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XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies

Sullichin

Member
So how bad is it when the Chosen sabotages the Avenger? Because it seems like that's going to happen soon.

Got one of the chosen down to 1 health tick in one mission but pretty much all of my soldiers died. Now it's back at full health and I don't know how to kill it
 
So how bad is it when the Chosen sabotages the Avenger? Because it seems like that's going to happen soon.

Got one of the chosen down to 1 health tick in one mission but pretty much all of my soldiers died. Now it's back at full health and I don't know how to kill it

Sabotage or brings it down?

Sabotage is annoying, but not really fatal. Laying up some of your staff in the infirmary for a couple weeks, stealing stuff, that sorta thing.

If they're already bringing it down, you're proooooooobably fucked if you couldn't kill it the first go 'round. That spawns a pretty tough mission with the Chosen and a load of baddies.

Worth noting that in either case, killing the Chosen wouldn't have stopped it. You have to hunt them down in their lairs to get rid of them for good.
 

Sullichin

Member
Sabotage or brings it down?

Sabotage is annoying, but not really fatal. Laying up some of your staff in the infirmary for a couple weeks, stealing stuff, that sorta thing.

If they're already bringing it down, you're proooooooobably fucked if you couldn't kill it the first go 'round. That spawns a pretty tough mission with the Chosen and a load of baddies.

Worth noting that in either case, killing the Chosen wouldn't have stopped it. You have to hunt them down in their lairs to get rid of them for good.

Just sabotage, I think. I'm unclear on how to bring down the meters on the Chosen Activity - is the only way to kill them?

Feels like they lowered the urgency of the Avatar project a bit. I'm having an easier time with that aspect especially with the covert ops to lower it.
 
Reapers vektor rifle is not a sniper rifle, but there is also a vektor specific breakthrough that I think adds damage or an extra mod slot.

Huh, could've sworn they were the same thing.

Which one, the damageor extra add on?

The extra add-ons, though it's been pointed out to me that that one's Vektor rifle specific.

Superior Repeater + Extended Mag + Banish means you're basically guaranteed to proc an Execution on whatever you use it on.
 
Overwatch ambushes only really work in the early game where you don't have a lot of options, especially if you have high ground. Later on they're not as good, since you can't really kill most enemies with just one shot anymore.
 

mbpm1

Member
If they're already bringing it down, you're proooooooobably fucked if you couldn't kill it the first go 'round. That spawns a pretty tough mission with the Chosen and a load of baddies.

Worth noting that in either case, killing the Chosen wouldn't have stopped it. You have to hunt them down in their lairs to get rid of them for good.

Hmm...that sounds pretty interesting. I think I'm going to let my last Chosen do that if I can, I want to see what he can do.
 
Overwatch ambushes only really work in the early game where you don't have a lot of options, especially if you have high ground. Later on they're not as good, since you can't really kill most enemies with just one shot anymore.

Later on you have specialists with Guardian and the specialist-specific GTS perk, tho.
 
Later on you have specialists with Guardian and the specialist-specific GTS perk, tho.

Yeah, specialists are still worth overwatching with, but I meant more the times when you've still got stealth and you set all-but-one person in overwatch with your last soldier starting the engagement with a shot or grenade.
 

Mine01

Member
Sup guys, I know this is not the right thread but I cannot find any help on this, I cannot get the game launched at all, it crashes just after i hit play on the mod llauncher.

This is my crash log.

https://pastebin.com/vv2Kxnkw

It say ResX and Resy = 0, I dont know if that can be a problem.

Thx for any help!
 

SRG01

Member
Yeah, overwatch ambushes aren't a good idea. I don't use them at all. I prefer a powerful opening salvo and the ability to move my soldiers. Not to mention that overwatch shots miss frequently.

Overwatch is garbage. I'd rather flank and crit than to set up a massive overwatch pod pop.

edit: What's the easiest way to level up a SPARK? I built one late game for fun, but it's completely useless in the field. I can't send it on Convert Ops either.
 
Sup guys, I know this is not the right thread but I cannot find any help on this, I cannot get the game launched at all, it crashes just after i hit play on the mod llauncher.

This is my crash log.

https://pastebin.com/vv2Kxnkw

It say ResX and Resy = 0, I dont know if that can be a problem.

Thx for any help!

Submit a a request here: https://support.2k.com/hc/en-us/sections/203750688-XCOM-2

Hunter sniper rifle + death from above = serial. It's insane.

Gamebreaking OP. I wish Firaxis knew how to add unique items without making them objectively better than anything else and trivializing the late game.
Like, give the Hunter rifle the tracking shot ability. A guaranteed hit but it takes a turn to wind up. Everything else should be the same as a normal sniper rifle.
But nope, they removed the only weakness from a sniper rifle and gave it four weapon upgrade slots with the best upgrades.
 
