Wii Titles (SMG2, Metroid Prime trilogy and Punch Out!) Announced for Wii U eShop

This is awesome. Finally.

Wonder if rarities like Xenoblade will show up. MP Trilogy right off the bat is great.

Seeing that we're getting Prime Trilogy, Pandora's Tower and Sin and Punishment I won't be surprised if we get Xenoblade later on. Maybe a while before XCX releases but after the 3D version.
 
I'll finally get to play Sin & Punishment 2. I never saw it anywhere less than $50 in stores.

Also, hopefully MPT sells well enough for Nintendo to give the series more attention.
 
do they make a nunchuck with analog stick movement similar to wii u/ps3/etc? or are the sticks just kind of naturally jank. or have I been using off brands without knowing it?
 
SMG2 seems like a weird choice over the older SMG1, but that makes me hopeful that the latter is destined for a full-HD remaster. SMG2 is great, but the first was a show-stopping "holy crap this is why I play video games" video game. Aside from the aliasing and low resolution, it really is a perfect game., or at least as close as I've ever seen.
 
I wonder why Nintendo couldn't patch the GamePad to work as a Wii Remote when on it's side or something. Like, couldn't DKCR and Kirby's Return to Dreamland work if it's button matched for those games?

1 = B
2 = A
A = R / L
B = L / R
+ = Analog Stick or +

Just an idea.
 
Well fuck I really don't want to play using the Wiimote and nunchuck again but I missed on both of these games when they came out... Are they both already on the eshop?
 
Personal note: My theory? Nintendo will release a patch that will implement the Gamepad features in a system-wide level between today and the release of the first CCP-compatible title, as part of their regular system update schedule. It'd make absolutely no sense to have such a feature for just a couple of (relatively minor) titles and not take advantage of it in any other game.
Personal note: this makes sense, but it either assumes some incorrect things about how Wii works or assumes some very, very specific things about the implementation.

Just saying that would be rude, so let me explain. Similarly to how Windows works, Bluetooth (which covers Wii Remote, attachments and U Pro Controller) is split on Wii into two separate subsystems: driver for antenna module and so-called stack, which as long as I know interpretes the commands.

Now on any regular sane system things would work like this: OS contains the driver and the stack, converts the messages to controller data, then exposes this through some sort of API. However, Wii's IOS (which is not really OS, but this doesn't change much for the purposes of this particular problem) contains only the antenna driver. Every Wii game contains its very own (library) implementation of Bluetooth stack. I have two theories why they did this. One is that IOS was too slow to handle controllers or designed too late, another is that they wanted easy support for weird Bluetooth controllers.

What this basically means, adding support for new controller type is a mess.

Now, with them reselling selected Wii games, they can patch/recompile them if that helps to add GamePad support. On the other hand, if they wanted support for regular Wii games, they would have to either patch them at launch time or implement the whole thing in IOS by faking Bluetooth packets. Add the fact that IOS was apparently outsourced and... if I had to bet, I'd bet on them not adding these controls to older games.
 
While I would jump at the chance to get a few Wii games HD'd, I don't think they really need it to be honest. Especially with later games like SMG2 and Kirby's Adventure, they already look so clean that a resolution bump and some AA (while nice obviously), isn't going to make a terrible difference.

Pandora's tower is the one that could use it the most though, it's a got a cool style but it isn't the cleanest looking. Although that was a Ganbarion joint anyway, so that's probably why.

I wonder if we might see any of the cool stuff they did for the Wii VC, like they could repeat Sin and Punishment 1's VC release and bring out Zangeki no Reginleiv at last. And I don't think Americans got the second Trace Memory game so that's an option. Or even give america our version of Rhythm Paradise with the japanese voices.

Personal note: this makes sense, but it either assumes some incorrect things about how Wii works or assumes some very, very specific things about the implementation.

Just to say, that was a very interesting explanation, cheers dude!
 
Personal note: this makes sense, but it either assumes some incorrect things about how Wii works or assumes some very, very specific things about the implementation.

