Brerlappin
Member
Not sure if people know this already, but i just realized that having shadowplay on while playing this means i love about 15fps. Went from 45fps in one section right down to 30 as soon as i turned shadowplay on
Thank you. If I'd wanted that I'd have gotten an xbone.People saying it's ok to play at 30fps and 720p on PC.
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What are your specs? I'm guessing a 780/780ti and a high end I5/I7.As in going from the lowest settings I'd get a minimum of 80fps and it topped out at 120fps (I don't think the engine goes any higher though) where as everything dialled up and I was getting lowest of 40fps and vsynced at 60fps with performance to spare. After fiddling around with each setting individually to guage their impact this would be in and around the settings I'd need to maintain 60fps minimum at 1920x1080.
Took about 30 mins to find a happy medium. Obviously low settings are really horrible in places but there's some wiggle room in between. A horrible port wouldn't even let you adjust any settings outside resolution or have any scalability between them which is far from what I am seeing here. Granted not accounting for some stability issues (and I was missing 1.5gb of files so I couldn't even run the game) there does apear to be issues affecting both Nvidia and AMD users relating to their graphics drivers so fingers crossed this is being worked on. SLI Support from Nvidia would be nice as would CrossFire but you're better off pestering both Nvidia and AMD about that (on their forums they have threads open for requests so that's the first port of call).
Outside of resolution (which any sane person wouldn't drop bellow their native monitor resolution unless a last resort) the settings with the biggest impact are Shadow Quality, Mirror Quality, Ambient Occlusion, Depth of Field (when present) and Zombie Quality, in that order. Level of Detail had a negligible impact and works in a linear scales (maximum is to infinity with intractable object being pulled back to the edge of the screen whilst the lowest setting is about 20 foot in front of you and then increments in between with every other value) and using SMAA and setting 16x AF are a next to nothing hit for the extra quality they bring. One thing of note is Texture Quality. If you have 2gb or less of VRAM you're going to struggle at the High value as it uses between 2.4 and all of my 3gb of VRAM. Dropping down to Medium it's in and around 1.6 to 2gb and Low is just over 1gb rising a little higher.
I don't mind being mistaken, but respond to the question with relevant data. People with i5s are getting frame stutter and drops with the locked 30, people with AMD chips are claiming the game is running smoothly, hell look at the first post on this page.
Is this a thread heavy game that doesn't benefit as much from high IPC?
What are your specs? I'm guessing a 780/780ti and a high end I5/I7.
well, with old drivers the game didn't crash for me anymore, but the framerate is still shitty. The thing that amaze me is, even if I put some options of low, or I toggle off others, the game seems running always in the same manner, poorly.
I think now I'll wait for a patch, is so unstable, it goes betwenn 14 and 29 fps.
Is there any reason newer games like this and Metro only have like a single site that benchmarked them?
So much for running current gen games at 4k easily amiritePeople saying it's ok to play at 30fps and 720p on PC.
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So much for running current gen games at 4k easily amirite
This game is pretty unoptimized. The game's not really a looker whatsoever. There is no way this game should be that taxing even if it is open world.
Game crashes on loading screen when I play through my dedicated graphics card but launches fine with my integrated card. Is this a common problem for other laptops?
Thank you. If I'd wanted that I'd have gotten an xbone.
Game crashes on loading screen when I play through my dedicated graphics card but launches fine with my integrated card. Is this a common problem for other laptops?
Read this again and again SURGEdude (and the rest of you negative people)So you are against playing it at 1080p because it was not designed for that and in the very next sentence you admit to unlocking the fps using the ini trick which OBVIOUSLY isn't what it was designed for. Sometime I wonder if people even read what they post or just wonder through life as walking contradictions. Must be frustrating that people seem irritated all the time eh?
If we break it down:
- 2.25x pixel density (1080p versus 720p)
- 3x the framerate (60fps versus ~20fps)
- Higher settings like shadows, textures and AA
- X1 version is single-spec optimized at least to some degree
If X1 GPU is ~HD7790 class, what is a realistically feasible GPU to hit the above requirements? Hmm <.<
Guys check your overclocks and make sure they're legit stable. This game exposed a weakness in my overclock and is why I kept crashing. This is likely the first CPU bound game I'm playing, which makes sense considering hundreds of zombies, explosions, and open world's seem difficult.
