I just feel like since the failure of Japan Studio, Sony just gave up on Japanese studios after that. To my knowledge, they only have Team Asobi and Polyphony. They have many Western developers though. Silent Hill 2 is being handled by Team Bloober and Ronin is from Team Ninja. They are getting funding from Sony, but what I mean is developed from Sonyās first party internal studios.Sony tried that and Japan Studio proved they weren't up to it. Asobi is working on a AAA game though. Sony's also promoting Silent Hill 2, Ronin,
Do they need to be exclusive? They received significant funding and promotion from Sony.
If you are gonna include Puppeteer and Freedom wars you should include other games too like Patapon or Bloodborne, both of those games are third party collaborations.While I think you're massively overplaying the input of Japan Studio and massively understating the talent and creativity of those 3rd party devs who worked with JS; the fact of the matter is (which is what your diatribe is sorely missing) is that the function within Japan Studio that cultivated these quirky Japanese indie games, still exists within Sony Japan... was rolled into XDEV and currently still works with the same community of creative developers in Japan.
So nothing you're remarking on, was in even lost in the Japan Studio restructuring. Only the Japan Studio main dev team who worked directly on Siren, Freedom Wars, The Puppeteer and Gravity Rush etc.
Gravity Rush is my personal favorite thing Sony's ever made. They didn't need saving in my opinion. Just invest a bit more in marketing.
If their games weren't giant sellers they could bolster PS+ Extra.
Also enjoyed Echochrome, Tokyo Jungle, Puppeteer, Folklore and more. These are literally some of Sony's best games.
If you are gonna include Puppeteer and Freedom wars you should include other games too like Patapon or Bloodborne, both of those games are third party collaborations.
Edit: i guess i'm wrong about Puppeteer, couldn't find any info about other devs on it. Freedom wars was definetly not only Japan Studios tho.
I just feel like since the failure of Japan Studio, Sony just gave up on Japanese studios after that. To my knowledge, they only have Team Asobi and Polyphony. They have many Western developers though. Silent Hill 2 is being handled by Team Bloober and Ronin is from Team Ninja. They are getting funding from Sony, but what I mean is developed from Sonyās first party internal studios.
No. Freedom Wars was developed by Japan Studio. Dimps did the animation work. They're an animation studio. Japan Studio developed the game. No other game dev was involved. So both Freedom Wars and The Puppeteer are solely Japan Studio games.
I just feel like since the failure of Japan Studio, Sony just gave up on Japanese studios after that. To my knowledge, they only have Team Asobi and Polyphony. They have many Western developers though. Silent Hill 2 is being handled by Team Bloober and Ronin is from Team Ninja. They are getting funding from Sony, but what I mean is developed from Sonyās first party internal studios.
What propaganda are you talking about?What a load of crap
PS3/360 gen there was a lot of western propaganda against japanese games and developers.
It affected the public perception so much that even when japanese devs made awesome games, people would find excuses to diminish their efforts.
One example that comes to mind is with Dark Souls. I remember it pretty well some people saying that it only did well and was fun because it was a "western game made by a japanese dev" and that it was only good because they were influenced by western RPGs.
Due to the PS3 not meeting expectations, Sony was desperate during the beginning of the PS4 gen. When they realized Xbox and Nintendo had failed with their proposed consoles, they knew there was the opportunity to get back a big share of the western market.
And to do that, they decided to focus mostly on the west and gradually move away from Japan.
Their plan worked, and their games are meant to appeal to the western market primarily.
Since Nintendo is back on their feet with the Switch and has literally dominated Japan, they have no reason to try to win back that market.
Their focus is now 100% on the western market now, because that's their only hope of survival.
The same applies to Microsoft. But now that Microsoft is fighting back, things are getting heated in the west.
But they didn't own most of the studios who made Japan Studios games before, either. FromSoft, ClapHanz, Millennium Kitchen, Dimps, Shift, Pyramid, Q-Games and Q Entertainment, Marvelous AQL, Alfa System, Level-5... lots of Japanese studios made games under the Japan Studio banner (much like 989 was mostly producers managing external team back in its day.) Them going out to Team Ninja or Fromsoft (Silent Hill 2 is not produced by PlayStation AFAWK, it just happens to be an exclusive for whatever relationship/financial reasons Final Fantasy VIIr is exclusive to PlayStation) is something they could and still will do, with or without a Japan Studio office to manage the relationship. (BTW, now this process would come through the centralized XDEV group, who are the contact point for Rise of the Ronin and hopefully more games to come...)
