• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

STARFIELD |OT| 2023: A Space Toddity

Xcell Miguel

Gold Member
any news of a patch?
They usually patch the game every two weeks on Mondays at 15 UTC.

There could be a patch today in a little more than an hour, two weeks ago they released the patch and notes at 17 CEST (15 UTC), and same time two weeks earlier.

I watched on SteamDB and when the "qa_staging_main" branch is updated, the public branch gets a patch on the next Monday.
Last qa_staging_main update was last week, so if QA did not found new issues with the patch it could be released today.
 
Last edited:

BigLee74

Gold Member
After putting 100+ hours and till NG+2, Only saving grace of this game is the LOOT and Gunplay.

You get one unique quest over a sea of monotonous game loop which gets you that high. Exploration is laughable, Dialogues are Bethesda, Characters are you talking to their hair, Story is alright (if other things were upto standard which they're not, Then story is bad as it fails to carry the game on its own).

Game's worth is not number of hours. Game worth is you coming out of the game satisfied. I completed 15% of Sekiro and walked completely satisfied. I have put 100 hours in Starfield and it pissed me off.

Playing CP77 after this was...wow.

I don’t understand how you could play a game for 100+ hours, going through it several times, and then basically moan about it. Are you a glutton for punishment or something?

I’ve loved it, but will definitely not attempt to play it again for a long time (maybe when some DLC is released down the road, or a 60fps patch, or a land vehicle patch etc).

I couldn’t sit through those loading screens again. Folk are saying that you can 100% complete Spider-Man 2 in 15 hours. That’s the amount of time you spend just looking at loading screens to complete Starfield!

CP77 is amazing by the way!
 
Last edited:

Shubh_C63

Member
I don’t understand how you could play a game for 100+ hours, going through it several times, and then basically moan about it. Are you a glutton for punishment or something?

I’ve loved it, but will definitely not attempt to play it again for a long time (maybe when some DLC is released down the road, or a 60fps patch, or a land vehicle patch etc).

I couldn’t sit through those losing screens again. Folk are saying that you can 100% complete Spider-Man 2 in 15 hours. That’s the amount of time you spend just looking at loading screens to complete Starfield!

CP77 is amazing by the way!
I liked Starfield, its freakin space. As I said the only time I really liked the game was doing curated Faction quests and combat. And I have posted that multiple times here.

But that's my fair review. I like the game but goddamn the game has problems and number of hours (where almost 30% was just walking/fast-travelling) isn't equal to a game being worth my time. Limbo is short and fun. 10% of Sekiro felt satisfying than 100 hours of Starfield, that's my metric of a quality product, have I left satisfied with my time. Given that I play things veeerrry slow and take my time.

DEFINITELY will pick up again on DLC because I like the combat and want to get to NG+10 badly. Review was not moaning, it was just goodbye for now. lol you won't see me shitting on something I don't plan to play.

Are you a glutton for punishment or something?
Maybe. The loot system became my substitute for Destiny. I basically played Starfield as looter shooter...with some story.
 
Last edited:

Cashon

Banned
I've finally sat down and started really playing through this game.

I think there are two real problems, that are both kind of tied into the same issue. And that issue is expectation.

I think the first problem is that people were expecting an exploration-heavy game, a la Elder Scrolls and Fallout. The problem is that they didn't make Starfield that kind of game. At least, not outside of major cities.
I've been playing the game and deciding what to do based on what I would actually do if I were in that specific situation, which, largely, means following the main mission, which has led me to think that the game is best played as a standard looter shooter/character-driven story game.

Which leads to the second problem; Bethesda didn't really know what they wanted this game to be. It clearly has the framework for a bunch of systems, but a lot of them really aren't necessary. I feel it would have been better received if it were made as a game that focused on a handful of major planets, with multiple cities and points of interest on each planet. Instead, you have a game where you're given a mission on one planet, have you jump to another planet to complete it, then jump back to turn it in. Why not just have that farm on the outskirts of the city on the same planet? Having it on a second planet doesn't make it feel like you're exploring space any more than if it were only a handful of denser planets.

Overall I think the game is really fun, and I even like the story (seems to be a minority opinion), so I think that if people put Fallout/Elder Scrolls out of their mind and play the game for what it actually is rather than what they want it to be, it would be better received.
 
Last edited:

Gavon West

Spread's Cheeks for Intrusive Ads
I don’t understand how you could play a game for 100+ hours, going through it several times, and then basically moan about it. Are you a glutton for punishment or something?

