Watch_Dogs PC performance thread [Read post #1215 before posting]

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Nice work, do you guys have those kind of articles in an archive on your website... maybe in alphabetical order?
sorry that i'm too lazy to search myself, steam is occupying my bandwith at the moment
 
Why are you sticking up for pirates?

not all of them are, reviewers breaking embargo are unlikely to provide proof either.

The point was that nobody cares how leakers get their info, unless there is a suggestion they might be pirates.

anyway, looks like the discussion has moved on in the last few pages so I will leave it at that.
 
My favorite is the giant explosion.

watch-dogs-4k-screenshot-002.png
Hopefully someone uploads a 1080p+/60fps video onto Gamersyde or mega. :D
 
Only 5 of that is available for games. AND that 5 gigs needs to hold not just things required by the renderer, but EVERYTHING that makes up the game.

On PC, only things required by the renderer need to be int he GPU buffer (with a few exceptions), the rest is stored in system RAM.

So? We can even see here right now in Watch Dogs that it can use more than 2GB on a 256bit GTX770.
 
So? We can even see here right now in Watch Dogs that it can use more than 2GB on a 256bit GTX770.

Yeah, for higher resolution textures than a PS4.

This is the theme of this thread so far (Well, the second theme me matey, argh!). Comparing higher quality settings than a PS4 to similar hardware to a PS4.

Seems silly to me.
 
There is a pretty clear as day difference between ultra and high in every setting that has the two as an option. Can't wait to see DF claim there is no real difference.
 
That's a nice in-depth guide, should be particularly useful the next time someone makes a thread about how AO sucks :P

What I don't get is why it seems like even for a high-end game such as this, there's no in-game option to get full AF quality. WTF? I feel like the AF situation (with in-game settings) was better 5 years ago than it is now.

There is a pretty clear as day difference between ultra and high in every setting that has the two as an option. Can't wait to see DF claim there is no real difference.
Claim there is no real difference, and then benchmark PC on Ultra vs. consoles.
 
This guide doesn't seem to explain why car headlights don't case dynamic shadows, a feature seen in games from 5+ years ago.

It is probably turned off in engine. Most engines have that option, also render software like V-Ray etc. Unfortunately that needs to bi fixed by developers, but only if they want to enable it.
 
So? We can even see here right now in Watch Dogs that it can use more than 2GB on a 256bit GTX770.
While it's true a lot of the market can overrestimate the importance of VRAM and not know enough else about the rest of the card's specs (like actual shader processing performance and texel/pixel fillrate, let alone finer details like tesselation performance and polygon throughput), a lot of the information in the reverse can also be a bit misguided. We can observe how much VRAM modern and past games effectively, try various tests to see where the performance of the GPU isn't strong enough with current software to utilize a certain point, and speculate on future software based on trends, but it's not as a simple as X GPU can't take advantage of any more than Y VRAM, especially not based on bus size alone.

Whether a GPU can use all 4 GBs or not doesn't even matter in the context of 2 GB vs 4, only that it maintain good performance in some scenario while using more than 2. Textures are a huge hog of VRAM, not so much performance on modern cards, so it's very possible to see how a game that makes use of high-res distant textures, for example, can demand more VRAM and cost less FPS at the same time than other games that focus their rendering budget more primarily on extremely high polygon counts, physics effects, and specific lighting techniques, for example.

Especially in SLI, yes, these GPUs can exceed their VRAM restrictions before hitting rock bottom processing performance, even in Watch Dogs a single 770 is.
 
Does the new driver fixed stuttering that people are experiencing?

I don't know. Do the people have the day 1 patch? Are they using the correct texture setting?

This guide doesn't seem to explain why car headlights don't case dynamic shadows, a feature seen in games from 5+ years ago.

I would imagine that they don't because the performance impact would be enormous. Dozens of civs, tons of geometry, multiple cars coming from different directions with two headlights each, etc etc etc.

That's a nice in-depth guide, should be particularly useful the next time someone makes a thread about how AO sucks :P

What I don't get is why it seems like even for a high-end game such as this, there's no in-game option to get full AF quality. WTF? I feel like the AF situation (with in-game settings) was better 5 years ago than it is now.

Yea, AO makes a huge difference, especially in real-world games. As for AF, I would have thought it'd be tied to the Textures setting, if anything. Perhaps a bug that will be rectified in the day 1 patch?
 
not all of them are, reviewers breaking embargo are unlikely to provide proof either.

