Watch_Dogs PC performance thread [Read post #1215 before posting]

Status
Not open for further replies.

Loris146

Member
i5 3570
12GB RAM
HD Radeon 7950

Any idea if i'm good for Ultra people? :)

:O I'm not a junior anymore!

7950 has 2gb of Vram right? In this case you must set texture on high ( ultra needs 3gb of vram). Anyway i suggest a mix between ultra and high with temporal SMAA.
 

prag16

Banned
Just talked to a friend who has the game.

EDIT: Removed his impressions since I can't confirm he actually owns the game at this time.
 

teokrazia

Member
People having concerns about PC games performances but not supporting this platform by playing pirate copies are the worst scum.
 

Vuze

Member
Posted it in the screenshot thread, might go here as well.

I used a modified xml that I got from a buddy and it makes quite the difference. Performance is not what I prefer to play at for me (15~25fps on my 7870) but yeah. Really helps the IQ to turn those settings up and I don't think it's placebo eh?

--

That xml tweak helps a bit, yeah. Those wall textures tho

Not tweaked, but maxed out besides AA (SMAA):
iG44UPQVJ8VgZ.png

Tweaked, SMAA:

E: Proof thingy for mods http://i.imgur.com/hBAs3UU.png
 

Gvaz

Banned
Posted it in the screenshot thread, might go here as well.

I used a modified xml that I got from a buddy and it makes quite the difference. Performance is not what I prefer to play at for me (15~25fps on my 7870) but yeah. Really helps the IQ to turn those settings up and I don't think it's placebo eh?

--

That xml tweak helps a bit, yeah. Those wall textures tho

Not tweaked, but maxed out besides AA (SMAA):


Tweaked, SMAA:

it has more AO if anything. virtually those are the same though.

both of those that lack of AF ew
 

SapientWolf

Trucker Sexologist
Posted it in the screenshot thread, might go here as well.

I used a modified xml that I got from a buddy and it makes quite the difference. Performance is not what I prefer to play at for me (15~25fps on my 7870) but yeah. Really helps the IQ to turn those settings up and I don't think it's placebo eh?

--

That xml tweak helps a bit, yeah. Those wall textures tho

Not tweaked, but maxed out besides AA (SMAA):


Tweaked, SMAA:
Looks like some kind of sharpening.
 
I'm not sure where else to ask this, so I'll ask here.....

I got the game free when I bought a new GPU. I redeemed the code and on Ubisoft's site it said that it would appear under "Games" in Uplay, only that was 2 weeks ago and it hasn't shown up yet. Is that normal? Will it appear nearer the release date (or on release day)? I've never bought something via Uplay before, I don't know how it works.

Thanks!
 

Xyber

Member
I'm not sure where else to ask this, so I'll ask here.....

I got the game free when I bought a new GPU. I redeemed the code and on Ubisoft's site it said that it would appear under "Games" in Uplay, only that was 2 weeks ago and it hasn't shown up yet. Is that normal? Will it appear nearer the release date (or on release day)? I've never bought something via Uplay before, I don't know how it works.

Thanks!

You should get it on release.
 
I'm not sure where else to ask this, so I'll ask here.....

I got the game free when I bought a new GPU. I redeemed the code and on Ubisoft's site it said that it would appear under "Games" in Uplay, only that was 2 weeks ago and it hasn't shown up yet. Is that normal? Will it appear nearer the release date (or on release day)? I've never bought something via Uplay before, I don't know how it works.

Thanks!


You will get the code emailed to you on tuesday.
 

maneil99

Member
Just an update:

  • 1080p
  • i5 4770k
  • gtx 780 3gb vram

Was getting stuttering while driving, so set textures to high, everything else on ultra, AA is FXAA, and its pretty smooth for me now.

Settings Screenshots:
http://i.imgur.com/XL1T4EB.png
http://i.imgur.com/BO6vNHT.png

VRAM Usage when idle:
http://i.imgur.com/mK8y6tL.png

Game is super vram-hungry, still averages 2.8gb vram and sometimes still manages to hit 3 which causes a brief stutter

Jesus Christ, ubisoft really fucked this up.
 

