Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

It really is a shame that this game isn't compatible with this controller.

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butter_stick said:
Motion controls have their pluses and minuses. After TP I don't want to go back to aiming a crossbow with a stick. But I also know from the demo I don't want motion controls for sword gameplay. I think Wii U will probably be a pretty good replacement for IR aiming while still providing a traditional controller, which is why I'm positive on the console's potential.
really, Why not? I quite liked the sword control.
 
walking fiend said:
really, Why not? I quite liked the sword control.
It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller. Where-as I love aiming a crossbow with the Wiimote because I feel empowered, like I'm able to play better because of the improved accuracy offered to me.
 
Man, this thread is really sad. History repeating itself. A lot of users just waiting for a few to "meltdown" so they can ridicule them. I find the angry "LOL U MELTDOWN! WALL OF SHAME" mob very disheartening.
 
Regulus Tera said:
I thought the lifeblood of this industry were sales.

I think he means that the general populace turns to those scores to find out whether a game is worth the purchase because they don't really know wtf they are doing sometimes.
 
Moaradin said:
That controller actually looked really good until I saw the A to win button lol.

Dat d-pad D:

I do hope the next Zelda keeps SS's controls. For one they'll probably be even better if they do, and also I think it'd piss more people off if they were to get rid of them than they would if they were to keep them. At the very least, some sort of IR/motion based aiming is a must.
 
the new controllers for next generations should have a 'win' button - it is for those who don't wanna bother with the controls.
 
butter_stick said:
It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller. Where-as I love aiming a crossbow with the Wiimote because I feel empowered, like I'm able to play better because of the improved accuracy offered to me.
I see. I just think that implementing Zelda sword control using right stick, even if possible, would be really frustrating and not fun

I do hope the next Zelda keeps SS's controls. For one they'll probably be even better if they do, and also I think it'd piss more people off if they were to get rid of them than they would if they were to keep them. At the very least, some sort of IR/motion based aiming is a must.
Not gonna happen like this at least. Aonuma said he wants to use the UPad for the the next Zelda.
 
Green Scar said:
Dat d-pad D:

I do hope the next Zelda keeps SS's controls. For one they'll probably be even better if they do, and also I think it'd piss more people off if they were to get rid of them than they would if they were to keep them. At the very least, some sort of IR/motion based aiming is a must.
The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.

I never used it in Ocarina though because it completely breaks the 3d, which makes me wonder why Nintendo bothered.
 
This guy needs to be hanged for his insolence obviously, but between Uncharted and this, I think it's good that reviewers are finally starting to downgrade games that feel tired because of sequilitis. If this is done a lot more and a lot more severe (though just never for Zelda games, naturally), then finally we may see some refreshing new IPs in the future.
 
butter_stick said:
The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.

I never used it in Ocarina though because it completely breaks the 3d, which makes me wonder why Nintendo bothered.

nintendo's been mixing up the gyro controls with the 3d stuff since the 3ds came out and it's really annoying. you have to use it to progress in some areas of 3d land.

i loved the pointing in twilight princess though. i wanna do that again.
 
butter_stick said:
The crossbow aiming in Ocarina 3DS worked pretty well. Assuming the Wii U controller works in a similar way, I'd be ok with that.

I never used it in Ocarina though because it completely breaks the 3d, which makes me wonder why Nintendo bothered.

They bothered because Nintendo. It's the kind of thing they do, just throwing in random features because hey, why not. I imagine they'll have those options in a Wii U Zelda. Thinking about it, they'll be wanting to use that tablet a lot, so SS controls will probably be gone. If so, I want the combat back up to Wind Waker speeds, otherwise it'd be severely disappointing.
 
Green Scar said:
They bothered because Nintendo. It's the kind of thing they do, just throwing in random features because hey, why not. I imagine they'll have those options in a Wii U Zelda. Thinking about it, they'll be wanting to use that tablet a lot, so SS controls will probably be gone. If so, I want the combat back up to Wind Waker speeds, otherwise it'd be severely disappointing.
If they like throwing in random features where's my damn switch based Z-Targeting in SS >:(
 
Although I'm not implying that that happened here, it's of course true that if you're one week late to the party with your review, and you post within one standard deviation of the mean, nobody is going to bother reading you're article, because it likely won't bring anything new to the table. Especially not if you're a generally not very well regarded site such as Gamespot. Then again I used to love Eurogamer when they savagely deconstructed hypes with their review that often was a week later, but that's also a difference in quality.
 
spekkeh said:
This guy needs to be hanged for his insolence obviously, but between Uncharted and this, I think it's good that reviewers are finally starting to downgrade games that feel tired because of sequilitis. If this is done a lot more and a lot more severe (though just never for Zelda games, naturally), then finally we may see some refreshing new IPs in the future.
Have you played SS to say that it's tired and not refreshing?
sigh...