The point was that nobody cares how leakers get their info, unless there is a suggestion they might be pirates.

anyway, looks like the discussion has moved on in the last few pages so I will leave it at that.

My opinion is that pirates or not they're doing us a favour by showing us how bad the game is. I will save money by not buying this poorly optimized game. I had genuine high hopes but after some of the videos and general performance on high end systems. I just don't care for it any more. I should add that I would like to think that if those people did pirate the game early, but enjoy it enough, then they will do the right thing and purchase the game.
 
There is a pretty clear as day difference between ultra and high in every setting that has the two as an option. Can't wait to see DF claim there is no real difference.

I don't really see that big of a difference between high vs ultra textures, high vs ultra water on static screens. So running around and shooting stuff I guess you'll notice it even less while playing.

My opinion is that pirates or not they're doing us a favour by showing us how bad the game is. I will save money by not buying this poorly optimized game. I had genuine high hopes but after some of the videos and general performance on high end systems. I just don't care for it any more. I should add that I would like to think that if those people did pirate the game early, but enjoy it enough, then they will do the right thing and purchase the game.

How did you come to the conclusion this was poorly optimized?
 
Oh shit Andy's guide setting for the 760 perfectly matched the set up I was going to try first when I play the game tomorrow after comparing the settings.

I don't really see that big of a difference between high vs ultra textures, high vs ultra water on static screens. So running around and shooting stuff I guess you'll notice it even less while playing.
The comparisons in the article for textures didn't show it quite as much as some of the comparisons did earlier this weekend.
 
Yea, AO makes a huge difference, especially in real-world games. As for AF, I would have thought it'd be tied to the Textures setting, if anything. Perhaps a bug that will be rectified in the day 1 patch?
I wouldn't bet on it.

It's been my experience that, particularly for multiplatform titles, more and more games try to get "smart" about AF and allow stuff like per-material artist control. And it almost invariably ends up with some surface which really needs it not getting sufficient AF. I just have it at 16x in my global driver settings now.
 
Guru3D have just reviewed and benchmarked Watch Dogs, not sure if their any good.
Concluding then, as much as we like games to stress graphics cards we are a little puzzled. Watch Dogs is not a game that looks mouth-watering good, I mean it is nice and all, but it is just that. To see graphics card struggle this much over graphics memory is weird to see. However if you use our guidelines then your frame-rate should remain very acceptable and the game playable whilst looking good. You will still run into the occasional stutters here and there as it is the nature of the game engine I'm afraid. Let's hope Ubisoft is able to release a patch that at the very least eliminated thee heavy stutters.

The guys that purchased a high-end grade graphics cards with 4 or 6GB of graphics memory, well here's where your investment pays out fellas ! Overall (graphics memory comments aside) the game is really great though. It is huge, insightful and fun. The hacking makes the game unique and it does give you the Mafia / GTA gameplay feel really. With your graphics card settings nicely balanced out this will be a very enjoyable game overall, and it is certainly a title I can recommend you to purchase. Aside from all the comments the graphics quality is okay but just that, the game itself is very unique and enjoyable and I definitely recommend you to pick it up. And for once I like to give proper to Ubisoft, we had no DRM issues whatsoever this round, and we swapped our a lot of hardware alright !
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My opinion is that pirates or not they're doing us a favour by showing us how bad the game is. I will save money by not buying this poorly optimized game. I had genuine high hopes but after some of the videos and general performance on high end systems. I just don't care for it any more. I should add that I would like to think that if those people did pirate the game early, but enjoy it enough, then they will do the right thing and purchase the game.

But the game actually runs pretty good for a big open world game if you don't have to use ultra textures and fill up that VRAM to the max. My 680 can keep a pretty steady 60fps most of the time now with high textures, HBAO+low, temporal SMAA and no motion blur. The rest is maxed.
 
But the game actually runs pretty good for a big open world game if you don't have to use ultra textures and fill up that VRAM to the max. My 680 can keep a pretty steady 60fps most of the time now with high textures, HBAO+low, temporal SMAA and no motion blur. The rest is maxed.

Well from the posts about the stuttering and fps drops earlier in this thread that was my conclusion, if admittedly somewhat premature. Ofc I will be watching this thread to see how the newly released Nvidia drivers fair. I admit there was a level of frustration in my post, as I was looking forward to this, but what I forgot to mention as well are some of the bug's in other videos I've recently seen that don't strike me with a whole lot of confidence. I am glad however to see that your system is running the game well.
 
