Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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Ridge Racer 7 (2006)
http://i.imgur.com/42Rn6Fg.jpg[/IMG


[B]Gran Turismo 5 (2010)[/B]
[IMG]http://i.imgur.com/feHSRZj.jpg[/IMG


[B]Gran Turismo 6 (2013)[/B]
[IMG]http://i.imgur.com/jqaBAWC.jpg[/IMG[/QUOTE]

GT shots are photomode shots, not representative of gameplay.

[quote="NoMoreTrolls, post: 116272343"]What in the blue fuck does that have to do with the thread? Get this PC horse shit out of here.[/QUOTE]

Twat.
 
The visual bar has been lifted to a whole new level.

This completely smashes what I thought was possible on PS4 at 30fps, but this running on the PS4 in real-time all at 60fps.

The bar has truly been lifted.

I think we need to take this with a grain of salt. It's a trailer.
 
Resistance fall of man - launch title
Killzone 2 - 2.5 years after launch
Killzone 3 - around 4.5 years after launch

resistance-fall-of-man-20061019114911339.jpg


503786-killzone-2-playstation-3-screenshot-that-s-called-a-rough.jpg


KZ3-037.jpg
 
Awesome.

Now can we see some actual gameplay or any sort of content?.
You know, being basically the only ps4 exclusive of 2015 that wasn't pushed back from 2014

Resistance fall of man - launch title
Killzone 2 - 2.5 years after launch
Killzone 3 - around 4.5 years after launch

From my knowledge, I think we shouldn't expect such a big evolution in graphics this gen.

These new consoles are basically using PC hardware, most devs are familiar with this kind of tech. It's not something like "the cell" that takes you years to figure out how to fully use.
 
Awesome.

Now can we see some actual gameplay or any sort of content?.
You know, being basically the only ps4 exclusive of 2015 that wasn't pushed back from 2014



From my knowledge, I think we shouldn't expect such a big evolution in graphics this gen.

These new consoles are basically using PC hardware, most devs are familiar with this kind of tech. It's not something like "the cell" that takes you years to figure out how to fully use.

WTF...

You should know from history how wrong that always turns out.

It doesn't matter if something's easy to use or not, there's ALWAYS room for improvement. How the hell do you think MS and Apple introduce new firmware and software upgrades for all of their products? Same concept applies here.
 
Why hasnt Yu used the words, "real time"? Makes you wonder...

Can we get a general mod ruling to weigh in on these kinds of posts, please?

Because it seems like there's a fair bit of this kind of thing, and more veiled "concern posts" about Ms. Yu's twitter statements. To me, these statements seem to paint a pretty solid picture when taken in toto, but it is pretty obvious that others are either outright accusing Ms. Yu of being deliberately deceptive, or implying it under a veneer. From doing a bit of research into the source of these tweets, I don't think Yu has done anything in her career to suggest that she engages in deceptive marketing tactics. Her reputation as a top-notch technologist is what precedes her, not a reputation for any kind of shady behavior.

Likewise, there are the two other developers from Naughty Dog whose names are directly attributed to the real-time claim. While I know less about them than Ms Yu because they have been covered less in the media, they are real people, working professionals in the industry, and they have reputations to protect as well.

So why should random GAFers feel so comfortable basically thrashing people's reputations here with nothing but apparently hurt feels and tales from their asses as backup?

Personally, I say this, fellow GAFers: If you are skeptical that Naughty Dog can pull this off in game...great. Even if this is just based on feels, that's fine. Say that. There's no harm in saying that. You can run a victory lap or eat crow later.

However, claiming this particular video is deceptive, or claiming that individuals who work in the gaming industry and are putting their names on tweets and having their names used as sources in stories are lying is an entirely different kettle of fish. If you want to do that, then you better be prepared to tell us why. Don't accuse people of deception based on your hurt feels or tales from your ass, even in a half-ass or cowardly, thinly-veiled way. Tell us what you area of expertise is and what in your experience and what in the video if anything suggests that this isn't what it is claimed to be. Name sources. Have something in your bag. Do something substantive, or leave the personal and professional accusations out of it.

