Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Alextended said:
No, it's a design requirement due to stupidly not using sensor bar based aiming which never even requires calibration (unless you want pixel perfect accuracy, like in lightgun games where you pretend-aim down sights and can see any anomalies you're oblivious to when just holding the remote like any other controller in your lap or wherever). Although you'd probably still have to reset for things like the sword it could have made that less frequent too, since it could recenter every time you opened a menu or whatever else if it had used the sensor bar. In the end it's an unfortunate design choice that does affect playability, however pressing down soon becomes second nature, especially since the same system was employed in Wii Sports Resort, another acclaimed motion controlled title. And I don't think you can find yourself looking at the floor without wanting to. The way the desyncing happens is so that it considers the center point something else, like you may already have your wiimote to the left and it will think it's centered so you have to move even more to the left to get the pointer where you want. It doesn't actually move without you wanting to or something. And pointing forward and pressing down (to give it the correct center point it needs) fixes it instantly. But yeah, third vs first person doesn't affect it at all in this manner.
I understand that they could do something about re-centering being less.

But, its how it works:

1. You have to pinpoint the relative position and absolute angle of the sword.
2. You have to pinpoint the base in a way that the player perceives it to be.

for a fps game like RS2 or Resort archery, the only thing that was necessary was 1.

If you notice, there's a totally other calibration for the relative positioning and absolute angle
 
After listening to those guys on Invisible Walls basically tear Zelda apart, I expected them to give it a 7.5.

Also, reviews for a console Zelda game just don't matter. People will buy it because it's a new Zelda.
 
leroidys said:
OK so I aint even mad gamespot. I don't care about your score, SS could well deserve a 7.5, I can't say because I haven't played it. But JESUS FUCKING CHRIST they need an editor up in this bitch.




Also tons of garbage filler words. Words like Thankfully, Ultimately, However, Rather, Although start almost every single sentence.

This is not me cherry picking either. This is all from two contiguous paragraphs at the start of the article.

A comma splice links two independent clauses without a coordinator. Most of your complaints have no merit.
 
So now everyone decided to text me about this review... how the fuck do I block people on my phone?
 
Just got around reading the actual review and there's some valid complaints there. I'll have to play the game myself to be sure.

For what it is worth, Gamespot rated Super Mario Galaxy a 9.5/10 and Super Mario Galaxy 2 a 10/10. So they're a-ok in my book.
 
Jarmel said:
When was the last time they were considered relevant? I've always viewed them as a joke for the past 5-10 years and this was partially during the time I was still reading IGN reviews with interest.

Famitsu has always been irrelevant to me. They tend to be biased and give better reviews to Japanese games, even in many cases some of those games are pure shit.
Can't give good example atm but I remember seeing many times high scores given to some crap.
 
The same guy gave Lost in Shadows 7.5. An opinion is an opinion, but there is no way The Legend of Zelda: Skyward Sword isn't much better than Lost in Shadows.
 
walking fiend said:
for a fps game like RS2 or Resort archery, the only thing that was necessary was 1.
No, it has nothing to do with the camera view. Even if you set the camera so that Link is looking straight at you, the game still considers him to have the same position as the player. So you will slash left and Link will do the same thing, slash to HIS left, and instead of mirroring you the swing will be to the other way on screen. Not that even this would affect anything. The game acquires the data in the same manner, how it decides to show its effects is a different thing altogether. The game treats you and Link the same regardless of the camera used, first, third, isometric, whatever they would and could have done. If that is not how it works for you, it's decalibrated and you should point forward (or wherever you want your center point to be, but for most people that's their desire, for the on screen action to resemble their own) and press down to reset it properly, again regardless of where Link and the camera are. The only change is that in RS you shoot constantly and so it has a frequent point of reference since it actuallly uses the sensor bar for the aiming, and it's also not 1:1 but just detects swing directions, which it does mix up here and there if you go crazy with it, but that's completely irrelevant to its gameplay for the most part. The only hint at 1:1 is when you hold block but even that's half scripted and confined to certain positions to make it more reliable. The first one time long calibration that needs you to put the remote down on a flat surface is done in RS2 too, and every motion plus game, it's needed.
 
DaBuddaDa said:
Geoff Gestmann clearly paid Gamespot off so he would stop getting heat for his 8.8 TP review.

geoff geistmann, the ghostly apparition of a deceased hybrid of jeff gerstmann and geoff keighley.
 
Kifimbo said:
The same guy gave Lost in Shadows 7.5. An opinion is an opinion, but there is no way The Legend of Zelda: Skyward Sword isn't much better than Lost in Shadows.

