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Steam Controller overview and videos/impressions

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I'm curious how it handles for games that I would use a dpad for or use the second analog for...

Shooters, 3D games of any sort where camera control is usually handled via the second analog with tradtional control schemes, Fighters like MKX of USF4, etc.
 

moniker

Member
I think I'm pretty excited about older shooters like System Shock 2, though I don't think it will play well from a couch -- either the text will be tiny, or it will be at an extremely low resolution.

I think there's a UI scaling option in SS2 if you're comfortable with editing ini files.
 

Kinthalis

Banned
I would like to see some Infinity Engine games (or Pillars of Eternity) because they are very heavy mouse controled and/or have a lot ot shortcuts.

Oh god yes! If anyone has pillars and the steam conroller and could report back on how it plays, that would be super cool!
 

Kinthalis

Banned
Really curious about Third Person shooters on this myself.

I'm even more curious about third person action games featuring shooting, or fast paced combat. Things like Batman and GTA V.

It's the most maddening thing because no matter what you choose, you're deficient in some way. With games like GTAV, shooting is SO MUCH, LIKE RIDICULOUSLY better with a mouse and keyboard than it will ever be with two thumbsticks. But, doing just about anything else isn't as great as with a gamepad, specially driving/fling. Similarly, in Batman, the speed and accuracy of third person screen movement with a mouse makes combat a free-flow, super smooth, cinematic and just plain awesome experience - combine it with hotkeys for special moves, and combat is a much more enjoyable affair, IMHO.

But flying, or dealing with the handful of times the games take screen control from you is just not good.

Wondering if this cna become my defacto controller for these types of games.
 

trialbygame

Neo Member
Oh god yes! If anyone has pillars and the steam conroller and could report back on how it plays, that would be super cool!

Oh, I am extremely excited about Pillars and Infinity Engine games.

I would like to know how Dragon Age: Origins plays with it, since I'm thinking of buying one solely for that game.

DA:O was amazing with the beta controller. I started a lets play series before my beta controller broke, and I just couldn't return to the game with keyboard and mouse. I probably wasn't as efficient as possible, but I play those games at a casual pace. I never finished it because I missed the controller so much.

I'm even more curious about third person action games featuring shooting, or fast paced combat. Things like Batman and GTA V.

It's the most maddening thing because no matter what you choose, you're deficient in some way. With games like GTAV, shooting is SO MUCH, LIKE RIDICULOUSLY better with a mouse and keyboard than it will ever be with two thumbsticks. But, doing just about anything else isn't as great as with a gamepad, specially driving/fling. Similarly, in Batman, the speed and accuracy of third person screen movement with a mouse makes combat a free-flow, super smooth, cinematic and just plain awesome experience - combine it with hotkeys for special moves, and combat is a much more enjoyable affair, IMHO.

Wondering if this cna become my defacto controller for these types of games.

This is really interesting. I love customizing the controllers, and I think creating interesting bindings for an action game will be a very interesting challenge.
 
DA:O was amazing with the beta controller. I started a lets play series before my beta controller broke, and I just couldn't return to the game with keyboard and mouse.

This sounds extremely promising. Thanks for the great coverage you provided! As for games, I have a few suggestions:

- An open world action game. I'd prefer something that combines various styles of movement and combat. Sleeping Dogs would be great.

- A mostly mouse-driven game that requires some but not much accuracy. My suggestion is FTL.

- A strategy or economics management game. Maybe a Total War, Cities:Skylines or Tropico?

- An older single player first person shooter. FEAR?

- A fighting game and a sports game, to see if the controller can work as a gamepad replacement. Let's say FIFA, NBA 2K and a Mortal Kombat game.

I think the above should cover most use cases. If you have the time try a more fast-paced RTS but I don't expect the controller to be suitable for these games.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Games I'm interested in checking out how well they work are Miasmata, Witcher 1, Gunpoint, Thief II, Shadowrun Returns, Condemned...seeing someone take a crack at them would be fun too.
 

Firehead

Member
NBS9H5Y.jpg


Steam machine all together :D

Huh... I woke up and found a package from Valve at the door. They sent me the dev controller... I didn't think they'd accept my application for it. o_o

Add me on Steam, Krej. Have a few questions for ya about the package. :D

http://steamcommunity.com/id/firehead/
 

Krejlooc

Banned
I think I'm pretty excited about older shooters like System Shock 2, though I don't think it will play well from a couch -- either the text will be tiny, or it will be at an extremely low resolution.

