Shadow of Tomb Raider Nextgen patch Analysis (PS5 vs SX/S) - A Digital foundry video

OP needs some correction.

Neither version runs at native 4k.
PS5 runs at CBR4k… só the render is 1920x2160.
Series X runs around 2000p (it uses DRS).

Framerate is near perfect on PS5… Series X struggle to hold 60fps.
 
Last edited:
Looks great. I just don't like the game. Rise was better one for me
yep...
Busch Beer GIF by Busch

I just couldn't get into this one for some reason.
 
Still have to finish the reboot and even start the other two.... have all of them, didn't like them much.

Very poor in comparison to Uncharted unfortunately.
 
Native 4k at 60fps will cause sharp drops on PS5. So they went CBR route according to DF.
It's CBR because the PS4 Pro version is, That can't be changed, nothing to do with PS5.
If it had a native dynamic Res it would be different.
Same with XSX, it's native because the XOX was native too.
A complete native Next-Gen version would be different.
Although it's surprising the XSX version doesn't hit native 4k 60fps as it's only the XOX version without the cap.
 
It's CBR because the PS4 Pro version is, That can't be changed, nothing to do with PS5.
If it had a native dynamic Res it would be different.
Same with XSX, it's native because the XOX was native too.
A complete native Next-Gen version would be different.
Although it's surprising the XSX version doesn't hit native 4k 60fps as it's only the XOX version without the cap.
It is not native 4k in Series X.
It uses DRS like Xbox One X.

OP needs serious correction.
 
Last edited:
It's also dropping framerate.

Devs just didn't give a shit and kept XSX resolution while machine can't handle it. Change in PS5 resolution setup is much wiser decision.
For some reason trying to balance things out is just not being done for Xbox games....its almost like they care more about resolution over everything else.

And some folks see this as a ....win....

Interesting.
 
For some reason trying to balance things out is just not being done for Xbox games....its almost like they care more about resolution over everything else.

And some folks see this as a ....win....

Interesting.
Part of the marketing…
 
It is native.
3840x2160 is the upper limit. It likely hits that in only a small percentage of scenes.
2016p is the most common resolution.
It is not native 4k like OP says.

"Xbox Series X - Resolution mode runs at native 4k with no CBR or DRS"

It is basically a false claim.
 
Last edited:
It is not native 4k like OP says.

"Xbox Series X - Resolution mode runs at native 4k with no CBR or DRS"

It is basically a false claim.

Sorry, I didn't see OP's post.
You're right. The original post is incorrect.

However, it is native. Full 4K is the intended resolution. It will hit that until DRS kicks in due to frame time shortfall, which is most of the time.
 
how did they think it's a good idea to keep the resolution on Xbox almost twice as high as on PS5... instead of giving both a 2160cb resolution?
 
It's CBR because the PS4 Pro version is, That can't be changed, nothing to do with PS5.
If it had a native dynamic Res it would be different.
Same with XSX, it's native because the XOX was native too.
A complete native Next-Gen version would be different.
Although it's surprising the XSX version doesn't hit native 4k 60fps as it's only the XOX version without the cap.

that's not true, developers can now change anything about a PS4 title ehen patching them for PS5. they can change the resolution any way they want on both systems
 
how did they think it's a good idea to keep the resolution on Xbox almost twice as high as on PS5... instead of giving both a 2160cb resolution?

Another question might be: Why did they bother spending any time making a patch for the Xbox at all, since their result is identical to what FPS Boost already provided.
They just wasted some programmer's time.
 
For some reason trying to balance things out is just not being done for Xbox games....its almost like they care more about resolution over everything else.

And some folks see this as a ....win....

Interesting.

You know "VRR fix everything" mentality, but it only has that ability for people with compatible tvs (very small %) and higher framerate is ALWAYS better anyway.

Maybe even devs are using VRR as an excuse for not properly optimizing their games.
 