Just saying that would be rude, so let me explain. Similarly to how Windows works, Bluetooth (which covers Wii Remote, attachments and U Pro Controller) is split on Wii into two separate subsystems: driver for antenna module and so-called stack, which as long as I know interpretes the commands.

Now on any regular sane system things would work like this: OS contains the driver and the stack, converts the messages to controller data, then exposes this through some sort of API. However, Wii's IOS (which is not really OS, but this doesn't change much for the purposes of this particular problem) contains only the antenna driver. Every Wii game contains its very own (library) implementation of Bluetooth stack. I have two theories why they did this. One is that IOS was too slow to handle controllers or designed too late, another is that they wanted easy support for weird Bluetooth controllers.

What this basically means, adding support for new controller type is a mess.

Now, with them reselling selected Wii games, they can patch/recompile them if that helps to add GamePad support. On the other hand, if they wanted support for regular Wii games, they would have to either patch them at launch time or implement the whole thing in IOS by faking Bluetooth packets. Add the fact that IOS was apparently outsourced and... if I had to bet, I'd bet on them not adding these controls to older games.

Oh, I know that the IOS system is a complete and utter mess to work with, and that's largely the reason why Nintendo has for all intents and purposed abandoned the vWii. And why it has made it so easy to crack that console open for homebrew and piracy. I was just wishful thinking, to be honest. I imagine that if homebrew coders can use "free" IOS slots to implement features on their own, Nintendo should be able to cook up something that can be used by any game (or, at least, those that meet certain criteria) on a system-level nature.
 
Pandora's Tower and Sin and Punishment? Wow, what bizarre choices. I mean, I own them, and more people need to experience them because they're great but they feel like odd choices as part of the immediate line-up.

But no seriously, everybody buy Pandora's Tower. I'll grab Metroid Trilogy for sure.
 
So I'm totally I'm for metroid and punch out.

I have galaxy 2 on Wii so reason to grab this right? No improvmenets on resolution or anything?
 
This kind of reminds me of buying PS1 games on PS3 digitally. In that the games are compatible on the hardware, but since some are hard to find you can get digital copies.

Paying for games I already have...Yay...

You can play them on your Wii U if you have the discs. Unless you really want the Gamepad controls for the Pro Controller games.
 
I'll get Pandora's Tower, I was interested in buying it before but not at the full price it was still selling for. I have the others that I'm interested in on disc already and those aren't pro-controller-compatable so it doesn't have the gamepad controls to make them worth buying again.
 
*Sees Metroid Prime Trilogy*

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Oh, I know that the IOS system is a complete and utter mess to work with, and that's largely the reason why Nintendo has for all intents and purposed abandoned the vWii. And why it has made it so easy to crack that console open for homebrew and piracy. I was just wishful thinking, to be honest. I imagine that if homebrew coders can use "free" IOS slots to implement features on their own, Nintendo should be able to cook up something that can be used by any game (or, at least, those that meet certain criteria) on a system-level nature.
Oh, they surely can. The question here is not whether they can do that, though, it's whether they WANT to do that given the costs et all (and I honestly can't estimate the costs, I'm too much of an amateur). That said, this is something that we could ask Nintendo about (the GamePad support, not the IOSes etc.) and expect to receive an answer.

Now, back to topic. Let's guess what they'll do with online tokens in Metroid Prime Trilogy.

EDIT:

So asking again. Can anyone confirm if ny Wii saves on SD card will work with these?

If you copy them to system in Wii Menu first, they should. Unless these are some weird saves that should be on SD.
 
Quick question: if I've been running component cables on a wii to play games, will the hdmi output of the wii u improve the general blurryness of the wii output?
 
Quick question: if I've been running component cables on a wii to play games, will the hdmi output of the wii u improve the general blurryness of the wii output?

I find Wii games look a tad better on wiiu.

I don't know if these new digital versions have any improvements or not in resolution.

I'd like to know.
 
This is Wii equivalent of, say, Flower enforcing regular style controls in menu. The pointing is not supposed to be a gimmick, but a core feature (and honestly it doesn't work that bad).

