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Super Best Friends Thread 17: I don't have Bloodborne or Monster Hunter... Uhh...

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tsundoku

Member
is this the real life
is this just fantasy

What you're telling me is that Sonic games were never great, just good.

the thing i've never understood about 3d sonic game hate is that every 2d and 3d sonic game i've played has always been.

extended several second long sequences where the game autoplays via holding right through big loops or cannons 'firing you through tubes' or sonic automatically looping around mechanical parts

then several second longer sections where you use the awkward jump physics with really bad horizontal acceleration from being stopped dead in your tracks to climb geometry staircases or do some lite platforming to get to the next 'speed booster' or 'canon pipe' or 'hold right and go through a bunch of loops'
 
the thing i've never understood about 3d sonic game hate is that every 2d and 3d sonic game i've played has always been.

extended several second long sequences where the game autoplays via holding right through big loops or cannons 'firing you through tubes' or sonic automatically looping around mechanical parts

then several second longer sections where you use the awkward jump physics with really bad horizontal acceleration from being stopped dead in your tracks to climb geometry staircases or do some lite platforming to get to the next 'speed booster' or 'canon pipe' or 'hold right and go through a bunch of loops'

There hasn't been a Sonic game where I could say the platforming was top notch and yet the appeal of Sonic is in the speed.

3D Sonic games can't be too fast, because you risk losing control of Sonic and the camera.

2D Sonic games had the issue of not being able to see far ahead and the platforming sections sucking compared to the running sections.

Again, I can't remember a single Sonic game that was really great and not above-average to good. Maybe Generations?

Okay, the NiGHTS cameos in the Casino stage is pretty great. Forgot that shit was in there.

I still need to play NiGHTS
. But I need a Saturn first.

It's on Xbox Live IIRC.

I don't have an xbone

tumblr_mlz4plEF9r1qhzz9ho4_1280.png
 

Geg

Member
Like I said yesterday Woolie's pace honestly doesn't bother me as someone who hasn't played the game. I can imagine it's hard to watch for people who have though
 

Caderfix

Member
I was hoping that Pat would be like "Yep... We should've put those echoes into strength before." when they found the cannon. The let's play would be redeemed lol
 

JoJo94

Member
Like I said yesterday Woolie's pace honestly doesn't bother me as someone who hasn't played the game. I can imagine it's hard to watch for people who have though

Yeah that's the problem for me because I'm yelling stop being so paranoid these enemies are easy, or just run for it it's safe. In general though, Woolie is being careful but playing ahead makes it seem so much slower than it actually is.
 

Randy42

Member
I was hoping that Pat would be like "Yep... We should've put those echoes into strength before." when they found the cannon. The let's play would be redeemed lol

So much buttmad over him still not being willing to put points into strength in todays level up. Sometimes its like hes forgotten how everything from previous souls games worked in terms of level and its just damn
 
So much buttmad over him still not being willing to put points into strength in todays level up. Sometimes its like hes forgotten how everything from previous souls games worked in terms of level and its just damn
He said the same thing all the time in DS2, he doesn't level damage stats until the knows he has A or S scaling, or finds something with requirements.

I play semi-similarly. I'll generally go for B scaling though.
 

Caderfix

Member
He said the same thing all the time in DS2, he doesn't level damage stats until the knows he has A or S scaling, or finds something with requirements.

And that's frustrating. Usually, when playing souls, you have an idea of what you want, if it's going to be a strength, dex or whatever build, and then commit to it. If you just dump points into Vit or End, when you finally find that weapon you want, you'll have a harder time getting the stats to use it, maybe having to grind a little, if you've already beating most bosses.

But that's not a big issue to me. The whole "THAT'S USELESS!!1!11!" is what really got me haha
 
And that's frustrating. Usually, when playing souls, you have an idea of what you want, if it's going to be a strength, dex or whatever build, and then commit to it. If you just dump points into Vit or End, when you finally find that weapon you want, you'll have a harder time getting the stats to use it, maybe having to grind a little, if you've already beating most bosses.
Yup. The point is that, until you hit the softcap, the more tangible short term benefits of pumping Vit or End beat out the investment for later, in damage dealing stats, with the exception of good scaling weapons or needing requirements.
But that's not a big issue to me. The whole "THAT'S USELESS!!1!11!" is what really got me haha
I gotcha, and I wouldn't have been nearly as adamant about it, but Pat's not really wrong per se.

Also this gives me an excuse to compliment your avatar cause Demi-Fiend dabes
 

Gestahl

Member
Yup. The point is that, until you hit the softcap, the more tangible short term benefits of pumping Vit or End beat out the investment for later, in damage dealing stats, with the exception of good scaling weapons or needing requirements.

