My Yakuza Rankings
1. Yakuza 4 - Best story, first time with multiple characters which dramatically improved the game's pacing as there was something new to play with every 5 hours or so. Huge reiteration of Kamurocho with more areas. Tons of side quests and mini games.
2. Yakuza 1 - Awesome story that is Kazuma's most personal and still is in a long line of games. It probably hasn't aged well considering there are random battles that are hard to avoid and load times before every battle. But the concept and the core structure of the game is still there and hasn't changed too much.
3. Yakuza 3 - The game starts way too slow but the second half is fantastic. Its the first Yakuza in HD which means the mahjong is hell of a lot easier to play now amongst many things that HD was able to improve.
4. Yakuza 2 - Playing this in 2008 when the Xbox 360 and PS3 had already been out for about 2 years was a huge step back and might have jaded my opinion. It was a good game, but almost everything I liked about Yakuza 1 had changed, principally the story was not as personal this time around and I wasn't as invested as the first game. I DO need to go back and play it again and I'd love a Yakuza 2: Kiwami to be able to do so.
5. Yakuza 5 - Half of this game is really great, and the other half is not. It didn't help that they pushed the PS3 so hard that performance was really lagging at times. Some risky choices did not pay off, for example I think Part 3 should have been entirely Akiyama. Haruka's part should have been an optional side character because her section went for far too long. Is there anyone that enjoyed Saejima's dream sequence?
Yeah, embargo for preview is down, so here is also a bit of my experrence with it so far
Im 20 hours in and on chapter 10 atm. Enjoying a lot so far but it has some minor shortcomings for me.
-Both arcs are amazing, Kazuma and (specially) Majima shine a lot as protagonists. The dialogues and the story are great and very interesting.
-Some weird cutscenes choices though. There are like 4 different types of cutscenes (including two where the characters lips dont move at all). And sometimes they will have a very cinematic cutscene and then a small cut to black and keep going with a cutscenes but on a different style, which makes the pacing feel weird
-Also the overstaying of story sequences sometimes breaks the momentum of the story itself. Like there are moments that are perfect for a break with a combat segment, but before that they will throw in a long dialogue thats pretty useless that cuts the tension before the fight starts.
-Funny as hell and cool but also a bit overstaying side quests sometimes. Not a issue though, since they are very interesting.
-Side activities (Karaoke, Arcades. Clubs, etc) are all amazing and incredibly well worked. Srsly, its insane how much there is to do and how much fun even the simplest ones are. The variety is pretty great too.
-Combat is simple yet crazy fun. Beeing able to change combat styles on the fly makes it feel less like some button smash crazyness. I really like the styles itself too, very different from each other. It can become a bit repetitive when roaming the disctrics, but then in missions with enviroments designed for it its stellar.
-Upgrade systems for combat are fine and somewhat deep, but I dont feel that they are that necessary atm. I have few upgrades bought and yet Im going through the game on normal pretty easy.
So yeah, I really like the game a lot despite some stuff about its pace. I know a lot of my pros and cons here are not news at all to players that are more familiar with the series, this might be more worth it to newcomers (which are very welcome to start with this one)
Great impressions, thanks! I haven't kept up with the Japanese Yakuza 0 release so this is all new to me.
In terms of the bolded, I am really curious how reviewers are going to critique that part of the game. I mean those two things have been in every Yakuza game. Would it be fair to critique a B-tier game like Deadly Premonition in the same way as GTA V? I don't know! I don't know if its a budget issue that they can't have more cutscenes or if its just a choice made by the director. It feels jarring to Western audiences because we're so used to AAA games that don't do this. I am guessing its probably a budget and time thing and its just way easier to do dialogue boxes. Having to do 10-15 hours of cutscenes would just take the Yakuza team way longer. But they must obviously be aware of it because Yakuza 6 is pretty much all cutscenes.
The second bolded part is again a problem with Yakuza games and will probably get criticised by most reviewers. Since Yakuza 2, they have become longer and have dragged on with more unnecessary dialogue than it really needs. Yakuza 1 in that respect is really great, almost no unnecessary dialogue if I recall or maybe it was just helped by the English VA which I really liked. So they could easily cut out like 15-20% of the dialogue and the game would not lose anything.