Mibu no ookami
Demoted Member® Pro™
I keep hearing so many people on this board claim that Sony has given up on Japan and has given up on its roots, but it's been well documented that Sony tried time after time to try and save Japan studio and it just didn't work out.
The market has shifted significantly there to mobile and handheld and the games they were making were taking too long to make and weren't selling enough. This includes games like Bloodborne.
I always thought Sony should have invested more in acquiring Japanese studios because their internal studio in Japan left a lot to be desired. Sony has worked with a lot of studios in Japan over the years and some of these acquisitions really could have paid off like getting FromSoftware earlier, though ironically had this happened, maybe they wouldn't be as popular as they are now.
When you look at Tokyo Studio's big-ticket flops or underperformers, it's no surprise that Sony had to pull the plug on them.
Knack
Bloodborne
Last Guardian
Gravity Rush
Honestly, the Last Guardian probably sank Japan Studio. They didn't have many developers left after Team ICO left anyways and Gravity Rush was not a commercial success.
Sony even tried to get into mobile gaming in Japan by creating ForwardWorks before transferring ownership of the company to Sony Music Entertainment which has more experience managing mobile gaming with Aniplex. I think ultimately Sony isn't quite sure what to do in the mobile space, especially as it pertains to Japan, but they created a mobile game company in the same year they spun off ForwardWorks and bought Savage Game Studios out of Germany. Sony Music through Aniplex also purchased Delightworks.
It reminds me a lot of the late 90s early 2000s when Sony didn't have a PC strategy so Sony Pictures owned and ran Sony Online Entertainment, before being absorbed by then SCE, but then later being sold off.
Basically, they don't want to taint the PlayStation brand with failures, but they don't really know what they're doing yet with Japan and mobile. Others have been quick to confirm they haven't given up on Japan. They've purchased a lot of Kadokawa and FromSoftware. They've invested in exclusivity deals with Square Enix. They seem somewhat involved in the Silent Hill 2 remake as it will be a timed exclusive.
Not many companies are focusing on Japanese-centric AAA games and it probably makes even less sense to cater to the Japanese market as a first party if that market is focused on moba.
The market has shifted significantly there to mobile and handheld and the games they were making were taking too long to make and weren't selling enough. This includes games like Bloodborne.
I always thought Sony should have invested more in acquiring Japanese studios because their internal studio in Japan left a lot to be desired. Sony has worked with a lot of studios in Japan over the years and some of these acquisitions really could have paid off like getting FromSoftware earlier, though ironically had this happened, maybe they wouldn't be as popular as they are now.
When you look at Tokyo Studio's big-ticket flops or underperformers, it's no surprise that Sony had to pull the plug on them.
Knack
Bloodborne
Last Guardian
Gravity Rush
Honestly, the Last Guardian probably sank Japan Studio. They didn't have many developers left after Team ICO left anyways and Gravity Rush was not a commercial success.
Sony even tried to get into mobile gaming in Japan by creating ForwardWorks before transferring ownership of the company to Sony Music Entertainment which has more experience managing mobile gaming with Aniplex. I think ultimately Sony isn't quite sure what to do in the mobile space, especially as it pertains to Japan, but they created a mobile game company in the same year they spun off ForwardWorks and bought Savage Game Studios out of Germany. Sony Music through Aniplex also purchased Delightworks.
It reminds me a lot of the late 90s early 2000s when Sony didn't have a PC strategy so Sony Pictures owned and ran Sony Online Entertainment, before being absorbed by then SCE, but then later being sold off.
Basically, they don't want to taint the PlayStation brand with failures, but they don't really know what they're doing yet with Japan and mobile. Others have been quick to confirm they haven't given up on Japan. They've purchased a lot of Kadokawa and FromSoftware. They've invested in exclusivity deals with Square Enix. They seem somewhat involved in the Silent Hill 2 remake as it will be a timed exclusive.
Not many companies are focusing on Japanese-centric AAA games and it probably makes even less sense to cater to the Japanese market as a first party if that market is focused on moba.