That's not true at all in Bloodborne. A couple extra points of end barely does anything unless you're on the cusp of an additional attack and the difference between 20 and 30 vit only really comes into play in the later chalice dungeons
 

Randy42

Member
He said the same thing all the time in DS2, he doesn't level damage stats until the knows he has A or S scaling, or finds something with requirements.

I play semi-similarly. I'll generally go for B scaling though.

How many weps are actually A or S in BB tho. A couple? Its silly that he thinks like this especially not knowing how high a rating on a wep goes for good until its +10 (tho none theyre using now go past B)
 

Caderfix

Member
Yup. The point is that, until you hit the softcap, the more tangible short term benefits of pumping Vit or End beat out the investment for later, in damage dealing stats, with the exception of good scaling weapons or needing requirements.
I gotcha, and I wouldn't have been nearly as adamant about it, but Pat's not really wrong per se.

I see what you're saying, but I disagree with it. Personally, being able to dodge like a beast and having the AWESOME regain system, you don't need a lot of health. And that's the case for the previous games as well, except for the regain. So having weapons that scale like B with a stat makes it actually worth upgrading said stat. Pat has already had that, according to what he said, he's got the Kirkhammer to that point in his own game, he also knows about the gems and STILL went nuts with the idea of upgrading damage, saying it's useless, even though upgrading health doesn't make a lot of difference, as it only really matters once you break the threshold of the damage you can take before dying vs. the enemies you're facing.

Basically, having +2 attack and being able to take enemies out faster (many foes they've faced were still alive after a combo by a magic pixel) > Having more HP and endurance.

That's just me though. Damage above all else lol

Also this gives me an excuse to compliment your avatar cause Demi-Fiend dabes

Yeah! SMT 3 deserves ALL of the love
 
I honestly thought this episode of Bloodborne went swimmingly.

Between the Hunter's Axe and the Cannon, they're pretty much doing a strength build.
 

Xiraiya

Member
Someone needs to tweet this to Pat and Woolie so they won't think that we're just being unreasonable fucks.
I can understand why they wouldn't notice this while doing the LP and talking to each other but to the viewer oh man is it frustrating.

I agree, I mean Pat playing ahead makes me happy because Woolie is slow as shit for some reason EVER since he started playing at home off camera, he was fine in the beginning.
So now I'm just waiting for him to hurry up and die so we can make good progress.

Everytime I hear Woolie getting clearly salty at Pat knowing stuff I just think "No, fuck you, play more then, play faster"

I'm not saying rush, just play faster.
 

Beloved

Member
Someone needs to tweet this to Pat and Woolie so they won't think that we're just being unreasonable fucks.

I can understand why they wouldn't notice this while doing the LP and talking to each other but to the viewer oh man is it frustrating.

100% agree, Woolie needs to stop being so goddamn paranoid and just explore.
 

GuardianE

Santa May Claus
I haven't gotten that far in the LP, but could it be that Woolie is overly cautious because he doesn't want to die and give up the controller? The first 8 or so episodes are almost exclusively Pat, and considering that Pat is playing ahead, he has knowledge about where they are headed. That means once Woolie relinquishes control, it'll take even longer for him to get it back.
 
I need to catch up dammit. Been busy with doing nothing. Another possibly great LP started (because fuck yeah Sonic Adventure 1 has not aged great) and I've got the podcast to listen to. Plus Revelaitons finished so there's that to finish. I know what I'm doing the next time I have a huge MH4U session.

Oh, still not watching Bloodborne because I don't want spoilers.
 

Anung

Un Rama
100% agree, Woolie needs to stop being so goddamn paranoid and just explore.

Plus another 100%. I'm not saying Woolie needs to hold circle and sprint everywhere but he could at least use the games default movement speed. Its the only thing souring me on this LP.
 
I haven't gotten that far in the LP, but could it be that Woolie is overly cautious because he doesn't want to die and give up the controller? The first 8 or so episodes are almost exclusively Pat, and considering that Pat is playing ahead, he has knowledge about where they are headed. That means once Woolie relinquishes control, it'll take even longer for him to get it back.

Well not only that I think after getting yelled at so many times for missing stuff, he's probably pretty paranoid about it by now.
 

MrHoot

Member
Oh, related to bloodborne. I'm soooo happy, managed to fight the chikage hunter without cheaping him ! I think they might have nerfed him slightly as he only healed once during the fight (although he still does a fuckton of damage, especially his repeater).