My two cents. I know "complaints to mods go in PMs" but this isn't so much an appeal to mods for action as an appeal for general sanity, courtesy and humanity from posters who are either outright saying things or walking a very thin line.
 
there will be a jump even if it is just PC tech

  • The initial jump at launch is just more ram and more horsepower using next gen engines
  • then devs will have a grip with new engines and hardware
  • Devs will continue to find news ways to do things

John Carmack says here that the PS4+X1 will never be maxed out like last gen because there is simply to much you can do.

https://www.youtube.com/watch?v=eNWAcEu1jpU#t=1320
 
I'm not hating, I'm just trying to be realistic in my expectations for any game including PC. It's just with consoles, developers will show you the crem della crem when it comes to videos and screenshots but once you get their game home on your TV, it doesn't look quite like it did from their presentation. When I started playing SS I noticed instantly the aliasing, mind you I do game on my PC monitor for my ps4 and PC so maybe that's a major factor. Like I said in a earlier post, I hope ND puts it down with U4 and show developers like Crytek and other devs that you don't need beefy hardware to produce great graphics. But the fact still remains that games when released for consoles hardly look better or equal to their original presentation. I mean I look at the console screenshot thread often and the pics there leave a lot to be desired imo.
 
please explain in detail how the PS4 APU and memory can simulate path tracing so durante can come in here and explain in detail why we should all be laughing at you.

I said achieve the look with short cuts. the PS4 already has the advantage of shared memory space & not having to transfer data from the CPU to the GPGPU. the GPGPU can even be used as the front end for some code & a lot of other stuff going on with the APU that make it a really programmable graphic processor.
 
Can we get a general mod ruling to weigh in on these kinds of posts, please?

Because it seems like there's a fair bit of this kind of thing, and more veiled "concern posts" about Ms. Yu's twitter statements. To me, these statements seem to paint a pretty solid picture when taken in toto, but it is pretty obvious that others are either outright accusing Ms. Yu of being deliberately deceptive, or implying it under a veneer. From doing a bit of research into the source of these tweets, I don't think Yu has done anything in her career to suggest that she engages in deceptive marketing tactics. Her reputation as a top-notch technologist is what precedes her, not a reputation for any kind of shady behavior.

Likewise, there are the two other developers from Naughty Dog whose names are directly attributed to the real-time claim. While I know less about them than Ms Yu because they have been covered less in the media, they are real people, working professionals in the industry, and they have reputations to protect as well.

So why should random GAFers feel so comfortable basically thrashing people's reputations here with nothing but apparently hurt feels and tales from their asses as backup?

Personally, I say this, fellow GAFers: If you are skeptical that Naughty Dog can pull this off in game...great. Even if this is just based on feels, that's fine. Say that. There's no harm in saying that. You can run a victory lap or eat crow later.

However, claiming this particular video is deceptive, or claiming that individuals who work in the gaming industry and are putting their names on tweets and having their names used as sources in stories are lying is an entirely different kettle of fish. If you want to do that, then you better be prepared to tell us why. Don't accuse people of deception based on your hurt feels or tales from your ass, even in a half-ass or cowardly, thinly-veiled way. Tell us what you area of expertise is and what in your experience and what in the video if anything suggests that this isn't what it is claimed to be. Name sources. Have something in your bag. Do something substantive, or leave the personal and professional accusations out of it.

My two cents. I know "complaints to mods go in PMs" but this isn't so much an appeal to mods for action as an appeal for general sanity, courtesy and humanity from posters who are either outright saying things or walking a very thin line.

slowclap.gif

It reminds of of the Obama birthers, with that whole "I'm not accusing anyone of anything, but I find it interesting that..."

professorfrink2.gif


"... with those words and not that word and GLAAAAAAVEN!"
 
Do people still not believe this? If Dead Rising 3 could do this on the Xbox One with prerelease hardware in a game that obviously did not prioritize graphics and was made by a studio that isn't anywhere as talented as Naughty Dog, I don't see why this trailer being real game footage is unbelievable.

2381597-dead+rising+3+review+image+1+nick+ramos+gameplay.jpg
 
Do people still not believe this? If Dead Rising 3 could do this on the Xbox One with prerelease hardware in a game that obviously did not prioritize graphics and was made by a studio that isn't anywhere as talented as Naughty Dog, I don't see why this trailer being real game footage is unbelievable.

