Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

Already made my post in the other topic:



Wooooow epic bullshit.



No you fucking didn't. Who do you think you're fooling? Who the hell searches for words to describe an event happening and then falls on "We decided to lock them at the same specs to avoid all the debates and stuff'?" That's someone describing a precise accounting of internal discussions that went on, and he was not supposed to share that shit out loud so he got caught.

How fucking dumb does Ubisoft think gamers are? Profoundly, apparently. The whole post is them trying to convince us how beautiful the game is (which is not the goddamn point), and then them saying nonsense like this:



No, that is not what gamers were wondering you gargantuan fucking liars.

I was going to post something like this, but you already did--and far better than I would have.

Ubisoft is REALLY taking the piss on this one. "Wrong words" indeed, LOL.
 
The question now becomes: what does their behavior say?

I am being 100% serious. If they don't want people to treat them like they're dumb, then they need to stop paying Ubisoft to treat them like they're dumb.

Well, I know I always vote with my dollar. I am but one pitiable gamer trying to fight the rush of self-gratification that haunts the industry :(
 
Already made my post in the other topic:



Wooooow epic bullshit.



No you fucking didn't. Who do you think you're fooling? Who the hell searches for words to describe an event happening and then falls on "We decided to lock them at the same specs to avoid all the debates and stuff'?" That's someone describing a precise accounting of internal discussions that went on, and he was not supposed to share that shit out loud so he got caught.

How fucking dumb does Ubisoft think gamers are? Profoundly, apparently. The whole post is them trying to convince us how beautiful the game is (which is not the goddamn point), and then them saying nonsense like this:



No, that is not what gamers were wondering you gargantuan fucking liars.

bringing the heat
 
Is your reason from some two faced misleading source of damage control PR from Ubisoft like the focus of this thread? Because if so, not interested in non-truth, as they've been proven to deal in.
I think the fact that we have video footage of the mod being glitchy and that the modder himself had to release several versions of it in order to fix it is proof enough of their explanation.
 
I'll repeat what I said in the other thread.

Sony is the market leader, they have the largest user base in part because of their competitive pricing and better tech. Ubisoft needs Sony more then Sony needs Ubisoft but both need each other to an extent and in Ubisofts case it would be smart to stay on the good side of the console leader.

At this point Ubisoft, either deliberately or not, is holding back the market leaders version of their game in order to create parity with the console with a lower user base and lower specs.

If I were Sony I would make it known pretty clearly that alienating and possibly engaging in deals that may include agreements to keep parity with their competitor is a direct violation of goodwill toward Sony and that they need to think long and hard about pissing off Sony's user base and Sony itself. Because as the market leader you stand to lose quite a lot if you damage your relationship with us.
 
Yes they are. The PS4 is a bit more powerful but this doesn't make such a difference. The PS4 is easier to develop for because it is basically a PC in a box. The XBox-Hardware is a bit more complex because of its eSRAM and other minor hardware, so developers has

The first games runs better on PS4 because some developers had a learning curve on Xbox One. Many new games run roughly the same on PS4 and Xbox One, but with an slight advantage on PS4 (better resolution, better framerate), because the hardware has a bit more power. Certainly AC Unity will have a more stable framerate on PS4. But on such CPU heavy games the advantage of PS4 is really only a very minor thing.

The PS4's GPU is roughly 30-50% faster than the XB1's, depending on what exactly you're talking about. Thats hardly a negligible difference. So... you're just completely wrong.
 
I love reading Amir0x posts these days. He articulates everything I want to say woth a fire I could never muster.
 
This is why I ultimately switched over to PC gaming a few years ago: companies release gimped games and modders unlock everything like resolutions and framerates. Dark Souls is a classic example.
 
It's kind of funny that this is like the third time Ubisoft has had to damage control that guy's words.

Assassin’s Creed Unity has crowds of thousands of NPCs on screen, and you can interact with each and every one them.

You know, I haven't actually seen this in real gameplay. When I see Arno running around the city streets it doesn't look any different than in previous AssCreeds.
 
This is why I ultimately switched over to PC gaming a few years ago: companies release gimped games and modders unlock everything like resolutions and framerates. Dark Souls is a classic example.

No, you see, in the case of Watch_Dogs, those tricksy modders (more like HACKERS) accessed a mode that was never meant for human consumption. The also unoptimized vanilla game version is the only proper way to play.
 
Seems like a pretty reasonable response. Seems like Unity is pushing a whole lot more than AC4, so it's not surprising in the least that the resolution would have to take a hit to compensate, even on the PS4.

Not surprised in the least this thread is going this way though. Forum posters would much rather be indignant than reasonable.
 
You know, I haven't actually seen this in real gameplay. When I see Arno running around the city streets it doesn't look any different than in previous AssCreeds.

It's almost as if Ubisoft are being deceptive about their product to push pre-orders...

WD-Update-Main.jpg
 
So am I getting this right? We have two branches of discussion.

