BattleMonkey
Member
Source? Twitter?
The dev tracker, the only thing on the offical forum worth following
Source? Twitter?
Source? Twitter?
Seriously. I feel like I have a Thundercat as my companion lol.
Yeah, I didn't bother doing the heroic quests. The most annoying thing is you can't even check what rewards they're going to give, meaning you don't know whether it's worth it.
So is there any way to change your Legacy Name (paid or otherwise)? I had no idea wth I was doing when I picked mine.
Not at the moment, no. Best you can do is hide it in the settings. I haven't got my surname shown, not because I hate my legacy name, just because I think my character name sounds better without one.So is there any way to change your Legacy Name (paid or otherwise)? I had no idea wth I was doing when I picked mine.
Heroics often have orange gear as rewards, and are often the first place you can reasonably get an orange piece for that slot. I've done all of them on all the planets so far, 2-manned with my fiance. They've all been easy with just the two of us.it's because the rewards you get are always shit.
So is there any way to change your Legacy Name (paid or otherwise)? I had no idea wth I was doing when I picked mine.
At this point I don't know why they don't just have the end game mods and the columni / rakata stuff be different drops and put the set bonuses onto the mods.
What's the spawn timers on the world bosses? Anyone know or is each boss different?
The dev tracker, the only thing on the offical forum worth following
Very disappointed to hear they're going the cross-server route. That's not really what I'm looking for in an MMO so I will probably leave when they do.
Not at the moment, no. Best you can do is hide it in the settings. I haven't got my surname shown, not because I hate my legacy name, just because I think my character name sounds better without one.
Very disappointed to hear they're going the cross-server route. That's not really what I'm looking for in an MMO so I will probably leave when they do.
They haven't said they are, they are just looking at it and it's not happening any time soon if it happens at all.
Drugs are bad mmkay.
They haven't said they are, they are just looking at it and it's not happening any time soon if it happens at all.
Cross-server queuing for PvP is something that the development team wants to happen, but it's not going to be available in the near future.
No. After Act 1 the story goes to shit.Does the Trooper story stay good?
:|
"Cross-server queuing for PvP is something that the development team wants to happen, but it's not going to be available in the near future."
Sure, they said it won't be anytime soon and I'm not about to ragequit over something that isn't in the game, but they made it pretty clear that it is planned for the future.
Why is cross-server PvP considered a bad thing?
Why is cross-server PvP considered a bad thing?
Does the Trooper story stay good? It would be interesting to try out a Trooper and go completely dark side.
Why is cross-server PvP considered a bad thing?
I can see the appeal for people that want to treat the PvP as a standalone game, it just isn't for me. The big draw for me in an MMO is the persistent world aspect, and cross-server ruins that illusion. I enjoy knowing the other players in the WZ, even if only by name. Finally getting the best of that guy that rolled you for weeks, etc.
I just don't have any interest in playing against random people wearing gear obtained on other servers. That just isn't an MMO to me, I can do that on XBL.
No. After Act 1 the story goes to shit.
:|
Sense of community is lost when you play with people you'll likely never see or interact with again.
Rivalries and camaraderie make for great memories.
The cross server stuff in WoW was a major contributor that pushed me away from that game. MMOs without sense of community are lifeless to me.
I think so. Prior to cross-server pvp on WoW, it was kind of nice to recognise people on the other team and they'd recognise you. After they introduced cross-server pvp, it wasn't like that. You'd occasionally see people you'd recognise, but not as much. Our server even had an unofficial forum where we'd go and talk.Just a question, something I've been thinking about for a while, and this cross server pvp chat brought it up again in my mind:
What, while playing this MMO or any other MMO, really makes you feel like you're a part of a server-wide or faction-wide community?
I think for me, I have one experience that really sticks out in my mind. Back in the days of Vanilla WoW - to make a long story short - I stayed up till like 5AM with my guild trying to kill a world boss (Lord Kazzak) while the opposite faction tried to kill it as well. It was back and forth madness, trying to kill the other faction, trying to survive (Kazzak would do huge volleys of shadowbolts to everyone in a massive AOE around him) which culminated in the Horde finally leaving and us killing the boss after something like 7-8 hours of dying/repairing/stripping your gear off and intentionally dying (if the boss killed you, it healed for a massive amount ) just to spite the other side.
Theres always the open world pvp zones to go to which are server exclusive.
Just a question, something I've been thinking about for a while, and this cross server pvp chat brought it up again in my mind:
What, while playing this MMO or any other MMO, really makes you feel like you're a part of a server-wide or faction-wide community?
I think for me, I have one experience that really sticks out in my mind. Back in the days of Vanilla WoW - to make a long story short - I stayed up till like 5AM with my guild trying to kill a world boss (Lord Kazzak) while the opposite faction tried to kill it as well. It was back and forth madness, trying to kill the other faction, trying to survive (Kazzak would do huge volleys of shadowbolts to everyone in a massive AOE around him) which culminated in the Horde finally leaving and us killing the boss after something like 7-8 hours of dying/repairing/stripping your gear off and intentionally dying (if the boss killed you, it healed for a massive amount ) just to spite the other side.
Except there's no incentive to go there, there are barely any people doing open world PvP even in the launch window, and these zones will be completely abandoned within a few months.
They already said they are adding to Illum and such with more incentives.
That would be a start, but I'm not optimistic. For world PvP to really work, it needs to be a huge focus of the game. I also don't believe it can exist in tandem with instanced PvP warzones. Warhammer Online sort of proved that to me.
Just a question, something I've been thinking about for a while, and this cross server pvp chat brought it up again in my mind:
What, while playing this MMO or any other MMO, really makes you feel like you're a part of a server-wide or faction-wide community?
I think for me, I have one experience that really sticks out in my mind. Back in the days of Vanilla WoW - to make a long story short - I stayed up till like 5AM with my guild trying to kill a world boss (Lord Kazzak) while the opposite faction tried to kill it as well. It was back and forth madness, trying to kill the other faction, trying to survive (Kazzak would do huge volleys of shadowbolts to everyone in a massive AOE around him) which culminated in the Horde finally leaving and us killing the boss after something like 7-8 hours of dying/repairing/stripping your gear off and intentionally dying (if the boss killed you, it healed for a massive amount ) just to spite the other side.
I'd gladly take the loss of community that came with wow cross-server BGs over the 45 minute to 1 hour queues during vanilla. I think when swtor brackets off the lvl 50s, they are going to begin feeling the same way.
I have yet to feel any sense of community in this game outside of my guild.
100% agree with this. The reason I stuck with FFXI for 6 years was the incredible sense of community with it. You get a good exp group for 1-2 hours, and there was no deaths with people who leveled once or twice, and I would always be doing /searches for them when I log on again to try and reestablish the same kind of mojo. Reach the things with big group #'s needed, and you had a list of reliable people to contact, or even shoot the shit with while you were in other groups doing whatever.
People hate the grind, but I'll take a grindy group oriented MMO like FFXI again with a focus on story anyday over the quick and easy route of WoW.