Uncharted 4 runs at 1080p and targeting 60fps

Now the brutal wait to see how the real time gameplay is going to perform compared to their cutscenes. Exciting times ahead. If they can get even close to this trailer in 1080p60 I can not imagine what Quantic Dream is able to do with 1080p (2.40:1 ; black bars) and 30 fps. Probably straight up CG look even in real time.
Yeah, much more limited simulations to run too, it's going to be straight up witchcraft.
 
Dat face...

j57nMWVb1y7Sl.jpg

He's got to be a good ten years older from where UC3 left off there. What the hell is Sully gonna look like, lol. He'll be getting around the jungle with the assistance of a zimmer frame.
 
I'm sorry, but some people need to wake up. 30FPS has shitloads of inherent judder. I don't know how many times I have to tell people this. Are people blind around here? 30FPS is not near enough frames to sustain smooth motion, hence why devs are going unlocked. If you optimize your frames well so they don't suddenly jump all over the place you can get a decent approximation of 60FPS. It's only when you are going from 60 to 50 to 40 in the realm of 5 seconds that things are terrible. If they can maintain a decently high framerate it is going to look better than any crap at 30FPS.

I wish all these 30FPS locked people would go away quite honestly if it means devs aren't even going to try to go past 30 if they can. Not even sure who they are. I test and play 95% of my games at 60FPS, and 30FPS solid is dogcrap. It's not quite as juddery as 24FPS film but it's damn close. I honestly don't want any of my games running at 30FPS if possible. I'll take anything basically as long as they maintain frame stability wherever they are. If a little judder creeps in it just needs to be smoother and not harsh jank.

JUDDER DOES NOT MAGICALLY GO AWAY by locking a framerate at 30.
1186-alrighty-then.jpg
 
They've clearly stated it's in engine, not in game. Naughty Dog's cutscenes last generation were all prerendered with added postprocessing effects. That's why this trailer and the one for TLoU are hardly indicative of the IQ of the final products. I know both games will look insanely good, but it's unrealistic to expect those models and IQ to be in the final game.
 
They've clearly stated it's in engine, not in game. Naughty Dog's cutscenes last generation were all prerendered with added postprocessing effects. That's why this trailer and the one for TLoU are hardly indicative of the IQ of the final products. I know both games will look insanely good, but it's unrealistic to expect those models and IQ to be in the final game.
But Yu did say in game...
 
Yeah, much more limited simulations to run too, it's going to be straight up witchcraft.
Can we please fast forward to E3 2015. Like, right now?


He's got to be a good ten years older from where UC3 left off there. What the hell is Sully gonna look like, lol. He'll be getting around the jungle with the assistance of a zimmer frame.
Drake will have to carry him the whole journey. New gameplay feature right there!
 
Hmm, I enjoyed UC1-3 so I'll keep my eye on this. I hope there is some new fresh stuff in there and not just an upgrade to UC3. Also, I hope they make the levels more open (much more so than TLoU) and bring the pace down so we can explore and collect shit.
 
Yes, she did.
In this case at least it's definitely their pre-rendered cutscenes at work. Druckmann said this about TLoU remastered:

"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

I'm sure Uncharted 4 will build on this and use pre-rendered cutscenes in 1080p and 60fps as well. Probably better lighting and IQ than the actual game. Maybe some other differences. Game will still look great though in real time I'm sure.
 
In this case at least it's definitely their pre-rendered cutscenes at work. Druckmann said this about TLoU remastered:



I'm sure Uncharted 4 will build on this and use pre-rendered cutscenes in 1080p and 60fps. Probably better lighting and IQ than the actual game. Maybe some other differences. Game will still look great though in real time I'm sure.
Oh I'm pretty sure it will... but not as good as the trailer.

Love Uncharted and Naughty Dog but I really doubt they can achieve this graphical fidelity while in gameplay.
 
In this case at least it's definitely their pre-rendered cutscenes at work. Druckmann said this about TLoU remastered:



I'm sure Uncharted 4 will build on this and use pre-rendered cutscenes in 1080p and 60fps as well. Probably better lighting and IQ than the actual game. Maybe some other differences. Game will still look great though in real time I'm sure.

But let's keep in mind that they wouldn't be rendering cinematics at 60fps if the gameplay is not up to par with that frame rate.
 
I'm sure Uncharted 4 will build on this and use pre-rendered cutscenes in 1080p and 60fps as well. Probably better lighting and IQ than the actual game. Maybe some other differences. Game will still look great though in real time I'm sure.

Exactly. That's ND's approach to cinematics. They used pre-rendered ones to improve IQ and to shorten loading times. I don't see them changing that approach for this generation. Now that all console manufacturers have switched to Blu-ray, I see pre-rendered cinematics being more common this generation. We're also seeing that on the Xbox side of things with Halo 2's CGI cutscenes.
 
But let's keep in mind that they wouldn't be rendering cinematics at 60fps if the gameplay is not up to par with that frame rate.
Oh I'm sure the gameplay will be 1080p60 as well. They certainly made that clear. Just wondering about the fidelity now.


