My first Twilight Princess (GameCube version) play through is about 75% through now. Since I last posted I've played the Lakebed Temple, Arbiter's Grounds, Snowpeak Ruins, and Temple of Time (save for the boss).
While parts of it are really fun, I am now just trying to complete it to finish it. There are a lot of annoying things in this game. The controls can be loose and unresponsive. I get stuck on textures. Setting targeting to "switch" makes it so I can't get away and I found I got stuck in sand during Arbiter's Ground and forced me to swap to "hold". If I fall of an edge I have to move the camera and guess at the perfect mystery angle to climb back up. Save for a few parts I've found the in between dungeons to be very boring and irritating. Gah, I think this will be my only play through. I really hate the battles with the Twili. Its not fun to try to get them close enough to knock out and I totally hate the scream the last one does.
The dungeons are fairly good though. Lakebed was cool looking and had some clever puzzles. It did get confusing though, and like EatChildren mentioned, there are too many rupee chests. Since my wallet was full I kept going back to the same ones since I couldn't take them and had to memorize "bad" ones.
Arbiter's Grounds was pretty cool. I liked its aesthetics and puzzles. The second half was a lot of fun and the boss fight was really pretty good. I did have some problems I mentioned before with getting stuck on textures and in the sand due to the targeting.
Snowpeak Ruins was great. I loved snowboarding over to it. The way the dungeon was set up to not exactly feel like one was awesome. It was unique and had some great gameplay through it. One of my favorites.
Temple of Time sucked. I didn't enjoy it, and really did not like guiding the statue around. I'm about to go into the boss when I fire it up again.
It bums me out that the
doesn't have much story behind it, and feels kind of insignificant, unless I missed something.
I do like the visual style and think it'd be cool to see an HD game with this style, but I also like all the visual styles so whatever.
While parts of it are really fun, I am now just trying to complete it to finish it. There are a lot of annoying things in this game. The controls can be loose and unresponsive. I get stuck on textures. Setting targeting to "switch" makes it so I can't get away and I found I got stuck in sand during Arbiter's Ground and forced me to swap to "hold". If I fall of an edge I have to move the camera and guess at the perfect mystery angle to climb back up. Save for a few parts I've found the in between dungeons to be very boring and irritating. Gah, I think this will be my only play through. I really hate the battles with the Twili. Its not fun to try to get them close enough to knock out and I totally hate the scream the last one does.
The dungeons are fairly good though. Lakebed was cool looking and had some clever puzzles. It did get confusing though, and like EatChildren mentioned, there are too many rupee chests. Since my wallet was full I kept going back to the same ones since I couldn't take them and had to memorize "bad" ones.
Arbiter's Grounds was pretty cool. I liked its aesthetics and puzzles. The second half was a lot of fun and the boss fight was really pretty good. I did have some problems I mentioned before with getting stuck on textures and in the sand due to the targeting.
Snowpeak Ruins was great. I loved snowboarding over to it. The way the dungeon was set up to not exactly feel like one was awesome. It was unique and had some great gameplay through it. One of my favorites.
Temple of Time sucked. I didn't enjoy it, and really did not like guiding the statue around. I'm about to go into the boss when I fire it up again.
It bums me out that the
Master Sword
I do like the visual style and think it'd be cool to see an HD game with this style, but I also like all the visual styles so whatever.