GymWolf
Gold Member
Not just him, even this famous guy is frustrated as fuck:
Imagine receiving free copies of games while being that bad.
Not just him, even this famous guy is frustrated as fuck:
Imagine receiving free copies of games while being that bad.
If you are too desperate and willing to raise the white flag:
WORKS 1.00 - 1.03
Press & Hold shift, control, alt 1 to 0 drops your current level weapons.
Press & Hold shift, control, 8 instantly takes you last place ( First Cycle)
Press & Hold shift, control, 4 instantly takes you back to ship.
DO NOT USE 3 or 7 freezes.
1,2,5,6,9,0 Doesn't do anything.
Fuck going back there againThis will only warp you to biome 3 i think
I need to try this later
Which ones?I need tips for biome 3. Robots are destroying me. Best weapons?
40 hours and he still can't beat the first boss. lol
absolutely disagree.We can't all be Bo_Hazem
Housemarque should seriously consider tweaking a couple things. We're not gaming in the age of Ghosts 'n Goblins three lives and you start over anymore. A lot of people are not expecting a $70 Sony exclusive to be so punishing. Lowering the chance for malfunctions after death or permanently adding even 1% protection after each death would go a long way for some people. Even Souls games allow for permanent weapon and character upgrades, summoning, etc. Just a bit of meta-progression could really give this game some legs.
The problem here is that for many people this can be the first roguelite or bullet hell game. Obviously you should do some research before purchasing stuff, but I can understand people being upset.We can't all be Bo_Hazem
Housemarque should seriously consider tweaking a couple things. We're not gaming in the age of Ghosts 'n Goblins three lives and you start over anymore. A lot of people are not expecting a $70 Sony exclusive to be so punishing. Lowering the chance for malfunctions after death or permanently adding even 1% protection after each death would go a long way for some people. Even Souls games allow for permanent weapon and character upgrades, summoning, etc. Just a bit of meta-progression could really give this game some legs.
40 hours and he still can't beat the first boss. lol
The permanent upgrade route will just eventually make this game like any other though. If you spam enough runs and gain enough upgrades you've made the game easier for yourself. When enough people are forced to do that the entire idea of a roguelike (you lose all shit and start over) seems to be pointless and they may as well have made it another genre. I'm like a lot of people here that I wish there were more upgrades so I could chill my way through the game but since there is not I'm actually working for it and it feels good.The problem here is that for many people this can be the first roguelite or bullet hell game. Obviously you should do some research before purchasing stuff, but I can understand people being upset.
Despite the unforgiveness of the genre Returnal is representing I think the devs should offer more to keep the player motivated and coming back. There's not enough perm upgrades available for future attempts and many runs end without finding or learning anything new (partially also because of the RNG being very unfair sometimes).
I agree 100%. The existing meta-progression is not enough IMHO and if you get stuck in a death loop, every run feels like a big waste of time. The long prep time grinding previous biomes just to have a better chance later is not fun at all. In comparison, Souls games are far more approachable. I don't think they are any easier, but they always feel fair. There is a ton of unfair BS in Returnal, especially in the random malignant stuff.Housemarque should seriously consider tweaking a couple things. We're not gaming in the age of Ghosts 'n Goblins three lives and you start over anymore. A lot of people are not expecting a $70 Sony exclusive to be so punishing. Lowering the chance for malfunctions after death or permanently adding even 1% protection after each death would go a long way for some people. Even Souls games allow for permanent weapon and character upgrades, summoning, etc. Just a bit of meta-progression could really give this game some legs.
absolutely disagree.
The game is already very easy as is for a bullet hell/rogue lite game.
Sure, but this isn't exactly like other bullet hells/rogues lites. This isn't Resogun, where you aren't going to miss out on half or more of the experience/story because you lack the skill to complete it. If this were a $20-30 bullet hell where you ran into one of a handful of giant arenas and fought waves of enemies until death, that would be a different story. There are no bullet hells like Returnal.