I would personally like it if Sony had more internal Japanese development studios like Polyphony Digital and Team Asobi, but them not having these groups in-house doesn't mean they won't spend money on Japanese game designers if a product pitch lines up with an interest in the market. It also doesn't have any bearing on the quality or production budget of the project either (as is pretty evident from recent projects.) I'd personally like it mostly because it'd make me feel more secure that I'd be getting some of these types of Japanese games I've loved over the years on PlayStation, although looking at Japan Studio's output ever since PS Vita went away, I've not really been getting these types of Japanese games I've loved on PlayStation from PlayStation anyway.
Sony no longer has the Japanese exclusive portfolio they used to have in the 00s. They have japanese games, but they are multiplatform. What use is your 'japanese identity' when xbox has the same fucking games? Yea sony is dead in japan.It seems to me that many in here are confused and don't even know that a lot of the games they think were made by Japan Studio, were actually made by 3rd Party Japanese devs.
None of these studios were affected by Sony's restructuring of their Japan Studio, and all of them can and will continue to make exclusive games for PS.
- The Last Guardian / Ico / Shadow of the Colossus - Team Ico - now not part of Japan Studio
- Bloodborne - FromSoftware - 3rd party studio owned by Kadokawa games
- Hot Shots Tennis / Everybody's Golf - Clap Hanz - 3rd party
- Patapon / Locoroco - Pyramid - 3rd party
- Soul Sacrifice - Marvelous AQL - 3rd party
- Death Stranding - Kojima Productions - 3rd party
So again... outside of Gravity Rush, Freedom Wars and The Puppeteer (all of which sold like shit), what has Japan Studio made in the last decade that justifies them being kept open?
The reality is that XDEV, Team ASOBI, Polyphony were the only productive parts of the studio, and so Sony doubling down on them, plus their relationships with the 3rd party Japanese studios listed above makes total waaaay more sense than trying to give Japan Studio any more chances to put out anything worthwhile.
So all arguments about Sony losing its Japanese identity are total bollocks.
Sony has 3rd party exclusives from FromSoft, Capcom, and a metric crap tonne of other Japanese devs in the pipeline.... you know... the ones whose games actually sell internationally.
All the best Japanese exclusives for Playstation in the past 20 years have been made by 3rd party devs. So contracting 3rd party studios has proven to be a winning strategy.
Sony no longer has the Japanese exclusive portfolio they used to have in the 00s. They have japanese games, but they are multiplatform. What use is your 'japanese identity' when xbox has the same fucking games? Yea sony is dead in japan.
Remember how Sony let Demon's Souls slip to Bandai Namco? And now Souls is on par with the greatest Sony IPs in terms of sales. And they can't even get a basic Bloodborne remaster out despite massive fan demand.
And I've illustrated to you that the vast major of Japan Studio games weren't even developed by Japan Studio in the first place. 95 percent of their titles were developed externally.
The last game they developed internally was Knack 2 in 2017.
Japan Studio never had a significant development team aside from the group that did Legend of Dragoon and that was shortlived after it did not perform well, particularly in Japan.
I actually think closing Japan Studio makes internal Japanese development significantly more likely....
Separating XDEV and the internal studios makes a lot of sense. Though I think what you need is a Japanese support studio that can help internal and external developers.
Mate, Studio Japan's endeavours haven't been decent in decades, remember?Remember how Sony let Demon's Souls slip to Bandai Namco? And now Souls is on par with the greatest Sony IPs in terms of sales. And they can't even get a basic Bloodborne remaster out despite massive fan demand.
I love how you're spinning Elden Ring into a low key flop. Well done champ, keep at it! As if Sony themselves didn't admit they fucked up letting go of Demon's Souls. As if Sony themselves didn't spend like a billion buying into Kadokawa (the owners of From Software) You remind me of this guySony has worked with FromSoftware on Demon's Souls, Bloodborne, and Deracine.