1. Their previous statement doesn't relate to this one at all. We went from the mindset of:

We don't want people to compare version of our games, or at least debate about them.
to
This is the way it has to be from a technical standpoint.

2. How can it be that way from a technical standpoint when the systems are obviously not the same. On one hand if every developer played to a platforms strengths PC version would look a lot better than they already do (because they can do so much more) but at the same time the unchanging nature of a game console does lend itself to specific optimization and I don't think it is unreasonable for consumers to expect the most is being made of their system.

That leaves us with motive. Like
MS paid for marketing and parity in this game, so they can advertise the game best on their system.
This maybe, which is rather rude to the consumer. Instead of making the game a proper exclusive they make it multiplatform (we get it, they want to make money) but then deny platform optimization and a potentially better product to one party or another to, again, make or save money.

Maybe some upset gamers doesn't bother them but if this finds its way into reviews and impressions from here on out it could hurt their product selling on PS4; just eating away at any profit they would have otherwise enjoyed. Of course to review the game in a timely manner maybe reviewers won't be allowed to talk about such things.

They'll probably get what they want in the end...
 
It's kind of funny that this is like the third time Ubisoft has had to damage control that guy's words.



You know, I haven't actually seen this in real gameplay. When I see Arno running around the city streets it doesn't look any different than in previous AssCreeds.

With Rogue coming out on last-gen, they decided to keep the crowd sizes the same in both games. Y'know, to stop debates and stuff.
 
This is why I ultimately switched over to PC gaming a few years ago: companies release gimped games and modders unlock everything like resolutions and framerates. Dark Souls is a classic example.

You won't have to unlock anything in Unity, out of the box the PC version includes many graphical enhancements but unsurprisingly you will need powerful hardware to take advantage of all of them.
http://www.dsogaming.com/news/far-cry-4-assassins-creed-unity-exclusive-pc-graphical-features-unveiled/
 
You know, I haven't actually seen this in real gameplay. When I see Arno running around the city streets it doesn't look any different than in previous AssCreeds.

technically, that is the same as interacting with every single one of them

you know, you can kill a civilian and the game will say 'you will desynchronize if you kill any more civilians' or how if you run really fast into them they'll be pushed aside or fall over

that's interaction! technicalities bro!
 
Well, I know I always vote with my dollar. I am but one pitiable gamer trying to fight the rush of self-gratification that haunts the industry :(

Personally, I don't see any way out but for the masses to outright reject the sum of the offer--that is, most of the baggage-laden stuff put out by today's games industry. Someone is either going to have to come up with a dedicated focus on better value propositions, backed by a solid business model (something like Nintendo's kickoff to last-gen, except with actually worthwhile follow-through), or the industry's just going to have to decline over time.

Too many $$$ involved in the culture we see at play here for things to go down any other way at this point.
 
technically, that is the same as interacting with every single one of them

you know, you can kill a civilian and the game will say 'you will desynchronize if you kill any more civilians' or how if you run really fast into them they'll be pushed aside or fall over

that's interaction! technicalities bro!

I bet you can even pick pocket them ALL!
 
I'm a total sheep. I just went from no hype whatsoever to a solid 7.5 out of 10 after reading that description of the game. From 100-150 NPCs on screen at once in the previous AC games to "thousands"? That's insane.


Edit:
You know, I haven't actually seen this in real gameplay. When I see Arno running around the city streets it doesn't look any different than in previous AssCreeds.
Hmm now I'm skeptical. >.<
 
"Look, guys, we didn't mean to say that. LOOK AT ALL THE AWESOME STUFF IN OUR GAME. S'ya."

That's your response, Ubisoft? You didn't even issue the response we want to hear: why, when one of the consoles has a better GPU than the other, it doesn't have improvements over the other one?
 
This is why I ultimately switched over to PC gaming a few years ago: companies release gimped games and modders unlock everything like resolutions and framerates. Dark Souls is a classic example.

I have every console and a good PC setup. I'd like to game more on my PC, and I thought the new gen of consoles would make it better, but some problems I am noticing:

- the PC port is delayed significantly compared to the console versions
- the PC port is laggy/buggy for weeks and months, and sometimes is never fixed
- fewer online players leads to less satisfying experiences (Titanfall)

For single player console games, I can buy them for $48 new at Best Buy (GCU discount), play for 2 weeks, and trade them in for $44, essentially a $4 rental. If I buy a PC game there is nothing I can do with it if I don't like it, I can't even give it to a friend since there isn't a way to gift attached steam/origin games.

Its all very frustrating and annoying. For now my strategy is basically play the PS4 or xbox one version at launch, always trade in within 2 or 3 weeks, and then rebuy down the road on sale, PC preferred if the port is good. I have a 600+ Steam and Origin library of digital games I absolutely love, whereas my console library is pretty much just a skeleton of physical games I am just currently playing.