System shock 2 has a large text mode hidden in the game. Go into the install folder and find cam_ext.cfg and open it, then uncomment out "d3d_disp_scaled_2d_overlay 64"

The text is now readable from 10 feet away.
 

danielcw

Member
I played some Splinter Cell Chaos Theory tonight, seeing as I recently got it in a ubisoft humble bundle. I have the Uplay version, it's not a steam game. Despite that, my steam overlay followed onto the game perfectly and I was able to remap and customize my controls.
Which .exe did you from start from Steam?
(or did they tweak the overlay to work with everything, even if it is not started from Steam? basicly making it system level)


Splinter cell is a game where the controls changed dramatically in their transition to the consoles,
Transition to consoles? All major Splinter Cell games have been made with consoles in mind

The PC version of Splinter Cell Chaos theory doesn't support controllers
It does support controllers
 

trialbygame

Neo Member
I played 50 minutes of System Shock 2 just now on my TV. It's late, and I didn't feel like editing ini files, so I left it at a low resolution.

The game ran fine. I spent most of the time going through all the tutorials and slowly editing the default controller layout. Switching between the use mode and the first person mode felt fine (I bound it to select.) I got everything working, and began playing. I died in the first sequence where you have to fight people, but I felt kind of scared and immersed in the game like I never have before. I forgot to keep track of my health, but I was really enjoying myself. I'm excited to keep playing in the coming days. This is the best I've felt about the final version since I got mine a few days ago.

I made my System Shock 2 configuration public, as 'Trial By Game' if anyone else wants a starting point.

As a side note, I made a point of trying to avoid the 'mode shifting' features of the controller layout. I'm curious about other people's opinions, but I think that I am going to try and keep my layouts as close to the defaults as possible for now. They seem reasonable and intuitive. I suspect they will be how a lot of people interact with the controller -- the defaults will probably work well for many games. If that's the case, when someone comes to a game like System Shock, which does have some significant differences from a modern FPS, I'd like them to feel comfortable selecting my configuration. There will be a few differences, but they should feel comfortable glancing at the description and getting a sense for what to do.

To tie this back to 'mode shifting,' it requires you to drift from the defaults, and actually remove some. I suspect using the Grips to mode-shift will become a common method, and if so, it would require changing the placement of Crouch (Left Grip) or Reload (Right Grip). For first person shooters, we currently have Bumpers, Grips, Start/Select, left pad, and right buttons to work with. That's at least 14 buttons. It shouldn't be much of an issue.

Even for RTS games, I suspect I'll shy away from using the 'mode shifting' feature unless I see a very strong need. In each RTS, the mode shifting will be doing something completely different, and that will have problems down the line. I might create a layout that works great for me playing a particular game. If I stop playing that game to play something else, I suspect I'd forget the old controls fairly quickly. I'm not sure I'm too excited about having to use the current UI to figure out what each mode is and how it works every time I want to pick up a new game.

I suspect we'll need to come up with some sensible defaults for various genres. As a very basic example, MOBAs and RTS games will need a common way of attack-moving. Making sure defaults are sensible for each genre is something that I've been thinking about for a while now. The better the default setup for a genre is, the lower the cost of switching games with the controller will become.

Edit: I feel like I'm taking this all a bit too seriously, or overthinking it. I probably am. If so, apologies for the wall of text.
 

daninthemix

Member
DA:O was amazing with the beta controller. I started a lets play series before my beta controller broke, and I just couldn't return to the game with keyboard and mouse. I probably wasn't as efficient as possible, but I play those games at a casual pace. I never finished it because I missed the controller so much.

Why did the beta controller break? Are there QA issues? Are these things reliable?
 

Foxyone

Member
Just the way the joystick and buttons are placed, I dunno if I can imagine playing something like Dark Souls being as comfortable on the Steam controller vs an Xbox one. I'm hoping at least for certain other games (like PSO2) that binding hotkeys to buttons makes the process of using them faster and / or more convenient than either scrolling between them with a D-pad or making a weird movement / moving one's hand off WASD to hit a hotkey.
 

trialbygame

Neo Member
He did say one of the touchpads broke and Valve was supposed to send him a replacement?

Yeah. The left touchpad began to behave erratically. It would register one input and would continue to move randomly for 1 to 6 seconds. They seemed to be aware of the issue, but I'm not sure how they fixed the issue.

I was supposed to get a box to send Valve the old controller for testing, but I never got one. I did genuinely make an effort though, I emailed my contact there a few times asking about it, but I've come to the conclusion that they had some sense of what was going on.

The issue started one night when a friend and I were playing South Park. We actually have the video of it online: https://youtu.be/tYGhRYSE7q8?t=18m57s The last few minutes show the issue, but it might be more clear to see in this unlisted video I sent Valve demonstrating the problem. https://www.youtube.com/watch?v=c7GC9jhWlqU The section between 10 and 20 seconds shows an example of me touching the controller, and it continuing to move. You'll notice it seems to end up defaulting to pressing top-right. The haptic feedback is also going off while this is happening.
 

NAKEDCOWBOY

Neo Member
^ Ah thank you my man/woman, could not be arsed to look through 14 pages of thread before work. Or use the search feature, haha.
 
I'm really excited about this. Perhaps unreasonably so. I have such a big backlog of PC games I'd like to play and this would be great to use it with. Has Valve given an exact expected shipment date yet or is "October" just the general date for those who preordered when they first became available?
 