No proper XCOM squad is complete without a goold old swedish snake ninja.

gRbXXcY.jpg
 
So here's something that just happened:

assault a facility knowing a new ruler (already beat Berserker Queen, Viper is still at large) would be there, and encounter Archon King, a guy with four bars worth of health and probably a shitton of hurt to dispense. I move my guy, ruler reacts with only movement, my guy shoots, ruler EXECUTED. That is one lucky guy.
 
I asked this 2 weeks ago today, when I learned the heart breaking news that the console version would be 2 weeks late.

I now ask again, a stronger but biter man, does anyone have the preload on PS4? Is there a file size and an unlock time? Being standalone, I would hope it would be the typically 12pm eastern unlock time of other digital games.
 

Sentenza

Member
Death From Above refunds one action, and that rifle only requires one action to fire. It's more or less equivalent to Serial.
I thought they nerfed Death from above in WotC to just consume one action (instead of the entire turn) without refunding an action anymore?

No proper XCOM squad is complete without a goold old swedish snake ninja.
God, I hate the cheesy aesthetic of these alien hunters sets so much.
 
My current campaign is just... bizarre.

So the game throws one of those council missions with 16 aliens, I remember this mission because it nearly costed me the entire game in my last legend run in vanilla. Long story short it was horrendous, lost my cpt.skirmisher, cpt.specialist, a sniper and a low level grenadier (and all their great equipment/pcs) my ranger barley carried one my rank grenadier to evac. So I figure this is the end, avatar project is almost complete, I lose contact with that region which is pretty important since it was connecting me to a region with an alien facility, however I'm still alive all on the back of a spare facility lead ( which I thought wouldn't do much anyway) I was playing kinda sloppy prepping myself for my new run and what I'm gonna do differently now that I know more about the expansion, but I'm actually still alive and in a better position than I ever had, with a couple of covert ops now the avatar project is back to half and I got a new cpt.skirmisher from covert ops too and I'm on plasma weapons now (well half since I still need to individually research the storm gun/canon and lance).

I feel lucky to still be kicking but at the same time I'm still pissed off about that 16 aliens council mission. Next time I'll just skip it and lose contact and keep my soldiers (it also doesn't help that I just did the avenger chosen defense mission 3 days prior so I couldn't field an A team).
 
I thought they nerfed Death from above in WotC to just consume one action (instead of the entire turn) without refunding an action anymore?


God, I hate the cheesy aesthetic of these alien hunters sets so much.

First time actually using the gear this playthrough. I normally just stowed it. The viper set doesn't look as terrible as I would've thought when I removed the helmet portion and dyed it black. Archon's reasonable.

...unsure if there's a way to salvage the Berserker set when I get it, though.
 

Sblargh

Banned

Done it. :)
Took my sweet time, too.
My team was so amazingly OP that I took one single hit during the entire last stage.
Also, I have to say, I like that you get OP eventually. I like that at the beggining of the campaign it's "oh no, two stun lancers!" and by the end, it's "pff, two sectopods".
You feel rewarded. All that pain and suffering and suddenly you're beating those bastards so good.

Here's my team before the big fight.


My favorite of the campaign was probably "Grandstand".
I use the customize rookies options mod and that leads to some silly soldiers and oh boy, did she looked like a silly soldier, but damn if she didn't grew on me. And since the warlock was the first chosen I took down, she was my first taste of "oh my god these weapons are so oh my god". In the final battle with the Assassin, she was the one who vigilante-killed her as she was doing her last run after chopping someone up. Full body yellow outfit with dots, don't even know what her face or hair looked like. I imagined her as this weird creepy girl, not making eye contact with anyone, sheepshly asking spare parts from Shen to do her own weird modifications to her gremlin.
She also killed the last avatar, a kind of undignified bullshit death that these bastard aliens deserve: combat protocol.

My sharpshooter, Skybolt, also has a place in my heart for having that blasé voice, which was hilarious one mission where she killed some 10 or so lost in one turn. "no big deal" "I think I got *one*". I got her later-ish in my campaign somehow and soon after, the one who used to be my main sharpshooter got deaded by Muton, so I was warming up to her when this lost mission came up and I embraced her sarcastic bored demeaner with all its glory. She also wore a cool outfit and I can only imagine that she hated every second in that viper suit.

I love this game.
Thinking about what to do for my next campaign. Maybe I'll start at the skirmisher HQ. I also loved my skirmisher on this one, she had blue hair and little antenas from some cosmetic mods and I pictured her as a kind of self-depreceating good-hearted alien trying too hard.
 