2381597-dead+rising+3+review+image+1+nick+ramos+gameplay.jpg

Because they're going 1080p & 60FPS: Both of which penalises reserved memory for graphics and the fact that this turned out to be in real-time with no close competitor puts them in a very different class. One must not forget the argument on The Order: 1886 (Black Bars & 30fps) to justify their "filmic" graphics, much to the defence from GAF which makes this particular scenario more baffling because it pretty much contradicted their stance on "visuals-at-the-compromise-of" argument.
 
Because they're going 1080p & 60FPS: Both of which penalises reserved memory for graphics and the fact that this turned out to be in real-time with no close competitor puts them in a very different class. One must not forget the argument on The Order: 1886 (Black Bars & 30fps) to justify their "filmic" graphics, much to the defence from GAF which makes this particular scenario more baffling because it pretty much contradicted their stance on "visuals-at-the-compromise-of" argument.

The only reason why Naughty Dog can reach such performance is because they use the old games'engine and you can even feel the old games' vibe in this title (they clearly confirmed they won't create an engine from scratch for their PS4 games). They are even virtually emulating PS3 CELL asynchronous SPUs 'architecture on the PS4 GPGPU ACEs because they are using the PS3 engine (thus the emulation). The old engine also gives them some limitations like the limited amount of polygons in Nathan's model. Seeing it like that is the reason why they could easily get 1080p/60FPS on both Unchrated 4 and TLOU Remastered Edition. The same happened with Quantic Dream Dark Sorcere demo: running at 1080p and sometimes reaching 90 FPS , because they used Beyond Two Souls' PS3 engine (eventhoughthey could reach one million polygons per characters). Well, Quantic Dream confirmed that they are making a PS4 dedicated engine from scratch and that it will have all next-gen features and will look miles better than the Dark Sorcerer (so maybe you won't expect 60 FPS then, let alone 90FPS, or maybe we can who knows). That is why I salute the extra efforts of Quantic Dream more than Naughty Dog.
 
The only reason why Naughty Dog can reach such performance is because they use the old games'engine and you can even feel the old games' vibe in this title (they clearly confirmed they won't create an engine from scratch for their PS4 games). They are even virtually emulating PS3 CELL asynchronous SPUs 'architecture on the PS4 GPGPU ACEs because they are using the PS3 engine (thus the emulation). The old engine also gives them some limitations like the limited amount of polygons in Nathan's model. Seeing it like that is the reason why they could easily get 1080p/60FPS on both Unchrated 4 and TLOU Remastered Edition. The same happened with Quantic Dream Dark Sorcere demo: running at 1080p and sometimes reaching 90 FPS , because they used Beyond Two Souls' PS3 engine (eventhoughthey could reach one million polygons per characters). Well, Quantic Dream confirmed that they are making a PS4 dedicated engine from scratch and that it will have all next-gen features and will look miles better than the Dark Sorcerer (so maybe you won't expect 60 FPS then, let alone 90FPS, or maybe we can who knows). That is why I salute the extra efforts of Quantic Dream more than Naughty Dog.

Using the same engine =! emulating PS3 SPUs.
 
mimicry is not emulation

Well say it as you want, here are the facts:
- They use the same engine
- They mimic PS3 architecture because they are used to the CELL and wanted to bring that expertise to PS4.

I can't post links, becayse Dualshockers just got banned in Neogaf! SO watch their GDC long talk video.

From that link: "Gregory also explains that the GPU is “more powerful than it’s necessary to render graphics at 1080p at 60 hz”"

It easy for them to get such results by doing so.

If they build a newer engine, who knows what will happen, the game would look better but about performance, it can't/can be the same.
 
well, rereading the op, Yu says "IN GAME VISUALS" can't get any clearer than that. i'll be keeping a close eye out on this game as i'm sure we all will.
 
Well say it as you want, here are the facts:
- They use the same engine
- They mimic PS3 architecture because they are used to the CELL and wanted to bring that expertise to PS4.

I can't post links, becayse Dualshockers just got banned in Neogaf! SO watch their GDC long talk video.