I’ve loved it, but will definitely not attempt to play it again for a long time (maybe when some DLC is released down the road, or a 60fps patch, or a land vehicle patch etc).

I couldn’t sit through those losing screens again. Folk are saying that you can 100% complete Spider-Man 2 in 15 hours. That’s the amount of time you spend just looking at loading screens to complete Starfield!

CP77 is amazing by the way!
I can't take anyone seriously who plays a game for 50, 60 , 100+ hours and then claim the game is ass. That shit doesn't even make sense. I couldn't play a game that long I didn't like. My time is valuable.
 
You might want to throw a beacon out there as your first outpost before completing the game, it seems like the achievements don't pop in NG+ (anyone else have that problem?). Luckily I'm not an achievement hunter to begin with, but I can see the completionists out there being bothered by that.
Yes I had that bug. I got the achievement on a new character that I rapidly binned because I couldn't face doing the leveling and upgrading and researching bullshit again. Also got the other achievement I didn't get the 1st time. The one for entering space for the 1st time! Bethesda sure make buggy games.

Speaking of bugs this game is every bit as bad as the older games for save file bloat causing all kinds of slowdowns and crashes if you do too much shit in one play through. The cynic in me tells me that's the real reason the game has new game plus in the 1st place as that fixes the problem for a while. They really need to use a new sodding engine but they wont. Wonder how they will work new game plus into the next elder scrolls game.....
 
Yes I had that bug. I got the achievement on a new character that I rapidly binned because I couldn't face doing the leveling and upgrading and researching bullshit again. Also got the other achievement I didn't get the 1st time. The one for entering space for the 1st time! Bethesda sure make buggy games.

I really haven't hit many bugs with it, other than not getting the achievement for the first outpost. There was one time when a NPC had some awkward eye movement during our conversation, and then another time I had to punch an NPC before I could get the prompt to talk, but that's about it. I did have some crashes on saving/autosaving but thinning down my inventory a bit seemed to stop that from happening. I'm on console though, maybe the bugs are on PC. It's been one of the more polished new releases I've experienced lately.
 
Last edited:
I've finally sat down and started really playing through this game.

I think there are two real problems, that are both kind of tied into the same issue. And that issue is expectation.

I think the first problem is that people were expecting an exploration-heavy game, a la Elder Scrolls and Fallout. The problem is that they didn't make Starfield that kind of game. At least, not outside of major cities.
I've been playing the game and deciding what to do based on what I would actually do if I were in that specific situation, which, largely, means following the main mission, which has led me to think that the game is best played as a standard looter shooter/character-driven story game.

Which leads to the second problem; Bethesda didn't really know what they wanted this game to be. It clearly has the framework for a bunch of systems, but a lot of them really aren't necessary. I feel it would have been better received if it were made as a game that focused on a handful of major planets, with multiple cities and points of interest on each planet. Instead, you have a game where you're given a mission on one planet, have you jump to another planet to complete it, then jump back to turn it in. Why not just have that farm on the outskirts of the city on the same planet? Having it on a second planet doesn't make it feel like you're exploring space any more than if it were only a handful of denser planets.

Overall I think the game is really fun, and I even like the story (seems to be a minority opinion), so I think that if people put Fallout/Elder Scrolls out of their mind and play the game for what it actually is rather than what they want it to be, it would be better received.

I think it's a new type of game. Normal open world Games have 20 sq km area to put everything in.

Earth alone is 500 sq km. Assuming it's average, this game is set on 500,000 sq kms. And your game world is also divided into smaller areas.

It definitely is nothing like Fallout/Skyrim.
 
I've come across lots of bugs. I encountered one that Bethesda supposedly knows about that keeps me from finishing a faction quest right at the end. I've had several broken elevator buttons that make me have to fast travel out of an area to get out. My game usually crashes once per play session now that my save file is really big.

Still, I love the game.
 

LordOfChaos

Member
This game is making me feel stupid, but it's really a poor design choice. Often when I'm going to a mission and landing on a planet, after getting off the ship the mission pointer points me back to...The ship. After a few frustrating redos, I figure out that it didn't want me to land in this landing zone, but rather the one 2 pixels apart with the slow imprecise console pointer, poorly signposting which one is for the active mission.
 