He also said he can't see going back to a non-motion+ controlled game...
well, I guess it will be implemented in some way, UPad is a motion controller after all, but I guess we won't see the sword fighting anytime soon...
 
walking fiend said:
Have you played SS to say that it's tired and not refreshing?
sigh...


well, I guess it will be implemented in some way, UPad is a motion controller after all, but I guess we won't see the sword fighting anytime soon...
Have you played it?
 
butter_stick said:
It's just not something I enjoy. Its not a fact they're broken or inaccurate, I just don't get enjoyment from swinging a controller around. And I never feel like I'm doing better than I would with a controller.

well, it is the same reason why people prefer a controller over Mouse/Keyboard regarding FPS. I am pretty sure it is a known fact that a mouse is more accurate than an analog stick.
 
AniHawk said:
nintendo's been mixing up the gyro controls with the 3d stuff since the 3ds came out and it's really annoying. you have to use it to progress in some areas of 3d land.

i loved the pointing in twilight princess though. i wanna do that again.

nintendo is still definitely using motion for motions sake and not really using them when it makes sense.

pointer for aiming = perfect. nah lets use the gyros.
lets also throw in some waggle for no reason in random games here and there.
punchout wii uses the wiimote sideways. lets force the player to use pointer only for the menus. dpad just makes too much sense.
 
Socreges said:
Clock Town should definitely not be considered the overworld. At least not on its own. Agreed that MM did a wonderful job at linking areas together closely. Although what's lost is the sense of scale that OoT had. People forget this. MM was very tightly packed and so the game feels much less epic.

The amusing thing is that I was disappointed with the scale of OoT. Hyrule Field had *much* less identity than LTTP - which is still my archetype for quality Zelda worlds.

It's what makes me boggle about the complaints that TP's world was big and empty - because as far as I was concerned, it was slightly bigger but similarly empty to OoT's.
 
amtentori said:
nintendo is still definitely using motion for motions sake and not really using them when it makes sense.

pointer for aiming = perfect. nah lets use the gyros.
lets also throw in some waggle for no reason in random games here and there.
punchout wii uses the wiimote sideways. lets force the player to use pointer only for the menus. dpad just makes too much sense.

it's so weird that they can usually nail about 90% of a game, sometimes with brilliant design decisions, and then just shit the bed the rest of the time.
 
Salih said:
well, it is the same reason why people prefer a controller over Mouse/Keyboard regarding FPS. I am pretty sure it is a known fact that a mouse is more accurate than an analog stick.
A controller isn't easier than a mouse. I'm terrible at console FPS and slightly less terrible on PC.
 
butter_stick said:
Have you?
I have played the demo, and the combat and control mechanism for various equipment and portion sof the games has changed so much in every regard, that not only it feels quite refreshing compared to a previous Zelda game, but to any other similar game. Unless by being tired, you mean that there are Still Zelda and Link in the game, and that it's still an adventure game, not a sandbox RPG.

You may not like this new combat, but it is definitely not tired, it has not been seen before anywhere.
 
walking fiend said:
Have you played SS to say that it's tired and not refreshing?
sigh...
No but then I didn't say I did. The reviewer obviously thought that, and didn't just rate the game based on that it's technically better than the previous Zelda, as so many reviewers do with other games even though they like said game less.
 
Glad to see Gamespot didn't just arbitrarily give it a high score in a concession to the pressure of a big publisher. I won't read the review for spoilers, but I'm sure it's listing a lot of the same complaints people like jarosh and others have touched upon. Seems like motion control abuse loses the day once again for many people. A cautionary tale, perhaps.

In any event, at this point this is surely to be one of the most polarizing Zelda titles in years. But if Nintendo was basing their shit on review scores, are they going to stop making Zelda games now? Miyamoto was all "don't bother if this isn't the best Zelda yet".


I hope this leads to a major shake up in any event, which the series DOES need even though it's great. It's annoyingly clinging to several conventions that are getting old at this point.