Chakan

Member
I have this rig:
Phenom II X6 1055T @ 3.2ghz
8GB Ram
GTX 770 2GB
Windows 7

The game isn't running very nice. I'm getting like 20-30fps on 1080P@high. Perhaps my cpu is bottlenecking my gpu? Saying this because even if I run the game on the lowest possible settings (800x600@low) I get 30-40 fps on open areas.
 
Just an update:

  • 1080p
  • i5 4770k
  • gtx 780 3gb vram

Was getting stuttering while driving, so set textures to high, everything else on ultra, AA is FXAA, and its pretty smooth for me now.

Settings Screenshots:
http://i.imgur.com/XL1T4EB.png
http://i.imgur.com/BO6vNHT.png

VRAM Usage when idle:
http://i.imgur.com/mK8y6tL.png

Game is super vram-hungry, still averages 2.8gb vram and sometimes still manages to hit 3 which causes a brief stutter
Yeah, I noticed the same thing too last night.

The game definitely needs more than 3GB of VRAM for ultra textures.
 

-Deimos

Member
Stutters on my rig. Mainly notice it when driving and especially when hes talking on the phone. Not sure if its frame skipping or frame drops.

2600K at 4.5Ghz , 8gb ram and a Titan.

Regardless of whether I disable DOF, Motion Blur , set textures to medium and rest on high from Ultra, makes no odds.

Throws the VRAM theory out the window, ive 6GBs of the stuff and it dont help.

PS4 version next week it is.

What's your average framerate? Does it ever go under 30 at ultra?
 

Robert7lee

Neo Member
Just an update:

  • 1080p
  • i5 4770k
  • gtx 780 3gb vram

Was getting stuttering while driving, so set textures to high, everything else on ultra, AA is FXAA, and its pretty smooth for me now.

Settings Screenshots:
http://i.imgur.com/XL1T4EB.png
http://i.imgur.com/BO6vNHT.png

VRAM Usage when idle:
http://i.imgur.com/mK8y6tL.png

Game is super vram-hungry, still averages 2.8gb vram and sometimes still manages to hit 3 which causes a brief stutter

1080
Gtx titan 6gb
I7 4770k @ 4.2 ghz
32 GB ram

I can't get the frame rate at a steady 60 whilst driving, it jjumps around even on medium sometimes. Even on foot on high setting I get slight fps dips, it rarely goes below 55 but still annoying at times, with ultra settings on foot it can drag down to 40 fps in crowded areas.

I know the 780 is better performance wise but I cant be that far from your rig.

Textures high
AA off
Ao off
Gpu buffer 3
Reflection high
Shadow high
Level of detail high

Using beta driver
 
Anybody with a core i5 2500k @ 4.5ghz, 4gbs of ram, and a GTX580?

Should I just play this on PS4 or can I play this reasonably at 1080P?

I'll probably get this on sale since I'm not terribly interested in it.
 

Robert7lee

Neo Member
...what?

A 780 better than a Titan? In what world?

Or is it the 780ti that's better?

Bottom line, my rig isn't good enough to play watch dogs at 60fps at all times with ultra or high settings.

Tried vsync to 30fos with everything maxed out, it works but just doesn't look as good.
 

maneil99

Member
Anybody with a core i5 2500k @ 4.5ghz, 4gbs of ram, and a GTX580?

Should I just play this on PS4 or can I play this reasonably at 1080P?

I'll probably get this on sale since I'm not terribly interested in it.

I wouldnt try it with 4gb of ram, you might get medium settings
 

TheD

The Detective
Messing with the page file? Whoa.

Not the page file.
Virtual Memory in modern modes (Protected mode or Long Mode) of the x86 and x86-64 CPU instruction set architectures (and others) is broken up into pages.
The MMU maps between the virtual addresses of the pages and their real addresses in RAM, to speed that up it keeps a small cache of mappings in what is called the Translation Lookaside Buffer.
Using large or huge pages mean that each mapping in the TLB represents more memory and thus it is more likely that when looking for a mapping of some data you will get a hit in the TLB.
 
yeah still experimenting to get rid of stuttering. (3570k to 4.2 ghz, 16gb ram, 780 classy).

