Time to share my PVP experience from yesterday:
I'm questing in the Dragonfall area and the Priest that I'm playing with (my wife) has strayed a distance away from me to kill a different set of quest mobs. As my Elin Berserker is slaughtering a mob and its minions, I notice two players near her position flagging Outlaw. I shout a warning and quickly head over to her location while charging a Thunderstrike. The pair must have thought she was alone because as soon as they see me coming, they panic, turn tail, and run. I miss my first blow and start running around helpless without any MP while waiting on cooldowns, which gives them time to recover, and one of them manages to land a sleep spell on me.
While sleeping, I can now see that my adversaries are two Sorcerers from Warrior Poets, a guild we defeated in GvG just last week. They both cast an AOE ice spell on me, almost simultaneously, and I start taking heavy damage while trying to crawl out of the circle of pain. The Priest's chain heals keep me alive while I recharge my MP, activate dash, and head straight for one of the Sorcerers. The Priest sleeps the Sorcerer I'm heading for and I easily land a fully charged Thunderstrike. The Sorcerer flies backwards onto the ground with about 80% less health. I finish him off by quickly following the attack with a Leaping Strike. The other Sorcerer, a rotund little Popori, teleports away and heads for the safe zone. I almost catch up to him as a Lancer in the Safe Zone rushes out and tries to stop him, but he makes it inside, just in time.
The Popori Sorcerer tires of our celebration of their failure and channel hops, so we decide it's safe to continue questing. About 30 minutes later, we see the same pair of Sorcerers fighting some mobs, so we flag up and decide to take some revenge. We kill them both relatively quickly as my Elin zerker laughs maniaclly at their squishy dead bodies.
About 2 hours later we are heading to the next zone on Lions and run smack dab into the same two Sorcerers, this time accompanied by a Lancer, also from their guild. All three of them are already in Outlaw mode so they were probably griefing someone nearby. We just finished fighting Dragon BAMs and are both low on MP and vitality, so the timing could not have been any worse. The Lancer was on us immediately and I was stunned and blasted before I ever knew what hit me. The priest died shortly after.
Probably less than an hour later we see the pair again on our way to the Ascent of Aravash area, this time without the Lancer and one of them is currently flagged in Outlaw mode. It looks like they were getting ready to kill a lone NFA member so we give them chase but they are able to hop on their mount and make a clean getaway.
My hands were shaking with excitement, nearly the entire time. Moments like this are what make me enjoy PVP servers so much. You will never have a boring questing experience.
100% loving my zerker. Most fun melee char I have ever played in an MMO. The attacks feel so powerful. I can see two problems: Big monsters (with enrage timers) that jump around a lot. The berserker might have trouble catching up, compared to other classes. Also, at level 30, I am starting to slowly see more monsters which can interrupt charging attacks.
Still, wonderful class and having lots of fun.
Not sure what my alt will be, considering slayer, lancer, sorc, warrior atm.
Getting interrupted while charging an attack is probably my biggest annoyance as a Berserker right now.
Level a zerker to the high 50's and you'll start to understand. Those fucking dungeon bosses become increasingly bullshit for zerker, a class which has a block which only absorbs 40% of the damage a lancer's block absorbs and which has no dodge skill of any kind until you reach 60 and you have to be in the middle of charging a skill to use that dodge and it has a 15 second cooldown whereas the other classes get a dodge skill at levels 1-10 which has a 3 second cooldown.
Zerkers are a class which gets essentially no stuns (Staggering Strike is a huge joke), whereas every other DPS class has at least 2. Zerkers are a class which requires all skills to charge up and your axe glows a neon red while you do it, making it the worst class by a mile and a few hundred yards for 1v1 PvP because you telegraph everything you want to do hours in advance of when it happens. Zerkers are the only class which no escape skill of any kind, which means from levels 1-58 if you get ganked it's best to just stand still so you can die faster and get back to questing more efficiently.
Being a zerker is by far the greatest suffering there is in Tera, which is why I'm glad I'm almost 60. I'll run endgame dungeons with my guild because they aren't fucking douchebags who will kick a zerker the moment he appears in the party, and then I'll get to leveling my alts. The Hardmode dungeons aren't fun for zerkers because of their lack of mobility, lack of real actual interrupts (Mocking Shout actually mocks the zerker who is dumb enough to try using it), lack of real actual stuns, and lack of real actual blocks.
I'm currently level 55 and have done all the instances up to Sky Garden, and for now I will have to disagree. I haven't had any of these problems. I always use a high quality axe, usually an enigmatic gold that is close to my level, and it blocks 90-100% of boss damage (quest reward gear has crappy damage absorption). Having to solo and duo every single BAM as a Berserker tank has also made me highly aware of enemy attack patterns, so between that and Vampiric Blow, I usually take the least amount of damage of anyone in the party.
Staggering Strike is not a huge joke and is one of my most valuable skills. It interrupts and stuns bosses and spins them around almost 100% of the time, while also dealing a decent amount of damage. Make sure to glyph it so you can use it more often.
Berserkers can be deceptively agile if you build them that way. I use high quality crystals for speed and glyphs on Dash, Thunderstrike, and Fatal Strike that eliminate the combat speed debuff. This makes you incredibly lethal in PVP and highly mobile in PVE. I have no problem popping a dash and closing the gap with a charged Thunderstrike or Fatal Strike on a Boss that has jumped away from the party. I'm usually the first one there.
I haven't done any of the 60 dungeons yet and I heard those can be rough, so I'll post back after I hit 60. I've been slacking a bit because my wife had her senior exhibition on Saturday, graduated on Monday, and my Birthday was on Tuesday, so I've been a little too predisposed to alchohol and celebrating to play TERA much. Getting back into the swing this week and weekend, so I should be 60 by the end of the week.