MidGenRefresh

*Refreshes biennially
This game is making me feel stupid, but it's really a poor design choice. Often when I'm going to a mission and landing on a planet, after getting off the ship the mission pointer points me back to...The ship. After a few frustrating redos, I figure out that it didn't want me to land in this landing zone, but rather the one 2 pixels apart with the slow imprecise console pointer, poorly signposting which one is for the active mission.

Never happened to me. There are lots of poor game design decisions in Starfield but I haven’t seen anyone complain about this. Sounds more like a you problem, sorry.
 
Never happened to me. There are lots of poor game design decisions in Starfield but I haven’t seen anyone complain about this. Sounds more like a you problem, sorry.
It happens occasionally when using the planet view to select the quest location. Think it's a bug. I just go to menu and press X instead to get the quest landing zone. Avoids it.
 

Chuck Berry

Gold Member
Fired this up over the weekend for the first time and saw it got another update. Anyone got patch notes? Did it lessen the crashes? Give us the option to eat food we see on the spot?
 

FoxMcChief

Gold Member
I’m playing this game more and more on my phone. Still looks fantastic on it. I’m getting ready to finish the quest with the clones. This mission is fucked, lol.
 

JayK47

Member
Wrapped up the so called new game +. That was pointless. I chose the skip story option and it basically sends you straight to the end again. It is so weird that the game just forces new game + on you and give you the choice to do it all over again or skip the main story. I will shelve the game until the DLC and hopefully by then, there are some decent mods out there as well. It really was pretty pointless to build a base. I skipped that on my new game + playthrough and was better off for it. I tried to get into ship building, but either did not have enough money to do it, or could never quite do what I wanted to an existing ship. Always seemed to be some sort of compatibility issue. I was only able to make minor modifications as the base ship already seemed to be optimized. When it is all said and done, I did have some fun, but I wish there was more. I spent more time modifying weapons than using them. I would build a nice set of weapons, head out to battle and barely use them. They spent so much time allowing you to modify weapons and ships but forgot to add enough story content to support it. I don't feel like just flying around from planet to planet exploring the many copy paste abandoned bases. The game has a ton of potential, so I am hoping DLC and mods will add some more story content with time.
 
Last edited:
Even though it does have many issues, I still think that 90% of the games problems would have been solved by just having several planets to explore, with multiple cities and smaller settlements. They could still have used procedural generation to fill in the gaps. The loading feels so egregious because you are constantly having to fast travel from one isolated location to another. If you doubled or tripled the time between having to load into a new area, it would massively improve the pacing. It's such a shame because if you added up all the hand crafted areas and put it together you would have a world twice the size of Skyrim with even greater density. I can't believe they didn't notice the issues with the design.
 

Cashon

Banned
Even though it does have many issues, I still think that 90% of the games problems would have been solved by just having several planets to explore, with multiple cities and smaller settlements. They could still have used procedural generation to fill in the gaps. The loading feels so egregious because you are constantly having to fast travel from one isolated location to another. If you doubled or tripled the time between having to load into a new area, it would massively improve the pacing. It's such a shame because if you added up all the hand crafted areas and put it together you would have a world twice the size of Skyrim with even greater density. I can't believe they didn't notice the issues with the design.
I agree with this.

I don't think it's that they didn't notice the issues with the design, however. I think the design was initially more in-depth and they scaled it back, leaving the remnants of those systems instead of removing them/scaling down the locations/travel.

I think you're spot on though, regarding the locations. Just remove the 90%+ of the planets and condense every hand crafted location to those remaining planets. Maybe they could have left other planets there for travel/resources, a la Mass Effect, but the way they left it holds it back from being an all-time best.
 
Even though it does have many issues, I still think that 90% of the games problems would have been solved by just having several planets to explore, with multiple cities and smaller settlements. They could still have used procedural generation to fill in the gaps. The loading feels so egregious because you are constantly having to fast travel from one isolated location to another. If you doubled or tripled the time between having to load into a new area, it would massively improve the pacing. It's such a shame because if you added up all the hand crafted areas and put it together you would have a world twice the size of Skyrim with even greater density. I can't believe they didn't notice the issues with the design.

Yep, less is more with design. Starfield could have done with less filler and far less loading by design. I'm gobsmacked it wasn't iterated out in planning/testing/optimisation. Crazy.
 
Yep, less is more with design. Starfield could have done with less filler and far less loading by design. I'm gobsmacked it wasn't iterated out in planning/testing/optimisation. Crazy.

