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XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies

jon bones

hot hot hanuman-on-man action
is there an in game or online glossary that explains all units / abilities / enemies and stuff?

an unlockable beastiary or info repo would be neat
 

Syrus

Banned
I killed all 3 Chosen and now I'm pretty bored with this expansion. I just recently beat the original campaign before WOTC came out, so I guess I'm done with it.


Well...I mean....that is most of the expansion and if youve beat all 3 its probably time to do lastmission
 

Sblargh

Banned
is there an in game or online glossary that explains all units / abilities / enemies and stuff?

an unlockable beastiary or info repo would be neat

I think the commander reports or something, on the command section of the avenger. The "your room" room of the avenger.
And in the research tab you there are Tygan's reports about the autopsies.
 

Peterthumpa

Member
Hey GAF, for someone who just finished Mario + Rabbids and loved it, is this expansion a good choice? Tried to play the original XCOM 2 on PC but got kind of boring.

Is this more of the same?
 
I have a question and I hope someone can answer it.

I have a ps4 but my main account is a EU region one.

I bought XCOM2 from the US store, and have been playing it using my main account.

Now I want to buy War of the Chosen in a second, but I assume I can.play the dlc with my main account as well? None of that dlc is tied my us account right?
 

Grimsen

Member
Seperate Q: Is there a mod to auto-collect loot at the end of an untimed mission?

Drives me nuts that if you finish the mission goals, and aren't being pressured to GTFO, that any loot drops are just trashed...

I have never encountered that. What loot drops? Regular loot has a 3 turn timer, and is automatically picked up at the end of a mission of the loot timer hasn't expired. Are you talking about mission objectives?

Hey GAF, for someone who just finished Mario + Rabbids and loved it, is this expansion a good choice? Tried to play the original XCOM 2 on PC but got kind of boring.

Is this more of the same?

The expansion is amazing. But without knowing what you didn't like about vanilla, it's hard to say if you'll enjoy it more.
 
I'm taking a gamble on this and jumping in. I never got through a play of base game xcom 2 but I liked a majority of what I experienced. I think it came down to difficulty spikes - the first exquivalent of a terror mission was a wake up call (was only on the second highest difficulty) where I was totally overwhelmed by enemies and had to evacuate. It's a fine line for a game to walk, but I wound up just getting overwhelmed by the entire game which never happened to me in Enemy Unknown/Within.

Honestly what got me most excited about War of the Chosen is stuff like soldier bonds. XCOM's secret sauce has always been the emergent narrative, so I am really excited by this potential.
 

fanboi

Banned
So my Ironman run might end due to a bug.

Final mission:
when I get to the final room where I see the first avatar, I used by reaper to sneak up and made an execute move... this led to events not triggering as they should... any ideas? No new avatars or enemies spawned
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
So my Ironman run might end due to a bug.

Final mission:
when I get to the final room where I see the first avatar, I used by reaper to sneak up and made an execute move... this led to events not triggering as they should... any ideas? No new avatars or enemies spawned

Worst come to worst, launch game with -allowconsole and use the RestartLevel console command. (Console is opened with ~, or button next to 1 if non-english keyboard)
 

Baalzebup

Member
So my Ironman run might end due to a bug.

Final mission:
when I get to the final room where I see the first avatar, I used by reaper to sneak up and made an execute move... this led to events not triggering as they should... any ideas? No new avatars or enemies spawned
I seem to recall some mentions that you can re-try the final mission in Iron Man, if you get a wipe. Do you happen to be packing enough explosives or other means of unfriendly fire to kill off your team?
Not an optimal solution, but if you're stuck and it works, its better than nothing. Assuming it works like that, that is.
 
I have never encountered that. What loot drops? Regular loot has a 3 turn timer, and is automatically picked up at the end of a mission of the loot timer hasn't expired. Are you talking about mission objectives?

No, the item drops from killing some enemies. I mean, I could be wrong, but anytime I finish a mission that is not an evac, if there is loot on the ground it doesn't show up in the end-of-mission loot report?
 

Sblargh

Banned
No, the item drops from killing some enemies. I mean, I could be wrong, but anytime I finish a mission that is not an evac, if there is loot on the ground it doesn't show up in the end-of-mission loot report?

You are wrong, I think. Loot on the floor is only lost if you evac.
 
