That's pretty crazy Eyeliner. I need to go back to Strikeforce and finish it myself sometime (maybe I can find it used for cheap by now). I really loved the game when I played it, the bow moveset in that was so deliciously broken.
Ok so I think I'm finally nearing the end of the game and have started maxing out Big star weapons. What are good weapon traits I should shoot for? Is it true that Reach doesn't affect ranged characters like Lian Shi, Wang Yuanji, Xiahou Yuan? If so, I've wasted alot of gems...
The one's I usually go for are Wind, Reach, Brawn, Slay, Blast/Bolt, Ice, Courage and Harmony.
Does Osmosis and Absorption work? I can never tell
Brilliance (rare skill) + Wind + Slay = Win button. Everything else is just a nice bonus for faster or safer killing.
Anyways, for weapons without thinking about rare skills my go to elements are:
Wind, Slay, Courage, Might, Brawn, Flak.
- Blast is a must if the character uses projectiles or their BnB is a shockwave type attack.
- Agility is useful if the character is slow or their BnB moves are latter charges.
- Reach is probably very very useful, but I haven't really tried it on anyone yet. Tip: This is useless on ranged weapons.
- Bolt is something I love having, but it doesn't feel as useful in this as it did in 2. Before it was perfect because it would cause crumple state on all enemies around you so you could use heavy knockback moves without having to chase down the enemies afterwards. Unless I'm mistaken it seems to just stun now instead of induce crumple.
- Ice is nice, as long as it's not on a tech character (or any character who's moveset revolves around juggles).
- Flame I'm unsure of how useful this is or isn't.
- Absorption is something I never use (I just tag out) but I could see being extremely helpful in Chaos mode.
- Osmosis is another I don't use much, but it is nice for characters with spamable R1 attacks (best when combined with that R1 enhancing element) or Musou attacks (again, best when combined with the Musou enhancing element). This used to be a staple of mine in the old games on every Tech character due to their musou gauge using enhanced charges, but of course this is no longer the case.
I wish there was a list showing the exact stats for how much damage the various elements do when maxed (Ex: Brawn 10 increases normal attacks by #%, Bolt 10 stuns and does #% damage based on their max health, Slay 10 does #% damage based on their max health, etc... ). That would make debating one vs the other much more efficient.
Sidenote: Does anyone know if Blast enhances all of Dian Wei's moveset once you activate his EX and have explosions with every attack? I'd imagine it should but I'm not 100%