If I want to do the right thing I should really just skip AC5 to vote my displeasure with my wallet, but I do love the AC series so I'm gonna play on PS4, trade it in, and buy in a year or two the complete PC version for $5 when its on the winter sale or whatever, to add to my full AC collection in uPlay.
 
I took the time to read the entire post to give them a fair shake.


Nowhere do they address the power issue. Its simple Ubi, the PS4 is 30 to 40 percent more powerful. Since both Xbox and PS4 are 900p 30fps are you using the excess power of the PS4 for better image quality and effects or are you just leaving that power sitting.

They in no way give an answer to this question.
 
This is why I ultimately switched over to PC gaming a few years ago: companies release gimped games and modders unlock everything like resolutions and framerates. Dark Souls is a classic example.

I do to but at the same time consumer backlashes are absolutely critical to ensure companies like Ubisoft and EA get the message that their selfish anti-consumer policies that are aimed to help line their shareholders pockets will ultimately have the opposite effect and they need to change their policies.

If anything consumers, even as outspoken as they have become in the video games industry, need to do more.

I post in topics like these simply because these grievances need to get noticed, need to spread and need to lead to a real sense of pressure at these companies. Otherwise they are pointless, literally.
 
I think the fact that we have video footage of the mod being glitchy and that the modder himself had to release several versions of it to fix it is proof enough of their explanation.

The game itself was so rife with glitches/problems (EDIT : The base game, with no mods of any kind, was rife with glitches.) that who's to say where Ubisoft's mess ends and the modder's mess begins, and for some people the mod even fixed some of Ubisoft's problems/performance issues. So with the mod you're trading one pile of bugs for possibly some fixes and possibly another pile of bugs.

And of course the modder had to release several versions, where the mod ended up is proof that if Ubisoft put a body on it with understanding of what the features/options do and how they work (and which play nice with eachother), they'd have a better job than the modder in half the time. Of course that takes money.
 
It's kind of funny that this is like the third time Ubisoft has had to damage control that guy's words.

How does he still have a job? He messed up badly and this is now growing into a huge issue that is overshadowing the actual game and maybe losing them sales

If i did that much damage to my company, financially and in terms of damage to it's reputation/integrity i'd be sacked
 
Lol well, I for one am passing on it. Way too many better games are out that I need to catch up on, not to mention the games that are coming out.
I am kind of tired of the same old with Assassin's Creed. They blew their load on the first one.
 
At this point either they'll bump the resolution or add a couple additional silly effects over the Xbone version so they can say there's no parity.
 
How does he still have a job? He messed up badly and this is now growing into a huge issue that is overshadowing the actual game and maybe losing them sales

If i did that much damage to my company, financially and in terms of damage to it's reputation/integrity i'd be sacked

They'll just demote him and ship him to Ubisoft Detroit or wherever the next end of the content pipeline starts spilling out. Ubisoft Van Down by the River.
 
Isn't it possible that the dev team are using GPU compute to handle some of these AI routines? Couldn't this explain the increased load on the GPU and the need to drop the resolution to 1600x900?
 
I completely understand that Ubisoft has backed themselves into a corner and can't tell us the truth regarding their original statement but the least they could do is to stop lying to us even if it means shutting up about it entirely.

Isn't it possible that the dev team are using GPU compute to handle some of these AI routines? Couldn't this explain the increased load on the GPU and the need to drop the resolution to 1600x900?

If that was the case, the Xbone version would probably be 720p or feature about 60% of the number of NPCs roaming about.
 
Ugh, this doesn't really answer or address where the inherent extra hardware resources are applied. If they're planning on using relatively higher quality effects (or any other GPU intensive application) rather than resolution, then being forthcoming with that information would be far more acceptable than a wall of pussyfooting non-answer.

That's the core of the issue: Are they planning on sitting on resources or using them?
 
At this point either they'll bump the resolution or add a couple additional silly effects over the Xbone version so they can say there's no parity.

The key is that they learn this type of business practice won't go unnoticed and that future attempts will have similar consequences.
 
Their PR stinks to high heaven, but the game does look amazing. I think a lot of folks will change their tune once they play it and have a look around old France.
 
Don't like it? Don't buy it. Support your ideals with your wallets along with words.

While I neither had any intention of buying Unity from the start (not until it hit bargain bin), I understand the reason behind their practice. "Offend neither userbase and avoid debacle"; however, unlike Blizzard or Bungie, they just outright let out the internal reason behind this shift towards parity that may be adopted by many more developers/publishers in order to be in good standing w/ consumers and MS/Sony.

Regardless of whether Ubisoft is need of PR overhaul and a cup of STFU, I wonder if the outrage against forced parity should perhaps cast a wider net henceforth.
 
This still isn't accounting for the difference in power between the consoles, near enough every other game runs at a higher resolution on PS4. If this game is the same resolution and frame rate on both then surely they aren't using the PS4 to its full capacity, as well all know for a FACT that it's a more capable machine!

I feel they think their customers are stupid or something... :-/
 
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