GungHo
Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
That's too bad. I enjoyed the Darth Bevo helmets (on other people) and will mourn their passing.So basically less ugly armor coming soon!
That's too bad. I enjoyed the Darth Bevo helmets (on other people) and will mourn their passing.So basically less ugly armor coming soon!
Yep, I do it on every character because it's done so well.Not all of them are vehicles quests (which I sometimes really hate). Some of them are a fun and different take on the game, like the one where you have to follow the hawks over the terrain in Howling Fjord as they zip around. Times when the gameplay of the quest itself was memorable. The Plants vs Zombies quest is pretty neat too.
Smugglers, by far, have the stupidest looking headgear in the entire game. So laughably bad.
Bioware just put out too many servers. There are a ton of very healthy servers. They just need to merge them is all.
Also we need to see how 1.2 effects the population as well since there is definitely a lot of people waiting for that.
I don't see merges happening honestly. For one it's really bad press for the game. Likewise it would likely make EA's investors very angry.
Mergers always happen early in an MMOs life. Any good MMO launches with more servers than needed for a better experience then consolidates down to realistic expectations
WoW's vehicle stuff was some of the worst type of quests. I could see them adding some variety, but personally they were not fun to me.
WAR's public quests, just like RIFTs were just kill quests, the only thing that spiced them up was the competition aspect I think.
What I would have liked to see is some dynamic events to spice things up like RIFT and whats coming in GW2. I got boring and repetitive in RIFT though, but it was something different.
And I think TOR dropped the ball on generally doing anything with events. They say they got stuff coming after 1.2 but really there should have been at least 1 or 2 unique limited time events since the game launched. Again RIFT did this very well where the game almost had something new going on each month with events.
This was one of the major factors that lead me to quit the game, the lack of incentive to level same factions alts.
During the months of beta i played exclusively Republic so as to role Empire during live, but when i leveled my sorcerer to 50 there was 0 incentive to level another empire alt, no matter how awesome people said the agent story was.
No alternative leveling zones and the very very poor quality of the side quests are a very problem for bioware if they intent to add longevity to the player base. Every quest was a kill quest and every planet had the same quest progression.
I hate to pull a "WoW" fact, but one of the thing´s i enjoyed was that even within the same faction, races had a lot of variety to choose from, quest zone wise.
While I'm not going to argue your opinion since if it feels the same to you it feels the same. I will say though that I feel a lot of people make the mistake of comparing 1 planet in SWTOR to 1 zone in WoW. I feel this is unfair since there are a number of planets that have 2 or more zones that are quite different from each other. Belsavis is a good example. It has grassy zones with beautiful plants, an icy area and underground military bases. Voss's grasslands look vastly different than the Nightmare lands. Even Tattooine has flat deserts and rocky areas that have a different feel to them. Now obviously this isn't true for all the planets but it's not fair to say each planet is only 1 zone IMO.
Although, many zones in WoW are like that too. Borean Tundra, Vashj'ir, EPL, Desolace, South Barrens, Blasted Lands, Terrokar, etc.
Ideally they should merge early on, but few MMOs ever do it when they need to because as said, it's seen as bad press. Players are usually begging for merges, it's what players want to happen, but the publishers never like the message it seems to send even though it's just logical that player interest is going to taper off after a launch window. RIFT players have been asking for one for a long time now since most of the servers have become light population and it wasn't till recently that they finally went and did them.
I think SWTOR has a more "complex" server merger issue then other MMO's with the Legacy system. I think it will happen but it isn't something I believe they are ready to do yet.
They have said the same thing and also it's going to be an issue with character names, and now the Legacy names which are supposed to be unique on a server. Character tranfsers will be the first step which is something that is in the works.
If there was a "free" character transfer feature for a single character per account, i would seriously consider re-subscribing to the game to see the new endgame content with my sorcerer, as my server is dead and (at the time i canceled) was impossible to find groups in fleet.
A cross realm group finder would go a long way to mitigate this tho.
Haven't played in a few weeks since there's nothing to do, but I checked the swtor forums this morning.
