Nope.
...and this has what to do with Zero?You should watch Nemo. I figured out why he plays Nova/Strange/Spencer unlike Yipes and Combo who run Nova/Spencer/Strange.
...and this has what to do with Zero?
If you're trying to make an argument for how to place Zero on a team via a team without Zero on it, I don't think you have to worry about me being the slow one here.The same thing I posted. You can't possibly be that slow right? He usually catch people off guard with it. Saves it for their best character too. Then the rest of the fight not having x-factor doesn't change shit since his team is TOD anywhere on screen.
Extremely awful team. Ghost Rider is possibly the worst anchor in the game.How does a Trish/Nemesis/Ghost Rider team sound?
3 badasses at once.
If you're trying to make an argument for how to place Zero on a team via a team without Zero on it, I don't think you have to worry about me being the slow one here.
Extremely awful team. Ghost Rider is possibly the worst anchor in the game.
Can you list the good anchors so I can choose one. Ghost Rider most certainly has to be in the team, though. His assist is unlocking new magic for Trish. Unless I can find another character that can do the same. Forget Magneto.
None of that remotely compares to the grandeur of Zero backed by two assists, though. As I type, Flux just beat RayRay and was a hair away from a perfect. No small bit of utility can compare to that capacity. You're talking about "things are going well" scenarios, which are the wrong way to plan a team. You plan a team around what you're going to do when things go wrong, and you don't want Zero having to survive incoming mix-ups.Zero's assists are bad, but it doesn't seem like he'd be a terrible support character if run second. He has an invincible alpha counter that he can combo off of, has an install hyper for safe dhcs, has a persistent/summon hyper, I imagine he could function like Vergil where a correctly set up DHC into lightning loops could mean point characters with low damage could ToD, and he can function with relatively minimal loss of efficacy in the neutral with only a single assist as demonstrated by zero may cry players.
I won't list all the good anchors, but I will help you. Can you tell me what magic Ghost Rider is unlocking for Trish? Ghost Rider absolutely requires a strong projectile assist to function. Dagger Toss, Unibeam, and Plasma Beam are generally your best options.Can you list the good anchors so I can choose one. Ghost Rider most certainly has to be in the team, though. His assist is unlocking new magic for Trish. Unless I can find another character that can do the same. Forget Magneto.
I won't list all the good anchors, but I will help you. Can you tell me what magic Ghost Rider is unlocking for Trish? Ghost Rider absolutely requires a strong projectile assist to function. Dagger Toss, Unibeam, and Plasma Beam are generally your best options.
Strider and Vergil are excellent anchors. Strider assist helps damn near everyone. Aside from them, there are quite a few
good anchors a step below them.
None of that remotely compares to the grandeur of Zero backed by two assists, though. As I type, Flux just beat RayRay and was a hair away from a perfect. No small bit of utility can compare to that capacity. You're talking about "things are going well" scenarios, which are the wrong way to plan a team. You plan a team around what you're going to do when things go wrong, and you don't want Zero having to survive incoming mix-ups.
I won't list all the good anchors, but I will help you. Can you tell me what magic Ghost Rider is unlocking for Trish? Ghost Rider absolutely requires a strong projectile assist to function. Dagger Toss, Unibeam, and Plasma Beam are generally your best options.
@sayah- ghost rider is generally considered low tier, but like most things in this game, it's always up for debate. Nemesis is also considered to be pretty bad, fyi.
Ah, combo extension. I think you'll find that a lot of combos let Trish combo into Round Trip. I actually saw a video earlier this week that used at least 6 different assists to combo into Round Trip. Ghost Rider isn't offering you anything special.Ghost Rider is replacing Magneto's gravitation assist that I used previously for Trish.
This is how the combo goes:
With Trish, d+l, d+m, d+h, s, m, d+h, call ghost rider's "a" (first) assist while doing standing l,m,h with trish. Then use Round Trip/Harvest? Walk up to opponent and hit S to take into air again. Then, I can do crossover or follow up with hyper, etc.
Nemesis' "b" assist also works well for Trish.
He is, though I think he's solid.Is ghost rider considered low tier?
Haha, you might recognize the irony of this statement soon.One of Vergil's assist actually works too but I don't want another Dante-type character. Will have to try out Strider.
Characters with double jumps and 8-way air dashes are much less afraid of incoming mix-ups. I rarely lose Dormammu as he comes in. The ultimate "no" to incoming mix-ups is burning X-Factor for an air throw when your opponent gets to close. Zero can't get full combos off this situation, either.Couldn’t you make the same criticisms of any character you run second? Pretty much everybody not named Sentinel has to worry about the incoming mix-up. People often run Vergil second and he has bad options against welcome mix-ups and his assist is mostly for combos so he’s not providing a neutral assist for your point character. It goes without saying that every character in the game is better backed by two assists instead of one assist. I’m NOT saying I think second is some secret magical slot for Zero, just that he could do pretty well there (though this is mostly theory fighter, since nobody really does this to give us hard data one way or the other).
Is it a requisite for you to use Morrigan first? You could try something wild like:Its so frustrating trying to find my last character for Morrigan and Akuma. Vergils loop combos piss me off, I can't deal with zeros stuff, and Im running out of ideas of characters to work with.
Is it a requisite for you to use Morrigan first? You could try something wild like:
X-23 / Morrigan / Akuma.
Edit: I forget, but did we talk about Hidden Missiles? Because ChrisG's old team was Akuma/Doom/Morrigan, and it's really good.
