Lots of console gamers have no experience in living room PCs, that’s why posts like that pop up. I was similar not long ago, was the main reason why I didn’t want a PC in the living room and used consoles instead.What year is this? A large ass tower? My PC with a freakin' 4090 is smaller and more compact than the PS5 lol.
Here is the 6700 XT's noise level.
For comparison's sake, the PS5 under load is about 31-33 dbA. The only parts louder are the shitty reference models or the overclocked Strix. Most people don't go for 4090s or 4080s. They go for lower to mid-tier GPUs that require nowhere near as much cooling or power and are relatively quiet while under load. If your PC is loud and hot, then it's either old or far more powerful than the PS5 anyway.
"Far more settings to tweak." At this point, you're just making up bullshit to prove a point.
Right back at you. It's fine to have preferences. Nothing wrong with liking consoles over PC or vice-versa. Just don't make stuff up to prove a point. The irony of you utterly downplaying the advantages of a PC and then subsequently telling me to step outside of my bubble is almost palpable.
Yeah I’ve accepted the wait. FOMO can be felt right around the PS release day when everybody is talking about the game, but within 2 weeks that talk has died down since people have moved on to other games, after that it’s no problem. Like who’s seriously bothered about waiting for FFXVI today? Or Spider-Man 2? It’s such a non issue.This sounds good on paper but i feel like it won't work. PC players just need to wait for the initial wait time (it already happened) and after that you get a constant stream of Playstation games, just at an offset of 1-2 years. On top of all the Xbox games.
They actually used these definitions during that short segment:The message they want to give off is the PS5 is the place to play these games still. That's why they said it like they said it.
Well don't take my use of PS5 too literally either. For one, given the development times of games these days, many sequels to upcoming PS5 games probably won't happen on the PS5.They actually used these definitions during that short segment:
”PS5”
”Playstation platforms”
”Playstation at large”
”Playstation specifically”
I don’t think PS5 was all they talked about.
I'm not expecting most PC builds to be as quiet as the PS5. However, it's fairly easy to build a good machine that isn't loud and hot. That's especially true if you stick to lower-end parts with a much lower tdp and heat output.Lots of console gamers have no experience in living room PCs, that’s why posts like that pop up. I was similar not long ago, was the main reason why I didn’t want a PC in the living room and used consoles instead.
The last PC I built was focused on getting the noise level down. Using a silent bios on the graphics card and a big ass AIO water cooler and noctua case fans and oversized PSU with fans not spinning at ”lower” power usage.
It’s more silent than my PS5.
But I had to tweak fan curves, default it was loud, surprisingly so.
Yeah, and he was reading a paper so I don’t think he used all those definitions without reason. Upcoming consoles, handhelds, VR, even launcher/storefront. Tbh with the new PSN requirement their definition of ”Playstation platform” can probably be whatever they want where they can lock content into a bubble.Well don't take my use of PS5 too literally either. For one, given the development times of games these days, many sequels to upcoming PS5 games probably won't happen on the PS5.
Most popular GPU on Steam by far is the 3060 which runs circles around the PS5 in image reconstruction due to its Tensor cores and beats the crap out of it at RT considering even an ancient 6 year old 2060 outperforms the PS5 in RT and image reconstruction. The only advantage the PS5 has is a 10% speed advantage in rasterization. Considering the 4060 is much faster than the 3060 and its exploding in popularity on track to surpass the 3060, the PS5 won't even have the small raster advantage.You're assuming that the majority of PC gamers have PCs that comfortably outperform PS5. That's factually incorrect.
Also, cost is another big factor. Many people may consider buying a $399 console over a $1,500 PC, especially if they can play a sequel they really want 2 years earlier.
Are there 60 million 3060s out in the market?Most popular GPU on Steam by far is the 3060 which runs circles around the PS5 in image reconstruction due to its Tensor cores and beats the crap out of it at RT considering even an ancient 6 year old 2060 outperforms the PS5 in RT and image reconstruction. The only advantage the PS5 has is a 10% speed advantage in rasterization. Considering the 4060 is much faster than the 3060 and its exploding in popularity on track to surpass the 3060, the PS5 won't even have the small raster advantage.