Basically having a good ranged strategy (I was arcane and used tiny tonitrus, which is great as he has a hard time avoiding but eats up a lot of bullets, but i'm pretty sure bloodtinge with a bone marrow ash and a good damaging weapon would do just the trick) seems to be a nice trick, with the occasional dash > poke > dash away to get a few extra punishment and avoid getting hit
 
That's not true at all in Bloodborne. A couple extra points of end barely does anything unless you're on the cusp of an additional attack and the difference between 20 and 30 vit only really comes into play in the later chalice dungeons
End all day 5ever. I could chain like 15 attacks and still dodge twice.
How many weps are actually A or S in BB tho. A couple? Its silly that he thinks like this especially not knowing how high a rating on a wep goes for good until its +10 (tho none theyre using now go past B)
See, that's because Pat doesn't know that, lol. They probably think they'll find more weapons at this point.
I see what you're saying, but I disagree with it. Personally, being able to dodge like a beast and having the AWESOME regain system, you don't need a lot of health. And that's the case for the previous games as well, except for the regain. So having weapons that scale like B with a stat makes it actually worth upgrading said stat. Pat has already had that, according to what he said, he's got the Kirkhammer to that point in his own game, he also knows about the gems and STILL went nuts with the idea of upgrading damage, saying it's useless, even though upgrading health doesn't make a lot of difference, as it only really matters once you break the threshold of the damage you can take before dying vs. the enemies you're facing.

Basically, having +2 attack and being able to take enemies out faster (many foes they've faced were still alive after a combo by a magic pixel) > Having more HP and endurance.

That's just me though. Damage above all else lol
The way I see it, I'm gonna want to hit the soft cap on End ASAP, and I want to hit the soft cap on Vit anyway. Unlike Pat I'll take B scaling as a good enough indication to throw a point or two in my damage stat sometimes, but I can't really fault the line of thinking.
Yeah! SMT 3 deserves ALL of the love
The best.
 

aly

Member
I haven't gotten that far in the LP, but could it be that Woolie is overly cautious because he doesn't want to die and give up the controller? The first 8 or so episodes are almost exclusively Pat, and considering that Pat is playing ahead, he has knowledge about where they are headed. That means once Woolie relinquishes control, it'll take even longer for him to get it back.

Yeah, I assume that's the reason as well. Remember when we were all worried about Woolie not getting enough time to play? What foolish silly times though were.
I agree, I mean Pat playing ahead makes me happy because Woolie is slow as shit for some reason EVER since he started playing at home off camera, he was fine in the beginning.
So now I'm just waiting for him to hurry up and die so we can make good progress.

Everytime I hear Woolie getting clearly salty at Pat knowing stuff I just think "No, fuck you, play more then, play faster"

I'm not saying rush, just play faster.

I will accept his salt at those times since Pat seems more wrong than right. Especially with those stats. I can only assume Woolie sense Pats urge to play more and it makes him go slower.
 

Skrams

Member
HAHA TIME FOR
I saw 2 seconds of the gif and questioned if it would just be slow walking.

That's some good shit.
Like I said yesterday Woolie's pace honestly doesn't bother me as someone who hasn't played the game. I can imagine it's hard to watch for people who have though
I play the games in a similar fashion so I'm eh on it as well. I'd rather walk slow since I'm constantly paranoid rather than the default speed because I don't want to go too far forward when I maybe trigger enemies/sneak attacks/traps. At least Woolie doesn't use the monocle constantly like I do. I find it pretty fun to use it to gauge what's up ahead or look at the scenery. I understand the people wanting it faster as it's an LP and that requires some sense of speed. I just can't bring myself to care as much with it being a daily 30 minutes. I might just be growing complacent and would probably enjoy it more if it was faster, but I don't know.

Bloodborne Part 27- Surprised we didn't get a better reaction to
Last Plagas.
This is one of those moments where I could easily see how people suspect Pat knows too much.

I also did the same thing and had the same line of thinking with the survivor they found because fuck that guy.

Also to talk about bumping up strength for the new weapon and then get to stat screens then decide NAHHHHHH. Ugh. In the other souls games I care less about pumping up strength to try weapons since there is a lot more weapons. In this I wanted to try everything so I'm surprised they don't feel the same kind of feeling. I still don't feel like Scaling or Levels really is even a big deal ever on a first playthrough. Just pump Vit, End, or Str for an average character and you'll turn out fine usually.

I laughed at that Woolie playing for 2 hours chunk comment from Pat too. With Woolie's speed it's unsurprising he'd live and fill up 2 hours worth.

