Mibu no ookami
Banned
Wow, you replied to me twice and neither time made any sense.
Maybe you need more time outside or something.
The original fact still stands that LinkedIn isn't a good measure of company size, and even if it was, it doesn't mean anything to the average user.
This is like A Beautiful Mind sad, but eating glue edition.
Jesus you said:
So you think you're a manager running Sony's 3rd parties???
This is mental illness.
I was laughing at first, but now this is just really really sad.
You're not a journalist, this isn't investigative anything.
There's a news drought and you're REALLY TRYING HARD to dig up a "w" for your brand for no reason.
There's no value in the numbers you've found as they're not an indicator of the whole, merely those that have chosen to use LinkedIn, you'd need to do ACTUAL investigative work and find out the percentage of workers in Sony game studios that use LinkedIn. There's just too much missing here for this to have any value at all.
You don't understand statistics, and it's obvious.
You're the one displaying mental illness, where is the "W" here? Maybe you're too obsessed with console warring. This is just an informational discussion at a given point in time.
You don't need to do investigative work to find out the percentage of a companies workers that use linkedin, you must not be familiar with statistical deviation, again I'm assuming you flip burgers for a living. There is no reason to think that Sony's western studios use linkedin at widlly different percentages than the rest of the industry or each other. The only exception being for Japanese studios.
You're probably someone who doesn't understand how polls are used to predict outcomes in elections and how/why polls can be wrong or what makes up a good poll vs a bad poll.
The reality is this is far more accurate than polling, this is self-reporting data that the vast majority of the industry is going to be using. And you can verify how accurate it is by comparing the numbers to publicly released numbers.