Yeah, I'm in the same boat. And 2015 added to that. I don't expect 2016 to match 2014, but it's looking pretty good.So much cool stuff coming out. I still haven't even touched a lot of awesome games from 2014!
That's not saying much, though. That year was insane.
Too many RPGs is one of the very best problems to have.
I'll go ahead and do a write up for Cyber Sleuth, seeing as how it's probably going to be #2 on my GOTY list once I write it up.
2nd of February: Digimon Story - Cyber Sleuth
turn-based, party, monster raising, random battles, Media Vision
As a long time fan of the Digimon franchise, Cyber Sleuth pretty much immediately established itself as one of my most enjoyed RPGs in recent years. The combat, while simple, is a fairly fun system. The biggest drawback I had with the combat was how easy the game was aside from some very challenging late game side quests (that were easily the most enjoyable battles in the game), but the western release is adding in new difficulty levels that should hopefully help on that front. The real gem of the game play is the evolution system, which allows players to evolve and devolve their Digimon at will provided they meet the requirements. Players who enjoy min-maxing or like playing around with class systems will be right at home here. Digimon can evolve once they meet the requirements for one of their possible evolution paths (which might be level, stats above a certain threshold, potential, friendship %, or even having completed a certain quest). In order to keep getting stronger however, you'll need to devolve as well, letting you take your Digimon down a different evolution path, as well as raising its potential and max level, and keeping learned moves from one Digimon onto the next one (not unlike inherited moves in the SMT fusion system). I probably spent a large chunk of my 120+ hours of the game just messing around with evolving and devolving my Digimon in order to get new ones and stronger ones. It's a very addicting feature that I think most RPG fans will be able to enjoy.
Coupled with that, the game also features a pretty enjoyable story that fleshes most of the main cast out well, and from Chapter 10 on the plot moves very fast and has a lot of great twists. The soundtrack from Masafumi Takada (Danganronpa) is also very memorable.
This is obviously a must get game for any Digimon fan, and fans of monster raising/battling games in general, but I also think it should be a strong consideration for any RPG fan that likes messing around with their party and taking advantage of class/job systems.
Just joking, it's a great writeup, but it's too long to include in the OP as-is. Can you summarize it a bit and also select a few images?