Hand of Fate impressions:
I cant believe how good this game is. Abridged version (unless someone wants more details on something):
At its core it a roguelike action adventure. You have a deck of cards, from which you'll draw random events. Those events play out as text, sometimes random choices (which might even be affected by items you have equipped), for example: "You met this guy, will you help him?" and then depending on your choices, you get a reward, nothing or you might need to participate in a fight. For fights, the game switches to a 3D perspective and you are then tasked to defeat enemies with the cards you have equipped (sort of works like the Batman combat). The combat isnt stellar, but it works, as different enemy units (ranged, abilities) mean you need to adjust quite often, and especially the bosses might get you to rethink your base counter/attack strategy.
That in return gives you more rewards, which might be cards to put into your deck. That way, you can add more and more varied weapons and event cards to your deck for each playthrough.
The whole setup is just so refreshingly unique and well thought out. You do not only gain more weapons as you progress, but also unlock more events and more challenges that you potentially encounter, bit by bit. Meaning there is plenty of content that you wont even see in the beginning and it will take a while to get through every bit of content. The fact that you need to actively choose which items to put in your deck also makes you experiment more with weird abilities that you happen to draw.
I will play more of this, but I am very, very, very happy I bought it.