I mean, im pretty sure more than one person works at pixelopus they are currently working on a big game with sony pictures animation
Holy shit, Bungie is ridiculously bloated
what does bungie actually work on?
Because it just cant be Destiny 2… it should be massive by those counts..
Are those official numbers? In that case, there would be many surprising ones. Several monstrous groups, well above I thought, and some surprisingly small (Team Asobi 8 people??)
And some appear to be much smaller (Bungie for example, at the time Sony purchased them they had 826 employees, I cant see them growing by 600 employees since then)Not even close.
It’s showing the number of people with a LinkedIn profile with those studios as their current employer. This will omit people who don't have a LinkedIn profile or whose profile is not up to date. Similarly it may show people who have left whose profile is not up to date.
Some of those studios have 4 or 5 times as many employees.
I think Firesprite was said to be around 400 people when was bought. That was stated in the thread we had back then.
And some appear to be much smaller (Bungie for example, at the time Sony purchased them they had 826 employees, I cant see them growing by 600 employees since then)
Source: Sony Business Segment Briefing 2022
Do ICE Team employees list themselves on LinkedIn as Naughty Dog employees or ICE Team employees?
Wiki has Polyphony at 300 employees.
I'd love it if Sucker Punch like quadruple in size so we could also get some Infamous games this gen. Honestly I'd like for them to combine the abilities of infamous plus the ancient civilizations of ghost for a fantasy medieval like game.
Bluepoint should also triple in size so that they could release more remaster/remakes as well as make something new. It would be cool if they could continue some series that they have remade.
I didn't realise Bungie was over the $1K mark these days. Looking forward to their next online game, hopefully not platform exclusive.
One thousand dollars? Yeah, I think they might be a bit over that.
Bungie is not a Playstation Studio.
Where did I say it was?Bungie is not a Playstation Studio.
Not enough. Sony needs more studios thanks to MS latest rampage.
Sure but 1000 people cant work on just backend. I also doubt more than 150 people work on Destiny 2??Part of the reason Sony bought them is due to their backend knowledge and technology.
Sure but 1000 people cant work on just backend. I also doubt more than 150 people work on Destiny 2??
Thats not an acurate number at all. Team Asobi has more than 60 emplyees as of 2022.Team Asobi at 8 is just criminal.
Not interested in big Japanese studio?
https://www.sie.com/en/blog/studio-spotlight-team-asobi/We currently have over 60 staff and we’re building up to about 80 for our current project
Team Asobi at 8 is just criminal.
Not interested in big Japanese studio?
Thats not an acurate number at all. Team Asobi has more than 60 emplyees as of 2022.
https://www.sie.com/en/blog/studio-spotlight-team-asobi/
They were a small team inside Japan Studio but since Japan Studio was disbanded and Team Asobi became a studio, alot of staff from Japan Studio moved to Team Asobi.
150 people put Destiny 2 together?Sure but 1000 people cant work on just backend. I also doubt more than 150 people work on Destiny 2??
My parents told me I could be anything I wanted when I grew up, so I became a studio.1 person isn't a studio. It's a guy.
Interesting you should say that. Our son just came out yesterday and told his mother and me that he identifies as a studio.My parents told me I could be anything I wanted when I grew up, so I became a studio.
Classic. I should have said 1,000 staff. Crazy they're at 1,500.One thousand dollars? Yeah, I think they might be a bit over that.
I honestly always thought the slower growth was simply that they only hired for what they needed and weren't really hiring based off trying to grow the studios into being able to make multiple projects.As I mentioned, I don't think linkedin is as prevalent in Japan.
I don't think you're going to see that level of rapid growth for these companies. These aren't start ups and recruiting is pretty calculated. You have to take into account their budgets and the overall economy, you have to consider that the talent pool is pretty shallow at the moment. Start ups particularly are very aggressive here in terms of hiring new people, while companies like Sucker Punch and to a lesser degree Bluepoint are going to have difficulty recruiting people who match exactly what they're already doing.
That sony doc that was passed around stated that bluepoint had 69 full time employees at purchase. Linkedin shows them at 71 now with only 6 percent headcount growth. They have only 7 job openings posted on their career page. They're only hiring for on-site in Austin, so their growth is going to be limited to people in the area and people willing to relocate.
I guess my point is these companies generally don't grow that fast, especially at this point in their maturity. There are a lot of reasons involved, but it's not impossible.