None of these games sold especially well.
The reality is that Dark Souls was never going to sell as well as a PS exclusive and the same would have been true of Elden Ring. The reality is that Namco Bandai was able to put more into marketing these games because they were going to be sold on multiple platforms.
It remains to be seen what the future holds for Bloodborne. Sony owns 14 percent of FromSoftware and seems to be in a race against Tencent to secure them in the future, but I could easily see Bluepoint remastering Bloodborne if it comes down to it, but i think the demand isn't nearly as high as people think it is. Again the first game only sold a couple million units.
At 17.5 million copies worldwide across all platforms, let's assume 40% sold on PS4/5.
That's 7 million copies, which is really good, compared to 2 million of Bloodborne, but is it enough to really get hot and bothered over? Is there sustained sales here?
Elden Ring is significantly lower on user rating than critic rating on Metacritic, which suggests A LOT of people bought into the hype but didn't love the game, which doesn't suggest super high hopes for sustained success in future releases.
Let's go back to the 40% maybe the real number is higher or maybe the real number is lower, but this puts it around the level of sales of Infamous Second Sons and under Ghost of Tsushima on PlayStation consoles. Now maybe Elden Ring still will have some legs when it reduces price, but I think it's success is a little overstated when saying it slipped away from Sony.
Certainly not on par with Sony's greatest IP which sell 20 million units on PS platforms alone and will probably rise to 25-35 million depending on how quickly they release games on PC in the future.
I love how you're spinning Elden Ring into a low key flop. Well done champ, keep at it! As if Sony themselves didn't admit they fucked up letting go of Demon's Souls. As if Sony themselves didn't spend like a billion buying into Kadokawa (the owners of From Software) You remind me of this guy
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Your spinning directly contradicts statements by Sony themselves and now you trying to spin the GOTY of 2022 which has been a massive commercial and critical hit into the same tier as Infamous Second Son is disingenous at best, offensively stupid at worst.
There really is no point in entertaining you anymore if you try to equate Elden Ring to shit like Infamous Second Son. Spider Man sold 20 million years after release and when it was being sold for like $20. Elden Ring is an absolutely massive hit no matter how you spin it. Even with your shit attempts at extrapolation by absurdly just cutting away all multiplat sales to make a stronger point. But don't let me tell you about it.No one said it was a flop. This is a Straw Man.
I just said you're overstating how successful this game is if you think it is in line with Sony's PS exclusive biggest hits, because it simply isn't.
God of War and Spider-Man sold 20 million units on PS platforms alone and will go on to sell more than that on PC and would have sold more if they were multiplatform day 1.
The reality is Elden Ring if it was a PS exclusive wouldn't have sold what it sold. There is nothing controversial in saying that. It's a fact.
Remember how Sony let Demon's Souls slip to Bandai Namco? And now Souls is on par with the greatest Sony IPs in terms of sales. And they can't even get a basic Bloodborne remaster out despite massive fan demand.
There really is no point in entertaining you anymore if you try to equate Elden Ring to shit like Infamous Second Son. Spider Man sold 20 million years after release and when it was being sold for like $20. Elden Ring is an absolutely massive hit no matter how you spin it. Even with your shit attempts at extrapolation by absurdly just cutting away all multiplat sales to make a stronger point. But don't let me tell you about it.
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Sony and Tencent are buying 30% of Elden Ring studio FromSoftware | VGC
FromSoftware says the investment may help it publish games globallyā¦www.videogameschronicle.com
Here is your dear Sony admitting the exact same thing by buying 14% of FS parent company. Imagine if Sony had seized From Software in its infancy, back when Demon's Souls was already turning up a cult hit.
As if Sony's own games aren't multiplat these days with PS4/PS5/PC releases. But yeah, really doubt Elden Ring selling any more than the first year of release at full price....Again, part of what made Dark Souls and Elden Ring successful was the marketing budgets made possible by being multiplatform games.