But it goes deeper than this as game performance is dictated by CPU and GPUs. CPU wise the PS5 is very weak compared to even weak PCs (the PS5 is slower than even bottom tier Zen 2 CPUs from 2019 and even 2017 Intel CPUs could match Zen 2 at gaming). So a PC can easily produce better and smoother framerate as long as settings match the GPUs capabilities.
Most popular GPU on Steam by far is the 3060 which runs circles around the PS5 in image reconstruction due to its Tensor cores and beats the crap out of it at RT considering even an ancient 6 year old 2060 outperforms the PS5 in RT and image reconstruction. The only advantage the PS5 has is a 10% speed advantage in rasterization. Considering the 4060 is much faster than the 3060 and its exploding in popularity on track to surpass the 3060, the PS5 won't even have the small raster advantage.
But it goes deeper than this as game performance is dictated by CPU and GPUs. CPU wise the PS5 is very weak compared to even weak PCs (the PS5 is slower than even bottom tier Zen 2 CPUs from 2019 and even 2017 Intel CPUs could match Zen 2 at gaming). So a PC can easily produce better and smoother framerate as long as settings match the GPUs capabilities.
It's amazing how most of the "random issues that make PC gaming miserable" always seem to happen to the people who somehow already had a bias in favor of their favourite plastic box.
Where does this knowlegde come from? How many is "a lot" and how did you raise that data?PC master race pride doesn't allow them to admit it but a lot of them buy some consoles as secondary gaming devices.
If you already have powerful PC then spending additional $400 on PS5 is peanuts for you, so why not?
Exactly. PC players know they just have to wait for a better thing, here a much better version of Returnal (which is disappointing on PS5 TBH). They'll entice PC players to buy a PS5 with truely exclusive AA games, like Astro bot, not 'tentpole' game that will inevitably be better and cheaper on PC.Yeah I’ve accepted the wait. FOMO can be felt right around the PS release day when everybody is talking about the game, but within 2 weeks that talk has died down since people have moved on to other games, after that it’s no problem. Like who’s seriously bothered about waiting for FFXVI today? Or Spider-Man 2? It’s such a non issue.
Today I’m mostly excited to see what they have improved over the console release.
And what mods I might get, like Returnal on PC:
Please, stop saying stupid shit.
Please grow up.
Is Astro Bot a true exclusive?Exactly. PC players know they just have to wait for a better thing, here a much better version of Returnal (which is disappointing on PS5 TBH). They'll entice PC players to buy a PS5 with truely exclusive AA games, like Astro bot, not 'tentpole' game that will inevitably be better and cheaper on PC.
It looks like it will stay exclusive for some time. For one it has likely being designed around DualSense controller and instant loadings. Not all PS games need to be ported to PC!Is Astro Bot a true exclusive?
That one will hurt. Looked amazing. But my plan stays, no more investment on consoles for a couple years minimum. Maybe I should sell the consoles to not get tricked to invest. But then I need another Bluray player. Sigh
Bummer! But Dualsense works on PC too and iirc a modern m2 disc is faster than the one in PS5.It looks like it will stay exclusive for some time. For one it has likely being designed around DualSense controller and instand loadings. Not all PS games need to be ported to PC!
I don't really understand why you conflate 9x (DOS kernel) with XP (NT kernel). BSOD was a rarity in the latter.
I stopped using 9x back in 2000 with Windows 2000 (yes, it had DX9, EAX, Multimedia features, unlike NT4).
I don't consider it a dark age era, for me 95-03 was the Golden Age era of PC gaming.
Only people who experienced the transition from software rasterization to 3D accelerators (3Dfx Voodoo) and then programmable shaders (GeForce 3) will understand what I'm talking about.
