Slight bit of sarcasm.Isn't it kinda got debunked by JaseC?
It's not in active development.
Of course when active development it will be released on steam
Slight bit of sarcasm.Isn't it kinda got debunked by JaseC?
It's not in active development.
I hope to God they don't relegate the Gold Saucer to a single episode.
The more I think about this, the angrier I get. The overworld is such a huge part of the experience that I can't believe for a second that they'd chop or condense it down to meet an episodic structure.
Like, the whole buildup of Sephiroth in the first place is when you start venturing towards Kalm and you come across that slain monster at the entrance to the desert. Or how the entire Chocobo sidequest is basically a build-up to getting the means of transportation to get to that lone island in the northeast corner of the map and grabbing the KOTR materia. Or how you can revisit locations later to get extra dialogue or replay minigames/finish sidequests (like Wutai in discs 2/3).
What I don't get is how nobody wondered how they would justifiably produce the entirety or even a large part FF7 with today's graphics?
How come the possibility of it being split up, didn't enter the minds of so many people?
i was expecting them to cut a lot of the side content/speed through via cutscenes and making the game super linear ala 13.
i was expecting them to cut a lot of the side content/speed through via cutscenes and making the game super linear ala 13.
i was expecting them to cut a lot of the side content/speed through via cutscenes and making the game super linear ala 13.
Still wish it had just been UE4 graphics over the original game. That was all I wanted plus new CGs.
Slight bit of sarcasm.
Of course when active development it will be released on steam
Still wish it had just been UE4 graphics over the original game. That was all I wanted plus new CGs.
I hope to God they don't relegate the Gold Saucer to a single episode.
Yeah that would be another way to go, but would you be happy with that solution?
But even 13 --
i don't care either way. I'm expecting very little from modern square enix to begin with. Also who said they still won't do that? don't put it past them
Bike and snowboard sequence DLCs.
I find it funny how SE has been explaining it for years and years, that FF7 remake would not be feasible financially. If this was true for the PS3 days then it is even more true today.
Did people magically think that somehow they'd manage to make this on the cheap or on the quick?
No one asked for this. Makes business sense I guess.
I wonder how long each episode will be. I doubt the first episode will be all of Midgar, but where would be the best place to end it?
Edit: lol ^^^^
We will get a menu based overworld at best.
Loli bet KR0 finishes first
So Cloud in Smash wasn't just good vibes?
FF7 coming to NX?
They should have cancelled FF15 back when it was versus and just put all hands on deck for FF7R
That still wouldn't make the project more feasible financially as a single product.
FF7 is shit and ruined JRPGs
ie. it introduced everything that sucks about them
Just to confirm the leak even more:
Remember that "Eczema Angel Orifice" weird ass name?
http://aliendovecote.com/orifice.html
http://steamcommunity.com/sharedfiles/filedetails/?id=447393736
What did FF7 introduce that wasn't in previous titles beyond it's use of "movie like CGI"? Most of it's boons and faults I can think of were also present in other RPGs.
And let's be honest. The notion that this isn't feasible as a project is bullshit in the wake of games like MGSV and Witcher 3.
Think of how many completely unique areas FF7 had. You had a reactor, cyber punk downtown area, a church, a theme park, a slum, a multi-level corporate building, a canyon village, and way more, all of which were enterable and explorable.
You can't compare it to Witcher 3, Elder Scrolls V, or GTA V, all of which have at most 5 different types of environments, with lots of reused assets. GTA has a fair amount of unique buildings, but you can't enter most of them. All three games have more cohesive worlds than FF7.
Doing FF7 in full 3D with state of the art graphics is a mammoth undertaking with no precedent.
What an in-depth and analytical post. Would you care to elaborate how it ruined them and what sucks about them?
You also have Nibelheim, Wutai, Gold Saucer, Various Forests, Forgotten City and the list goes on and on.
Go to a FF7 wiki and look up the number of unique locations with very different assets and foundations. Then get back to me.
What did FF7 introduce that wasn't in previous titles beyond it's use of "movie like CGI"? Most of it's boons and faults I can think of were also present in other RPGs.
I fail to see how chopping this up and releasing it in episodes is going to engender more fan sympathy than waiting longer and releasing a full product.
Who says they are not? We know absolutely nothing about how they are implementing this. We only have an overview of 140 characters.but they could just as easily scale down or have large segmented areas like MGSV or make it a bit more streamlined in terms of asset usage.
Guys, Ni No Kuni 2 tho.
Whats up with the trailer going "the boy king"
a king can only be male, why did they feel the need to add boy in front of king? its as if they went "yo guys don't you think he kinda looks like a girl? lets just add boy in front of king that way there is no confusion"
like seriously, I'm not the only one who found that odd right?
Guys, Ni No Kuni 2 tho.
Whats up with the trailer going "the boy king"
a king can only be male, why did they feel the need to add boy in front of king? its as if they went "yo guys don't you think he kinda looks like a girl? lets just add boy in front of king that way there is no confusion"
like seriously, I'm not the only one who found that odd right?
This isn't about fan sympathy. It is about financial realities.
They want to make a large project that could potentially take a very long time to complete. During that time do you think that they want to keep sinking money into the project without getting a return?
Who says they are not? We know absolutely nothing about how they are implementing this. We only have an overview of 140 characters.
IMHO, if they implemented their more overworld areas like it is done in Xenoblade (the first), that would be the best compromise.