D

Deleted member 47027

Unconfirmed Member
Hey GAF, for someone who just finished Mario + Rabbids and loved it, is this expansion a good choice? Tried to play the original XCOM 2 on PC but got kind of boring.

Is this more of the same?

It's a lot better. I say this as someone who lost interest with vanilla XCOM2. Never finished it. This time, I might. It feels finished now. I know that's not a ringing endorsement, but...it is what it is.
 
I forgot to take a screenshot of it, but watch out for an Archon's blazing pinions ability while inside buildings. The pinions all but obliterate anything in their way--and when you're in a second story building, that can be rather fatal.

For some reason I assumed it'd hit the roof and do little damage. I don't think the "Abandoned city" tileset renders roofs... So although my soldiers were outside the direct line of fire, one guy was on the emergency exit alongside the building and, well, they aren't very stable without a wall connected to them. This was a fatal lesson.
Barring bugs and glitches, this is correct.

Yup.

You should see the loot in the rewards manifest pop-up after the mission ends, the same place as corpses and other recovered stuff.
 

Sullichin

Member
I thought the blacksite mission reduces 3 avatar project ticks? It only lowered 1. Would have put it off longer if I knew...

Killed one of the chosen assasins there (does that even count) and got 5 ability points, but again lost most of my squad in the process. I really don't know how to handle the chosen because they can really just fuck my shit up when they appear and i have no way to defend myself since they're impervious to reaction shots.
 
I thought the blacksite mission reduces 3 avatar project ticks? It only lowered 1. Would have put it off longer if I knew...

Killed one of the chosen assasins there (does that even count) and got 5 ability points, but again lost most of my squad in the process. I really don't know how to handle the chosen because they can really just fuck my shit up when they appear and i have no way to defend myself since they're impervious to reaction shots.

They're not all impervious.

Take a look at her weaknesses and push her, HARD. That Bending Reed ability she's got mean you need to really take the fight to her. Blow up whatever cover she hides in and really put in the pain.
 

SRG01

Member
I thought the blacksite mission reduces 3 avatar project ticks? It only lowered 1. Would have put it off longer if I knew...

Killed one of the chosen assasins there (does that even count) and got 5 ability points, but again lost most of my squad in the process. I really don't know how to handle the chosen because they can really just fuck my shit up when they appear and i have no way to defend myself since they're impervious to reaction shots.

The key to fighting the chosen assassin, especially early game, is that you can't turtle to fight her.

If she appears half-way into a mission, try to set up your squad such that you can easily un-daze your squadmate and unload on her afterward. The AI really doesn't like un-dazing and seems to get quite confused afterward, so you'll have a turn or two to dish out a few hits.

I took down my Chosen assassin by shredding armor and blowing up cover with grenades, then following up with the Reaper (and Teamwork additional hits).
 

Unity2012

Member
After update, Xcom 2 Crashes at startup on Xbox One

I know this issue has been reported but I'm posting here and over the 2K forums in case someone found a fix to it.

After one of the latest updates, the game crashes as soon as it gets to the xcom 2 logo at startup.

I cleaned the cache, deleted my old saves, did a hard reboot and still crashes. The thing is that there are more than one xbox one in our house, original and S; and it does the same in all of them. We have the Digital Deluxe version of the game.

I reported it as well, but no answers yet. I preordered War of the Chosen and now cannot even play the original. If anyone out there, gamer, developer or else, has a solution please share it with the community in case others run into this issue.

Thank you.
 
On the topic of bugs, both the Quicksave keyboard shortcut and clicking to target tiles on different levels is inexplicably spotty in WOTC. Sometimes it just plain doesn't register your input.
 

ISee

Member
I just had my most crazy mission ever. A supply raid with Advent and The Lost.
It took me 17 turns and over 2 hours to finish. Advent had several avatars, a sectopod, mechs with grenades etc.
In other words, they had all the fun and exploding stuff. Every time a mech used a grenade or something exploded (like the stupid sectopod) a new lost swarm appeared. This was crazy hard. I also need better weapons asap, Lost with 9 health are stupid.


crazymissionm3l0t.jpg
 

Sblargh

Banned
My hot tipz and trickz against the Chosen (actually, how they behave, fighting them is always a mess):

A general advice is that while fighting the chosen, timer stops. This is specially good against the assassin.
Chosen don't scamper. If you find them, they will do their speech, but just stand where they are. This is specially good against the hunter. (but if they find you, they'll act right away)