From the Nvidia grass demo (we saw something equivalent on PS3's Flower thanks to Cell SPUs and Zelda BoTW physics-based grass later on), to the Chameleon/Zoltar demos, PC truly had the crown back then:
Naughty Dog reached Zoltar's level of facial expression fidelity with GeForce 7 and a little bit of help from Cell to assist vertex shader animations.
That's why I love so much the PS360 era (and Switch), it's because it reminds me of the DX7-8-9 era of PC gaming.
I may have a beefy PC myself, but I'm not impressed by modern PC gaming (too much focus on RGB Xmas circus bling, too many edgelords being tech illiterate and shouting to be PC Mustard Rice). Back in the mid 90s/early 2000s it was very, very different compared to today. Different audience, different climate.
Also, consoles never had more VRAM than PCs. Back in 1999 Dreamcast only had 8MB VRAM, while on PC you could have a RIVA TNT2 with 32MB VRAM or a GeForce 256 with 64MB VRAM and T&L as a bonus.
I get it, internet was not that accessible back then and building a PC required far more knowledge than today, but arguably it was the Golden Era of PC gaming and sadly it's never coming back.
So video card driver updates don't affect the proformance of PC games? Bios updates can never cause computers issues? Game updates don't break mods (or the game itself)! ?Please, stop saying stupid shit.
For a change.
I don't really understand why you conflate 9x (DOS kernel) with XP (NT kernel). BSOD was a rarity in the latter.
I stopped using 9x back in 2000 with Windows 2000 (yes, it had DX9, EAX, Multimedia features, unlike NT4).
I don't consider it a dark age era, for me 95-03 was the Golden Age era of PC gaming.
Only people who experienced the transition from software rasterization to 3D accelerators (3Dfx Voodoo) and then programmable shaders (GeForce 3) will understand what I'm talking about.
From the Nvidia grass demo (we saw something equivalent on PS3's Flower thanks to Cell SPUs and Zelda BoTW physics-based grass later on), to the Chameleon/Zoltar demos, PC truly had the crown back then:
Naughty Dog reached Zoltar's level of facial expression fidelity with GeForce 7 and a little bit of help from Cell to assist vertex shader animations.
That's why I love so much the PS360 era (and Switch), it's because it reminds me of the DX7-8-9 era of PC gaming.
I may have a beefy PC myself, but I'm not impressed by modern PC gaming (too much focus on RGB Xmas circus bling, too many edgelords being tech illiterate and shouting to be PC Mustard Rice). Back in the mid 90s/early 2000s it was very, very different compared to today. Different audience, different climate.
Also, consoles never had more VRAM than PCs. Back in 1999 Dreamcast only had 8MB VRAM, while on PC you could have a RIVA TNT2 with 32MB VRAM or a GeForce 256 with 64MB VRAM and T&L as a bonus.
I get it, internet was not that accessible back then and building a PC required far more knowledge than today, but arguably it was the Golden Era of PC gaming and sadly it's never coming back.
That's what people don't seem to get - the wait is relative. And if you jump to PS5 for say God of War 3, guess what, now you have a 5 year wait until the next one.This sounds good on paper but i feel like it won't work. PC players just need to wait for the initial wait time (it already happened) and after that you get a constant stream of Playstation games, just at an offset of 1-2 years. On top of all the Xbox games.
I think that's the whole point. Sony gives pc players a taste of those sweat sweat first party games, and hope they grab a console to play them faster.That's what people don't seem to get - the wait is relative. And if you jump to PS5 for say God of War 3, guess what, now you have a 5 year wait until the next one.
But for a PC player it's sooner not faster. Someone who picked up God of War on PC has to wait less time to play the next one than people who got them on playstation. The wait for the presumed 3rd one will be the same for each platform.I think that's the whole point. Sony gives pc players a taste of those sweat sweat first party games, and hope they grab a console to play them faster.
Sony gives pc players a taste of those sweat sweat first party games
1) Glide was the first low-level graphics API on PC.1) the drivers weren't nearly as efficient and to the metal as consoles.
2) That's why PCs with 32MB performed barely any better than say the ps2 with its 12MB or whatever.
