Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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Didn't say that to dismiss their work or to infer that they won't achieve that quality.

Just saying that closed environments and vertical slices can be deceiving, that's all.

Yeah, and they've probably got over a year before release to optimize the engine and their low-level API improvements. Worst case, I'd assume they sacrifice FPS before resolution and we get the same visual quality at the 30 FPS we normally expect from ND.
 
holy shit, some of you guys are missing the point entirely. SOMEONE else did that and i laughed at it, now you're doing the exact same thing that i did, only this time you're doing it because my "agenda" doesn't jive with yours.

Bro what is wrong with you?
Using youtube screen caps to compare IQ.

Never change imtehman.
 
Didn't say that to dismiss their work or to infer that they won't achieve that quality.

Just saying that closed environments and vertical slices can be deceiving, that's all.
I didn't mean to imply I took your post that way.

However, while it's true that cutscenes hold an innate performance advantage, I can't think of a single game to feature a dynamic framebuffer to draw cutscenes nicer. I'm sure someone could do it though.
 
Didn't say that to dismiss their work or to infer that they won't achieve that quality.

Just saying that closed environments and vertical slices can be deceiving, that's all.

With any other dev. you would have a point.

ND is notorious for outdoing themselves. From initial reveal to game play, they've NEVER downgraded.

Their track record gives them a credibility where doubters countless amounts of time have had to eat crow.

You'd think people would learn by now.
 
Some time ago I said that we will look back on Killzone Shadowfall and Infamous Second Son like we looked back on Resistance1 and Infamous1 when Uncharted2 came out.
 
It's hilarious seeing some people here underestimate ND. These guys are the best in the biz when it comes pushing hardware, I can't wait to see what they pull off at the tail end of this gen.
 
Guys what's up with the Ryse arguing. The comments for or against are equally ridiculous and come off as some console war stuff. Ryse is gorgeous in it's own right, but this is about Uncharted 4. I suggest comparing to other Sony exclusives or multiplats to avoid the fanboy stuff.
 
Guys what's up with the Ryse arguing. The comments for or against are equally ridiculous and come off as some console war stuff. Ryse is gorgeous in it's own right, but this is about Uncharted 4. I suggest comparing to other Sony exclusives or multiplats to avoid the fanboy stuff.

That last sentence made me chuckle.
 
It's hilarious seeing some people here underestimate ND. These guys are the best in the biz when it comes pushing hardware, I can't wait to see what they pull off at the tail end of this gen.
I think people are skeptical because it feels like an unprecedented leap.

Uncharted was the best looking console game when it came out, certainly, but it wasn't some huge leap from Gears of War, it didn't seem impossible when you saw it. This seemed impossible.
 
Some time ago I said that we will look back on Killzone Shadowfall and Infamous Second Son like we looked back on Resistance1 and Infamous1 when Uncharted2 came out.

yeah people REALLY underestimate the potential of this generation. It's going to be beautiful. And it's going to be tough to go back to PS3/360 games in 5 years just like it's hard to go back to PS2 games nowadays.


I don't understand the people who say they're completely satisfied with these graphics and they'd be cool with this being the last gen. Don't you want to see like 50 characters on screen at that kind of fidelity? True ray tracing? Fully destructible environments? Just don't get the mindset.

Looks amazing though!
 
I WANT TO BELIEVE

unch.gif


Would be insane if true.

EDIT: Okay, thats insane.

Significant leap. Without question.

An animated oil painting.
 
I didn't mean to imply I took your post that way.

However, while it's true that cutscenes hold an innate performance advantage, I can't think of a single game to feature a dynamic framebuffer to draw cutscenes nicer. I'm sure someone could do it though.

I think some devs do that, enabling some effects only on very controlled scenes (like cutscenes, when the player isn't in control of the camera: DOF, different effects, etc.).

The best example I can come up with is replay in racing games: better AA, better lighting, DOF, at the expense of 30 fps though (GT does that, or did that).



With any other dev. you would have a point.

ND is notorious for outdoing themselves. From initial reveal to game play, they've NEVER downgraded.

Their track record gives them a credibility where doubters countless amounts of time have had to eat crow.

You'd think people would learn by now.

I agree, I realy want to see that to. I think the end results will be less than the reveal even from Naughty Gods

I for one completely believe in our Naughty Gods. xD
 
yeah people REALLY underestimate the potential of this generation. It's going to be beautiful. And it's going to be tough to go back to PS3/360 games in 5 years just like it's hard to go back to PS2 games nowadays.


I don't understand the people who say they're completely satisfied with these graphics and they'd be cool with this being the last gen. Don't you want to see like 50 characters on screen at that kind of fidelity? True ray tracing? Fully destructible environments? Just don't get the mindset.

Looks amazing though!

I can't even go back to PS3 games that are not PSN indies now lol. Hell, I made that decision over a year ago.
 
However, while it's true that cutscenes hold an innate performance advantage, I can't think of a single game to feature a dynamic framebuffer to draw cutscenes nicer. I'm sure someone could do it though.