Nobody right then thought about nerds carrying their Wiis without sensor bars and using Preloader, or about futre hardware making stuff weirder.

Huh? You can use the analog stick and directional pad to box in Punch-Out!! but you can't use either to navigate the menu screens. It was an odd, inconsistent design decision.

Honestly, it was probably Nintendo's fault. I don't see NLG being the one responsible for that, it just seems like Nintendo probably said "you need to use the Wii Remote more" like they did with Retro Studios and Donkey Kong Country Returns.

But didn't Donkey Kong Country Returns still support the analog stick for menu navigation? I don't remember playing many first-party Wii titles where you could only move about the menus via pointer controls.
 
So I'm guessing that Xenoblade Chronicles wouldn't be up digitally for quite a while considering the N3DS version. Too bad there's no way to patch gamepad controller support for the disc-based version!
 
Huh? You can use the analog stick and directional pad to box in Punch-Out!! but you can't use either to navigate the menu screens. It was an odd, inconsistent design decision.
I know what you're talking about. Please re-read my post. Flower (PS3 exclusive) is a game that is fully motion controlled (one button + rotating the pad). Nevertheless, if the menu was using only regular controls (which it may or may not do, don't remember), nobody would find it weird, since it's regular way to control menus on PS3. The same thinking can be applied to Punch-Out.
 
If you copy them to system in Wii Menu first, they should. Unless these are some weird saves that should be on SD.

Well right now, I have all my Wii saves on my Wii and "backed up" on my SD card.

If I put that SD card into the WiiU, will they work off the SD card? Or will I need ot copy them from there?
 
I don't have a Wii controller or nunchuck - so it sucks I have to buy those. Additionally, my Wii U is not near my TV (av grear in a closet) so it sucks I have to find a ugly ass wireless sensor bar. Essentially, I'm out $100 without buying a game.

ALL that said, I REALLY want to play Galaxy2 and Metroid. Games I missed by not owning a Wii.
 
Limited prints are exactly the reason we need more digital gaming. Digital downloads get spit on a lot but have fun finding a copy of MPT for a reasonable price.
 
Anybody got an external hard drive suggestion for Wii U? This is gonna make me get one.
This recent thread should everything you should bear in mind:
http://www.neogaf.com/forum/showthread.php?t=969179
The Y cable is a hassle if you use Ethenet and want rumble with your Gamecube controllers.

Now the SMG2 download is a fairly similar size to the ISO of the game so that should given you ideas of what to expect or add to you budgeted space. I still don't feel there is much reason to go beyond 500GB (my entire Wii collection isn't that and if you're only getting a HD now in the Wii U life it suggests you're not big on Wii U digital).

You can play them on your Wii U if you have the discs. Unless you really want the Gamepad controls for the Pro Controller games.
That is what I really wanted patched in to vWii in general. I suppose the justification is Gamepad as player 1 Wii remote with CC plugged in which means you can't have an actual Wii remote be player 1 here but make it a button press option or something don't be like "it'll only work if you pay us $20 each game". Plus what about things that are not Wii retail games like N64 VC which would greatly benefit.
 
I don't have a Wii controller or nunchuck - so it sucks I have to buy those. Additionally, my Wii U is not near my TV (av grear in a closet) so it sucks I have to find a ugly ass wireless sensor bar. Essentially, I'm out $100 without buying a game.

ALL that said, I REALLY want to play Galaxy2 and Metroid. Games I missed by not owning a Wii.
i believe the nintendo online store sells wii remote and nunchuckfor like 25 bucks togther. sensor bar comee with wii u? otherwise nintendo stor that as well
 
I know what you're talking about. Please re-read my post. Flower (PS3 exclusive) is a game that is fully motion controlled (one button + rotating the pad). Nevertheless, if the menu was using only regular controls (which it may or may not do, don't remember), nobody would find it weird, since it's regular way to control menus on PS3. The same thinking can be applied to Punch-Out.