SRG01

Member
Gamebreaking OP. I wish Firaxis knew how to add unique items without making them objectively better than anything else and trivializing the late game.
Like, give the Hunter rifle the tracking shot ability. A guaranteed hit but it takes a turn to wind up. Everything else should be the same as a normal sniper rifle.
But nope, they removed the only weakness from a sniper rifle and gave it four weapon upgrade slots with the best upgrades.

That's not really gamebreaking.

Now, running into a middle of a pod with the assassin sword, and bladestorming everything as they run? Yes that's gamebreaking.
 

Grimsen

Member
I asked this 2 weeks ago today, when I learned the heart breaking news that the console version would be 2 weeks late.

I now ask again, a stronger but biter man, does anyone have the preload on PS4? Is there a file size and an unlock time? Being standalone, I would hope it would be the typically 12pm eastern unlock time of other digital games.

Preload's been up for at least a day on ps4.

Two parts downloaded, one 19.3 GB and the other 12.8 GB.

It'll be playable at midnight eastern.

Man, I hope they improved the performance like they did on PC.

Also, don't be a biter.
 

grmlin

Member
I'm interested in playing this, but I wonder if:

- should I buy both the base game and the expansion if I want to start with the game for the first time
- there is no "complete edition" or anything yet, right?


Thanks!
 
Preload's been up for at least a day on ps4.

Two parts downloaded, one 19.3 GB and the other 12.8 GB.

It'll be playable at midnight eastern.

Man, I hope they improved the performance like they did on PC.

Also, don't be a biter.

I just preordered it earlier tonight and came to a rude realization.

I need to stop making assumptions. Unlike enemy within, this is not standalone. Which means I need the disc for xcom 2 that I traded in 2 weeks ago during the gamestop special that I assumed I wouldn't need to play this. 2 weeks ago when I thought I was getting the game on the 29th for ps4.

I am an idiot.

Which means I get to spend more money to play the thing I preordered that I use to own. But goddamn it if there was ever a game that was worth it it's this one.
 
Easily. Especially considering how cheap the base game is. €20 for original XCOM 2 + €40 for the expansion = €60 game, which is what you paid for XCOM 2 when it was released.

20 for xcom2?

Well the base game is 60 on ps4.

But I already have that.. i just wanna know if there is enough cotent here to justify the 40 price tag. Ive been looking forward to this but I know nothing of its contents.
 

Mr Swine

Banned
Easily. Especially considering how cheap the base game is. €20 for original XCOM 2 + €40 for the expansion = €60 game, which is what you paid for XCOM 2 when it was released.

Best thing is that the expansions has more missions without a times than the base game has. Nearly every mission had a timer and you had to stress yourself to death just to keep up with that
 
It comes down to play style I think. Some people prefer to play more carefully. Move 1 step and overwatch whole group etc. In which case timed missions are a major pain in the ass since it goes against the way they like to play.

Yeah I suppose that's true but I mostly played the first game that way, but then found out that's not possible with some timed missions. I found the setting up ambushes and then firing a shot to be very effective though.

Fuck it, pre-ordered! Too bad the reinforcement pack is never on sale and im still missing that dlc.
 

Sentenza

Member
Best thing is that the expansions has more missions without a times than the base game has. Nearly every mission had a timer and you had to stress yourself to death just to keep up with that
It's funny how people "fall" for this.

I already argued in previous pages that timers are actually a plus to the game and not a flaw... But even ignoring that, it's amusing that so many users are happy about the lack fo explicit "hard timers", when the game became even more pressing than before with a lot of "soft timers".

Completing retaliation missions before too many civilians die is harder that it's ever been and you are pressed to rush more than ever before.
Supply raids with crates force you to keep a hellish pace to tag them in time.
Relay missions ask you to press forward quicker than ever.
Etc, etc, etc.

I've been closer to fail missions due to time restrictions with this expansion more often than I ever been in vanilla.
And yet people celebrate that "There are no so many timers before, so the game is relaxing now!".
It's nonsense.
 
It's funny how people "fall" for this.

I already argued in previous pages that timers are actually a plus to the game and not a flaw... But even ignoring that, it's amusing that so many users are happy about the lack fo explicit "hard timers", when the game became even more pressing than before with a lot of "soft timers".

Completing retaliation missions before too many civilians die is harder that it's ever been and you are pressed to rush more than ever before.
Supply raids with crates force you to keep a hellish pace to tag them in time.
Relay missions ask you to press forward quicker than ever.
Etc, etc, etc.

I've been closer to fail missions due to time restrictions with this expansion more often than I ever been in vanilla.
And yet people celebrate that "There are no so many timers before, so the game is relaxing now!".
It's nonsense.