3) (like i said except FPS genre, all other genres were arguably better on console during that time not becessarily because of hardware per se but driver, software support and studios willing to work with windows as a platform at the time.
I consider the minimum frame-rate for Quake solo play to be 20 fps, and the minimum for netplay to be 25 fps. This is only a minimum, however. Netplay, in particular, improves dramatically with a faster frame-rate, and for serious competitive netplay you need at least 35 fps.
But for a PC player it's sooner not faster. Someone who picked up God of War on PC has to wait less time to play the next one than people who got them on playstation. The wait for the presumed 3rd one will be the same for each platform.
Hypothetical GoW3 release date of 2026.That would only be true if the sequel came out at the same time on both platforms.
Like if you bought GOW:Ragnrok today on PC, you would have to wait two years after Gow 3 came out on console to get to play it.
Ahh I see what you mean now. I stand corrected.Hypothetical GoW3 release date of 2026.
PS5 2018 God of War -> 2022 Ragnarok 4 years -> 2026 GoW3 4 years
PC 2022 God of War -> 2024 Ragnarok 2 years -> 2028 GoW3 4 years
The wait time is the same.
If you want to play this game you need to buy a PS5. I don't see this being ported before a long, long time. They still haven't ported a few others gems on PC: Demon's Souls, Bloodborne, shadow of the Colossus or The last Guardian, all from Japanese teams. It seems even Sony accountants understand the concept of a few gems still needed to be really exclusive on their console.Bummer! But Dualsense works on PC too and iirc a modern m2 disc is faster than the one in PS5.
I totally get your last thing though, from a platform holder perspective I would’ve honestly stopped doing ports, alltogether. I see what it does, I would’ve still played everything on PS5 otherwise. But from my own perspective, as someone who has dropped consoles, I want everything to get ported to PC. It’s even more annoying if everything except a tiny number of rare games gets ported. That’s how it was last gen on Xbox when some IPs had no ports.
Okay.Because games need to be accessible without having to pay a hardware tax (specific console hardware) on top of the price of the game itself.. it just makes no sense to me.
I have a PS5, I just decided to stop investing in it. I realized that I want to play everything on PC and got tired of feeling like I get tricked to double dip. Last Sony game I bought there was Ragnarök. Waiting on PC ports of Spider-Man 2, Rebirth, FFXVI and Stellar Blade.If you want to play this game you need to buy a PS5. I don't see this being ported before a long, long time. They still haven't ported a few others gems on PC: Demon's Souls, Bloodborne, shadow of the Colossus or The last Guardian, all from Japanese teams. It seems even Sony accountants understand the concept of a few gems still needed to be really exclusive on their console.
I already addressed that by stating the PS5 is 10% faster at raster than a 3060 and 2070. We know what the differential is and that's raster without including the tensor cores and RT cores which is ignoring 2/3rds of the 3060's hardware just because the PS5 is not advanced enough to have them. In reality people with a 3060 will use DLAA (best image quality solution in the planet) and DLSS, those tensor cores will be put to work and the PS5 can't come close to that IQ with FSR2. I don't even need to bring up RT, the PS5 is so weak its weaker than a 2060, a 3060 spanks it at RT.Those GPUs don't give you the same performance as a Ps5 on raster workload. They have better AI reconstruction and that's it. RT on Ps5 still perform on par o really close to mid range GPUs form Nvidia 2000 and 3000 RTX GPUs when devs don't focus on Nvidia architecture only (see the case of Avatar FoP or Spiderman remaster). Nvidia mid range GPUs are heavily limited by their 8GB of VRAM and bandwidth so you can't crank all settings up.
On CPU side the performance is really good. Ps5 CPU are complemented by other coprocessors that offload a lot of work that on PC you need to do entirely on CPU or GPU. As games begin to appear with heavy asset management with streaming from SSDs and decompression we see how mid range PCs are drowning (see the case of Cyberpunk 2077: Phantom liberty expansion, TLOU remake or R&C Rift Apart)