So how bad is it when the Chosen sabotages the Avenger? Because it seems like that's going to happen soon.
Got one of the chosen down to 1 health tick in one mission but pretty much all of my soldiers died. Now it's back at full health and I don't know how to kill it
Reapers vektor rifle is not a sniper rifle, but there is also a vektor specific breakthrough that I think adds damage or an extra mod slot.You need the Sniper add-on breakthrough(s) so you can turn the Reaper's Banish ability into a delete-unit button.
Huh, didn't know that.
Sabotage or brings it down?
Sabotage is annoying, but not really fatal. Laying up some of your staff in the infirmary for a couple weeks, stealing stuff, that sorta thing.
If they're already bringing it down, you're proooooooobably fucked if you couldn't kill it the first go 'round. That spawns a pretty tough mission with the Chosen and a load of baddies.
Worth noting that in either case, killing the Chosen wouldn't have stopped it. You have to hunt them down in their lairs to get rid of them for good.
There are breakthroughts for both, as well as a separate general tier 3 damage upgrade.Reapers vektor rifle is not a sniper rifle, but there is also a vektor specific breakthrough that I think adds damage or an extra mod slot.
You need the Sniper add-on breakthrough(s) so you can turn the Reaper's Banish ability into a delete-unit button.
Huh, didn't know that.
Reapers vektor rifle is not a sniper rifle, but there is also a vektor specific breakthrough that I think adds damage or an extra mod slot.
Which one, the damageor extra add on?
If they're already bringing it down, you're proooooooobably fucked if you couldn't kill it the first go 'round. That spawns a pretty tough mission with the Chosen and a load of baddies.
Worth noting that in either case, killing the Chosen wouldn't have stopped it. You have to hunt them down in their lairs to get rid of them for good.
Overwatch ambushes only really work in the early game where you don't have a lot of options, especially if you have high ground. Later on they're not as good, since you can't really kill most enemies with just one shot anymore.
Later on you have specialists with Guardian and the specialist-specific GTS perk, tho.
Yeah, overwatch ambushes aren't a good idea. I don't use them at all. I prefer a powerful opening salvo and the ability to move my soldiers. Not to mention that overwatch shots miss frequently.
Sup guys, I know this is not the right thread but I cannot find any help on this, I cannot get the game launched at all, it crashes just after i hit play on the mod llauncher.
This is my crash log.
https://pastebin.com/vv2Kxnkw
It say ResX and Resy = 0, I dont know if that can be a problem.
Thx for any help!
Hunter sniper rifle + death from above = serial. It's insane.
?Hunter sniper rifle + death from above = serial. It's insane.
?
I don't remember that rifle refunding actions on kill.
I thought they nerfed Death from above in WotC to just consume one action (instead of the entire turn) without refunding an action anymore?Death From Above refunds one action, and that rifle only requires one action to fire. It's more or less equivalent to Serial.
God, I hate the cheesy aesthetic of these alien hunters sets so much.No proper XCOM squad is complete without a goold old swedish snake ninja.
I thought they nerfed Death from above in WotC to just consume one action (instead of the entire turn) without refunding an action anymore?
God, I hate the cheesy aesthetic of these alien hunters sets so much.
if i fought a Berserker Queen does that mean i own Alien Hunters DLC?
Gamebreaking OP. I wish Firaxis knew how to add unique items without making them objectively better than anything else and trivializing the late game.
Like, give the Hunter rifle the tracking shot ability. A guaranteed hit but it takes a turn to wind up. Everything else should be the same as a normal sniper rifle.
But nope, they removed the only weakness from a sniper rifle and gave it four weapon upgrade slots with the best upgrades.
I asked this 2 weeks ago today, when I learned the heart breaking news that the console version would be 2 weeks late.
I now ask again, a stronger but biter man, does anyone have the preload on PS4? Is there a file size and an unlock time? Being standalone, I would hope it would be the typically 12pm eastern unlock time of other digital games.
Preload's been up for at least a day on ps4.