Isn't this just admitting Sony is letting massive studio potential go to waste? But yeah, I'm actually happy Sony were dumb and let From Software go. Wouldn't want them choked under the now-westernized Playstation and Jimbo RyanKlosshufvud if Sony bought FromSoftware in their infancy as you put it, they probably never would have developed into what they are today.
They probably would have been relegated to what you see out of studios like Sony Bend and London Studio.
Is this how you deal with the other points? Sure, letās forget about Xbox or Switch, letās forget their PC titles are a minority of their catalogue and come out generally a few years after the game premieres on console.As if Sony's own games aren't multiplat these days with PS4/PS5/PC releases.
Ok, so you were not arguing in good faith but from a prejudicial warrior stanceā¦ ok fill your bootsā¦Wouldn't want them choked under the now-westernized Playstation and Jimbo Ryan
As if Sony's own games aren't multiplat these days with PS4/PS5/PC releases. But yeah, really doubt Elden Ring selling any more than the first year of release at full price....
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Isn't this just admitting Sony is letting massive studio potential go to waste? But yeah, I'm actually happy Sony were dumb and let From Software go. Wouldn't want them choked under the now-westernized Playstation and Jimbo Ryan
Dreams was a good idea but it needed a pc release.How long has Media Molecule been wasting Sonyās money on pointless vanity projects?
Elden Ring isn't on Switch and it's known that Japanese games sell drastically less on Xbox than PC/PS. His other points were full of baseless assumptions that you can't even argue. Like absurdly just removing all multiplat sales and then equating Elden Ring to fucking Infamous Second Son. As if people don't own multiple platforms. As if 100 million people don't already own a PS4... you can't win against baseless assumptions. Regardless, I'm happy FS went with Bamco in the end because now they basically get to do whatever they want and don't need to suffocate under Sony's deranged management.Is this how you deal with the other points? Sure, letās forget about Xbox or Switch, letās forget their PC titles are a minority of their catalogue and come out generally a few years after the game premieres on console.
Ok, so you were not arguing in good faith but from a prejudicial warrior stanceā¦ ok fill your bootsā¦
Dreams was a good idea but it needed a pc release.
Elden Ring isn't on Switch and it's known that Japanese games sell drastically less on Xbox than PC/PS. His other points were full of baseless assumptions that you can't even argue. Like absurdly just removing all multiplat sales and then equating Elden Ring to fucking Infamous Second Son. As if people don't own multiple platforms. As if 100 million people don't already own a PS4... you can't win against baseless assumptions. Regardless, I'm happy FS went with Bamco in the end because now they basically get to do whatever they want and don't need to suffocate under Sony's deranged management.
I know. Iām not talking about the Japan Studio which were with Sony and didnāt do too well. Iām talking about brand new or even some small, fairly established Japanese studios or companies built from ground up or restructured that Sony acquires with a bigger development budget to work alongside the likes of Naughty Dog, Santa Monica or Guerrilla Games. For example, look how much Insomniac or Naughty Dog improved when procured by Sony.And I've illustrated to you that the vast major of Japan Studio games weren't even developed by Japan Studio in the first place. 95 percent of their titles were developed externally.
The last game they developed internally was Knack 2 in 2017.
Japan Studio never had a significant development team aside from the group that did Legend of Dragoon and that was shortlived after it did not perform well, particularly in Japan.
As a final reply, I think it's completely fruitless to go into this speculative argument regarding business viability of whatever decision Sony makes. As Playstation fans, all we can do is argue for what's best for us. You seem to like that resources are diverted from east to west, some of us don't. That's basically the big dividing point here. In your original post you seemed to even imply that Bloodborne wasn't a hit which nobody at Sony seems to agree with considering how much they were touting its launch sales on media. I think you're trying to justify whatever point by inventing these out of nowhere assumptions that has no basis in reality. Bloodborne was a hit and it even got an excellent DLC and Bloodborne is part of Sony's PS+ starting line-up as a way to advertise the strength of their own library. So yeah, it's hard to take anyone seriously who makes claims that are in direct contradiction to what Sony is saying. And now when I showed you Sony buying massive shares of From Software after Elden Ring, you've done an excellent backpedal. My point being that you shouldn't play the corporate analyst card unless you're really educated and well-read. Because now you aren't. And we know since forever that big corporations aren't infallible in their business decisions either.When you realize you were trying to have a serious discussion with a crackpot...