There's an overwhelming number of people complaining about dead servers and dying populations.
I knew things were bad, but not this bad.
I can't see a way for them to allow character transfers with the legacy system they have in place. Unless people are willing to create a new name for their legacy or happen to have selected one that is not somehow already taken on their new server.
Does this game have any kind of a dungeon finder yet? Or dual-spec system?
I quit after my first month because I felt like the lack of those things more-or-less ruined the chances of getting many instances done. I'd like to give it another go, though, if they've brought the game up to speed.
I can't see a way for them to allow character transfers with the legacy system they have in place. Unless people are willing to create a new name for their legacy or happen to have selected one that is not somehow already taken on their new server.
Not to take away from what you said but really you are using the SWTOR forums as a guide?
That place is a cesspool of ignorance and whining. Using them as a standard Bioware should be handing the game out free with 90 days access because its so awful and badly run
Eh I wouldn't say I'm using them as a guide, I just thought it was concerning to see -so many- threads (and/or posts) regarding a dying population and dead servers.
I mean it makes sense. My entire guild stopped playing almost two months ago claiming there was nothing to do.
I don't think it has so much to do with storylines as it is the Empire being perceived as cooler. Personally, I think the Sith side tries too hard to appeal to your inner-13-year-old sense of cool to the degree that it turns me off playing that side, but throwing lightning around and being evil does seem to attract more people. Many of the Imperial classes do have more flashy animations. Jump squat vs. front flip + ground punch lightning explosion.
At lvl 15 Jedi story line is non existant and boring. By lvl 15 bh I have a main rival and a great companion. If i had to review the Jedi side of the game i would give it much lower marks than the imp side so far. I must be lucky though bc as I alt there are always atleast 20 people on every planet. Not that I group bc its not worth it but planets don't seem dead.
Is there a Republic or Imperial guild on The Swiftsure? I'm looking to join if there is!
Is there a reason why more people go Imperial? Is it really just down to the class names and associations?
Knight or Counselor?
Knight story ramps up at the end of Coruscant, and then again at the end of Act one.
And there's alot of people on the starter planets/coruscant, you won't start noticing it to be really dead until you reach Nar Shadaa or Tatooine.
Is there a reason why more people go Imperial? Is it really just down to the class names and associations?
At lvl 15 Jedi story line is non existant and boring. By lvl 15 bh I have a main rival and a great companion. If i had to review the Jedi side of the game i would give it much lower marks than the imp side so far. I must be lucky though bc as I alt there are always atleast 20 people on every planet. Not that I group bc its not worth it but planets don't seem dead.
To you perhaps, but different people like different stories. I don't think they're a major motivating factor for people though. Case in point - the Agent's story is most regarded as one of the best, yet it's the least played class. The JK story is fairly well regarded in the community too.
All of these things are transitory. Aesthetic elements like the animations and clothing styles available for your class are not. I think these things have a far great influence than any individual class story. Story ends. The styles for the two factions and individual classes are relatively fixed and then that's what you're stuck with.
I think Imperials also have momentum on their side now as well. Perception is that "Nobody plays Republic" and it's somewhat true. Faction imbalance is something Bioware needs to address, though solutions are hard to come by.
IMHO, the imperials have better 2nd zone as well.
Drummund Kaas VS Coruscant ?
- DK is better, and gorgeous looking, and you don't fight crime syndicates only until the end.
The Fleet is also better looking and has less obstacles (no fence for the skill trainers for exemple)
Black Talon > Esseless (BT is a bit shorter and better balanced).
Once you have a character at level 20+ you dont really want to start over on the other side... and you end up with more Imperials.
I do enjoy playing Republic from time to time, but it's too quiet (except on 'The Harbinger' heh.) If I was to play one character only, it'd be Imperial as well.
A mandatory legacy name change upon transfer really isn't that difficult a concept to grasp, nor should it be hard to communicate, implement, and broadcast.
Mandatory LegacynName change would be the smart thing to do but you know how MMO players are. They would want their exact Legacy name while totally disregarding the person who has it already on the server.