I enjoy desolation in space. Would like them to make minor adjustments to pacing though.

I want more quests that encourage exploring small sections of planets. Small stories that explore fate of people in settlements/ outposts.

I am pretty sure living on barren planet away from civilization would be challenging. Especially when your survival depends on machinery you have.

I have high hopes for this franchise. It's something truly new in open world games. Bethesda are in uncharted territory here. Hopefully they will figure it out.
 
I'm a little surprised to see so much negativity for this game. Yea this game is flawed and I do agree with most of the criticism but I can't help but have fun with this game. I spent WAY too much money and time building my first ship early on in the game. There is still so much for me to do and I can't wait to really start to build my own settlement. I have to find a nice looking planet with some vegetation before I do that though. I'm 30 hrs in and still having a good time despite it's design flaws.

The stuff that bothers me the most is the disjointed exploration experience with numerous loading screens and lack of detailed map in cities. I'm really baffled why BS didn't put a local mini-map for cities and towns at least.
 
Gah! I’ve forgot where I found the wide 3 chair cockpit with dual stairs. Can anyone help me?



If you mean this one,

W0qtzJF.jpg


It's located in New Homestead, found in the Sol system, on the moon Titan in Saturn's orbit.
w50G7fo.jpg
 
Wrapped up the so called new game +. That was pointless. I chose the skip story option and it basically sends you straight to the end again. It is so weird that the game just forces new game + on you and give you the choice to do it all over again or skip the main story. I will shelve the game until the DLC and hopefully by then, there are some decent mods out there as well. It really was pretty pointless to build a base. I skipped that on my new game + playthrough and was better off for it. I tried to get into ship building, but either did not have enough money to do it, or could never quite do what I wanted to an existing ship. Always seemed to be some sort of compatibility issue. I was only able to make minor modifications as the base ship already seemed to be optimized. When it is all said and done, I did have some fun, but I wish there was more. I spent more time modifying weapons than using them. I would build a nice set of weapons, head out to battle and barely use them. They spent so much time allowing you to modify weapons and ships but forgot to add enough story content to support it. I don't feel like just flying around from planet to planet exploring the many copy paste abandoned bases. The game has a ton of potential, so I am hoping DLC and mods will add some more story content with time.

I chose to skip the main story in NG+ as well, the faction quests are still there though. I'm basically using the mode to try out the choices I didn't make the first time (first time I played as a general do gooder, now I'm setting this universe on fire. LOL). I will checkout the base building and ship building as well, and planet scanning exploration.

I'll only got to Unity again if I need good relationships with constellation for the DLC. With the dressing down I got from taking that bribe from Hope, I think I will be irredeemable once I've sided with Fleet. LOL
 
Last edited:

FoxMcChief

Gold Member
I took a break for a few days.

Did this game get a patch for performance? It seems like I am getting over 30 fps in a lot of instances.
 

Phobos Base

Member
I finished the game today and my overall impression is that it's just ok. Nothing terrible, but feels very outdated next to modern world games and more of an elaborate Fallout mod than a true next-gen experience. I think my biggest disappointment is how safe and sanitised everything feels. Neon for example is talked up pas this den of vice and sin, but it feels like what you'd get if Night City was run by Ned Flanders. Clothing is really bland as well, and enitre galaxy's worth of choice and not one that's remotely interesting.
 

avin

Member
I'm still into building ships as best I can so I can hammer other ships into submission, then boarding and taking them over. The ship combat is unpredictable, I haven't quite figured it out. At its best, it's great, it's a new thing for me. It feels a little like I imagine fishing would be if you had 4 fish on at once, and you have to get the 3 smaller ones put away quickly so you can give the big one the respect it deserves.

And no, I haven't seen any of those NPCs other people are describing. I'm not exactly late to the party though, I think I began at the same time everyone else did. Slow at the party (SATP?) might be a better description of us old guys.

avin
 
Last edited:

EDMIX

Writes a lot, says very little
I enjoy desolation in space. Would like them to make minor adjustments to pacing though.

I want more quests that encourage exploring small sections of planets. Small stories that explore fate of people in settlements/ outposts.

I am pretty sure living on barren planet away from civilization would be challenging. Especially when your survival depends on machinery you have.

I have high hopes for this franchise. It's something truly new in open world games. Bethesda are in uncharted territory here. Hopefully they will figure it out.

