killatopak
Gold Member
No wonder it felt off it me. It’s actually OTS now.
Konami's treatment to one of the most iconic horror series is baffling to me.
For Silent Hill game?Shooting looks simply awful, the rest not great, but at least acceptable.
How to completely misunderstand the entire aesthetic, tone and style of a game…
This is a Resident Evil clone. It is most assuredly not Silent Hill.
Creatively fucking bankrupt.
Changing the camera perspective was our first clue. I think people underestimate the impact that will have.
For Silent Hill game?
Wasn't combat always kind of jank in these games? They either could have stayed true to the original, and people would have complained about jank combat, or attempted to improve it (they clearly aped RE) and people would complain its aping RE..
My only problem is James is too blonde.
I ain't got a clue what you guys are smoking, other then just hating on the game because Blooper is the developer support.
Yeah - I'm not exactly sure how to feel quite yet, but this trailer did not instill a ton of hope. I am A-OK with the combat looking janky as hell - I feel like janky combat is fairly tonally consistent.That‘s part of it… but multiple enemies on screen at once? James banging his way through loads of rounds of ammunition? The frenetic X button bashing?
All of it screams ‘we want the RE dollar’ and it doesn’t surprise me coming from Konami one little bit.
Yeah - I'm not exactly sure how to feel quite yet, but this trailer did not instill a ton of hope. I am A-OK with the combat looking janky as hell - I feel like janky combat is fairly tonally consistent.
But that button mashing to get the creature off of James really frustrates me. You should tell me in the controls menu to mash X to push him off, not a giant flashing button on the screen. The series is at its best when it trusts the player to know what the buttons do, it really blends in with the immersion of the game, even if the combat is janky.
It should have had only a few shots of the combat, and the rest of atmosphere building scenes, perhaps even James avoiding some monsters. If they're putting an emphasis on Combat like this, I can only wonder if they're going to eliminate the multiple endings and their hidden metrics.
I went from very excited to cautiously optimistic, with as much emphasis on caution as they had on combat in the trailer. There are bones in there that I like, but some of that meat is unappetizing.
No release date wtf
Yeaaaah, I really don't understand them saying the game was done awhile back, because this looks FAR from it. They implied they were in the polishing phase, but good god, why show this? Aside from the fog tech and some of the environment shots it looked like a run of the mill wannabe RE4-like game on Steam.That's a good thing.
There's still time for them to cancel this and give it to a competent studio.
Bluepoint should be doing this, not these talentless hacks.
Team Silent probably performing harakiri right now.
That's a good thing.
There's still time for them to cancel this and give it to a competent studio.
Bluepoint should be doing this, not these talentless hacks.