I'm glad these Sonic Adventure parts are 1 hour chunks. I don't know if I could swallow 30 minute chunks of Sonic for more than 2-3 weeks.
 

MrHoot

Member
I am fucking loving Liam lately in these last playthrough and the spindash let's play. His uncontrollable enthusiasm and fast-paced ballsiness while Matt is just confused and scared is so endearing
 

Skrams

Member
Hearing Liam talk about Sonic Adventure can be pretty funny. It's a lot of LOOK AT THE THING and it being a pretty varied game. That's great and all, but it kind of just seems like the thing people have preached forever. Sonic relying more on speed, looking cool, big setpieces, and less on actual precision gameplay. That's really cool you run away from Shamu, but you're just holding forward while being scared the game might make you jump at the end. I constantly feel like I have no control in some of the games and am always teetering on the edge of speed, death, or hitting a wall for a full stop. You ride a rocket or zipline at 200 MPH and have no idea what is happening, but it looks cool I guess. Variation is nice and all too, but no, I don't feel like controlling this poor feeling bumper car while hitting speed boosts.

I still really enjoy me some Sonic Generations, but I don't feel like ever revisiting much else of the Sonic catalog. Sonic 1-3, Colors, and Generations seem like the best bet and that's kind of it? Some of the portable ones like Rush or Advance are probably fine, but I don't know much about them.

Wonder how much of it is ironic love for Liam since game jank too.

Surprised they didn't bring it up, but I love the idea of the dreamcast being folded over 1000 times too.

Woolie saying Sonic isn't Platinum's forte when Vanquish exists. What.
 

360pages

Member
Hearing Liam talk about Sonic Adventure can be pretty funny. It's a lot of LOOK AT THE THING and it being a pretty varied game. That's great and all, but it kind of just seems like the thing people have preached forever. Sonic relying more on speed, looking cool, big setpieces, and less on actual precision gameplay. That's really cool you run away from Shamu, but you're just holding forward while being scared the game might make you jump at the end. I constantly feel like I have no control in some of the games and am always teetering on the edge of speed, death, or hitting a wall for a full stop. You ride a rocket or zipline at 200 MPH and have no idea what is happening, but it looks cool I guess. Variation is nice and all too, but no, I don't feel like controlling this poor feeling bumper car while hitting speed boosts.

I still really enjoy me some Sonic Generations, but I don't feel like ever revisiting much else of the Sonic catalog. Sonic 1-3, Colors, and Generations seem like the best bet and that's kind of it? Some of the portable ones like Rush or Advance are probably fine, but I don't know much about them.

Wonder how much of it is ironic love for Liam since game jank too.

Sonic Rush, Rush Adventure and Colors ds (AKA Rush 3) are all really fun games. Advance 1 is also really good.

I also don't think that is a problem with Sonic games, as in they are speedy and kind of messy. Most Platformers, usually have a straight path with power ups making said path easier. (AKA Mario, Meat Boy) every thing in the level is planed to work out in a certain way.

Sonic you have more freedom, just because the levels are huge. Take a look at a mario level map and a Sonic level map, one is a straight line while the other one is all over the place. I don't think either is better than the other. More the fact that one is about planning each jump and what not.
 

MrHoot

Member
Hearing Liam talk about Sonic Adventure can be pretty funny. It's a lot of LOOK AT THE THING and it being a pretty varied game. That's great and all, but it kind of just seems like the thing people have preached forever. Sonic relying more on speed, looking cool, big setpieces, and less on actual precision gameplay. That's really cool you run away from Shamu, but you're just holding forward while being scared the game might make you jump at the end. I constantly feel like I have no control in some of the games and am always teetering on the edge of speed, death, or hitting a wall for a full stop. You ride a rocket or zipline at 200 MPH and have no idea what is happening, but it looks cool I guess. Variation is nice and all too, but no, I don't feel like controlling this poor feeling bumper car while hitting speed boosts.

I still really enjoy me some Sonic Generations, but I don't feel like ever revisiting much else of the Sonic catalog. Sonic 1-3, Colors, and Generations seem like the best bet and that's kind of it? Some of the portable ones like Rush or Advance are probably fine, but I don't know much about them.

Wonder how much of it is ironic love for Liam since game jank too.

Surprised they didn't bring it up, but I love the idea of the dreamcast being folded over 1000 times too.

Woolie saying Sonic isn't Platinum's forte when Vanquish exists. What.

These are the ones I like to revisit

Sonic 2, 3&Knuckles (Sometimes CD)

Adventure 1, Generations

Also Advance and Advance 2 for the GBA were really really good
 
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