Cygnus X-1
Member
Update 2:
i) Gameplay with the sword is amazing and it's the highlight of the game. What I'm really happy with is that I can swing the sword even diagonally, which was impossible before. Swinging lot of times in succession doesn't affect anything. A rotating attack is now incredibly simple to perform and the blow is also much more easier to use. The final blow is also easy and it is impossible to mismatch a final blow with a rotating attack.
Only point to pay attention: since now Link is wielding a true sword, if one wants to make an horizontal or a vertical attack, it is of course much better to put first the sword to the extreme left of right, or up and down, respectively. It requires a fraction of second and as beginning to the action can be not so intuitive (though it's more realistic), but once the first attack given, the following are much easier and faster. An action can keep going for lot of time without any efforts.
ii) Regarding the stamina bar, people who were complaining about it: why do you use it so much? If you don't press the A button to run, Link is exactly as fast as the maximum possible in Twilight Princess. The run button is clearly available mostly to carry out special actions, likt to jump on high places. Run that fast all around the place simply is not necessary and kills the exploration. So, in my experience now, Stamina is not an issue.
More to come.
i) Gameplay with the sword is amazing and it's the highlight of the game. What I'm really happy with is that I can swing the sword even diagonally, which was impossible before. Swinging lot of times in succession doesn't affect anything. A rotating attack is now incredibly simple to perform and the blow is also much more easier to use. The final blow is also easy and it is impossible to mismatch a final blow with a rotating attack.
Only point to pay attention: since now Link is wielding a true sword, if one wants to make an horizontal or a vertical attack, it is of course much better to put first the sword to the extreme left of right, or up and down, respectively. It requires a fraction of second and as beginning to the action can be not so intuitive (though it's more realistic), but once the first attack given, the following are much easier and faster. An action can keep going for lot of time without any efforts.
ii) Regarding the stamina bar, people who were complaining about it: why do you use it so much? If you don't press the A button to run, Link is exactly as fast as the maximum possible in Twilight Princess. The run button is clearly available mostly to carry out special actions, likt to jump on high places. Run that fast all around the place simply is not necessary and kills the exploration. So, in my experience now, Stamina is not an issue.
More to come.