This series hasn't been as good since Majora's Mask which had its mix of an intimate world with mind-bending design. 7.5 would be a valid score for every dumbed-down Zelda since Wind Waker so on.
They've had their problems ranging from a lack of difficulty, big overworlds with not enough to do in them, boring quests to extend the games (e.g Owl statues, Triforce maps, back to the Ocean King Temple/Spirit Tower). Nintendo just weren't putting the same effort into making the worlds feel alive, riding your boat/train/etc. along a straightforward path just isn't as personally satisfying as being able to walk from one location seamlessly to another. The Minish Cap was the most well-rounded Zelda during the Wind Waker generation and it says something that Capcom who made it understood what Zelda should be about more than Nintendo. From my understanding that despite some nifty controls, this new Zelda suffers from having the same errors, too much filler, and a linear world that exists somewhere between the sparser one of TP and the tight ones of the DS games, now with bird juggling.
I'm still getting Skyward Sword day 1, I can find something to enjoy even in the weaker generation. The Wind Waker has the beautiful visuals, the Minish Cap had a varied albeit minor world, Phantom Hourglass/Spirit Tracks had some fun & goofy side quests, Twilight Princess had Midna.
...and I'm still not going to take Gamespot seriously because of GerstmannGate and no one should. That 'tilts' their credibility to zero.