So? She said it in another tweet. Should we believe some and not others?
Mhm, she did. Now I'm confused. Seems like she clarified though with the later in-engine comment. Still waiting for someone to say the words "real time". Why is that always so hard. I would shout it from the rooftops if it was real time like Tomb Raider and Quantic Dream do. Just put it at the end of the trailer damnit.
 
So? She said it in another tweet. Should we believe some and not others?

If you read the Twitter conversations, she first said:

Corinne Yu said:
They are in game visuals in 3D captured on a Playstation 4.

When people asked her for clarification whether the trailer was in game/realtime, she replied this way:

Corinne Yu said:
In engine captured on PS4

I don't think there's any ambiguity here. Her wording on that first tweet was just off.
 
If you read the Twitter conversations, she first said:



When people asked her for clarification whether the trailer was in game/realtime, she replied this way:



I don't think there's any ambiguity here. Her wording on that first tweet was just off.
No, she said 'a PS4', which is also important, the in-engine cutscenes you're referring to we're done on multiple PS3s, 8 in fact.

If it's one PS4, as she claimed, that is what the game looks like.
 
No, she said 'a PS4', which is also important, the in-engine cutscenes you're referring to we're done on multiple PS3s, 8 in fact.

If it's one PS4, as she claimed, that is what the and looks like.

The whole "captured on" thing is a statement ND has used in the past when talking about TLoU's cinematic. For all intents and purposes, it just means pre-rendered. If it was realtime, they would have explicitly said that.


You're missing the point. They're asking if it is CG, which is not. That's why she answered that way.
 
I guess Morpheus support isn't out of the question if it can run at 60FPS. Holy shit if that happens. Actually, that must be their plan since 30 was fine for every other Uncharted.
 
The whole "captured on" thing is a statement ND has used in the past when talking about TLoU's cinematic. For all intents and purposes, it just means pre-rendered. If it was realtime, they would have explicitly said that.
You just completely ignored my post and replied to some imaginary one.
 
Can't see them getting close to a smooth 60fps with this but I am aware that they appear to be constantly managing to things technically which seem ridiculous until they've done it. Irrelevant of the final frame rate it's safe to say that Uncharted 4 will be a real eye opener when it's released.

Maybe an Uncharted Remaster close to release?
 
If it were any other dev I would say hell no, but Naughty Dog? They can. I think you guys have been down on devs no where near their skill making games in the first year underutilized the tech.
 
No, she said 'a PS4', which is also important, the in-engine cutscenes you're referring to we're done on multiple PS3s, 8 in fact.

If it's one PS4, as she claimed, that is what the game looks like.
The video footage was captured from a PS4. She is not saying how the cutscene was rendered. They just played the game on a PS4 and captured the pre-rendered cutscene using recording software. They did the same for The Last of Us. It's exactly like if someone would play TLoU and record all the pre-rendered cutscenes from his PS3 using a capture card and put them on YouTube. It was captured on a PS3, not rendered on a PS3. They are very careful with the wording here.
 
To be honest, I love it when games aim for 1080p/60fps, but this is probably one of the FEW exceptions where I'd prefer 30fps with more impressive visual effects over 60 with less or toned down effects. Uncharted isn't about smooth, crystal clear gameplay. It's about huge setpieces exploding around you and epic cinematic action scenes which make your jaw drop in awe. If it can use the power needed to achieve 60fps to make an explosion look more awesome instead I easily prefer the latter (when it comes to Uncharted).

But hey, if THIS is what they can achieve already while targetting 60fps who am I to oppose the Naughty Gods. They clearly know what they are doing, so yeah; into my veins.
 
To be honest, I love it when games aim for 1080p/60fps, but this is probably one of the FEW exceptions where I'd prefer 30fps with more impressive visual effects over 60 with less or toned down effects. Uncharted isn't about smooth, crystal clear gameplay. It's about huge setpieces exploding around you and epic cinematic action scenes which make your jaw drop in awe. If it can use the power needed to achieve 60fps to make an explosion look more awesome instead I easily prefer the latter (when it comes to Uncharted).

But hey, if THIS is what they can achieve already while targetting 60fps who am I to oppose the Naughty Gods. They clearly know what they are doing, so yeah; into my veins.

But those explosions and buildings crumbling all around you will look so good in motion at 60 fps.
 
As people have stated Nathan is looking a lot older which is pretty cool and judging by the name of the game this will probably be the last Uncharted. I think that's a good thing. Let the series go out in a blaze of glory and let ND expand their horizons by making new IP's.

Just a hunch, but I have a feeling they are going to off Sully and I'm going to be very upset.
 
I don't know if I'd take Yu's tweets to indicate this being rendered in real-time.
It's not CG.
But I'd assume it's a cutscene pre-rendered in-engine, as she indicates in her later tweet.
 
Where have you been? Who thought Uncharted 2 was possible on PS3 at the time it came out?

Massive crow is going to be served at launch.

This isn't even Uncharted 2, this is more like the first Uncharted which is what got people to sit up and see that the PS3 could do some nice visuals after all.

The Uncharted 2 equivalent is going to cause spontaneous eyegasms.
 
Top Bottom