From that link: "Gregory also explains that the GPU is “more powerful than it’s necessary to render graphics at 1080p at 60 hz”"

It easy for them to get such results by doing so.

If they build a newer engine, who knows what will happen, the game would look better but about performance, it can't/can be the same.

So ND are cheating?
 
From my knowledge, I think we shouldn't expect such a big evolution in graphics this gen.

These new consoles are basically using PC hardware, most devs are familiar with this kind of tech. It's not something like "the cell" that takes you years to figure out how to fully use.

I respectfully disagree. I'm both a PC gamer and console gamer, and as backwards as it seems, one of the benefits of a console is that it has static hardware: everyone who buys a console will have the same CPU, GPU, and RAM. As game development progresses, developers learn to eke the absolute utmost from every single one of these components during the console lifespan. PC's can indeed have more horsepower, but hardware variations are so extensive, developers have to optimize for a range of systems that constantly shift. I still believe extensive leaps are possible within a console ecosystem.
 
How dare they improve on their old tech and reach amazing results. Come on dude...

Because, their engine can , in its basics, cane be scaled to the max to reach such level of details, just like the Beyond Two Souls engine with Dark Sorcerer. But both engines will have their limitations one day if they continue using them. The same is for UE3, which can be sacled to the max and the Batman Arkham Knight is the maximum result you can get with it, but it will always lack the features UE4 has and will never look as good as what a random normal person can do with UE4. For example Unchrated 5 won't be a big jump from the 4th one if they keep using their same old engine. That is why Quantic Dream opted for a new PS4 dedicated engine rather than continue using the PS3 engine (very audacious from their part, like how they risk and try new ways of playing).
 
The only reason why Naughty Dog can reach such performance is because they use the old games'engine and you can even feel the old games' vibe in this title (they clearly confirmed they won't create an engine from scratch for their PS4 games). They are even virtually emulating PS3 CELL asynchronous SPUs 'architecture on the PS4 GPGPU ACEs because they are using the PS3 engine (thus the emulation). The old engine also gives them some limitations like the limited amount of polygons in Nathan's model. Seeing it like that is the reason why they could easily get 1080p/60FPS on both Unchrated 4 and TLOU Remastered Edition. The same happened with Quantic Dream Dark Sorcere demo: running at 1080p and sometimes reaching 90 FPS , because they used Beyond Two Souls' PS3 engine (eventhoughthey could reach one million polygons per characters). Well, Quantic Dream confirmed that they are making a PS4 dedicated engine from scratch and that it will have all next-gen features and will look miles better than the Dark Sorcerer (so maybe you won't expect 60 FPS then, let alone 90FPS, or maybe we can who knows). That is why I salute the extra efforts of Quantic Dream more than Naughty Dog.
So... by using their old engine, they able to achieve one of the best looking visual this gen and get in 60 fps too?
Why do we need new engine then? Other dev should just reuse their old engine if thats the case.
 
Well say it as you want, here are the facts:
- They use the same engine
- They mimic PS3 architecture because they are used to the CELL and wanted to bring that expertise to PS4.

I can't post links, becayse Dualshockers just got banned in Neogaf! SO watch their GDC long talk video.

From that link: "Gregory also explains that the GPU is “more powerful than it’s necessary to render graphics at 1080p at 60 hz”"

It easy for them to get such results by doing so.

If they build a newer engine, who knows what will happen, the game would look better but about performance, it can't/can be the same.

No, I agree with what you're saying, but emulation has a specific connotation in this context so it's best to avoid confusing language. Mark Cerny talked in the beginning about leveraging the GPU compute technologies in PS4 to effectively recreate the SPURS tool they had on PS3. That kind of creative refactoring and adaptation is probably happening all over Sony WWS.
 
No, I agree with what you're saying, but emulation has a specific connotation in this context so it's best to avoid confusing language. Mark Cerny talked in the beginning about leveraging the GPU compute technologies in PS4 to effectively recreate the SPURS tool they had on PS3. That kind of creative refactoring and adaptation is probably happening all over Sony WWS.

Yes that is what I wanted to say, emulation was a bad choice as a word.
 
So... by using their old engine, they able to achieve one of the best looking visual this gen and get in 60 fps too?
Why do we need new engine then? Other dev should just reuse their old engine if thats the case.

