Quantum Break PC performance thread

Get this, it's great, do you have a quit button on your main menu?

I never opened the game before. Waiting for patch to fix all the issues, just wanted to make sure I have the latest one installed. I just opened it and saw an exit game button, not quit.
 
If anyone wants to add the game as a shortcut to their Steam library I'd recommend following this guide:

Drag the game from your Start Menu to a folder. For arguments sake, we'll say folder C:\Games. It's best if the folder and file doesn't have any spaces. We'll also rename the shortcut "RotTR"

In C:\Games, create a notepad document that says
Code:
start c:\Games\RotTR.lnk
. Save this file, and rename it from "Rise of the Tomb Raider.txt" to "Rise of the Tomb Raider.bat"

Download bat to exe, drag the .bat file in to it, and it creates "Rise of the Tomb Raider.exe"

Add a non-Steam game in Steam, point it to that .exe, job done. However, you won't get a Steam overlay or anything like that - it's just for people who want to keep all their games "in" Steam so they don't forget or whatever.

Result:

SoQNF5S.png

rfxjSQQ.png


I never opened the game before. Waiting for patch to fix all the issues, just wanted to make sure I have the latest one installed. I just opened it and saw an exit game button, not quit.

There was no Exit Button prior to the update. Same with upscaling options. So if you have those options then you have the latest version.
 
I think you misunderstood his point. All he was saying is that the reason there are no AMD benchmarks in this thread is because no one in the thread is using AMD to give you their performance, and apparently no site has taken it upon themselves to provide AMD benchmarks.
Doesn't anyone here have and AMD card to benchmark the game with appart from one (or maybe two) posters?
 
My experience on 980Ti is as follows - I can play either with upscaling disabled or at 60fps - but not both (and that's on 1080p). I choose fluidity over clarity (image gets blurred during movement anyway) so 60fps with upscaling it is. Or I'll just wait for performance patch or smaller than 28nm video cards, whichever comes first.

Try 900p with upscaling off. I am pretty sure your PC can handle it at 60 FPS. It is not perfect, but still better than upscaling from 720p
 
On a sidenote:
Famous torrent game repacker FitGirl managed to compress the 1.7.0.0 patch to only 340 MB.
It's likely that the size of the patch is due to Windows Store limitations, if the game was on steam I have no doubt that Remedy would've been able to make the patch significantly smaller. That is an impressive feat, though, torrenters are always really good with workarounds.
 
It's likely that the same of the patch is due to Windows Store limitations, if the game was on steam I have no doubt that Remedy would've been able to make the patch significantly smaller. That is an impressive feat, though, torrenters are always really good with workarounds.

Yeah, it wouldn't surprise me at all to learn that the WinStore doesn't support delta patching.
 
Alright... so here's my setup

i5 2500K @ 4.5GHz
8GB 1600MHz DDR3
R9 290X @ 1000MHz
Intel 530 SSD

I have a 75Hz monitor, so that's where my Framerate is capping on DXtory.

This is all at 1080p and based on what the DXtory fps counter is doing while I run around in circles early in the game...
Yes... I know... scientific, right?

On Medium with upscaling I'm at 75fps with dips into the 60s.

On Medium with upscaling and no AA I'm at 75fps with dips to 72fps.

On Medium without upscaling I'm at low 50s with dips in the 40s.

On Medium without upscaling and no AA I'm floating between 64 and 56fps.

On Ultra with upscaling I'm floating between low 60s and low 50s.

On Ultra with upscaling and no AA I'm floating between 75 and low 60s.

On Ultra without upscaling I'm in the mid-low 30s

On Ultra without upscaling and no AA I'm I'm floating between high 40s and mid 30s.

Edit: ...and on every setting the FPS is constantly fluctuating even when standing completely still looking at a wall.

Edit2: corrected my GPU clock... I forgot I had to drop the overclock for this game. It crashed at 1050MHz(which is what I play every other game on)

Edit3: It feels a little stuttery when not capped at 75Hz, so I'm betting my frametimes are taking hits that the FPS counter is missing.
 
Just checking rather than making a new thread, codes for this aren't region locked are they? Going to buy a code from a fellow gaffer but he is from the US and I am from the EU. Should work fine right?
 
Just checking rather than making a new thread, codes for this aren't region locked are they? Going to buy a code from a fellow gaffer but he is from the US and I am from the EU. Should work fine right?
Nope, I also bought from a non-German/European GAFfer and it worked just fine.
 
Did you move it when you reinstalled?

