AdawgDaFAB
Member
My dream game is Orochi Empires.And that ending.....I hope we can get a fourth Orochi game. But I have no clue where they could take the story or who they could add.
My dream game is Orochi Empires.And that ending.....I hope we can get a fourth Orochi game. But I have no clue where they could take the story or who they could add.
Four more characters S-Ranked (Zhuge Liang, Sakon Shima, Kenshin Uesugi, Keiji Maeda). Making good progress. Platinum's starting to look a bit more do-able.
I'm still working on unlocking the stages. takes so long >.<
Yeah, tell me about it. I'm so glad I'm done with that step. Have you gotten the last option in the dinner party yet? Speeds things up immensely.
Dont you need every one that it requires to be on par with each other in terms of bonds? You would need a ton of gems right?
The last option only costs 3000 gems.
once you play all the games so god damn much they just get burned into your head over timeEdit: Also, how the hell do you people remember all the character names?
Edit: Also, how the hell do you people remember all the character names?
Is there a list anywhere of who's 4 stars are better than their big star?
Is there a list anywhere of who's 4 stars are better than their big star?
Who's everyone's favorite overpowered non-boss type (Orochis, Susano-o) character? Mine are Zhou Tai and Xu Huang.
If the 4-star weapon's base ATK is 45+, it's definitely better their big star weapon.
All 4* weapons max out at +18, all Big * weapons max out at +54. So a 44 ATK 4* maxed out will be 62 ATK. Big * weapons range from 8-12 ATK, so + 54 is 62-66 ATK maxed out. But I don't think any 4* base ATK even gets into the 50s, so it's completely inconsequential, especially when you consider that some of the Big * weapons have awesome inherent abilities when they're maxed out; for example IIRC one of Musashi's weapons get double Reach, and I've seen people say that if you slap an additional Reach +10 on there you're hitting shit so far behind you it's offscreen. When my attack is already around 500 total and I'm like halfway through the game at level 50, I will trade 6 points of ATK for double range, and it appears most (all?) of the characters have at least one Big * weapon that has a unique ability like that.
Also it looks like someone is putting together a Big * weapon listing here that seems like it may be useful.
The last option only costs 3000 gems.
See, I had no idea that big star weapons had additional elements on them. That's interesting.
Also, I know that at least Lu Bu and Tadakatsu have 4* weapons that get into the 50's. Lu Bu's is exactly 50 and Tadakatsu's is 51. If Keiji's isn't 50, it's at least close.
I bit and loving this game. I've died more in this game than any other musuo game on normal. Maybe I'm rusty. I do wish there was a manual to explain things. No ability to adjust brightness is another thing I don't like. Some levels are just too dark.
Overall I am loving the game. Too bad it was not on disc (PS3), I would have loved to show my friends how much fun it is. Probably the best looking musuo game out there.
Is there a way to zoom map while in gameplay like the old musuo games?
Press the PS button and look directly under "Quit Game". I think you'll be pleasantly surprised.
Also, R3 zooms the map.
Bond raising is annoying. The bar being broken into 3 segments that you have to team up to get past sucks.
There is if you have an absurd need to max out everything possible in the game. :lolYeah, but you only need to get it past the first segment for the stage unlocks. And there's no real reason to worry about bonds after all the stages are unlocked. Well, there's that one trophy for raising bonds for one pair of characters to max, but I didn't even have to try to get that one. Just kinda happened naturally.
There is if you have an absurd need to max out everything possible in the game. :lol
Pretty much. I have max bond for the 3 that will be my Chaos team when I'm done with S rank grinding, <3 that golden triple attack explosion + free auto support attacks. However, overall the bonds are pretty unimportant once you get all the stages unlocked (which isn't even hard at all if you just wait for chapter 4 and use the 3000 gem option).And there's no real reason to worry about bonds after all the stages are unlocked.
There is if you have an absurd need to max out everything possible in the game. :lol
Pretty soon all the characters in my game will be as fat as Dong Zhuo!Banquets all day long!
Who's everyone's favorite overpowered non-boss type (Orochis, Susano-o) character? Mine are Zhou Tai and Xu Huang.
Ayane, Zhou Tai and Lian Shi are my staple right now (still in chapter 2). My god Ayane is freaking fast...tearing bitches apart.
Side question guys, so this is my first Orochi game and the whole True Triple attack still confuses me. How do you raise that bar? Is it just based on kills, or do you they only count if it was a kill using a charge/musou attack?
Who's everyone's favorite overpowered non-boss type (Orochis, Susano-o) character? Mine are Zhou Tai and Xu Huang.
Just combos, actually. If you use a character with a high combo rate (like Wang Yuanji or Zhurong), you can just mash your normal attack and fill the bar up within seconds.
The triple attack is new to this game. You raise it by doing large combos and it's main use is to get lots of gems / crystals or just slow down time and do big damage to generals.
Characters with wide ranged multihits like Shuten Doji's C1 or all of Zhurong / Wang Yuanji's moveset can fill the meter incredibly fast. Not to mention there is a rare weapon attribute you can get that makes filling it even faster.
Who's everyone's favorite overpowered non-boss type (Orochis, Susano-o) character? Mine are Zhou Tai and Xu Huang.
Bao Sanniang...that jumping charge attack that just lifts everyone up in a 360 around her is so damn fun. Also digging Ma Chao a lot. His EX and that musou...
And Ayane has become the new Nene of this game for me. Love her jumping charge to get into a crowd and then her c4 to clear it out.
I just hope they release stuff on a pretty quick schedule. I want those Strikeforce costumes now.
Another thing while I'm here, not impressed with Player 2 integration. I mainly play warriors couch co-op style and have since DW2. DW7 did a superb job, in conquest at least, of bringing P2 along and making them feel part of the experience; this game feels like a step backwards.
Consider that after every battle, in story or free, P2 has to sign back in and select a team again (from P1's team, not neutral) is a huge pain in the ass. Text boxes during battle are also to blame; battle updates are positioned lower but character speech boxes are notorious for obstructing huge amounts of P2's screen while I often miss what they're saying because they're nowhere near where I am focusing. It feels as if they threw in P2 as an after thought, and considering what some people have said about online, maybe all of the MP was an afterthought. I've tried contacting Koei through various avenues but I feel like they could care less; they already have my money and I certainly can't return it on PSN.
It's unfortunate that these problems are detracting from our enjoyment of an otherwise exceptional game, but when you're reminded every time someone speaks or before another battle, it's difficult to forget.
Don't forget the fact that Player 2 can't obtain new weapons.
From what I've seen, disagree. Which team, (i.e. P1 or P2) picks up the weapon box seems to determine the weapons received, unless you mean new as in higher star weapons, in which case I'm not certain, but fairly sure, and will have to check later.
Don't forget the fact that Player 2 can't obtain new weapons.