So the solution to people being assholes and kicking from IMS is not to remove the IMS, which would solve 95% of party issues with the game, but instead to nerf Balder's Temple and Fane of Kaprima. Great.
This is what I would have done instead of nerfing the endgame dungeons:
(1) Remove IMS. Get rid of it. Take off and nuke the site from orbit, it's the only way to be sure. It doesn't do anything except turn the community into complete shit.
(2) Reduce the cooldown timer on dungeons. 6 hours CD on Hardmodes is fucking ridiculous, especially with this game's Korean droprates. What kind of fucking MMOG even has cooldown timers on dungeons in this day and age?
(3) Have Nexus every day instead of 3 days a week. The Koreans can do Nexus every day, what the fuck is EME thinking making us only be able to do it 3 days a week?
(4) Restore the old 58 endgame dungeons. Obsolete or no, they are better off in their original incarnations instead of scaled down and ignored by everyone leveling from 1 to 60.
Too bad I'm not EME. It's amazing how Brian Knox has managed to ruin 2 Korean MMOs during the localization process now. Well, Aion wasn't very good to begin with, but Tera deserved better than the treatment it has received. This game's endgame is so repetitive it's mind-numbing, and combining that with super-Korean RNG to actually accomplish anything makes it un-fun. I was farming gold to fail enchantment over and over again and then I realized what I was doing was complete shit and just said fuck it. Forever +7 on my T12 armor and it feels bad man. I've burned thousands of gold with nothing to show for it trying to enchant this shit over and over again. At least my T12 axe is +9, so I can at least run FoK HMs. Every 6 hours. Fuck.
I'm looking forward to being able to watch anime again at least now that I have free time, for now I'll log on weekends to do Nexus and maybe run a dungeon or two and do Temple of Temerity, but I'm sick and tired of paying 250 gold each attempt to fail at enchanting my T12 gear which will become obsolete anyways once I get T13 gear. Too bad with 6 hours CD on Hardmodes and 3 times out of 4 a fucking Enigmatic doesn't even fucking drop, the actual process of getting T13s is agonizingly painful and a waste of time.
The last MMOG I can think of which has time-gated content to the degree that NA/EU Tera has was FFXIV. And we all know how successful that game has been. Time-gating of content is shit. Dungeon cooldowns are shit. Nexus only 3 days a week is shit. Even after removing -1 on failure, enchanting is still shit. EME had us all fooled from 1 to 60, I would argue that 1 to 60 is the most fun I've had in an MMOG ever, but then at 60 it turns into super-mega-Korean grind shit.
zerk get more fun at higher levels? Warrior is 48 and zerk is 44. Not sure what to stick with.
Zerker DPS is very bad at endgame for PvE. You can't use the IMS as a zerker, period, because you will be insta-kicked from parties. I run with guild parties and I'm not terrible so I have no problems with BT and FoK NM, and FoK HM. Zerker DPS is simply agonizing to run BT HM with, not necessarily because it's any harder (it isn't) but you simply can't generate enough DPS on the HM robot when you need to kill it from 35% in 3 minutes, you simply can't fucking crit on it, and oh by the way zerkers depend entirely on crits to generate their DPS and if you don't crit, your DPS is literally 50% or worse of all the other DPS classes including warriors. A fucking lancer literally does as much DPS as a zerker when the zerker is unable to land crits, and both Kaprima and robot resist crits quite dramatically in HMs.
A halfway-decent warrior is better than the best zerker on Earth at endgame right now. A warrior will generate something like 25% less raw DPS than a slayer or sorcerer (but at least 25% more than a zerker), but he more than makes up for that with the debuff he puts on bosses, his array of stuns which can interrupt the bosses, and his extremely high HP, endurance rating, and multitude of dodges. It's much easier to survive as a warrior at endgame than as a zerker because the warrior who wears leather armor can actually take hits better than a zerker, since a zerker manages to wear metal armor but also have the 2nd lowest base HP in the game (only archer, a ranged class, has less) and the 2nd lowest endurance rating (only lancer has lower, and a lancer has a fucking block that absorbs 40k of damage received unlike the shitty zerker block). Even when I am blocking, the FoK HM crab boss still does scratch damage on me a minimum of 8k through my block when it does the jump, at least 15k if it crits the jump on me. The crab boss in ToT easily wipes out 7/8 of my HP bar if it runs me over, and the spider boss's claw slam does minimum 20k through my block and almost my entire HP bar if it crits the claw slam. Meanwhile a warrior is laughing because he always has a dodge off CD he can use, my fucking dodge requires me to be charging a skill to use it and it has a 15 seconds CD. And if he gets hit he will not die from it, nothing can oneshot him because of his huge HP pool and damage mitigation.