I'd probably run that team, if I was going to, in reverse order with GR on point. None of these characters are "good" anchors but Trish would probably be the best.How does a Trish/Nemesis/Ghost Rider team sound?
3 badasses at once.
Its so frustrating trying to find my last character for Morrigan and Akuma. Vergils loop combos piss me off, I can't deal with zeros stuff, and Im running out of ideas of characters to work with.
Ah, combo extension. I think you'll find that a lot of combos let Trish combo into Round Trip. I actually saw a video earlier this week that used at least 6 different assists to combo into Round Trip. Ghost Rider isn't offering you anything special.
@sayah- One thing you may not have noticed if you haven't been following the game for a while- almost nobody chooses assists purely for combo extension anymore except for a few specific team constructions. People still obviously use assists for combo extension, but it's much more of finding a way to use their neutral assists in combos rather than finding neutral uses for assists chosen specifically for combo extension. A lot of the strongest assists are good at both, like hidden missiles and vajra.
I'd probably run that team, if I was going to, in reverse order with GR on point. None of these characters are "good" anchors but Trish would probably be the best.
Characters with double jumps and 8-way air dashes are much less afraid of incoming mix-ups. I rarely lose Dormammu as he comes in. The ultimate "no" to incoming mix-ups is burning X-Factor for an air throw when your opponent gets to close. Zero can't get full combos off this situation, either.
The question is: who are you willing to subject to those incoming mix-ups? PR Balrog is smart about this, and he often uses Dimension Slash as soon as Vergil comes in so he doesn't have to deal with it (XFCed of course).
Zero is like Trish or Morrigan. Extremely solid and safe with a large variety of tools. The goal with the character is to lock your opponent down early and keep the advantage. You don't want to rely on any of these characters for comebacks.
You're also talking about Zero with only one assist now. Can you see how limited Zero would be if you only had one assist for him? To be the monster he is, he needs a projectile and an anti-air (Rapid Slash is mediocre for him, people need to stop using it if they want to dominate with Zero).
Its so frustrating trying to find my last character for Morrigan and Akuma. Vergils loop combos piss me off, I can't deal with zeros stuff, and Im running out of ideas of characters to work with.
Its so frustrating trying to find my last character for Morrigan and Akuma. Vergils loop combos piss me off, I can't deal with zeros stuff, and Im running out of ideas of characters to work with.
Try Strider Anchor. I think Akuma/Morri/Strider or Morri/Akuma/Strider could work well. I think Akuma can get full combos off a vajra knockdown and it helps with your Morrigan bullethell.
Isnt Strider really high execution?
He's up there, but he's not a viper or a zero. I feel with practice his stuff is doable. This goes doubly if you're playing xf3 strider- anybody can do that.
You probably already do this, so forgive me if I'm wrong, but you are air dashing with direction + two buttons right? I never played MvC2 seriously, so when I first started playing MvC3, I kept double tapping the stick to get df dashes instead of just df + BC, which is inconsistent to say the least.I would use doom, but I can't do triangle jumps or dwnfwd dashes for the life of me. mag was one of the original characters I wanted to use in this game and that was a huge wall I was never able to overcome.
There is a steeper learning curve with him. It isn't so much execution as it is knowing what to do and when to do it. Mistakes are less forgiving due to his health.Isnt Strider really high execution?
You probably already do this, so forgive me if I'm wrong, but you are air dashing with direction + two buttons right? I never played MvC2 seriously, so when I first started playing MvC3, I kept double tapping the stick to get df dashes instead of just df + BC, which is inconsistent to say the least.
It is one of those things that are so commonly known that no one mentions it, and because of that, I was completely oblivious to it.
Spencer and Vergil are better than Zero. Especially with the right assists. Without a doubt. Bionic OP Arm and Spiral OP Swords.
Also, why the fuck does Ouro suck so much? For a level 3 it's pretty shitty. It needs to last longer and needs to chip IMO especially for 3 meters...
Isnt Strider really high execution? Can Taskmaster be put into that team at all? I remember from the last time I tried playing the game he was one of the few characters I could sorta get to grips with.
wat. Never knew this. This changes everything.
Wow, that makes things infinitely easier. Like its not even comparable how much easier Doom and Mag are now. Triangle jumps and dwnfwd dashes are simple as shit.
Can Taskmaster be put into that team at all? I remember from the last time I tried playing the game he was one of the few characters I could sorta get to grips with.
NEGRO PLZ!!!!Spencer and Vergil are better than Zero. Especially with the right assists. Without a doubt. Bionic OP Arm and Spiral OP Swords.
Also, why the fuck does Ouro suck so much? For a level 3 it's pretty shitty. It needs to last longer and needs to chip IMO especially for 3 meters...
These are the top anchors of the game (not to be confused with overall top characters)Can you list the good anchors so I can choose one.
Not cheap enough. Those other 3 when they get set up you can't even press buttons because they have hit boxes swirling around them. That's what differentiates them from the rest.Dahbomb you better make Ammy S tier, or at least put Ammy/Dante at a tier above the 'solid' tier
Well now that I can actually learn Mag, is it possible to fit him in with Morrigan and Akuma or is Doom just infinitely better?
Hopefully this should be my last team building question
Not cheap enough. Those other 3 when they get set up you can't even press buttons because they have hit boxes swirling around them. That's what differentiates them from the rest.