Hey guys, I just got a G810 that comes with the game and I was wondering how it runs on a GTX680 with 2GB VRAM? Could I lock to 30fps and run it on high/ultra? What type of settings give a mostly locked 60fps?
Thanks!
I'd say that you should be able to get a locked 30 in 1080p on Low-Med settings.
Locked 60 is unlikely as even on Low this is what 680 (as something in between 670 and 770) manages as average:
http://pclab.pl/zdjecia/artykuly/chaostheory/2016/03/game_division/charts/division_1080p_low.png[/im
[img]http://i.picpar.com/wcMb.png[/im
The game is very CPU heavy btw, so that may also be important.[/QUOTE]
Yea, I got the game since two nights ago and it plays very well on most high, some ultra at 30fps locked. My 2500K is at 4.6GHz so I am guessing that helps quite a bit.
There are some reports that new NV drivers give a nice performance increase in The Division.
thats rather large. great if true, altho id think youd see some mention of it by nvidia if it was the case.
My own test:
There's definitely some improvement and I seem to be CPU limited on .72 drivers - wasn't the case with .51.
I saw a 2fps boost:
But that's practically a margin of error difference.
Hello,
I bought The Division on PC recently. I've been trying to run the games several times, but I experienced numerous crashes and bugs. I was finally able to play it and reach the main island, but I am experiencing low FPS (< 30 FPS ; around 21 to 25 FPS most of the time) even with very low graphical options. Do you have any advices on what I could do to improve my performance?
It seems I am able to have "decent" FPS (~30 FPS) while playing in Window mode (Fullscreen) (1920 x 1080), though I'll need to check if the FPS drops if there is some action on the screen.
Here is my system configuration:
- Windows 7 64 bits
- AMD Radeon HD 7800 series (with the latest drivers)
- 8go of RAM
- Intel Core i3-2100 CPU @ 3.10GHz, 3100 MHz, 2 cores, 4 processors".
what are the new lighting options patch 1.1 brought? quality enhancements or just lower settings for performance?
How playable is this game on a Dell 7559 (Skylake i7, 8gb dd3, 4gb 960M)?
Medium settings at native res?
How playable is this game on a Dell 7559 (Skylake i7, 8gb dd3, 4gb 960M)?
Medium settings at native res?
what are the new lighting options patch 1.1 brought? quality enhancements or just lower settings for performance?
In game downsampling and up sampling is nice. Kudos to the devs for that.The new resolution scaling option allows you to scale your selected resolution to 50% (i.e. half), 75%, 85%, 100% (i.e. no change) or 200% (i.e. 2x supersampling).
looks like some sort of GI. what was the default option pre patch?
The new resolution scaling option allows you to scale your selected resolution to 50% (i.e. half), 75%, 85%, 100% (i.e. no change) or 200% (i.e. 2x supersampling).
If that's the diagonal type of 200% then it's 4x supersampling. Which would make more sense from a quality point of view.
looks like some sort of GI. what was the default option pre patch?
The new resolution scaling option allows you to scale your selected resolution to 50% (i.e. half), 75%, 85%, 100% (i.e. no change) or 200% (i.e. 4x supersampling).
The new lighting option is just a Yes/No toggle for "neutral lighting", which enables/disables some lighting effects.
Ah, yeah, I tend to forget that supersampling is overall resolution and not the multiplication factor of each axis.
Interesting. What about performance impact? Noticed anything between on/off setting?
I'm not saying it is.
I just kinda hope it is because the game could definitely do with a better AA than whatever post/temporal it had previously and 2x SS isn't enough to get to a good AA quality usually. Relying on DSR to do this stuff isn't really a good thing either as DSR/VSR hack could be closed off by MS at some point.
The new resolution scaling option allows you to scale your selected resolution to 50% (i.e. half), 75%, 85%, 100% (i.e. no change) or 200% (i.e. 4x supersampling).
The new lighting option is just a Yes/No toggle for "neutral lighting", which enables/disables some lighting effects. On:
Off:
Interesting. The recommended default setting for Ultra is "No." The description seems to imply that "Yes" disables effects, am I reading that right?
They could have a 200% scaling which will essentially be 2x supersampling - just scale across one axis. So I don't really know what these 200% means here.Well, you should be, because that is what supersampling is.
I think you have your wires crossed. This isn't the Quantum Break thread. I don't even own Quantum Break, haha.
Edit: D'oh, I was supposed to edit this into my previous post.
Is anyone still getting crashes with this update? I'm really getting frustrated with the lack of developer response to the PC version's issues. I started a new thread on Reddit to try to get some visibility, but I'm not sure if I'm allowed to "spam" it here.
I've never had a single crash after 120 hours of playtime according to Steam.
Maybe it's a driver issue? Have you tried updating/rolling back your driver?
They could have a 200% scaling which will essentially be 2x supersampling - just scale across one axis. So I don't really know what these 200% means here.
What gave you an idea I'm talking about QB? I'm talking about The Division, it's AA isn't really good as post+temporal is the only option it has - or had prior to 1.1. It's always good to have an in-game supersampling option.
You mentioned the possibility of Microsoft deciding to put a stop to the use of D/VSR.
Ah. Well, they can make some changes in some WDDM 3.0 for example rendering the trick impossible to implement anywhere, be it exclusive fullscreen or borderless. So having the in-game option is always good, even though we have the DSR/VSR option at the moment as well. I wish more devs would implement this as it's arguably the easiest thing to add to the renderer.
With an ocd 970ti, a 2500k @4.5ghz, and 8gb ddr3 RAM I could barely hold 60fps at 1440p.
Upgraded my CPU to a 6700k and ocd to 4.5ghz and upgraded RAM to ddr4 16gb (3000) and I'm pushing 100 constantly. Some small dips occasionally which is fine with gsync
Ah, I knew it. I have a GTX 980Ti SLI, but my i7 3770 at stock frequency is dragging me down and it seems like I can't reach 60FPS at 1440P (with everything maxed though, including HFTS and HBAO+).
I just need to move to a much stronger CPU.
Ah, I knew it. I have a GTX 980Ti SLI, but my i7 3770 at stock frequency is dragging me down and it seems like I can't reach 60FPS at 1440P (with everything maxed though, including HFTS and HBAO+).
I just need to move to a much stronger CPU.
Your CPU does not care what rendering resolution you use. If you can reach your frame rate target at lower resolutions, then you are being GPU limited at 2560x1440.
Your CPU does not care what rendering resolution you use. If you can reach your frame rate target at lower resolutions, then you are being GPU limited at 2560x1440.
Ah, I knew it. I have a GTX 980Ti SLI, but my i7 3770 at stock frequency is dragging me down and it seems like I can't reach 60FPS at 1440P (with everything maxed though, including HFTS and HBAO+).
I just need to move to a much stronger CPU.
Believe me, I've tried everything. In fact, things were working quite well after I overclocked (opposed to the popular underclocked) my video card. But the crashes came back hard last week.
I've done the clean drivers, the clean install of the game on SSD, on the drive with the OS, etc. It's just so unpredictable and random and frustrating. :\
GPU limited at 2560x1440 with a 980Ti SLI? I highly doubt it.