I think turning down textures to High helped a bit. It's still averaging about 45fps on the road but at least there aren't big hitches like before that affected gameplay
 

xBladeM6x

Member
Not the page file.
Virtual Memory in modern modes (Protected mode or Long Mode) of the x86 and x86-64 CPU instruction set architectures (and others) is broken up into pages.
The MMU maps between the virtual addresses of the pages and their real addresses in RAM, to speed that up it keeps a small cache of mappings in what is called the Translation Lookaside Buffer.
Using large or huge pages mean that each mapping in the TLB represents more memory and thus it is more likely that when looking for a mapping of some data you will get a hit in the TLB.

I'm pretty tech savvy, but reading that made my head spin. Lol
 

HRose

Banned
The only thing this memory page tells me is that by the time we finally start using 64bits features, we discover they are completely broken.

Let's start waiting for Windows 10 fixing memory addressing :)
 

HRose

Banned
Btw, please let's also not continuing on this silly 780 vs Titan debate.

By OC logic even my 770 beats the Titan since it's clocked higher (1200/3500). It does not, obviously.
 

TSM

Member
Nevermind. TheD covered it better, but it's worth keeping this in mind if you use the memory performance boost linked:

There is an unfortunate side effect of large pages. Each page (whether large or small) must be mapped with a single protection that applies to the entire page (because hardware memory protection is on a per-page basis). If a large page contains, for example, both read-only code and read/write data, the page must be marked as read/write, which means that the code will be writable. This means that device drivers or other kernel-mode code could, as a result of a bug, modify what is supposed to be read-only operating system or driver code without causing a memory access violation. If small pages are used to map the operating system’s kernel-mode code, the read-only portions of Ntoskrnl.exe and Hal.dll can be mapped as read-only pages. Using small pages does reduce efficiency of address translation, but if a device driver (or other kernel-mode code) attempts to modify a readonly part of the operating system, the system will crash immediately with the exception information pointing at the offending instruction in the driver. If the write was allowed to occur, the system would likely crash later (in a harder-to-diagnose way) when some other component tried to use the corrupted data.

Basically if a program happens to write to a memory address that should be "read only" but is set to read/write there is the potential for the program or your computer to crash.
 

HRose

Banned
Actually what that adjusts is the granularity of the chunks of memory stored in RAM. Instead of using 512 4KB chunks of memory with all the overhead involved, it will use a single 2MB chunk of memory. The downside of this is that anything that doesn't fit within the 2MB chunks of ram will get put into a new 2MB chuck even if it's only 1KB of data. This is similar to sector size on a hard drive.

This leads to memory fragmentation VERY QUICKLY (and so massive slowdowns), and it is why good engines have also their own memory managers.

I don't know how this works, but it makes no sense that it's affecting this game like that. And it makes even less sense if it actually makes it better, since as I said memory fragmentation is very bad.
 
Not the page file.
Virtual Memory in modern modes (Protected mode or Long Mode) of the x86 and x86-64 CPU instruction set architectures (and others) is broken up into pages.
The MMU maps between the virtual addresses of the pages and their real addresses in RAM, to speed that up it keeps a small cache of mappings in what is called the Translation Lookaside Buffer.
Using large or huge pages mean that each mapping in the TLB represents more memory and thus it is more likely that when looking for a mapping of some data you will get a hit in the TLB.
136198776138.jpg
 

Timu

Member
The VRAM this game takes, man...

Max settings
1440p
Temp SMAA
irIoVjFMoZIa3.png


Max settings
1440p
2xMSAA
ijs7zFuMCN1uf.png


Max settings
1440p
4xMSAA
iAhUQbdA4k1yb.png


It takes up almost all my VRAM on my 4GB 670s...what?=O
 
Status
Not open for further replies.
Top Bottom