Fortunately on Wii U motion control abuse won't be an issue.
 
walking fiend said:
I have played the demo, and the combat and control mechanism for various equipment and portion sof the games has changed so much in every regard, that not only it feels quite refreshing compared to a previous Zelda game, but to any other similar game. Unless by being tired, you mean that there are Still Zelda and Link in the game, and that it's still an adventure game, not a sandbox RPG.

You may not like this new combat, but it is definitely not tired, it has not been seen before anywhere.

Even without the motion controls - there are really no other games on the market right now which are similar to Zelda-genre. The closest thing is Darksiders but that is just a frankenstein out of other games stitched together (Zelda, God of War, Portal and so on). read the reviews: the only game they compare skyward sword to is to its predecessors.
 
Taken from my fb status:

I have a hard time reconciling the fact that Jeff Gerstmann, the man who gave OoT a 10/10 and has gone on the record as saying it's the best game he's ever played, gave Twilight Princess an 8.8 of his own volition. Gerstmann was likely told to tow the company line by giving the game a poor review. Gamespot's reasoning was twofold: 1. It advanced the idea that GS's scores were strict and thus meaningful, and 2: it planted the seeds for Gerstmann's firing by increasing the public's collective animosity towards Gerstmann.

This is all starting to come together.
 
well, I read the gamespot text and it kinda matches its score.

what I don't like is that reviewers across the world have a huge problem reviewing zelda games on its own merits. It's always this fucking history and dinasty they have to live up to.

is this a 7.5 or 8.0 videogame in the whole ecosystem of gaming options?

or is this a 7.5 or 8.0 ZELDA game, as in " I felt TP was better so 8.0 to 7.5 feels about right?"
 
mclem said:
Y'see, this statement is problematic. I'm not going to say it's *wrong*, but it does fly in the face of what many other reviewers state; they did not find the aiming to be 'messed up'. I'm assuming the aiming was fine for them, because if it's as bad as you were experiencing for everyone, I'd strongly expect other reviewers to have encountered that - and most just *haven't*.

There's a discrepancy here, and there must be a key to it somewhere - and it'd be helpful to figure out what it is so we know what to avoid while playing the game.

My hunch - and I stress it's solely a hunch - is that it's a quirk of how you're holding things. I'm wondering if a photo of your hands (relative to the screen) in the aiming pose would help.
Assuming it works like Wii Sports Resort - pointing the Wii remote sensor towards an IR source will recenter it so it thinks 'forwards' is towards the IR source. I have a feeling this is happening in office type areas where there is more than 1 Wii.
 
Amir0x said:
Glad to see Gamespot didn't just arbitrarily give it a high score in a concession to the pressure of a big publisher. I won't read the review for spoilers, but I'm sure it's listing a lot of the same complaints people like jarosh and others have touched upon. Seems like motion control abuse loses the day once again for many people. A cautionary tale, perhaps.

In any event, at this point this is surely to be one of the most polarizing Zelda titles in years. But if Nintendo was basing their shit on review scores, are they going to stop making Zelda games now? Miyamoto was all "don't bother if this isn't the best Zelda yet".


I hope this leads to a major shake up in any event, which the series DOES need even though it's great. It's annoyingly clinging to several conventions that are getting old at this point.


Fortunately on Wii U motion control abuse won't be an issue.

As far as Nintendo's concerned, this game is a major shake up. And the suggestion (or implication) that Nintendo would "base their shit" on American review scores (which are very high) and come to the conclusion that they need to stop making Zelda games is silly. Obviously, in Miyamoto's eyes, this game is a great success, and he (along with the rest of Nintendo) will want Aonuma to continue making Zelda games. The game has reviewed extremely well, and if it sells well (which it is bound to do), Nintendo will see no need for any further "major shake ups." Of course, that's not to say they won't do it anyway, but don't count on it.

As for your final comment, in a recent interview, Aonuma stated that he couldn't imagine making the new Zelda on Wii U without Motion+ controls.

edit: here's that interview

http://www.gamesradar.com/zelda-past-and-future-interview-koji-kondo-and-eiji-aonuma/?page=3

seems I misremembered exactly the point he was making:

I don't think we could go back to button control, especially after creating something that's as natural to use as the interface that we have with the Wii Remote Plus in Skyward Sword. I think Nintendo will continue to have that focus on motion control and we'll see that continue to evolve. And the hardware as well, in a way that will let people control things very naturally just using their own motions.