People should do their research before buying a game, but if your average casual sees this:
glances at Metacritic, and watches a couple of positive reviews, I can't really blame them for not knowing exactly what they were getting themselves into.
Again, I'm talking about adding a tiny bit of progression. 1% added protection after each death, for example, would do very little to change the experience for us, but that guy who's been stuck in the first biome for 40+ hours would probably be enjoying the game quite a bit more right now. They could always include the option to disable the progression.
I like this game for what it is. But it's a very bad roguelite game. The meta progression is lacking. And the rooms do not feel diverse enough. I basically know every room there is so far in act 1 2 and 3I agree 100%. The existing meta-progression is not enough IMHO and if you get stuck in a death loop, every run feels like a big waste of time. The long prep time grinding previous biomes just to have a better chance later is not fun at all. In comparison, Souls games are far more approachable. I don't think they are any easier, but they always feel fair. There is a ton of unfair BS in Returnal, especially in the random malignant stuff.
I disagree. Souls games have never felt like any other games just because they allowed shortcuts to bosses or let you level up your weapons. Other rougelikes have progression systems too.The permanent upgrade route will just eventually make this game like any other though. If you spam enough runs and gain enough upgrades you've made the game easier for yourself.
This. I NEVER even picked up the malignant health packs, let alone the chests or obliote rocks. When I'm leaving half of the loot, I am essentially limiting half of the loot pool.The main tip to just ignore all items that add risk can't be the developers intention.
For a lot of them I had no issue. Often they are simple tasks like do 3 melee kills or use some consumables. I don’t mind them that much in many cases it enhances play.And found it pretty much impossible to get rid of the malfunctions.
I am guessing you meant to say that you beat the boss of biome 2? not 3?Just finished the boss of biome 3, first try. Getting to him was harder then the boss fight itself. Died as soon as I got to the third biome though. :-D
Question: do I go immediately from the first one to the third from now on? Is there any point in visiting the serving one?
Also, something that bothered me: how come you don't just fully heal when resting in the Helios? Everybody who uses this mechanic will go to sleep until fully healed anyway?
the risk reward is a fun take on the RL genre. The problem right now is that the balance is off. I aint risking damage on item pick up for a fucking minor health repair.This. I NEVER even picked up the malignant health packs, let alone the chests or obliote rocks. When I'm leaving half of the loot, I am essentially limiting half of the loot pool.
Then there are parasites with negative buffs that discourage you to pick them up as well. Like why? Why did the parasites need debuffs? They are literally supposed to be buffs.
Maybe this game needed a hard more that had all these negative buffs, and malignant items. The default mode didnt need any of this malignant shit. I was always short on orbs, fought many bosses with a pistol because RNG fucked me over and no chests spawned without being malignant. And found it pretty much impossible to get rid of the malfunctions. A machine that removes malfunctions at the store or at the ship wouldve helped a lot, and made me take that risk to break those items.
Nah, maybe in the beginning. I had perform 12 melee kills which is impossible in latter biomes where everyone is airborne. Collect 2 parasites, open malignant chests, and other RNG stuff that is pretty much impossible to remove.For a lot of them I had no issue. Often they are simple tasks like do 3 melee kills or use some consumables. I don’t mind them that much in many cases it enhances play.
Disagree completely with what you said.I agree 100%. The existing meta-progression is not enough IMHO and if you get stuck in a death loop, every run feels like a big waste of time. The long prep time grinding previous biomes just to have a better chance later is not fun at all. In comparison, Souls games are far more approachable. I don't think they are any easier, but they always feel fair. There is a ton of unfair BS in Returnal, especially in the random malignant stuff.
just keep playing ;PDisagree completely with what you said.
Every run feels like progress to me. And the malignant stuff is there for you to gamble.
My last run I got the grappling hook now I can go straight to 3rd biome.