I didn't bother moving it again, as I have a decent amount of free space on my C drive now, after deleting some more data.

No improvements at all whatsoever on Nvidia cards. I'm sure we'll be seeing an upcoming AMD comparison from this guy soon:

https://www.youtube.com/watch?v=o6MRz4KbdI8

So, yeah, like I posted before, I'm pretty certain Remedy isn't at fault here for the sub-optimal performance issues with Nvidia cards for Quantum. It's the hardware that's at fault here and why we need new cards. Current Nvidia cards just aren't able to handle/run DX 12 games optimally. Hopefully, Pascal will address that.
 
Yeah, it wouldn't surprise me at all to learn that the WinStore doesn't support delta patching.

The Windows Store has supported delta patching since Windows 8. If Quantum Break has a 27GB update, it's because the game itself is structured in a way that prevents delta updating from being properly supported.

Rise of the Tomb Raider, Killer Instinct, and Gears of War are also massive games and have had no problems with updates being 1-2GB in size.
 
I didn't bother moving it again, as I have a decent amount of free space on my C drive now, after deleting some more data.

No improvements at all whatsoever on Nvidia cards. I'm sure we'll be seeing an upcoming AMD comparison from this guy soon:

https://www.youtube.com/watch?v=o6MRz4KbdI8

So, yeah, like I posted before, I'm pretty certain Remedy isn't at fault here for the sub-optimal performance issues with Nvidia cards for Quantum. It's the hardware that's at fault here and why we need new cards. Current Nvidia cards just aren't able to handle/run DX 12 games optimally. Hopefully, Pascal will address that.
Are the new chips adding asynchronous compute?
 
I didn't bother moving it again, as I have a decent amount of free space on my C drive now, after deleting some more data.

No improvements at all whatsoever on Nvidia cards. I'm sure we'll be seeing an upcoming AMD comparison from this guy soon:

https://www.youtube.com/watch?v=o6MRz4KbdI8

So, yeah, like I posted before, I'm pretty certain Remedy isn't at fault here for the sub-optimal performance issues with Nvidia cards for Quantum. It's the hardware that's at fault here and why we need new cards. Current Nvidia cards just aren't able to handle/run DX 12 games optimally. Hopefully, Pascal will address that.

Ashes of Singularity run well on Nvidia cards, same goes for Rise of the Tomb Raider. Some features of DX12 are not supported on Nvidia cards but I doubt that alone is responsible.
This to me is clearly the game not being optimized for Nvidia hardware.
 
980
i5-4690k
16GB RAM
SSD
W10

Playing at 1440p, upscaling and AA off - all settings on medium and 30FPS lock.

It looks substantially better than the Xbone version and plays better too. How people are not complaining more about the God-awful input lag on the console is shocking to me. I've never had such a bad experience with aiming since pre-patch UC3.

Can't seem to get my Xbox 360 pad working with the game but mouse is just fine. Honestly, it's still a lacklustre port but it does occasionally look amazing and the performance is solid. Still half of what it should be but I'm not getting any drops at least.
 
Yeah, it wouldn't surprise me at all to learn that the WinStore doesn't support delta patching.

The Windows Store patching system may well be to blame, but it isn't THAT bad. Rise of the Tomb Raider patches were never more than a few GB's.

Personally, I think Remedy is responsible for the ridiculous patch size, but then, if that's the tradeoff they made in order to get the patch released as quickly as possible, I can't fault them too much.
 
I didn't bother moving it again, as I have a decent amount of free space on my C drive now, after deleting some more data.

No improvements at all whatsoever on Nvidia cards. I'm sure we'll be seeing an upcoming AMD comparison from this guy soon:

https://www.youtube.com/watch?v=o6MRz4KbdI8

So, yeah, like I posted before, I'm pretty certain Remedy isn't at fault here for the sub-optimal performance issues with Nvidia cards for Quantum. It's the hardware that's at fault here and why we need new cards. Current Nvidia cards just aren't able to handle/run DX 12 games optimally. Hopefully, Pascal will address that.

I'm pretty sure that when some code isn't working good on some h/w then this is an issue of that code and not the h/w unless there are no code which is working good on that h/w at all - hardly the case here. Maxwell is able to handle/run DX12 games just fine but when a game isn't optimized for the h/w you're getting bad results. GCN was getting bad results in GearsUE but for some reason that wasn't an issue of the h/w there. Same is true here. As I've said before, QBs volumetric lightning approach favors the h/w with more compute power. There's nothing in DX12 compute which wasn't there in the first DX11 h/w generation, the only difference is h/w performance.
 