Another question might be: Why did they bother spending any time making a patch for the Xbox at all, since their result is identical to what FPS Boost already provided.
They just wasted some programmer's time.

that too... when I first heard they patched it I thought they changed the resolution so that the framerate stays stable... but nope
 
For some reason trying to balance things out is just not being done for Xbox games....its almost like they care more about resolution over everything else.

And some folks see this as a ....win....

Interesting.
It's definitely a win with a VRR capable tv. Silky smooth gaming with 74% more pixels. Sucks for people with old TVs though, but they can switch to performance mode.
 
Most important question: is this game worth playing? Opinions, please.

(I loved the original reboot, thought Rise was okay, but not as good as the predecessor)
If you like the reboot and Rise then i'd say no.
I loved the reboot and Rise, but a vocal minority of old school TR fans were very vocal about the amount of action and gun fights in the new games, so they cut down the action considerably and replaced it with an absolute shit ton of puzzles.
You could def argue that Shadow is closer to the orig PS1 games in terms of exploration and puzzles, but like i said if you're a fan of the action in the reboot and Rise, avoid this game. I hated it lol.
 
Nice to see the flapping by some that the XSX is not 100% native 4K and how wrong the OP is. I mean, these are adults, and they are nearly in tears!
 
Still have to finish the reboot and even start the other two.... have all of them, didn't like them much.

Very poor in comparison to Uncharted unfortunately.
IMO Tomb raider and uncharted games are equally good. In fact I even prefer rise of the tomb raider over Uncharted 4, because I had real troubles with aiming in U4. Aiming in U1-3 was responsive and fun, while in U4 aiming was laggy, and there was no precision on top of that, so I ended up using auto lock feature.
 
Sorry, I didn't see OP's post.
You're right. The original post is incorrect.

However, it is native. Full 4K is the intended resolution. It will hit that until DRS kicks in due to frame time shortfall, which is most of the time.
There is no DRS.
 
It is not native 4k in Series X.
It uses DRS like Xbox One X.

OP needs serious correction.
I did mean to say dynamic resolution, but it's still native.
It just drops and goes up
Edit- apparently according to Mr Moose Mr Moose there is no DRS 😩
I give up 😟
that's not true, developers can now change anything about a PS4 title ehen patching them for PS5. they can change the resolution any way they want on both systems
And what game does that?
Because every df I've seen (I may have missed a game I'm not interested in)
Has pointed out that out as a drawback with PS5 BC with Next-Gen patches.
 
Last edited:
IMO Tomb raider and uncharted games are equally good. In fact I even prefer rise of the tomb raider over Uncharted 4, because I had real troubles with aiming in U4. Aiming in U1-3 was responsive and fun, while in U4 aiming was laggy, and there was no precision on top of that, so I ended up using auto lock feature.
I agree they are equal. I don't like any of them.
There is no DRS.
I've not the care to actually check but every second post is saying something different. Wondering what the reality is. Regardless of the tech it's clear very little work was done and Xbox would be much better off at the cb 4k as well.
 
Hah man, this is one of those games in my collection I own on multiple platforms(got them on deep sales) with the intent on finally playing through it. I really enjoyed the previous entries, but for whatever reason I start up and try to play Shadow and I stop after the beginning bit. Shame too as I've heard good things about the exploration and Tombs, something I really enjoyed about the prior titles and wanted more fleshed out. I'm going to have to finally commit myself, but I'm tempted to replay the trilogy again as well.

I don't mind the upgrades/updates, wish more devs would touch up their games. For me framerate isn't too bad since I have a high tolerance to bad drops, but then again I grew up in the old age when it was the norm. And often helped lol. I'm one of those degenerates who prefer res and quality modes.
 
I agree they are equal. I don't like any of them.

I've not the care to actually check but every second post is saying something different. Wondering what the reality is. Regardless of the tech it's clear very little work was done and Xbox would be much better off at the cb 4k as well.
I think people are confusing 2016p with 2160p.
 
Isa Isa
Why does it feel I haven't seen you post you in long time 🤔
 
Last edited:
Then they did alter the renderer to change the resolution. On Xbox One X, the game is full 2160p with DRS.
No it isn't.

