Been playing some Melty Blood lately and coming back to SG's training mode has left me sad in comparison. You don't really value the ability to set dummy options and record features in training mode until you're put into a situation where you don't have it anymore. I remember now why I simply don't use SG's training mode as much in comparison to other fighting games. That incoming patch has left me antsy to get some real lab time in with the game.
So the patch coming in is addressing some training mode shenanigans (I'm assuming dummy options, potentially record features, and input display), its addressing some in game mechanics and making some minor tweaks to character balance. Also adding movelists and stuff ... but are we getting any sort of payed content to coincide with its release? I know we're getting 3 free DLC colors but do we have any idea whether or not this is coinciding with the payed DLC color sets?
I'm sure Ravid can't comment much on the state of the first DLC character but shouldn't she be a fair bit along by now? We know the artists had begun work on her shortly before the game was released afterall. With the confirmation from Mike that the patch includes a fix with custom inputs that enables a DLC character to function (I'm assuming it's squigly with her stance changes being the root of the problem) and the release of the patch set to post-evo ... is there any reason to get my hopes up for the DLC character coming out during / shortly after this patch?
I think it was Ravid that was playing around with the idea that they'd add a prefix to the Skullgirls name before the release of each DLC character (super, ultra, spooky, etc), with this update seemingly becoming a pretty significant update to the game in terms of fleshing out certain modes and altering game mechanics could what we think is an opportunity for the team to fix some unfortunate glitches be the gateway to our "Super Skullgirls" and our first set of downloadable content?
Edit : Quotes ~
I couldn't find a tier 4 match a couple nights ago. I don't get a chance to play very often so I can't wait for some matchmaking patch so I can actually fight online when I have time.
I find it easier to create an unranked lobby and sit to find a match than using ranked in its current form. That's another thing that's going to be addressed in the upcoming patch, there'll only be 3 matchmaking tiers.
Whee! Nice to see the return of this ... Chun-Wheel? Pain-Li?