Naughty Dog had 120 employees in 2010. Uncharted 2 really changed things for them. I think GoT may similarly change things for Sucker Punch, but it would really take sustained growth to get them anywhere close to doubling in size let alone triple. You'll remember that Naughty Dog made Uncharted 3 and then had like a 1.5 teams so they could do Last of Us, which was obviously massive. Then you had teams working on Uncharted 4 and Last of Us 2.
It'll take a couple sustained big hits before we see real growth at either Bluepoint or Sucker Punch. Even Santa Monica in comparison isn't that big and they've only had a couple misses. They're gearing up on expanding a second team.
”work” not ”worked”150 people put Destiny 2 together?
HAHAHAHAHAHA.
”work” not ”worked”
Are more than 150 people supporting Destiny 2 with content ”currently”? The engine is done, systems in place, ai done (new enemies are usually reskins) etc
Not even close, unless you find somewhere that employees are REQUIRED to use LinkedIn this is a huge stupid and oddly obsessive waste of time. You see if that there's nothing that requires an employee to use it, then these numbers you've chummed from LinkedIn are nothing.It'll be an interesting reference point in 3-5 years... especially to chart the growth of some of the mid-size studios.
Studios like Sucker Punch are very much where Naughty Dog was in 2010. If Sony's studios take a similar trajectory, it'll be great for them. They have a lot riding on Ghost of Tsushima 2, but they should also make sure that they don't get pigeonholed into one franchise. but with that said, they should probably leave Infamous behind and Sly should probably be revived by a different studio.
Like who?The fact that they even did that in 4 years is even more incredible. Many failed at open world titles even given double the time lmfao!
I honestly always thought the slower growth was simply that they only hired for what they needed and weren't really hiring based off trying to grow the studios into being able to make multiple projects.
For the 2 teams that Naughty Dog has. I'm kinda iffy on it. Like I'm pretty sure they were still nearly 1.5 teams during the Uncharted 4 and last of 2 games since they had like 4 years between each major release excluding the stand-alone game.
From what I vaguely remember Naughty Dog doubled in size during the ps4. They were like mid 200s for the longest time. The 700 something seems a bit odd but it is possible since they are doing that online game. If the 700 number is legit then they really should have a ton of games incoming but all we have heard so far is the remake and that online game.
The output of Insomniac with 500 people is insane...
The fact that they even did that in 4 years is even more incredible. Many failed at open world titles even given double the time lmfao!
Not even close, unless you find somewhere that employees are REQUIRED to use LinkedIn this is a huge stupid and oddly obsessive waste of time. You see if that there's nothing that requires an employee to use it, then these numbers you've chummed from LinkedIn are nothing.
Completely 100% useless because company size these days doesn't reflect quality as they can push a smaller company to produce amazing work.
It's the most worthless and yet hilarious and somewhat creepy way to make a worthless metric that might be valid in your own mind. You probably won't even be able to conceptualize how my first point about LinkedIn disqualifies the entire exercise.
The only people that would get any use of stats like these are employment agencies or Sony itself, and its numbers are accurate.
At least maybe now you might be able to see my point of the silly gif response I gave you originally, it's all this thread deserves.
Go play a game or something.
Man insomniac surely was the deal of century! They don't get the same limelight or critical acclaim as Sonys other studios but they are surely the most profitable at least since spiderman 2018.
There the studio that seems to crunch the least as well..... maybe there's a lesson to be learned there!
Completely 100% useless because company size these days doesn't reflect quality as they can push a smaller company to produce amazing work.
It's the most worthless and yet hilarious and somewhat creepy way to make a worthless metric that might be valid in your own mind. You probably won't even be able to conceptualize how my first point about LinkedIn disqualifies the entire exercise.
The only people that would get any use of stats like these are employment agencies or Sony itself, and its numbers are accurate.
Wow, you replied to me twice and neither time made any sense.People ask why Dreams or Bloodborne aren't on PC yet... the size of these studios matter.
FromSoftware doesn't belong to Sony, so Bloodborne isn't a priority for them and if Sony does it internally, it's a project that will take up resources.
Media Molecule is a small company with presumably little PC experience.
Please tell me more about how size doesn't matter...
So you think you're a manager running Sony's 3rd parties???I can tell you that my companies' linkedin numbers are VERY accurate to what we have for employees.