Um guys I keep getting an error when trying to download this. Telling me to make room yet the drive I have apps set to download windows apps to has over 400gb free on it :/

nvm a reboot fixed it
 
Well, the game runs really well @ 1080p for me now. Finally got the update download finished! I do want to do some real down-sampling soon.

All Ultra/High(where there is no ultra). Film grain off. 30fps lock on. Re-(whatever it's called where it upreses things) is off. AA on.

Still have stutters at cut-scene loads sometimes....sometimes not. Seems random.

Thinks are muuuuuuuuch smoother during gameplay, enjoyable even now.

980Ti/12GB RAM/OC i7 920

One thing I noticed is this game does have some of the finest, most detailed hair ever in a game. The massive amounts of post-processing hides it. It's even more fine and detailed than the UC4 character model's hair in the early screens that have come out. Getting a character still enough....due to idle animations, makes taking shots difficult though. All my shots are in-game, no cut-scenes.

quantumbreak5_3_20168rakvb.png


One good looking game.

quantumbreak5_3_20168nkjct.png




Edit** Holy crap, you can see the veins in an NPC's ear..lol. Just spotted that. LOL (now I'm noticing it on others)

eardzk5k.png



Edit 2**

Neat observations. The enemy soldiers' head mounted lights reflect on/off everything on the side of their helmets. The side, the screw, the edges.

The metal clip on their helmet also reflects the environment and lighting. Cool stuff.

002s1krp.png



Other things I noticed last night is that nearly EVERYTHING is affected by your presence. Random railings, the frame on a wall, the side of a desk..etc. Everything relfects you, light, the environment. Just walking by random railing # 342 and that railing reflects you and what's going on around it. Even the grates on the floor appear to reflect back a little of the blue off your jeans as you walk across them. It's no wonder they used the technique they did to get this game even running on X1.

I noticed a leather chair slightly reflected me in the more polished edges of it. It was a dark muted reflection, but when I moved it was there along with my shadow casting onto it.
 
If you need a 30fps lock at 1080p on 980Ti then the game is not running very well in my book. But the screenshots you posted seem really nice.
 
^Nice shots.

The hair is weird, in some lighting situations and some angles (maybe because of LOD) it looks absolutely terrible, at other times it looks great.

In fact, I think this applies to most assets in the game, they vary greatly in how good they look depending on the lighting and distance. It's quite weird.
 
Asset quality is truly excellent.

In spite of the terrible launch and still very questionable performance I'm glad Microsoft decided to bring this game to our platform.
 
So between 1080p/30FPS/Ultra settings/Upscaling OFF and 1080p/60fps/Mix of Medium and High settings/Upscaling ON, I chose to play with 60fps and take the image quality hit.

It´s just so much better during action and stuff.

Asset quality is truly excellent.

In spite of the terrible launch and still very questionable performance I'm glad Microsoft decided to bring this game to our platform.
Yes, I´m also glad. Wanted to play since the reveal and thought it would come eventually to PC but it was a nice surprise to have it launch alongside the XONE.
 
I also prefer stable 60fps, so I am looking for a combination of settings that will allow it on 980Ti an i7 6700K. Probably 1080p with upscaling enabled and a (hopefully) mixture of high and ultra setting - or at least medium and high.
 
I do think 60fps is what you guys should aim for on a first play through. I've played some levels 5 or 6 times now, lol. Trying different settings and screenshotting stuff.

I played through the whole game on X1 also. I need to 100% the collectibles, but I get distracted.
 
Easily the best in game visuals I've seen on any platform to date. Despite its quirks, it all comes together so well and the fact that everything is reflecting/bouncing light around, down to the screws is insane.

Those effects during the gunfights are top notch too, the only shame is the gun battles are relatively small compared to other games and short lived due to your powers being so damn good.

I've just lived with locking the game at 30 on the ultra preset and having fun with it. Runs without a hitch for me now.
 
I also prefer stable 60fps, so I am looking for a combination of settings that will allow it on 980Ti an i7 6700K. Probably 1080p with upscaling enabled and a (hopefully) mixture of high and ultra setting - or at least medium and high.

Oh, with that system I think you can easily run 60@1080p with a mix of High and maybe some Ultras. At the very least all set to High w/ Volumetric Lighting set to Medium perhaps.