I'm exactly at that point in the game, stuck in biome 3. This is definitively a low point in the game. Sad thing is, the first time I reached the biome I almost finished it in one go, because my character at that point was much better than any other of my subsequent attempts. It's demoralizing. The amount of grinding you have to do only to lose half your resources by a surprise drone attack, is horrible. I'm tired of repeating the same dull content over and over only to have another chance at bad RNG.I like this game for what it is. But it's a very bad roguelite game. The meta progression is lacking. And the rooms do not feel diverse enough. I basically know every room there is so far in act 1 2 and 3
3 being the most bland one. And flat out feels rushed and unfinished in the way they designed it.
Act 4 is so so much better then 3. But my bet is many people will just stop at act 3. And be very careful with the next $70 title on ps5.
You need to be good at the game if you always get real progress between runs. How many times do you die at each stage? At the end of the day, you only unlock each shortcut once, and filling up weapon powers goes out pretty fast too. After 2-3 deaths in a biome, there is nothing else which can give you any sense of progress, and I die like 20 times every biome. Example: at this point, I've faced the 3rd biome boss about 7-8 times, and I've died on my way there about two or three times that number. And I got the grappling hook (and unlocked the boss shortcut) the first time I got there, so I've experienced zero progress for many hours now.Disagree completely with what you said.
Every run feels like progress to me. And the malignant stuff is there for you to gamble.
My last run I got the grappling hook now I can go straight to 3rd biome.
Once the boss killed you should be able to go to biome 2 without fighting it again.Does anyone know if the Crimson Key is a permanent? Like after I beat the first boss, I got it but then my game crashed. If I find the Crimson gate before I beat the first boss again, I can just go directly to the second biome? Is it worth to beat the first boss again?
Permanent. You don’t need to redo the boss unless you want access to the nanocube dropbox.Does anyone know if the Crimson Key is a permanent? Like after I beat the first boss, I got it but then my game crashed. If I find the Crimson gate before I beat the first boss again, I can just go directly to the second biome? Is it worth to beat the first boss again?
For a lot of them I had no issue. Often they are simple tasks like do 3 melee kills or use some consumables. I don’t mind them that much in many cases it enhances play.
2 hour. online corpses fix please4 hours 17 minutes to patch??
i haven't seen one2 hour. online corpses fix please
i haven't seen one
yeah i figure. ill wait then for the patchIts because its bugged since day 1 patch. Its disabled
I was in the exact same spot as you. Biome 3 almost broke me. Those flying robots that crash into you are the worst. And you cant outrun them either.I'm exactly at that point in the game, stuck in biome 3. This is definitively a low point in the game. Sad thing is, the first time I reached the biome I almost finished it in one go, because my character at that point was much better than any other of my subsequent attempts. It's demoralizing. The amount of grinding you have to do only to lose half your resources by a surprise drone attack, is horrible. I'm tired of repeating the same dull content over and over only to have another chance at bad RNG.
I don't know if I'm going to insist. At this point, the game feels like it already has shown everything it has to offer (dozens of times) and I just don't find it very compelling. The moment-to-moment is great, and that's the thing which makes me return to the game, but there is a limit to that.
You need to be good at the game if you always get real progress between runs. How many times do you die at each stage? At the end of the day, you only unlock each shortcut once, and filling up weapon powers goes out pretty fast too. After 2-3 deaths in a biome, there is nothing else which can give you any sense of progress, and I die like 20 times every biome. Example: at this point, I've faced the 3rd biome boss about 7-8 times, and I've died on my way there about two or three times that number. And I got the grappling hook (and unlocked the boss shortcut) the first time I got there, so I've experienced zero progress for many hours now.
You'd say at least I'm getting some practice and 'getting gud', but I don't even feel that. I'm just repeating easy content for hours because I need those biome 1-2 stuff to have a chance at the third one, which means I get complacent and bored doing easy, dull rooms I know like the back of my hand for one hour, only to die (or lose precious resources) to some BS I've barely practiced.
In any case, let's agree to disagree. This game is always going to be divisive. If you are good at it, the game rewards you becoming easier. If you are bad (or not good enough), it punishes you becomes harder (and more repetitive/dull). No wonder the game is too easy for some players and too hard to others (not to mention the heavy RNG component on top of that).