Assassin:
From when she appears, the assassin will beeline torwards you to do her guaranteed damage attack. She won't always do it right away, tho. It is common for her to stalk you a little bit, which will give you opportunity to stalk her and get the fight started on your terms.
That being said, since you most likely have no idea that she is around, you will not know that you are looking for her, so the advice is to spread your troops a little bit, just in case someone stumbles upon her.
The reaper, obviously, is great for this.
But aside from that initial very scary very damaging attack, she won't actually do much more to hurt you. The wave causes little to no damage (it may actually only cause damage later in the game) and her blind bomb is just annoying most of the time.
The tricky thing about the assassin is that she runs at you, meaning that there will be other pods on the map by the time you fight her and the best strategy is to hunt her down, try to stay close.
If you are hunting her down backwards, it's great (as said, the timer is frozen during the fight), but, as always, be careful about moving into the fog of war. Fighting a chosen + a pod is always very very dangerous.

Her map modifier is just herself. She will rush you. If timer is not an issue, you might want to sit back and wait for her to come, but that could backfire, so no definitive answer here.

Hunter:
The hunter is a bit unpredictable, he will usually stay at the end edge of the map, but sometime, depending on how the map is, he will grapple way forward.
Fighting him is probably the most straightforward. Don't group your people because he has an AoE dazzling bomb.
Different than the other two, staying in cover might help in this fight, as the hunter seems more concerned with shooting you down than capturing you (which fits his personality), having said that, if you can trade cover for a flank, I'd take it, he is so accurate that he has a good chance of hitting you anyway, so ending the fight earlier is better than being defensive.

Since he is actually causing you damage each turn, he is the most dangerous to fight with a pod, luckly, he always gives good indications of where he is, so you can have a certain degree of control of when to start the fight. He is unpredictable because sometimes he will just grapple torwards you, but that's just how his AI goes, it grapples around, it is not trying to chase you down like the assassin.

His map modifier is the easiest to deal with, just move out of the way. All it means is that one of your soldiers is possibly being forced to move out to a worst position; there's no real way to deal with it either, you could break LoS, but that's a bigger hassle then moving the one soldier that is tracked. The hunter do this every turn if he wants too, though he seems to favor turns when there are activated enemies, but it's only annoying most of the time.

Warlock:
The warlock is either the easiest or the biggest nightmare depending on how the fight goes: On one hand, he is the most shy of the three and will almost always stay the further away from the fight, meaning you will mostly fight him alone. The game also constatly shows you where he is.
On the other hand, his behavior is to move *away* from you and do his mind tricks, specially his very dangerous mind control.
As the game progresses, his dazzling attack (mind scorch) will improve to have a chain lightining effect with quite a big range, so a bad warlock fight will go like this:
He will summon something (which the other chosen do it, too, but here is more crucial), dazzle two, maybe three people and he will move away to a very good fortified position.
So you will spend the entire turn un-dazzling and fighting whatever he has summoned. Next turn, with most your team dazzled, he will mind control someone. And if you don't have an answer for that, you're just screwed. Expect to lose someone because a mind controlled soldier is more dangerous than any enemy of the game.

Mind control last either 3 turns or until he does spectral warrior, which is a blessing, because that breaks mind control right away. If he mind control someone else, your old mind controlled soldier will first act and then regain control, this is usually the worst case scenario.

Answers to mind control include frost bombing or flashbanging your own soldier, since neither of those break the mind control when used on the warlock. Frost bomb being the best option. Mimic beacons also fool your own mind controled troops and on retaliation mission, they seem to favor killing civilians. so this is the good news against the warlock: his most dangeroung attack can be dealt with. Mind shield also works, I don't like the idea of sacrificing other items for mind shield, but it is a direct counter.
As for strategy, just close that distance, he isn't very mobile, but unlike the other two, he is actively trying to stay away from you as much as possible. Since he almost always is the last thing you fight in the map, then you can usually close that distance.

His map modfier is also the scariest one, since he puts one to three enemies on the map for you fight against, one having rapture, which makes him explode when either killed or left alone. So if the timer is not a concern, it might be a good idea to only move right after killing his ghosts because he only does those every 3 turns and you don't want to add more enemies to a fight already in progress. Of course, if you are on a timer, you might not have a choice, so just remember that a raptured ghost is a guaranteed AoE damage against you.
Rapture only activates after the ghost moves, so you can overwatch it without fear (and is usually the best way of dealing with them).