Timers are dressed up more nicely. Rather than just being a "x turns until failure" countdown, in new mission types they are more meaningful. In sense that they make way more sense in the context.

- Loot container race vs advent
- Advent general assassination timer only starts after revealed, and even then the timer makes sense.
- Prisoner rescue mission has "alert level", if you take too much time and are careless the "timer" is enemies that keep coming
- Chosen avanger defense hull integrity

These are all kinda timers but they are WAY less arbitrary than the vanilla Xcom 2 system.
 

Sentenza

Member
It comes down to play style I think. Some people prefer to play more carefully. Move 1 step and overwatch whole group etc. In which case timed missions are a major pain in the ass since it goes against the way they like to play.
That's the excuse. The reality of it is that this is not a "playstyle" thing. This is wishing to bend the rules to your convenience and remove what makes the challenge... well, remotely challenging.

The turn limitations to reach specific objectives are not a flavor thing, they are a core mechanic in the game. Everything is balanced to take their existence into account.
Asking to remove timers from the game "to feel more comfortable at your own pace" is like expecting to run a marathon with the freedom to take naps every few kilometers (and of course everyone else has to stop when you do).

These are all kinda timers but they are WAY less arbitrary than the vanilla Xcom 2 system.
I agree that timers are on average "dressed up" (masked) more nicely than before (without forgetting that there were plenty of missions without timers even in vanilla).
But that's more a flavor thing that doesn't change a word of what I said: they are actually more pressing now that they have ever been.
 

AlanOC91

Member
Can someone just explain the Reaper ability to me please, I feel like I haven't fully grasped it.

They are invisible and shots have a chance to remove that invisibility correct? And you have a chance later to go invisible again if you were discovered too yeah?
 

Sentenza

Member
Can someone just explain the Reaper ability to me please, I feel like I haven't fully grasped it.

They are invisible and shots have a chance to remove that invisibility correct? And you have a chance later to go invisible again if you were discovered too yeah?
Well, yes. They are in stealth, they have a very small detection radius.
With every shot they take, they "roll" for a chance to stay in stealth.
From a certain rank going up they also can unlock "Silent killer", which allow them to always stay 100% in stealth as long as their shot is a kill.

This makes them hands-down the best scouts in the game. Unlike Scout Rangers, they can stay in stealth and explore around while still being somewhat useful to the team.
 

Countdown timer is an arbitrary number written by a developer because he hates you and wants to restrict your gaming fun. Escaping from a prison facility before enemies overwhelm you is an interesting mechanic that is FUN.

Doesn't really matter that end result is same, or even "worse" (less turns before you lose) with the latter: presentation is what matters.
 
The way to best describe Reapers is that they have Ranger Stealth, but on any shot fired they do the hacking dice roll. So yeah, it's pretty useful.

Seperate Q: Is there a mod to auto-collect loot at the end of an untimed mission?

Drives me nuts that if you finish the mission goals, and aren't being pressured to GTFO, that any loot drops are just trashed...
 
Did y'all know that Mutons can just run up and punch people like Rangers do?

Well, now I do... (she missed) I hadn't seen that happen until he did it twice in a row

:(

  • Ok, first up: don't say raped, say defeated or something else. Be civilized, Commander.
  • Second up: Be aggressive! Take advantage of stealth to set up (overwatch) ambushes--trigger it with a grenade or squadsight sniper for maximum effect. Done right, this can eliminate a pod or maybe even two. It also helps outrun timers, but they're less of an issue in WotC.
  • Third up: Build the Guerilla Tactics School right after building a Resistance Comm. The former will expand your squad size, and the latter will expand your income via contacts (They are like XCOM 1's satellites on the global map). These two are key.
  • Fourth up: Embrace the Reaper. They are a class of faction heroes and they're really good at stealth, ambushes, and scouting. Having one can make all the difference early on when soldiers are as threatening as mewling kittens, and as durable as play-doh.
  • Fifth up: You can force evacs anywhere you want in most missions. In some missions that go entirely pear-shaped, it's better to take the loss, evac, and walk away with some soldiers, rather than gamble for victory at the risk of losing everything. Just keep in mind that this is always an option, especially with the Chosen on the prowl.
  • And lastly, sixth: Take the high ground or flank your targets--this is how your mewling play-doh soldiers can kill things with ease. While it won't work for every enemy, it's a good tactic to start with.

Good luck, Commander.

Cheers for the tips...going to start a new save i think..lost way too many people
 

fwpx

Member
I killed all 3 Chosen and now I'm pretty bored with this expansion. I just recently beat the original campaign before WOTC came out, so I guess I'm done with it.
 
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