Bo_Hazem
Banned
It's definitely shallow. There isn't enough variety in the rooms and a hell of a lot of the game is just the same shit over and over. Also, why put collectables (for trophoes) in a game with randomly generated maps? Fucking stupid decision.
Really thought the story was hamfisted and poorly conceived too. There's a lot to like about the game and it's a massive leap forward for Housemarque. There is loads of room for them to grow and improve still.
For story-telling this roguelike will grow pretty old after the 2nd sequel that should disclose this scattered story. Honestly it gives me the same feel of stories of souls games, one reason I don't play those games. Gameplay is fucking mental and satisfyingly and I love sci-fi shit, but I would want them to learn from their mistakes going forward and roguelike can be applied without having loop plot. You can be a cop, extremely rare as cops now are villains in games, and die then you lose everything for example, just like RE2 back in PS1 if you die there is no continue shit, you just use your save files.