Regulus Tera
Romanes Eunt Domus
I thought the lifeblood of this industry were sales.Gravijah said:review scores are the lifeblood of this industry
I thought the lifeblood of this industry were sales.Gravijah said:review scores are the lifeblood of this industry
really, Why not? I quite liked the sword control.butter_stick said:Motion controls have their pluses and minuses. After TP I don't want to go back to aiming a crossbow with a stick. But I also know from the demo I don't want motion controls for sword gameplay. I think Wii U will probably be a pretty good replacement for IR aiming while still providing a traditional controller, which is why I'm positive on the console's potential.
Green Scar said:My life is pretty empty tbh, now I've admitted it I can rage on Gamespot all I want right
It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller. Where-as I love aiming a crossbow with the Wiimote because I feel empowered, like I'm able to play better because of the improved accuracy offered to me.walking fiend said:really, Why not? I quite liked the sword control.
Salih said:It really is a shame that this game isn't compatible with this controller.
![]()
Regulus Tera said:I thought the lifeblood of this industry were sales.
Moaradin said:That controller actually looked really good until I saw the A to win button lol.
Why do almost all big games get scores around 9-10 then?Coolwhip said:It's hard to take reviews for such big games seriously. Why would you give a 9, if you can stand out by giving a much lower grade?
I see. I just think that implementing Zelda sword control using right stick, even if possible, would be really frustrating and not funbutter_stick said:It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller. Where-as I love aiming a crossbow with the Wiimote because I feel empowered, like I'm able to play better because of the improved accuracy offered to me.
Not gonna happen like this at least. Aonuma said he wants to use the UPad for the the next Zelda.I do hope the next Zelda keeps SS's controls. For one they'll probably be even better if they do, and also I think it'd piss more people off if they were to get rid of them than they would if they were to keep them. At the very least, some sort of IR/motion based aiming is a must.
because they haven't figured out this trick yet.butter_stick said:Why do almost all big games get scores around 9-10 then?
The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.Green Scar said:Dat d-pad D:
I do hope the next Zelda keeps SS's controls. For one they'll probably be even better if they do, and also I think it'd piss more people off if they were to get rid of them than they would if they were to keep them. At the very least, some sort of IR/motion based aiming is a must.
AniHawk said:because they haven't figured out this trick yet.
Kane & LynchAniHawk said:because they haven't figured out this trick yet.
FreeMufasa said:
butter_stick said:The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.
I never used it in Ocarina though because it completely breaks the 3d, which makes me wonder why Nintendo bothered.
butter_stick said:The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.
I never used it in Ocarina though because it completely breaks the 3d, which makes me wonder why Nintendo bothered.
If they like throwing in random features where's my damn switch based Z-Targeting in SSGreen Scar said:They bothered because Nintendo. It's the kind of thing they do, just throwing in random features because hey, why not. I imagine they'll have those options in a Wii U Zelda. Thinking about it, they'll be wanting to use that tablet a lot, so SS controls will probably be gone. If so, I want the combat back up to Wind Waker speeds, otherwise it'd be severely disappointing.
walking fiend said:Not gonna happen like this at least. Aonuma said he wants to use the UPad for the the next Zelda.
Have you played SS to say that it's tired and not refreshing?spekkeh said:This guy needs to be hanged for his insolence obviously, but between Uncharted and this, I think it's good that reviewers are finally starting to downgrade games that feel tired because of sequilitis. If this is done a lot more and a lot more severe (though just never for Zelda games, naturally), then finally we may see some refreshing new IPs in the future.
well, I guess it will be implemented in some way, UPad is a motion controller after all, but I guess we won't see the sword fighting anytime soon...He also said he can't see going back to a non-motion+ controlled game...
butter_stick said:If they like throwing in random features where's my damn switch based Z-Targeting in SS![]()
Have you played it?walking fiend said:Have you played SS to say that it's tired and not refreshing?
sigh...
well, I guess it will be implemented in some way, UPad is a motion controller after all, but I guess we won't see the sword fighting anytime soon...
butter_stick said:It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller.
AniHawk said:nintendo's been mixing up the gyro controls with the 3d stuff since the 3ds came out and it's really annoying. you have to use it to progress in some areas of 3d land.
i loved the pointing in twilight princess though. i wanna do that again.
Socreges said:Clock Town should definitely not be considered the overworld. At least not on its own. Agreed that MM did a wonderful job at linking areas together closely. Although what's lost is the sense of scale that OoT had. People forget this. MM was very tightly packed and so the game feels much less epic.
amtentori said:nintendo is still definitely using motion for motions sake and not really using them when it makes sense.
pointer for aiming = perfect. nah lets use the gyros.
lets also throw in some waggle for no reason in random games here and there.
punchout wii uses the wiimote sideways. lets force the player to use pointer only for the menus. dpad just makes too much sense.
A controller isn't easier than a mouse. I'm terrible at console FPS and slightly less terrible on PC.Salih said:well, it is the same reason why people prefer a controller over Mouse/Keyboard regarding FPS. I am pretty sure it is a known fact that a mouse is more accurate than an analog stick.
I have played the demo, and the combat and control mechanism for various equipment and portion sof the games has changed so much in every regard, that not only it feels quite refreshing compared to a previous Zelda game, but to any other similar game. Unless by being tired, you mean that there are Still Zelda and Link in the game, and that it's still an adventure game, not a sandbox RPG.butter_stick said:Have you?