Turning OFF Upscaling obviously made the game crisp and clear, but it took too much of a hit on the FPS on the 970, so even at 1080p it was not doable. Even if I wanted to, it started stuttering way too much for my liking. Oh well, I´m really enjoying the game so far, so I guess that´s what's important. :D
 
Oh, with that system I think you can easily run 60@1080p with a mix of High and maybe some Ultras. At the very least all set to High w/ Volumetric Lighting set to Medium perhaps.
Yeah, I will definitely lower Volumetric because it seems to be very demanding without actually having a big impact (that would justify the performance drop).

Turning OFF Upscaling obviously made the game crisp and clear, but it took too much of a hit on the FPS on the 970, so even at 1080p it was not doable. Even if I wanted to, it started stuttering way too much for my liking. Oh well, I´m really enjoying the game so far, so I guess that´s what's important. :D

If that's any consolation, even on a 980Ti with upscaling off at 1080p I had to turn down everything to medium (xbox one level) and I would still have drops in the starting section.

While clearer image is of course welcome and preferred, for me the performance requirement makes it not worth using.
 
GTX 970 & i5-6600k

Getting around 55-60fps average with some dips to high 40s (rare though) using a mix of ultra high and medium. AA off and Upscaling on. Happy enough with that. Still looks really good and playing with a controller doesnt make it feel as choppy as a kb/m.
 
Yeah, I will definitely lower Volumetric because it seems to be very demanding without actually having a big impact (that would justify the performance drop).

If that's any consolation, even on a 980Ti with upscaling off at 1080p I had to turn down everything to medium (xbox one level) and I would still have drops in the starting section.

While clearer image is of course welcome and preferred, for me the performance requirement makes it not worth using.

Have you overclocked your CPU/GPU at all? I pretty much have the same setup as you (6700K 4,5GHz + 980Ti 1,5GHz) except maybe RAM speed/amount, SSDs or some such stuff might differ but I've been running rather fine with these settings:

Textures - Ultra
Everything else on medium
SSAO - On
Antialiasing - Off
Upscaling - Off
Film grain - Off

Even though these are pretty much Xbox level settings except for textures, the game still looks very good in motion.
 
I've come to the conclusion that this Windows 10 store garbage is worse than the old GFWL.

My game wouldn't update at all. It kept saying I needed to make more room for this update. It's total bullshit, I have plenty of space on my drives for a measly 500mb update. Like a fool, I started deleting various games and files to try and make room, still got the error. I ended up restarting my computer, and that ended up fixing the problem. Great, what a waste of time that whole thing was.

However, that's not even the bad part. I tried launching the game and was greeted with a bright white screen. The game auto closed shortly after, and it happened everytime I opened up the game. I tried restarting my computer and signing in and out of the Windows 10 store....nothing. I checked my harddrive space earlier today and noticed that I have a lot more free space available for some reason. For whatever reason, Quantum Break auto deleted itself from my PC, so now I have to redownload the entire game again on my crappy 10mbps connection.

Fuck Microsoft
 
Don't forget to force 16xAF in the driver, your screens don't have it enabled (obvious in the first shot).
Truly makes a difference especially now that the stupid film grain has been made optional.
 
Why is this game not running correctly for me??

I have a I5 3.50 Ghz computer
18 gigs ram
950 Nvidia card..

I know is not the greatest but I can run many games 1080p with great results!! I can't even run this game properly in low quality.. My xbox one looks better and plays better and my pc is better than the xbox one..

Any solutions?
 
Why is this game not running correctly for me??

I have a I5 3.50 Ghz computer
18 gigs ram
950 Nvidia card..

I know is not the greatest but I can run many games 1080p with great results!! I can't even run this game properly in low quality.. My xbox one looks better and plays better and my pc is better than the xbox one..

Any solutions?

What do you mean by, not running correctly? are you seeing frame
rate issues, or graphical corruption?

Also a few more questions:
- Have you updated to the latest Nvidia Drivers?
- What i5 do you actually have? if you have a really old i5, the fact that it's 3.5ghz probably means nothing. It could actually be worse than the X1's processor.
 
Why is this game not running correctly for me??

I have a I5 3.50 Ghz computer
18 gigs ram
950 Nvidia card..

I know is not the greatest but I can run many games 1080p with great results!! I can't even run this game properly in low quality.. My xbox one looks better and plays better and my pc is better than the xbox one..

Any solutions?

Hate to say it, but if we can't lock 60 on 980Ti(s), a 950 is really going to struggle. Even on low.

The game has to be bruteforced if you want true 1080p and a good framerate. I recommend a lower res maybe. Keep the upscaling on. :(
 
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