Still, that pretty much reads as "the next console Zelda will have motion+ controls" to me.
 
TangMeng said:
Taken from my fb status:

I have a hard time reconciling the fact that Jeff Gerstmann, the man who gave OoT a 10/10 and has gone on the record as saying it's the best game he's ever played, gave Twilight Princess an 8.8 of his own volition. Gerstmann was likely told to tow the company line by giving the game a poor review. Gamespot's reasoning was twofold: 1. It advanced the idea that GS's scores were strict and thus meaningful, and 2: it planted the seeds for Gerstmann's firing by increasing the public's collective animosity towards Gerstmann.

This is all starting to come together.
haha_oh_wow.jpg
 
linko9 said:
As far as Nintendo's concerned, this game is a major shake up. And the suggestion (or implication) that Nintendo would "base their shit" on American review scores (which are very high) and come to the conclusion that they need to stop making Zelda games is silly. Obviously, in Miyamoto's eyes, this game is a great success, and he (along with the rest of Nintendo) will want Aonuma to continue making Zelda games. The game has reviewed extremely well, and if it sells well (which it is bound to do), Nintendo will see no need for any further "major shake ups." Of course, that's not to say they won't so it anyway, but don't count on it.

As for your final comment, in a recent interview, Aonuma stated that he couldn't imagine making the new Zelda on Wii U without Motion+ controls.
There's no way it'll use MotionPlus on Wii U. They can't sell a Zelda game that doesn't use the whole point of the console.
 
linko9 said:
As far as Nintendo's concerned, this game is a major shake up. And the suggestion (or implication) that Nintendo would "base their shit" on American review scores (which are very high) and come to the conclusion that they need to stop making Zelda games is silly. Obviously, in Miyamoto's eyes, this game is a great success, and he (along with the rest of Nintendo) will want Aonuma to continue making Zelda games. The game has reviewed extremely well, and if it sells well (which it is bound to do), Nintendo will see no need for any further "major shake ups." Of course, that's not to say they won't so it anyway, but don't count on it.

I don't think you know one iota what Nintendo thinks. We've heard a half joking comment from Miyamoto that if this isn't the best Zelda yet it'd be the last one, however, which is the only public comment we've had on the subject. Which tells me that even though he is joking, they DID want the formula shaken up and the response to be overwhelming. It is clearly, demonstrably NOT overwhelming. It is the weakest showing a console Zelda has received in...forever. Which is not to say it isn't being reviewed well, IT IS, but by Zelda standards it is clear people have issues.

So I'm curious if that will lead to further shake ups, shake ups the series has needed since Ocarina of Time but have for whatever reason not come. Skyward Sword IS a very different Zelda game, no doubt, but it is clear now from the people who have played it that it is still clinging to many annoying habits.

linko9 said:
As for your final comment, in a recent interview, Aonuma stated that he couldn't imagine making the new Zelda on Wii U without Motion+ controls.

Maybe he can't imagine it, but unless you're captain gullible, no real Zelda game on Wii U is going to utilize anything but the primary controller the system comes with - the tablet. So 100% guaranteed this is the last motion+ Zelda game for at least a generation. Back Quote this when the new neoGAF features go up.
 
TangMeng said:
Taken from my fb status:

I have a hard time reconciling the fact that Jeff Gerstmann, the man who gave OoT a 10/10 and has gone on the record as saying it's the best game he's ever played, gave Twilight Princess an 8.8 of his own volition. Gerstmann was likely told to tow the company line by giving the game a poor review. Gamespot's reasoning was twofold: 1. It advanced the idea that GS's scores were strict and thus meaningful, and 2: it planted the seeds for Gerstmann's firing by increasing the public's collective animosity towards Gerstmann.

This is all starting to come together.
I fully agreed with Gerstmann's score. I also thought OoT was the best game I ever played, and Twilight Princess did too little to distinguish itself from that, making it good from a technical standpoint, but pretty irrelevant for the games medium and ultimately my own thoughts about it.
 
butter_stick said:
There's no way it'll use MotionPlus on Wii U. They can't sell a Zelda game that doesn't use the whole point of the console.

Of course they'll use the extra screen (for menus likely), but I bet the primary input device will still be the motion+ wiimote. I don't see what's so strange about using a controller that's been used extensively in their promotional materials for the Wii U.
 
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