If they don't use a new engine , we won't get a big jump in the seque which will be on the same system. I really wonder what Quantic Dream is cooking up with the PS4.

Ubisoft are using a totally new engine for Assassin's Creed Unity, if they sticked to the old one , you will still get a game comparable to AC4. In ACUnity even the character models are higher poly, not because they work on next-gen only, but the old engine has its limitations in polycount, but the new one allowed them to get more polygones in characters.

why create UE4 then? I'd betetr not show you what rookies cna do with it. You will probably not buy Arkham Knight and probably Curse Rocksteady for their weird choice of using UE4 (a UE4 starting dev is talking to you).
 
So... by using their old engine, they able to achieve one of the best looking visual this gen and get in 60 fps too?
Why do we need new engine then? Other dev should just reuse their old engine if thats the case.

Because, their engine can , in its basics, cane be scaled to the max to reach such level of details, just like the Beyond Two Souls engine with Dark Sorcerer. But both engines will have their limitations one day if they continue using them. The same is for UE3, which can be sacled to the max and the Batman Arkham Knight is the maximum result you can get with it, but it will always lack the features UE4 has and will never look as good as what a random normal person can do with UE4. For example Unchrated 5 won't be a big jump from the 4th one if they keep using their same old engine. That is why Quantic Dream opted for a new PS4 dedicated engine rather than continue using the PS3 engine (very audacious from their part, like how they risk and try new ways of playing).
.
 
Because they're going 1080p & 60FPS: Both of which penalises reserved memory for graphics and the fact that this turned out to be in real-time with no close competitor puts them in a very different class. One must not forget the argument on The Order: 1886 (Black Bars & 30fps) to justify their "filmic" graphics, much to the defence from GAF which makes this particular scenario more baffling because it pretty much contradicted their stance on "visuals-at-the-compromise-of" argument.

what? visuals are always a compromise. if uc4 achieves what they set out to do at 60fps then that is amazing, but it doesnt change the fact that they could pack even more detail in at 30fps.
 
So... by using their old engine, they able to achieve one of the best looking visual this gen and get in 60 fps too?
Why do we need new engine then? Other dev should just reuse their old engine if thats the case.

I believe this is what SSM did with god of war 3 (They used the god of war 2 engine foundation iirc) and just started building on that.
 
If they don't use a new engine , we won't get a big jump in the seque which will be on the same system. I really wonder what Quantic Dream is cooking up with the PS4.

why create UE4 then? I'd betetr not show you what rookies cna do with it. You will probably not buy Arkham Knight and probably Curse Rocksteady for their weird choice of using UE4 (a UE4 starting dev is talking to you).
I assume UE4 is build on top of UE3 and not made from scratch, which ND probably also did to their engine.
 
I assume UE4 is build on top of UE3 and not made from scratch, which ND probably also did to their engine.

You assume nothing; nothing in UE4 is built on top of UE3. In fact the programming and skeleton system of UE3 is based on the archaic kimset system whuile UE4 is totally based on a new system built from scartch called blueprints which is very easy to use. Epic spends years mkaing a new engine from scratch each time, it is not for nothing that they won Guiness Price today.

10300172_672558919501633_6949312157491581238_n.jpg


Source engine is based on the gold source engine which is based on Quake 3 engine, yeah this is true, but Epic is just: EPIC!
 
Because, their engine can , in its basics, cane be scaled to the max to reach such level of details, just like the Beyond Two Souls engine with Dark Sorcerer. But both engines will have their limitations one day if they continue using them. The same is for UE3, which can be sacled to the max and the Batman Arkham Knight is the maximum result you can get with it, but it will always lack the features UE4 has and will never look as good as what a random normal person can do with UE4. For example Unchrated 5 won't be a big jump from the 4th one if they keep using their same old engine. That is why Quantic Dream opted for a new PS4 dedicated engine rather than continue using the PS3 engine (very audacious from their part, like how they risk and try new ways of playing).

I get what you are saying, but for now I really wouldn't worry about U5 and its looks. Also only ND themselves should know the limits of their engine. Looking at what they are achieving here (they are basically obliterating the competition) I say they are doing everything right.
 
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