We'll talk about performance momentarily, but the high resolution mode sees a small hit compared to Rise, which delivered 'true 4K' on X and a checkerboard equivalent on Pro. For Shadow, we're looking at 2016p on the Microsoft machine and 1872p on Sony's hardware. Pixel-counting this game isn't easy (and TAA lessens the importance of native resolution somewhat) but there remains the possibility of dynamic resolution in play here. That said, if it's dynamic, it's not dropping very often. In general, Xbox One X delivers a crisper overall image but in truth, all versions look great.


The footage here is from Shadow of the Tomb Raider on Xbox Series X in the High Resolution mode using FPS Boost which renders at resolution of approximately 3584x2016.
 
Last edited:
Isa Isa
Why does it feel I haven't seen you post you in long time 🤔
Well I've been lurking about but there haven't seem to be very many big events or announcements lately, at least pertaining to genres or systems I really care about. Most threads seem to be Another Onetm system wars. But I'm here, lately frequenting the Resident Evil recap RTTP/LTTP thread. I wish more people were talking about other things to get excited about(Jrpgs, rpgs inn general, VN, waifus lol), there are a few neat releases coming out soon without much fanfare. One of my most anticipated games of all time comes out this week, been waiting roughly 15 years for a sequel. I'm scared, but cautiously optimistic. But in truth it'll probably be another sleeper hit, at least I hope for that much.

I always appreciate your posts and the Hype Trains.
 
I think people are confusing 2016p with 2160p.
I think that was the point. And it worked pretty well. 95% of people are convinced the game is native 4K on Xbox (or using DRS when nobody, including DF, ever stated it).

The game is using the BC path with static resolutions on both consoles like it was on mid-gen versions. They just increased the resolution on PS5, uncap the framerate on both machines and that's it.
 
Last edited:
how did they think it's a good idea to keep the resolution on Xbox almost twice as high as on PS5... instead of giving both a 2160cb resolution?
That's a common misunderstanding. CBR isn't 100% free. How expensive it is depends on the implementation. It often uses the ID buffer and is a fair bit more demanding than a simple 50% drop in pixels.
 
Last edited:
NXGamer disagrees.


I'd trust VG Tech over NXGamer (and over DF).



He also agrees with DF and VG Tech on the res of Series X version, which matches DF One X in 2018.
And about the One X:
"It was definitely just under 4k on that version [One X] when I covered it back then"
 
Last edited:
Well I've been lurking about but there haven't seem to be very many big events or announcements lately, at least pertaining to genres or systems I really care about. Most threads seem to be Another Onetm system wars. But I'm here, lately frequenting the Resident Evil recap RTTP/LTTP thread. I wish more people were talking about other things to get excited about(Jrpgs, rpgs inn general, VN, waifus lol), there are a few neat releases coming out soon without much fanfare. One of my most anticipated games of all time comes out this week, been waiting roughly 15 years for a sequel. I'm scared, but cautiously optimistic. But in truth it'll probably be another sleeper hit, at least I hope for that much.

I always appreciate your posts and the Hype Trains.
I know what you mean, the big events have been lacking lately and there are more updates to games then anything truly to get excited for.
And Thanks, it's nice being appreciated 😁
what game is releasing this week??
I feel I'm out of the loop 😳
Psychonauts 2?
(Cuz you said 15 years) 😂
 
Last edited:
I know what you mean, the big events have been lacking lately and there are more updates to games then anything truly to get excited for.
And Thanks, it's nice being appreciated 😁
what game is releasing this week??
I feel I'm out of the loop 😳
For me the big release is Psychonauts. The first game is so well told and written, with great gameplay that changes based on theme and situation to a degree I feel is rarely seen. Just so many ideas at play that the devs didn't cut, that I feel is the reason why they struggled with funding and publishers back in the day. It ended on a cliffhanger, well not a bad one per se as the main story is wrapped up but its almost exactly like the end of Back to the Future if you catch my drift. It just wets the appetite and my imagination ran wild with possibilities.

