You are missing some (for example, Sony is currently contracting Team Ninja for Rise of the Ronin, and Deracine and Bloodborne would fall into that category,) but either way, you can't look back as far as 30 years ago and wonder why things aren't exactly the same still...
Look around at the game publishing landscape, is anybody putting out the types of efforts they used to in the PlayStation 1 or PlayStation 2 days? Look at Activision, they are down to 1 brand now. Every publisher has slowed down (even THQ Nordic, which owns all the old THQ or EA or other brands that used to be spit out once a year, they're still only putting out so much product at a time. And meanwhile, a lot of the the hungry independent developers who took contract jobs to produce 2nd Party titles now are making a lot of their games on their own, controlling the IP and marketing on their own (to their own peril, but the old publishing system could be tough on developers, now there are options.)
These unique games that flourished on PS1, sort of PS2, and then real well on PSP and sort of the early PSN, these products aren't being made by big publishers anymore, for whatever reason. MS allowed one of its biggest names to put a team together for his tiny Pentiment project, and even that happened essentially as a marketing strategy for Xbox Game Pass. The $15-20 game isn't being made by big publishers very much anymore, not even the downloadable side-games which used to be associated with name brands. There are lots of reasons why (not all of them make sense...), but the basic situation is that indies have carved out a market of their own (and have pretty much over-saturated it,) and so publishers have largely let them have it while they do the big games that pretty much only they can produce.
Very good analysis. Appreciate your thoughts.
It's true like you said, that how market hasn't stayed the same as I used to enjoy - say... like arcades now being gone, or general trend of gaming has changed etc - and it is giving me somewhat of grief.
Modern market seems very fragmented in a sense, more so than I could really follow, or even anyone to its deep end - and perhaps that's my "personal" grief - not necessarily limited to Sony's business practice.
Indy games over-saturating the small piece of pie and while there are true gems, for a general, casual-ish like consumer like me, it feels like taking a gamble to find something to begin with. They are cheap, sometimes even free - but my time is not.
For something like the recent Record of Lodoss War - my fav genre (metroidvania) - while I enjoyed it, it felt some parts just felt too amateurish, and kinda wished that 1st party or AAA touch.
Older PS1 games PS2 games etc seems to have managed that much better. Probably because market was much better/bigger/vibrant in Japan back then, and if we go down to that whole economy or evolution of games route... there's no end to it to the discussion, I guess. (Heck, look at Japan's current economy staggering like 30 years, and honestly it doesn't seem like they will be able to do a meaningful bounce to where they were back in 80-90s, if not ever. As much as I love what they offer in the past, it's a dying economy heavily burdened with aging population and national debt.)
It's just that from my consumer-centric point of view (Although I love the industry, I care more of the product themselves, not the company) and specific taste of liking Japanese games... and what they have right now for 1st party made/published Japanese game, there aren't much for me from Sony. Thankfully they still have excellent western devs and some core (for me, like Falcom) JP Third party support.
Unless there's a fundamental reduction in dev cost - maybe even in the west, games with AAA quality + experimental properties may die out. That's something I'm also afraid of. While I believe human innovation and creativity, I also am a bit of misanthrope, so...
TL; DR-
(inserting old man yelling cloud pic here)... LOL.