Hardware used:
16GB RAM
i7 3770k (with i7 cores enabled, don't know if it matters)
gtx 670
Samsung 830 pro SSD (for OS)
Seagate Barracuda 7200 RPM 64MB cache SATA 6.0Gb/s (for the game)
Settings:
Resolution 1080p 60hz
Game Quality 720p
FXAA
Aniso 4x
V-Sync OFF
Nvidia Adaptive V-Sync ON
Everything else On and High
Shadowplay FPS
Shadowplay Recording
Isn't it hardware intensive because of the mass amount of zombies that all have unique textures, all the physics objects that can be interacted with, and the seamless interiors?
Youtube finished the HD processing:
http://www.youtube.com/watch?v=CJPpYWmTMcA
Edit: If there's someplace I can upload the MP4 file, so you can see 60fps, I can do that. The file is 715MB.
I think what I mean by unoptimized is just the kind of hardware required to run this thing decently.
I really don't want to sound PC elitist, but being PC gamers, we shouldn't even have to stand for a 720p resolution.
There's a reason why I was asking a while ago how to force other resolutions since I want to play this at 1440p.
Youtube finished the HD processing:
http://www.youtube.com/watch?v=CJPpYWmTMcA
Edit: If there's someplace I can upload the MP4 file, so you can see 60fps, I can do that. The file is 715MB.
Youtube finished the HD processing:
http://www.youtube.com/watch?v=CJPpYWmTMcA
Edit: If there's someplace I can upload the MP4 file, so you can see 60fps, I can do that. The file is 715MB.
There is no other game in my library trying to put as much on screen as this game.
And this wasn't made by Capcom Japan, unfortunately.
I get where you're coming from, but I doubt it's going to get better. The game is fun, and looks great to boot. Your choice is to hate it and not play, or enjoy it. I'm going with the latter. It's a blast.
You'd be doing yourself a disservice otherwise. Really fun.Well that looks fine to me, which gives me hope as I have a 3770k and a 3GB 780, I'll probably get it on sale at christmas.
Mega.co.nz or I believe Gamersyde are the best place for stuff like that currently.
I'm not certain on Gamersyde, but I believe they recently implemented user uploads.
This game is pretty unoptimized. The game's not really a looker whatsoever. There is no way this game should be that taxing even if it is open world.
Well that looks fine to me, which gives me hope as I have a 3770k and a 3GB 780, I'll probably get it on sale at christmas.
Dude, there are like a million character models on the screen at any given moment. I'm not saying it's the best optimized game in the world but some people's expectations totally lack context or reasonableness.
There's a reason why I was asking a while ago how to force other resolutions since I want to play this at 1440p.
Hardware used:
16GB RAM
i7 3770k (with i7 cores enabled, don't know if it matters)
gtx 670
Samsung 830 pro SSD (for OS)
Seagate Barracuda 7200 RPM 64MB cache SATA 6.0Gb/s (for the game)
Settings:
Resolution 1080p 60hz
Game Quality 720p
FXAA
Aniso 4x
V-Sync OFF
Nvidia Adaptive V-Sync ON
Everything else On and High
Shadowplay FPS
Shadowplay Recording
I was crashing literally every 15 minutes. (A total of 11 times).I rolled back to 337 (didn't want to go back further for fear of hurting my gsync capabilities), and the game hasn't crashed since. Seems to definitely be a driver issue on Nvidia's end.
Yup.... you guys should install 335.23, i tried to rollback to 337 at first and game still crashed, played for 5 hours with 335 without a single crash. Rock solid 30 frames if you don't count some cutscenes.I was crashing literally every 15 minutes. (A total of 11 times).
I rolled back to 335 and played 2 hours. No crashing.
AMD FX 8120 overclocked to 4.6 ghz, so basically same perfromance. Works great at 30 frames. With unlocked framerate drops to 30, so there is no point if you don't want to lower graphics quality.Someone with a 8-core AMD CPU? FX 8350 or similar?
Unlocked framerate? I am playing without .ini tweaks. Forced vsync(normal) and triple buffering in nvidia control panel, also locked deadrising3.exe in riva tuner statistics server to 30 frames just in caseIt worked for me this morning, it doesn't work anymore now, the game keeps crashing.
How on earth can I respond with relevant data to what can be a matter of perception or subjective opinion. How one person perceives irregular frametime variance and frame pacing issues can differ greatly. What you did also ask, and I quote, was...
which from the data I supplied from some tested benchmarks shows is not the case.
You then proceeded to bring up console ports and about their CPU which has no bearing at all on how the vast majority of game are threaded on PC, port or not. This was uttered to the moon and back at the start of last generation and is getting brought up again and again this generation. Look at the data I provided a dual core i3 is outperforming 8 core AMD chips.
It worked for me this morning, it doesn't work anymore now, the game keeps crashing.