Well after 10minutes with UBI support I was finally able to gain back access to my account for PC!

Support on phone was really nice and helpful but their system of ticket support is flawed, they kept sending me replies on the address that I registered my Uplay account with which doesn't exist anymore, sole reason for me not being able to access said account in the first place lol
 
My opinion is that pirates or not they're doing us a favour by showing us how bad the game is. I will save money by not buying this poorly optimized game. I had genuine high hopes but after some of the videos and general performance on high end systems. I just don't care for it any more. I should add that I would like to think that if those people did pirate the game early, but enjoy it enough, then they will do the right thing and purchase the game.

So "poorly optimized" is the new "lazy developers"?

However, it is nice having one phrase in a post present where I know I can go ahead and disregard everything else in said post. So, thanks?
 
Just finished getting my Nividia Promo Code activated, just have to wait till tommorow now. Hope I can get this running well, with a mix of ultra and high settings at 1080p. Running an i7 980x @ 4.0GHZ, GTX 670 2GB, and 12GB of 1600 MHZ RAM, on WIndows 8.1. Planning on locking the game at 30fps and playing with my 360 controller on my TV.
 
I'm running the new NVIDIA driver and the game is running a lot better than I expected given what I was told to expect. I'm not experiencing any VRAM problems with the gaming running at Ultra, 1080p, Temporal SMAA, I'm not experiencing any stuttering (in-game vsync off, adaptive vsync in drivers). I'm still not using TXAA 4x (as the Andy's guide recommends) because I'm still not happy with what I perceive as an overall blurring of the image. Temporal SMAA is ok at the moment, but I'll probably experiment with that.

It sticks around 60 most of the time on foot and at low speeds in a vehicle in the area i'm at now (start of the game), but can dip into the 40s when going at speed in a vehicle, but generally stays around 50-60.

Overall, I'm quite happy with the performance. I'll want to do some tweaking to get the performance how I want it though.

i7 4770K @ 4.5Ghz
780 SLI
16GB RAM.

As this is my first time posting impressions in the thread, proof my game is legit:

http://dl.qassim.co.uk/legitwatchdogs.PNG
 
Such a big performance hit that it was doable 6 years ago.

Yes but just because WD doesn't have some rendering techniques that were present in a game 6 years ago doesn't mean that it is less technically impressive game.
There is already a lot going on in this game and specs needed to play this title are already quite high.Apparently developers thought that other things are more important for the look of their game and left some things like dynamic shadows out.Of course it could be just lack of time but either way I don't really see it as a big omission.
 
Well, it's been confirmed by Jonathan Morin (Creative Director of Watch Dogs) that yes, 3 GBs of VRAM is limiting 780s/Tis (perhaps also 79xx/280 cards) in this game.

See here.

As a new 780 owner, I'm very upset at Nvidia.
That's fun to hear when this game was the catalyst for my buying a new card and thinking Ubisoft's partnership with Nvidia meant the game would be optimized for Nvidia cards.

I am now somewhat concerned about the longevity of this expensive electronics I just bought, and further baffled by Nvidia's higher end cards being limited to 3GB.
 
MSAA? What about HBAO+, will it be added? :)

Off-topic for this thread, but I believe the AO profile was finished after 337.88 was locked, so it'll be in the next driver most likely (cannot be deployed via GeForce Experience because it required some substantial changes to make it work).
 
this should be standard practice for all PC games at this point. Shit is infuriating when we so many of use preorder legitimately on Origin/Steam/Uplay and are stuck waiting for a preload... yet every one and their mother is "getting the game early".

It is what it is. It's not all of a sudden going to stop pirating

Your GPU will limit you far before your 4gb will on that GPU


We keep hearing this but more and more games are just VRAM hogs lately.
 
Your GPU will limit you far before your 4gb will on that GPU

Not in Watch Dogs. Performance impact of Ultra Textures vs. High Textures is only a few frames per second, so he/she can enable Ultra Textures, then enable as many other options as the GPU can handle.

With 2GB, he/she would likely experience heavy stuttering when using Ultra Textures.
 
Hmm, annoyed that the NVidia tweak guide cheat sheet at the bottom aims for 35FPS, the 60FPS ones would have been more useful for me. But it's looks like everything being High will work for me.
 
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