Really never understood this weird obsession with Japan Studio. Maybe it's racism because the only guy that was actually able to deliver something is French and people don't like to admit that Japanese can be retards too.
As a final reply, I think it's completely fruitless to go into this speculative argument regarding business viability of whatever decision Sony makes. As Playstation fans, all we can do is argue for what's best for us. You seem to like that resources are diverted from east to west, some of us don't. That's basically the big dividing point here. In your original post you seemed to even imply that Bloodborne wasn't a hit which nobody at Sony seems to agree with considering how much they were touting its launch sales on media. I think you're trying to justify whatever point by inventing these out of nowhere assumptions that has no basis in reality. Bloodborne was a hit and it even got an excellent DLC and Bloodborne is part of Sony's PS+ starting line-up as a way to advertise the strength of their own library. So yeah, it's hard to take anyone seriously who makes claims that are in direct contradiction to what Sony is saying. And now when I showed you Sony buying massive shares of From Software after Elden Ring, you've done an excellent backpedal. My point being that you shouldn't play the corporate analyst card unless you're really educated and well-read. Because now you aren't. And we know since forever that big corporations aren't infallible in their business decisions either.
Shutting down Liverpool/Psygnosis and WipeOut is a strong contender.If all you want to do in this thread is talk about sales numbers and metacritic scores then I'll leave you to it.
These were great games that literally shaped my entire perception of Sony as a brand. Whatever they were spending in salary for employees was peanuts compared to the goodwill and library diversity it fostered. For me, it was literally the dumbest decision they've ever made and they've made a few major ones.
Tbh I can't see them ever porting Bloodborne. They'll most likely do a remake in a couple of year's and launch it on pc/ps5 simultaneously.I assure you that Sony recognizes the qualitative presence of Bloodborne and Dreams and someone at Sony is looking at how they can make the most of these games going forward.
Bloodborne has a 92 on metacritic and is one of the highest rated Sony games of all time. That isn't something they're ignoring nor the success of Elden Ring, hence the investment in FromSoftware, which to date seems to be a way for Sony to ensure that no one else buys them out entirely and their games remain on PS platforms and that they can generate more revenue from their sales.
Dreams is also extremely highly rated but they need a better strategy to monetize it before just porting it to PC. It will get a new marketing campaign on PS5 and PC. It's too obvious not to. Sony is looking at Dreams and asking themselves how they can turn it into Roblox.
It's hilarious seeing all these Xbox fans coming into the thread and feigning faux outrage at Sony's dismantling of Japan Studio, despite a decade trying to fix them and a long string of poorly reviewed, poorly selling releases.
Like, how do meaningfully make a coherent argument against Sony's decision to shut the studio down and focus on 3rd party partnerships with Japanese devs (like Kojima Productions, FromSoftware etc that make 90+ MC games that sell internationally)?
Outside of Team ASOBI and Polyphony Digital, Japan Studio hasn't put out a decent game in decades.
Just because folks like to wax lyrical about the days of Ape Escape and their PS1-era JRPGs, doesn't somehow mean the Japan Studio of late was anything like the productive studio of those many decades ago.
I mean, I get it... a studio that made many of the most beloved games of your childhood was eventually shut down. It hurts. But it's far better than them being kept open, only to put out disaster after disaster, bastardizing both the name and acclaim that they once held....
*cough*.... Bioware... *cough*
Bloodborne is literally the best game of all time.
Of course, but op listed it as a Japan Studio failure for some reasonAnd wasn't developed by Japan Studio. They assisted in the development, mostly on the technical side of things I believe, but it's a FromSoft game.
Tbh I can't see them ever porting Bloodborne. They'll most likely do a remake in a couple of year's and launch it on pc/ps5 simultaneously.
As for dreams becoming the next Roblox, they'd need to port it to Nintendo and mobile also in that case too.
What do you guys call Kena, Bugsnax, Sifu, Stray, Little Devil Inside
One of my all time favorites, truly unique and forward thinking.Last guardian is a nice game if you got a chance to play it do it.