It's been a year. Things change. And he probably gave some extra point(s) to LIS for being somewhat original and being new IP.
 
Cheech said:
IMO, the Gamespot review isn't suspect, what IS suspect are the perfect scores for this game. With Wii U around the corner, who really wants to get on Nintendo's bad side?

This is just as bad as someone questioning the agenda of a negative review IMO.

I find it hilarious that people think that the more bad points pointed out in a game, the more honest the review.

Not necessarily you but many here seem to have that as their agenda.

What of course really matters isn't the quantity of the negatives or positives but rather how it will affect your preference and taste.
 
Globox_82 said:
It's been a year. Things change. And he probably give some extra point(s) to LIS for being somewhat original and being new IP.

A year isn't much in a year with only a dozen Wii games (excluding shovelware, and I'm probably generous). Things didn't change.
 
Okay, I know a lot of other reviewers and even people on here have said that maybe they aren't the biggest fans of the idea of using motion controls, or that they don't add a lot to the combat, but has anyone else said that they flat out fail to work like Gamespot did?
 
This is awesome. Someone actually made a prediction earlier in this thread that the reason it's taking Gamespot so long to post their review is because they want all of the attention when they give it a terrible score.

I've played the demo for extensive amounts of time (like hours) and I've never once had my sword pointing at the ground and the controls messing up. Take that as you will. For Gamespot to claim that the controls is a failure while everyone else says that it's great but not perfect...it's an obvious attempt at hits on their site.
 
walking fiend said:
I tell you what's suspect, that you are trying to troll.

I have played the game demo, would you please tell me how the control is broken?

When did I say anything about the controls? Calling me out as a troll does not help your argument.
 
Bit-Bit said:
This is awesome. Someone actually made a prediction earlier in this thread that the reason it's taking Gamespot so long to post their review is because they want all of the attention when they give it a terrible score.

I've played the demo for extensive amounts of time (like hours) and I've never once had my sword pointing at the ground and the controls messing up. Take that as you will. For Gamespot to claim that the controls is a failure while everyone else says that it's great but not perfect...it's an obvious attempt at hits on their site.
And not to mention an obvious bias against Zelda. 7.5, 8.8, 8.3
 
The_Technomancer said:
Okay, I know a lot of other reviewers and even people on here have said that maybe they aren't the biggest fans of the idea of using motion controls, or that they don't add a lot to the combat, but has anyone else said that they flat out fail to work like Gamespot did?
My first impressions were negative, I hated how it didn't use the sensor bar for instant, speedy, accurate aiming/looking around in first/third person, but then I got used to it. I still would have preffered to have sensor bar powered pointing but playability in the end isn't affected, I would only take points away for something like that if it was a multiplayer FPS like COD. Other than that, the controls aren't broken unless you consider having to occasionally point forward and press down (which takes a fraction of a second, really, that's all you do, center yourself so the remote is looking where you perceive the center to be and press down) to recenter it whenever it feels like it starts being wonky broken, but then you would consider almost every other motion plus powered game broken too, including WSR, since you do the same process in that (although it has sensor bar pointing which works better and supposedly assists in needing recalibration less frequently, though I never noticed that benefit myself).
 
Kifimbo said:
A year isn't much in a year with only a dozen Wii games (excluding shovelware, and I'm probably generous). Things didn't change.

You have to understand that this guy in that one year played shit ton of games. It's not like he only plays on Wii. And I think his review is also taking into consideration of today's industry standards (PS360 as well) not just Wii games. And one year is still a lot, we have so many games released it's just sick. I have Skyrim, Uncharted 3, Vanquish, AC:R that I purchased in last few weeks ....I haven't touched them. Don't time before 16th of December. And when I do have little time I am messing with MW3.
I found this review rant as ridiculous as U3 Eurogamer rant.
I think some of you should re watch that Mega64 video. Who cares if it is 4.5 if you like it?! O yeah I forgot Metacritic ...
 
Holy shit after some of the 8s came in I thought we had escaped Uncharted level madness. Based on the last two pages apparently not.

EDIT: That review is especially weird because I could have sworn that the "review is coming" blurb they had up was extremely positive.
 
Cheech said:
When did I say anything about the controls? Calling me out as a troll does not help your argument.
The review has major questionable complains about control and builds a major negative view around it, is the lower score to come out, comes after every other major review; and you say it is quite dependable?

How did you come at this conclusion? I would look like a total idiot if me and other here has not played the game, but we have...