Nzyme32

Member
TrialByGame's new Street Fighter IV video using the new controller

Great info and demo, but I would have liked to see a bit more depth to it, such as seeing the experience when you force the pads to behave has 4/8 way buttons for the dpad particularly - is that better / worse

Also it would be cool to see what happens when the dead zones are made small to allow for rocking motions, as Krejlooc showed, and testing that with either just touchpads or setting them up as 4/8 way buttons - is that better / worse

This is the sort of stuff I'd probably test out with some of the older fighting games that I know well
 
That minute of Cities footage got me really excited. Mouse driven games seem to work great and the fighting games seemed fine as well.
 

mbmonk

Member
I am disappointed to hear about the changes to the back paddles. It seems like the paddles are now a plastic that is supposed to bend, instead of a traditional button that depresses?

I am not sure it's a game breaker for me, but it definitely reduces my desire for the controller relative to the competitors.
 
i can beat most so called " pro players " with my analog stick.
gear isn't everything so stop acting like a snob

It's not about being snobbish. It's that everytime I've tried using an analog stick, I've been horribly inaccurate in comparison to a D pad.
 

johntown

Banned
Games I'm interested in checking out how well they work are Miasmata, Witcher 1, Gunpoint, Thief II, Shadowrun Returns, Condemned...seeing someone take a crack at them would be fun too.
I didn't play The Witcher 1 with the steam controller but I used controller profile software and it was fine minus navigating menus. I would imagine the steam controller would make that part much better.
 

teiresias

Member
With the DS4 wrapper apparently still being finicky under Windows 10 I'm really considering ordering one of these - though I'm EXTREMELY hesitant about the whole touchpad issue with it replacing everything - sticks and d-pad. I'm just not sure how well I'll take to it (I'm an old fuddy-duddy!).
 

JoeBoy101

Member
Bought a Steam bundle earlier this year, and as excited as I am about the controller, I'm leery about Steam Link. They added the comment about a wired network being highly recommend, but my router is in my upstairs office, and my TV for the link is in my downstairs living room and running wire simply isn't feasible. I didn't see it mentioned so far, but do the over-the-line network boosters work well? In short, one of these: Link.

The ratings are very strong on them and, though I doubt they'd be AS good as a true wired network, the signal has to be better than just wireless. Anyone have any experience with these?
 

Grief.exe

Member
Bought a Steam bundle earlier this year, and as excited as I am about the controller, I'm leery about Steam Link. They added the comment about a wired network being highly recommend, but my router is in my upstairs office, and my TV for the link is in my downstairs living room and running wire simply isn't feasible. I didn't see it mentioned so far, but do the over-the-line network boosters work well? In short, one of these: Link.

The ratings are very strong on them and, though I doubt they'd be AS good as a true wired network, the signal has to be better than just wireless. Anyone have any experience with these?

I don't personally own any power line adapters, but every time they are brought up in relation to Steam machines they are always well regarded.

Depends on your network, if you have outdated wiring, then the performance will degrade as a result.
 
Bought a Steam bundle earlier this year, and as excited as I am about the controller, I'm leery about Steam Link. They added the comment about a wired network being highly recommend, but my router is in my upstairs office, and my TV for the link is in my downstairs living room and running wire simply isn't feasible. I didn't see it mentioned so far, but do the over-the-line network boosters work well? In short, one of these: Link.

The ratings are very strong on them and, though I doubt they'd be AS good as a true wired network, the signal has to be better than just wireless. Anyone have any experience with these?
A booster will only add to your latency. You will go from making one laggy jump, to two laggy jumps.
A Powerline, however, is an entirely different matter. It has less latency than wireless, but a bit more than direct hardwired.
 

Firehead

Member
Bought a Steam bundle earlier this year, and as excited as I am about the controller, I'm leery about Steam Link. They added the comment about a wired network being highly recommend, but my router is in my upstairs office, and my TV for the link is in my downstairs living room and running wire simply isn't feasible. I didn't see it mentioned so far, but do the over-the-line network boosters work well? In short, one of these: Link.

The ratings are very strong on them and, though I doubt they'd be AS good as a true wired network, the signal has to be better than just wireless. Anyone have any experience with these?

I'd been using one. Works just about as good as a true wired connection, but performance did dip when the washer or dryer were on. Granted, the house I'm in has incredibly old and shoddy wiring.
I used it with the LAN adapter on the Wii U for Smash U and it fixed the lag I was experiencing over wifi, so it definitely does make a difference.

Yeah, as long as your house is fairly modern and has decent wiring, the adapter should work well. Performance will still probably drop a bit when you're using large appliances though.
 

Big_Al

Unconfirmed Member
Powerlines working great for me and I certainly highly recommend them if the wifi is shit in your room (like it is in mine). I've got my powerline going into a network box and then taking connections from their to other devices, works nicely :)
 

JoeBoy101

Member
Thanks for the replies guys. My house was built in 2008, so the wiring should be good for it. Definitely think I'm going this route.
 
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