Two parts downloaded, one 19.3 GB and the other 12.8 GB.
It'll be playable at midnight eastern.
Man, I hope they improved the performance like they did on PC.
Also, don't be a biter.
So is the game/expansion worth 40 bucks?
Easily. Especially considering how cheap the base game is. 20 for original XCOM 2 + 40 for the expansion = 60 game, which is what you paid for XCOM 2 when it was released.
Easily. Especially considering how cheap the base game is. 20 for original XCOM 2 + 40 for the expansion = 60 game, which is what you paid for XCOM 2 when it was released.
I honestly never had any issues with the timed missions .
It comes down to play style I think. Some people prefer to play more carefully. Move 1 step and overwatch whole group etc. In which case timed missions are a major pain in the ass since it goes against the way they like to play.
It's funny how people "fall" for this.Best thing is that the expansions has more missions without a times than the base game has. Nearly every mission had a timer and you had to stress yourself to death just to keep up with that
It's funny how people "fall" for this.
I already argued in previous pages that timers are actually a plus to the game and not a flaw... But even ignoring that, it's amusing that so many users are happy about the lack fo explicit "hard timers", when the game became even more pressing than before with a lot of "soft timers".
Completing retaliation missions before too many civilians die is harder that it's ever been and you are pressed to rush more than ever before.
Supply raids with crates force you to keep a hellish pace to tag them in time.
Relay missions ask you to press forward quicker than ever.
Etc, etc, etc.
I've been closer to fail missions due to time restrictions with this expansion more often than I ever been in vanilla.
And yet people celebrate that "There are no so many timers before, so the game is relaxing now!".
It's nonsense.
That's the excuse. The reality of it is that this is not a "playstyle" thing. This is wishing to bend the rules to your convenience and remove what makes the challenge... well, remotely challenging.It comes down to play style I think. Some people prefer to play more carefully. Move 1 step and overwatch whole group etc. In which case timed missions are a major pain in the ass since it goes against the way they like to play.
I agree that timers are on average "dressed up" (masked) more nicely than before (without forgetting that there were plenty of missions without timers even in vanilla).These are all kinda timers but they are WAY less arbitrary than the vanilla Xcom 2 system.
Well, yes. They are in stealth, they have a very small detection radius.Can someone just explain the Reaper ability to me please, I feel like I haven't fully grasped it.
They are invisible and shots have a chance to remove that invisibility correct? And you have a chance later to go invisible again if you were discovered too yeah?
*clip*
Did y'all know that Mutons can just run up and punch people like Rangers do?
Well, now I do... (she missed) I hadn't seen that happen until he did it twice in a row
- Ok, first up: don't say raped, say defeated or something else. Be civilized, Commander.
- Second up: Be aggressive! Take advantage of stealth to set up (overwatch) ambushes--trigger it with a grenade or squadsight sniper for maximum effect. Done right, this can eliminate a pod or maybe even two. It also helps outrun timers, but they're less of an issue in WotC.
- Third up: Build the Guerilla Tactics School right after building a Resistance Comm. The former will expand your squad size, and the latter will expand your income via contacts (They are like XCOM 1's satellites on the global map). These two are key.
- Fourth up: Embrace the Reaper. They are a class of faction heroes and they're really good at stealth, ambushes, and scouting. Having one can make all the difference early on when soldiers are as threatening as mewling kittens, and as durable as play-doh.
- Fifth up: You can force evacs anywhere you want in most missions. In some missions that go entirely pear-shaped, it's better to take the loss, evac, and walk away with some soldiers, rather than gamble for victory at the risk of losing everything. Just keep in mind that this is always an option, especially with the Chosen on the prowl.
- And lastly, sixth: Take the high ground or flank your targets--this is how your mewling play-doh soldiers can kill things with ease. While it won't work for every enemy, it's a good tactic to start with.
Good luck, Commander.
I killed all 3 Chosen and now I'm pretty bored with this expansion. I just recently beat the original campaign before WOTC came out, so I guess I'm done with it.