I would say one of the biggest issues with Starfield is more of its design it's as if they're not really aware of what they're trying to achieve and completely failing at the high notes of what the property is.

For example, We fucking understand that it has loading going from space to the planet, But why the fuck would you then make the experience even worse highlighting this by loading the ship a ridiculous number of miles away from the actual interesting points? So think about when you're playing No man's Sky, You have the choice to go to different locations that you see in real-time so clearly this game does not have that feature so if you're going to choose to land the vehicle on a planet to support the narrative, Just maybe make it make sense by simply landing the vehicle where the actual interesting point is......

The next problem is the overall lack of cinematic experience.... I understand they're going to have loading but if this choice was made at the very minimum give us a nice loading screen with an animation of the ship going or leaving the planet (EVERYTIME) during different times of days or some shit to keep the player immersed instead of either fading to a black screen or showing us the random magazine junk, Even just giving us some animation of it looking like a warp speed type thing would have been better


So before anyone wastes their time fighting with me about this I actually don't have anything against the loading and think they probably made the best choice with this engine, I think it fits the concept of what they're trying to do, I simply disagree with how they went about doing this because they're not focusing on the strengths of what they are trying to focus on.

So if the whole point was to make the game more focus on the quest and narrative maybe land the ship towards the actual main point of the actual game, There is nothing interesting going on when I'm running to get to the main areas when I first land on a planet, It not only highlights the horrible choice to load a vehicle there it starts to highlight that there is no drivable ground vehicle even more so than anybody would have cared to talk about if this wasn't an issue.


These are all things that can be corrected with an update.......
 

Fess

Member
I think my first outpost will be on Zeta Ophiuchi, that's a really nice looking one. Good thing I have some cash, I hadn't been collecting resources along the way and it looks like building is going to require quite a bit.
I need to check that out.

My current main base is on Jemison, I like the lush nature. But when building the animal husbandry these huge dinosaur-like things were roaming about in the house and were too big and clipped through the walls. I assume a planet with smaller peaceful creatures wouldn’t do that. But I don’t know, just started dipping my toes into that base mechanic, maybe you can choose to breed different animals on Jemison too?


Btw. This game is nuts when it comes to content and gameplay mechanics. It has many issues but for me it’s some sort of forever-game. I can spend hours just building and changing one ship. I can spend days just doing outpost stuff, then there is the normal side quests and factions etc too. I finished my first playthrough in 81 hours. Current playthrough I’ve only done the first main quest and went out to space before inviting Sarah onto the ship, and this is my playtime counter:
yWeV8U8.jpg

So 86 hours on the second playthrough, more hours than my first even though I’ve only been fooling around with side content. 😵‍💫
 

Outlier

Member
I beaten the game a yesterday (only focused on main quest) and decided to speed run the main quest to reach
The point where constellation are all the player character
(almost there).

Short review:

NOTE: I avoided the vast majority of side quests, and didn't explore the cities. Will do this later.

I see what they are going for, but there's clearly too much on their plate to properly incorporate in this game and I think the overall package would have greatly benefitted, if they simplified the scope of their objectives.

The main quest is severely lacking in... gravitas. When it comes down to it, I realize there is no great in-world reason to go through the main quest other than to do New Game +. New Game + 6 is surprising change in approach to the whole game, but it's not really worth the time to get to it just for a small added challenge.

The mission "Entangled" is great idea, but poorly thought out in available choices that would make sense and poorly executed in terms how much your "choice" even matters (it doesn't).

Constellation members I could NOT care less about and their connections to the main quest pivotal moments are meaningless. The only important member is Sall.

Considering the main goal of the story there is NO REASON for any character to have the dreaded "ESSENTIAL CHARACTER ARMOR", when the player character can achieve the main goal, with only the help of "The EYE".

The NPCs have Earthling accents connected to their races geographical locations (despite Earth being dead for what 150/200+ years?). Not to mention the massive lack of racial genetic mixtures, in world filled with ridiculous racial diversity! Not to mention there's 3 cities and neither have a culture distinguishable from each other.

Best part of the game is also a let down for me. The Ship Editor! Great idea, but too restrictive and automated interior pathways turn freedom into a puzzle game.

Conclusion: 6/10 Because game is very functional/stable, is still a Bethesda style "RPG" (if you're into these), but is overall poorly thought out and is a downgraded experience, compared to past games.
 
Last edited:
Top Bottom