NIN90 said:lol it's Uncharted 3 all over again hahaha
No but then I didn't say I did. The reviewer obviously thought that, and didn't just rate the game based on that it's technically better than the previous Zelda, as so many reviewers do with other games even though they like said game less.walking fiend said:Have you played SS to say that it's tired and not refreshing?
sigh...
walking fiend said:I have played the demo, and the combat and control mechanism for various equipment and portion sof the games has changed so much in every regard, that not only it feels quite refreshing compared to a previous Zelda game, but to any other similar game. Unless by being tired, you mean that there are Still Zelda and Link in the game, and that it's still an adventure game, not a sandbox RPG.
You may not like this new combat, but it is definitely not tired, it has not been seen before anywhere.
Assuming it works like Wii Sports Resort - pointing the Wii remote sensor towards an IR source will recenter it so it thinks 'forwards' is towards the IR source. I have a feeling this is happening in office type areas where there is more than 1 Wii.mclem said:Y'see, this statement is problematic. I'm not going to say it's *wrong*, but it does fly in the face of what many other reviewers state; they did not find the aiming to be 'messed up'. I'm assuming the aiming was fine for them, because if it's as bad as you were experiencing for everyone, I'd strongly expect other reviewers to have encountered that - and most just *haven't*.
There's a discrepancy here, and there must be a key to it somewhere - and it'd be helpful to figure out what it is so we know what to avoid while playing the game.
My hunch - and I stress it's solely a hunch - is that it's a quirk of how you're holding things. I'm wondering if a photo of your hands (relative to the screen) in the aiming pose would help.
Amir0x said:Glad to see Gamespot didn't just arbitrarily give it a high score in a concession to the pressure of a big publisher. I won't read the review for spoilers, but I'm sure it's listing a lot of the same complaints people like jarosh and others have touched upon. Seems like motion control abuse loses the day once again for many people. A cautionary tale, perhaps.
In any event, at this point this is surely to be one of the most polarizing Zelda titles in years. But if Nintendo was basing their shit on review scores, are they going to stop making Zelda games now? Miyamoto was all "don't bother if this isn't the best Zelda yet".
I hope this leads to a major shake up in any event, which the series DOES need even though it's great. It's annoyingly clinging to several conventions that are getting old at this point.
Fortunately on Wii U motion control abuse won't be an issue.
I don't think we could go back to button control, especially after creating something that's as natural to use as the interface that we have with the Wii Remote Plus in Skyward Sword. I think Nintendo will continue to have that focus on motion control and we'll see that continue to evolve. And the hardware as well, in a way that will let people control things very naturally just using their own motions.
TangMeng said:Taken from my fb status:
I have a hard time reconciling the fact that Jeff Gerstmann, the man who gave OoT a 10/10 and has gone on the record as saying it's the best game he's ever played, gave Twilight Princess an 8.8 of his own volition. Gerstmann was likely told to tow the company line by giving the game a poor review. Gamespot's reasoning was twofold: 1. It advanced the idea that GS's scores were strict and thus meaningful, and 2: it planted the seeds for Gerstmann's firing by increasing the public's collective animosity towards Gerstmann.
This is all starting to come together.
There's no way it'll use MotionPlus on Wii U. They can't sell a Zelda game that doesn't use the whole point of the console.linko9 said:As far as Nintendo's concerned, this game is a major shake up. And the suggestion (or implication) that Nintendo would "base their shit" on American review scores (which are very high) and come to the conclusion that they need to stop making Zelda games is silly. Obviously, in Miyamoto's eyes, this game is a great success, and he (along with the rest of Nintendo) will want Aonuma to continue making Zelda games. The game has reviewed extremely well, and if it sells well (which it is bound to do), Nintendo will see no need for any further "major shake ups." Of course, that's not to say they won't so it anyway, but don't count on it.
As for your final comment, in a recent interview, Aonuma stated that he couldn't imagine making the new Zelda on Wii U without Motion+ controls.
linko9 said:As far as Nintendo's concerned, this game is a major shake up. And the suggestion (or implication) that Nintendo would "base their shit" on American review scores (which are very high) and come to the conclusion that they need to stop making Zelda games is silly. Obviously, in Miyamoto's eyes, this game is a great success, and he (along with the rest of Nintendo) will want Aonuma to continue making Zelda games. The game has reviewed extremely well, and if it sells well (which it is bound to do), Nintendo will see no need for any further "major shake ups." Of course, that's not to say they won't so it anyway, but don't count on it.
linko9 said:As for your final comment, in a recent interview, Aonuma stated that he couldn't imagine making the new Zelda on Wii U without Motion+ controls.
I fully agreed with Gerstmann's score. I also thought OoT was the best game I ever played, and Twilight Princess did too little to distinguish itself from that, making it good from a technical standpoint, but pretty irrelevant for the games medium and ultimately my own thoughts about it.TangMeng said:Taken from my fb status:
I have a hard time reconciling the fact that Jeff Gerstmann, the man who gave OoT a 10/10 and has gone on the record as saying it's the best game he's ever played, gave Twilight Princess an 8.8 of his own volition. Gerstmann was likely told to tow the company line by giving the game a poor review. Gamespot's reasoning was twofold: 1. It advanced the idea that GS's scores were strict and thus meaningful, and 2: it planted the seeds for Gerstmann's firing by increasing the public's collective animosity towards Gerstmann.
This is all starting to come together.
butter_stick said:There's no way it'll use MotionPlus on Wii U. They can't sell a Zelda game that doesn't use the whole point of the console.
Feep said:I think you have the funniest tag on NeoGAF, by the way.