It is? I admit I cancelled a few weeks ago but I found it trivial with even a couple competent players to prevent a bomb from ever coming near a void star door, fixing long ass dots will help with it for sure (Far too easy to just tag one person and then jump to anotehr for the next 10-15 seconds knowing the first has no prayer of capping).
Wrong again.
I only played the first month, but this statement doesn't seem right to me at all. Offense does have a slight advantage in Voidstar - it's intended to - but if anything it always felt like it was too easy to prevent caps while on defense. The DoT change is a pretty "common sense" type fix that I was surprised to even see wasn't implemented at launch.
Valor looks like it will be flowing much faster, and people going to be getting their ranks and gear faster it seems.... well guess it's better than the full random nature previously. If WZ kills count for the Illum daily/weekly, will they make it at leat require you to get kills from opposite faction players?
Rarely, so many games are locked down in the first couple mins. Defense is way too easy as is.
Not really.
Alderann capping could be a bit faster. Voidstar it's too high.