This being XCOM, these fights can either go amazing or horrible or amazing with a spice of great tragedy.
Agree, disagree? Like, dislike? Leave a comment and smash that share button!
 
If you have equipment slots to spare, Psi Shields trivialize the Warlock. His Mind Scorch chain attack whiffs if even one of the soldiers he targets has it. Give 'em to about half your squaddies and laugh while he thrashes impotently.
 

Sblargh

Banned
But dazzling works differently, I think. Like, I'm almost sure a mind shield doesn't prevent the other two chosen from dazzling you.
Needs testing until confirmation is what I'm saying.
 
But dazzling works differently, I think. Like, I'm almost sure a mind shield doesn't prevent the other two chosen from dazzling you.
Needs testing until confirmation is what I'm saying.

Fair, fair.

But I'm pretty sure it works. The other two don't use psionics to dazzle/damage your dudes.
 

mbpm1

Member
Mind scorch is the dazzling warlock attack? I thought it was the mind control one.

I can say that the templar can't parry a dazzling attack though :(
 
Specialists Scanning Protocol or the Battle Scanner are very useful against the Chosen, particularly the Assassin as she often lurks just far enough away for her to strike you then run off. In the games I've played Scanning the getting my Ranger/s to flank her has made these fights somewhat easier. The Warlock is trickiest though if you play via the story he's usually the last you meet. If you don't do the story then he can be the first you meet and fighting him on a retaliation mission with 4 guys with standard equipment is a nightmare.
 
An explosion-weakness Hunter, taking cover behind a car, in plain sight on my stealthy Reaper is... a nice thing.

One remote start and I can get on with the mission.
 

AlterOdin

Member
Specialists Scanning Protocol or the Battle Scanner are very useful against the Chosen, particularly the Assassin as she often lurks just far enough away for her to strike you then run off. In the games I've played Scanning the getting my Ranger/s to flank her has made these fights somewhat easier. The Warlock is trickiest though if you play via the story he's usually the last you meet. If you don't do the story then he can be the first you meet and fighting him on a retaliation mission with 4 guys with standard equipment is a nightmare.

I personally love the Templer's switch-a-roo ability (that is switching positions with the target), if your team is off-position, just bring the chosen to you :)
 

Jintor

Member
I really do advise destroying the shit out of cover, even if your nade doesn't actually do any damage, the cover destruction is so worth it

I'm in June on C/bronze and fuck me the squad attrition is real. Only lost five Guys so far since I'm playing fast and loose, but it still stings. I literally have ten people out on injury time and another three on coverts and I probably won't be able to take on two missions at once if they pop

Any tips on leveling to a captain cos I'm being heavily bottlenecked by squad size 6 right now. I have 5 lts but they all get injured every single mission lol.
I should have taken the promotion convert op
 

Sblargh

Banned
Btw, I had a crash and ticking off all the mods didn't help it. But then I ticked the "disable mod" box and, for some reason, it worked.
 

Peterthumpa

Member
The expansion is amazing. But without knowing what you didn't like about vanilla, it's hard to say if you'll enjoy it more.

What exactly did you not like about the base game?

I can't quite point my finger at it. Maybe it was just more or the same sci-fi bullshit that we see in Hollywood movies that turned me off. The generic characters didn't help and performance was kind of atrocious back then as well.

It's a lot better. I say this as someone who lost interest with vanilla XCOM2. Never finished it. This time, I might. It feels finished now. I know that's not a ringing endorsement, but...it is what it is.
Thanks, definitely thinking about giving it a try.
 

Syrus

Banned
I can't quite point my finger at it. Maybe it was just more or the same sci-fi bullshit that we see in Hollywood movies that turned me off. The generic characters didn't help and performance was kind of atrocious back then as well.


Thanks, definitely thinking about giving it a try.


The tactical layer is even more developed.

This game is just silly fun man but its not for everyone but this game needs to be known and supported. Its unique man
 
Reaper on a High Explosive Sitrep mission is so hilarious.

Just had her clear out the map on her own without losing stealth. The last two pods stacked on top of each other but had a purifier standing among them. One Claymore later and there was a smoke crater where Advent used to be.

She's easily my MVP now that I wasn't able to prevent the High Alert dark event (and I'm playing with grim horizon on so no more squad concealment for me now)
 
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