If Double Fine can match that level of creativity, sound, acting and funny well written dialogue I'll be in heaven. Sorry to carry on about it but man that first game, woo doggies. One of those rare games I'll replay every couple of years to 100% completion. And still regularly quote the odd lines lol.
 
Xbox Series X - Resolution mode runs at native 4k with no CBR or DRS which causes frame rate drops in cutscenes and few intense action set pieces with heavy Alpha effects. Overall it runs close to 60.

3584x2016


DxjZCat.gif
 
IMO Tomb raider and uncharted games are equally good. In fact I even prefer rise of the tomb raider over Uncharted 4, because I had real troubles with aiming in U4. Aiming in U1-3 was responsive and fun, while in U4 aiming was laggy, and there was no precision on top of that, so I ended up using auto lock feature.

Disagree, I think they improved shooting in UC4. In fact I just didnt get to do enough shooting.

I think Uncharted is several levels above TR, in terms of characters, dialogue and voice acting in particular Uncharted just destroys TR, I hated listening to Camilla Luddington and her breathy voice acting and all the characters were forgettable.

TR also doesn't have the charming characters or any interesting back and forth dialogue, nobody is charming at all. The villians in TR also terrible.

Uncharted 1 has aged badly but anything from 2 onward plays great for me, looks great and I think they all have great stories,

I think Uncharted 2 and Lost Legacy are the best ones followed by 3 and then 4.

My issue with 4 is all the forced walking and the pacing in general.

The stories of Uncharted are just way more engaging from what I've played too, I was told TR reboot was the best one and if I couldn't get through that....what hope is there for the others?

The thing about Uncharted is that the gameplay is actually great and underappreciated, you just need to play the multiplayer to see how good it actually is. I mean it puts most 3rd person shooters to shame. The rope in UC4 really made things a lot more fun IMO.
 
I did mean to say dynamic resolution, but it's still native.
It just drops and goes up
Edit- apparently according to Mr Moose Mr Moose there is no DRS 😩
I give up 😟
DF said the resolution is around 2016p.
They said that they can't say there is DSR or not.

"For Shadow, we're looking at 2016p on the Microsoft machine and 1872p on Sony's hardware. Pixel-counting this game isn't easy (and TAA lessens the importance of native resolution somewhat) but there remains the possibility of dynamic resolution in play here. That said, if it's dynamic, it's not dropping very often."


BTW the OP is wrong in any case.
 
Last edited:
He also agrees with DF and VG Tech on the res of Series X version, which matches DF One X in 2018.
And about the One X:
"It was definitely just under 4k on that version [One X] when I covered it back then"

So he either remembers incorrectly, or he was wrong in 2018.
 
Last edited:
Disagree, I think they improved shooting in UC4. In fact I just didnt get to do enough shooting.

I think Uncharted is several levels above TR, in terms of characters, dialogue and voice acting in particular Uncharted just destroys TR, I hated listening to Camilla Luddington and her breathy voice acting and all the characters were forgettable.

TR also doesn't have the charming characters or any interesting back and forth dialogue, nobody is charming at all. The villians in TR also terrible.

Uncharted 1 has aged badly but anything from 2 onward plays great for me, looks great and I think they all have great stories,

I think Uncharted 2 and Lost Legacy are the best ones followed by 3 and then 4.

My issue with 4 is all the forced walking and the pacing in general.

The stories of Uncharted are just way more engaging from what I've played too, I was told TR reboot was the best one and if I couldn't get through that....what hope is there for the others?

The thing about Uncharted is that the gameplay is actually great and underappreciated, you just need to play the multiplayer to see how good it actually is. I mean it puts most 3rd person shooters to shame. The rope in UC4 really made things a lot more fun IMO.
I've always thought of uncharted as a Seann William Scott movie from 2002. Fine for an hour and a half, but I'd probably cut off a finger before agreeing to 20+ hours of it.
 
Top Bottom