No, it has nothing to do with the camera view. Even if you set the camera so that Link is looking straight at you, the game still considers him to have the same position as the player. So you will slash left and Link will do the same thing, slash to HIS left, and instead of mirroring you the swing will be to the other way on screen. Not that even this would affect anything. The game acquires the data in the same manner, how it decides to show its effects is a different thing altogether. The game treats you and Link the same regardless of the camera used, first, third, isometric, whatever they would and could have done. If that is not how it works for you, it's decalibrated and you should point forward (or wherever you want your center point to be, but for most people that's their desire, for the on screen action to resemble their own) and press down to reset it properly, again regardless of where Link and the camera are. The only change is that in RS you shoot constantly and so it has a frequent point of reference since it actuallly uses the sensor bar for the aiming, and it's also not 1:1 but just detects swing directions, which it does mix up here and there if you go crazy with it, but that's completely irrelevant to its gameplay for the most part. The only hint at 1:1 is when you hold block but even that's half scripted and confined to certain positions to make it more reliable. The first one time long calibration that needs you to put the remote down on a flat surface is done in RS2 too, and every motion plus game, it's needed.
Would you explain why it asks you to push down for 'you' to define the center? IR doesn't require a press down button to register its position. When you point with RS2 at the screen, you don't tell it which shot should be the center.

However, I have to admit I don't know why it requires centering in the table tennis.
 
Globox_82 said:
It's been a year. Things change. And he probably gave some extra point(s) to LIS for being somewhat original and being new IP.
I doubt the guy even knows what an IP is. Probably went to the school that taught everyone in the media that marketing = advertising.
 
Lol. I knew there was a reason GS was waiting on its review. It wanted to wait until most of the scores are in, and then wait, then give it the lowest score it deserves. GS really loves controversy, and I'm sure they think giving this a low score will give them more hits.

Reviews tend to not get to me, but no way shape or form does this game deserve a 7.5. 8.5 is like the lowest it should get.
 
The review has very little merit and most people will realise that when they play it for themselves. It's not a perfect game, I think the collection quests involved are going to be the main complaint, but even that will be overshadowed in peoples' memories by how good everything else is.

It will be quickly obvious how silly / petty the reviewer was being. And I do think it was for controversy / hits.
 
EmCeeGramr said:
Also "this review is lower, guess the reviewer is therefore more honest and braver and all the other ones were paid off fanboys," is just an equally annoying Bizarro version of "this review is lower, must be an attention whore."

Jesus christ, thiiiiiiiiiiiiis. I see it so often in GAF review topics nowadays, drives me insane. So many peeps pulled this card in the UC3 topic, and now you see it here again.
 
walking fiend said:
Would you explain why it asks you to push down for 'you' to define the center? IR doesn't require a press down button to register its position.
The neutral point for aiming is defined when you press B (or C) to enter an aiming mode. Recentering is for when you want to move that neutral point.
It seems that some people are starting to aim, then pointing towards the screen and wondering when they're having to recenter the aiming. You should only ever do it when the remote's current position somehow doesn't allow you to aim the way you want.
 
RPGCrazied said:
Lol. I knew there was a reason GS was waiting on its review. It wanted to wait until most of the scores are in, and then wait, then give it the lowest score it deserves. GS really loves controversy, and I'm sure they think giving this a low score will give them more hits.

Reviews tend to not get to me, but no way shape or form does this game deserve a 7.5. 8.5 is like the lowest it should get.

So you've completed the game?
 
The 8.8 thing makes me laugh. In retrospect, TP deserves less.

Is nobody here into music or movies? Reviews for those media are often VERY mixed. God forbid a reviewer is allowed an opinion of his/her own. Reviewers in gaming are glorified PR spinners.

Every reviewer, every human being has a biased opinion (whether they are conscious of it or not), so why does it simply blow people away that Zelda could get a 7.5? How about waiting to, I don't know, play the game for yourselves to decide? The "It is Zelda so there is no way it is a 7.5" argument is just bad. Just wait.

And now I feel bad for posting in this horrible thread.
 
Trickster said:
Lol, one review under an 8 and this thread goes totally in the shitter.

Nothing's changed since TP it seems.

This isn't nearly as bad as TP due to how most people acknowledge that the review notes some common complaints.

What people are having trouble wrapping their minds around, however, is the reviewer's claim that the controls are just broken.
 
PSFan said:
And not to mention an obvious bias against Zelda. 7.5, 8.8, 8.3

Once is happenstance. Twice is coincidence. Three times is ENEMY ACTION.