Tomb Raider DE on the Xbone did this, knocked the resolution from 1080p to 900p to maintain 30 fps during cut scenes.
 
Well one thing for sure, Naughty Dog has set themselves up to prove that the gameplay will equal the unbelievable quality of that trailer. They're either sweating bullets right now or laughing. I think they can do it.

I fear if they can't......It's going to be worse than the Watchdogs downgrade drama.
 
Well ones things for sure, Naughty Dog has set themselves up to prove that the gameplay will equal the unbelievable quality of that trailer. They're either sweating bullets right now or laughing. I think they can do it.

I fear if they can't......It's going to be worse than the Watchdogs downgrade drama.

Just mentioned to a buddy of mine about this, at least this was ran on final PS4 hardware and not on PC hardware and assumed final console hardware like the initial E3 Watchdogs gameplay was.
 
Tomb Raider DE on the Xbone did this, knocked the resolution from 1080p to 900p to maintain 30 fps during cut scenes.
That sounds like the opposite? Making it worse so it runs okay in the non-interactive parts? Crazy, I need to read the DF article about that one.
 
That sounds like the opposite? Making it worse so it runs okay in the non-interactive parts? Crazy, I need to read the DF article about that one.

That's the bad part, they had to lower the resolution for cut scenes where they have far more granular control of what's going on in the scene. But I understand your more literal intent and also can't think of a game at the moment that ran real time cutscenes at lower than the rest of the games native resolution just to increase graphical bells and whistles.
 
Well one thing for sure, Naughty Dog has set themselves up to prove that the gameplay will equal the unbelievable quality of that trailer. They're either sweating bullets right now or laughing. I think they can do it.

I fear if they can't......It's going to be worse than the Watchdogs downgrade drama.
They're carefully avoiding saying 'this is what you'll get when you sit down and play the game' because of a reason.
 
What you are describing would be "pre-rendering," which Yu already confirmed they are not doing with this game.
She only excluded pre-rendered CG.


I didn't mean to imply I took your post that way.

However, while it's true that cutscenes hold an innate performance advantage, I can't think of a single game to feature a dynamic framebuffer to draw cutscenes nicer. I'm sure someone could do it though.
Technically they could use the same approach as TLoU, just in real time this time around since the PS4 allows it. Quick black screen for artistic vision, quickly switch the lighting model and increase AA for the cutscene like in TLoU, after the cutscene ends switch back to the game rendering in another short black screen. Gives them all the positives of their pre-rendered cutscenes they seem to really like and grew accustomed to while getting rid of the biggest negative: file size.
 
With any other dev. you would have a point.

ND is notorious for outdoing themselves. From initial reveal to game play, they've NEVER downgraded.

Their track record gives them a credibility where doubters countless amounts of time have had to eat crow.

You'd think people would learn by now.

The last of us trailers and initial "gameplay" looked much better than the actual game. With this being said they are no Ubisoft.
 
We haven't seen Uncharted 4 gameplay yet. The trailer they released was not gameplay. It was, however, the in-engine cutscene graphics displayed in real time output by the PS4.

I'm sure most of us have played The Last of Us. It had pre-rendered cutscenes (which in this context basically means its just a video), it had real-time cutscenes (graphics being rendered by the console; same as the U4 trailer), and then of course, it had gameplay. Most people playing through that game probably couldn't tell the difference between the prerendered cutscene graphics, the realtime cutscene graphics, and the gameplay graphics. The pre-rendered cutscenes DO look better, there's more post effects on them, higher AA and the like, and higher quality models. The other two are essentially the same graphics, one is simply playable and the other is not. They can push more eye candy onto the screen during the realtime cutscenes on the models for close-ups and other things if they choose to, but they're both 100% off the hardware, and Naughty Dog is exceptional at keeping them 1:1.

This is a real-time cutscene, and this is Naughty Dog, so it should be representative of what we're gonna get from the gameplay.
 
Targeting 60fps.. Has any game done that (and been at least VERY stable) when "targeting" was mentioned? It looks GREAT for a cutscene, no question. Maintaining 60fps, and looking that good IN-GAME is another matter all together. Honestly it's a shame there always has to be so much bickering about what game looks better than another, resolution , fps... a good game is a good game, regardless. Can't we just get back to enjoying them for what they are and stop the nonsense?
 
They haven't said it also The Order's reveal trailer was nowhere near as impressive and it's not targeting 1080p @ 60 FPS.

There are people that still think the Order reveal was CGI. There are people that thought there was no way Infamous: SS could look as clean as it did in screenshots prior to launch. It looks even better as evident by the photo mode.

Neither of those teams were known for being graphical powerhouses last gen...
 
There are people that still think the Order reveal was CGI. There are people that thought there was no way Infamous: SS could look as clean as it did in screenshots prior to launch. It looks even better as evident by the photo mode.

Neither of those teams were known for being graphical powerhouses last gen...
I had no doubts about The Order or Infamous,I'm hoping the gameplay will look like that but I don't believe it will especially considering it's targeting 1080p @ 60 FPS.
 
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