Looks like it's time to take up arms, folks. I'll go post on Reddit about how Gamespot shat on my jeep.
 
walking fiend said:
How did you come at this conclusion? I would look like a total idiot if me and other here has not played the game, but we have...

Gamestop guy also played the game, presumably to completion. Did you?
 
Thaedolus said:
So you've completed the game?

No? I've seen all the trailers. The art direction, the music, the everything a Zelda fan would want is pretty much in this game. I've played the demo all week, and just from the demo I'd give it a much higher score than that.

c'mon, its Zelda. This is like the lowest score of a Zelda? Nah, something don't smell right.
 
Trickster said:
Lol, one review under an 8 and this thread goes totally in the shitter.

Nothing's changed since TP it seems.
Really? Were you even around for 8.8? Even /v/ has only three topics on the subject at the time of writing and they are troll bait central. Haven't checked the content of those threads as to avoid spoilers mind. I think you came in looking for a shitstorm and only saw what supported this rather than seeing the whole picture.
 
RPGCrazied said:
No? I've seen all the trailers. The art direction, the music, the everything a Zelda fan would want is pretty much in this game. I've played the demo all week, and just from the demo I'd give it a much higher score than that.

c'mon, its Zelda. This is like the lowest score of a Zelda? Nah, something don't smell right.

Has a Zelda game every gotten below an 8 before???

It probably happened but I am curious, probaly those DS ones but what about the rest of the games in the series???
 
YuriLowell said:
Why are we bitching about gamespot?

That place lost all credibility about 4 years ago.

Its like complaining maxim gave it a 2/5.

I hope Zelda is better than AitD:

IMG_0037.jpg
 
walking fiend said:
Would you explain why it asks you to push down for 'you' to define the center?
Red Steel 2 asks you to do that? I don't remember such. I think even in-game down is used for some other action.

Just fired it up and the above is right. It doesn't need you to set the center, it knows from the pointer. When using the sensor bar the cursor behaves the same way every single time no matter how you might waggle inbetween, so I assume RS2 just uses that to recenter. Also, God I wish every game was 60fps. That looked sublime still.

But again RS2 isn't full 1:1 for the most part. Though I'd say SS is somewhere in the middle between that and full WSR style 1:1.

WSR has the same recalibration as SS despite using the pointer because pointer use is much lesser than in RS2 so it can still go wonky inbetween times it can get a clear reading of the sensor bar. There's a supposed assist going on, that calibrates it every time it catches a glimpse of it, but it doesn't seem to affect much whether it's on or off so it either doesn't work well or the glimpses during normal gameplay aren't enough.

For SS it's obvious why it needs recalibration since it doesn't use the pointer at all outside that post-boot confirmation.
 
Wrestlemania said:
The neutral point for aiming is defined when you press B (or C) to enter an aiming mode. Recentering is for when you want to move that neutral point.
It seems that some people are starting to aim, then pointing towards the screen and wondering when they're having to recenter the aiming. You should only ever do it when the remote's current position somehow doesn't allow you to aim the way you want.
It works nicer than that. You calibrate it when you first turn on the game, you lay the remote down, then you point at the center to let it know where center is, and that uses IR briefly. Immediately afterwards the game select menu works flawlessly without using IR. Through moving about, shifting and thrashes of the accelerometer though - the remote can lose its sense of center. It's never off by far and you simply move your thumb to down on the dpad to fix it. It's literally the most simple thing in the world and I have played a million games with worse aiming schemes. The sword stuff will positively please most Zelda fans. The bomb throwing and rolling is a revelation. The complaints in the review about the controls are basically comical.
 
radioheadrule83 said:
It works nicer than that. You calibrate it when you first turn on the game, you lay the remote down, then you point at the center to let it know where center is, and that uses IR briefly. Immediately afterwards the game select menu works flawlessly without using IR. Through moving about, shifting and thrashes of the accelerometer though - the remote can lose its sense of center. It's never off by far and you simply move your thumb to down on the dpad to fix it. It's literally the most simple thing in the world and I have played a million games with worse aiming schemes. The sword stuff will positively please most Zelda fans. The bomb throwing and rolling is a revelation. The complaints in the review about the controls are basically comical.
Err, no. It's exactly how I've described it. Start the game with it pointing at the screen, then point somewhere completely different and press B or C to start aiming. It'll be centered exactly where you're pointing and will move relative to that point.
It's the perfect way of handling it, but people who misunderstand it and think that it's always relative to the screen and needs constant readjustment are going to struggle.
 
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