Weird equivalence. Flower uses the PS3 controller for motion, and in fact, it uses motion in the menus as well. As far as I know, no Sony controller design exists that would require you to adjust how you're holding it to navigate menus. If it used traditional controls to navigate menus, this is fine because all control methods that exist for Flower are designed in such a way that you can seamlessly switch from using buttons to using motion.

SCReuter said:
But didn't Donkey Kong Country Returns still support the analog stick for menu navigation? I don't remember playing many first-party Wii titles where you could only move about the menus via pointer controls.

It didn't utilize it for menus, but it did for rolling. It's interesting that, when you think about it, nearly all Nintendo games on Wii utilized motion controls to a certain extent (some to greater effect than others). Punch-Out!! has waggle for boxing and pointless menu pointing, Galaxy has the spin and pointer, MP3 has pointer shooter controls, Excite Truck and Mario Kart steer - even Smash utilized waggle to a small extent in sideways Wii Remote mode.
 
Sad thing is Xenoblade will never come, because of the 3DS version. Metroid for $10 is amazing, though. I am probably going to get all of them, because the copy of SMG2 I do have technically isn't mine, and I don't have Punch-Out!

Hopefully they bring Fire Emblem Radiant Dawn (even though I haven't played the GC version) and other rare Wii games.
 
Sad thing is Xenoblade will never come, because of the 3DS version. Metroid for $10 is amazing, though. I am probably going to get all of them, because the copy of SMG2 I do have technically isn't mine, and I don't have Punch-Out!

Hopefully they bring Fire Emblem Radiant Dawn (even though I haven't played the GC version) and other rare Wii games.

I don't know why people keep saying "Never" to Xenoblade. Donkey Kong Country Returns is coming and there is a 3DS port of that, too.
 
Awesome games at a great price. I'll be in for Metroid and SMG2 (only played the first).

I would have really loved a Metroid Prime HD trilogy though.
 
Looks like it's time to pick up an external hard drive. Metroid Prime Trilogy for me. Hope more of the hard to find games make in on the eshop.
 
It didn't utilize it for menus, but it did for rolling. It's interesting that, when you think about it, nearly all Nintendo games on Wii utilized motion controls to a certain extent (some to greater effect than others). Punch-Out!! has waggle for boxing and pointless menu pointing, Galaxy has the spin and pointer, MP3 has pointer shooter controls, Excite Truck and Mario Kart steer - even Smash utilized waggle to a small extent in sideways Wii Remote mode.

The thing about Returns is though the waggle is completely unnecessary and they would be doing everyone a service by remapping it on the GamePad or patching in Classic Controller support. Sadly, they probably won't. :/
 
Well right now, I have all my Wii saves on my Wii and "backed up" on my SD card.

If I put that SD card into the WiiU, will they work off the SD card? Or will I need ot copy them from there?
Copy them back. Your typical Wii game just doesn't see anything on SD card. This is what made the Smash Stack exploit so fancy - Smash DOES look the smaller SD cards up by itself, without use of System Menu, and the results are... known.

Weird equivalence. Flower uses the PS3 controller for motion, and in fact, it uses motion in the menus as well. As far as I know, no Sony controller design exists that would require you to adjust how you're holding it to navigate menus. If it used traditional controls to navigate menus, this is fine because all control methods that exist for Flower are designed in such a way that you can seamlessly switch from using buttons to using motion.
This isn't a problem of a controller, this is a problem of a game. And what counts as "adjustment" is a very personal issue. For me, a twin-stick shooter using buttons in menus is adjustment - not that I care about it for long.
 
The thing about Returns is though the waggle is completely unnecessary and they would be doing everyone a service by remapping it on the GamePad or patching in Classic Controller support. Sadly, they probably won't. :/

DKCR was definitely hurt by motion more, for sure.

Copy them back. Your typical Wii game just doesn't see anything on SD card. This is what made the Smash Stack exploit so fancy - Smash DOES look the smaller SD cards up by itself, without use of System Menu, and the results are... known.


This isn't a problem of a controller, this is a problem of a game. And what counts as "adjustment" is a very personal issue. For me, a twin-stick shooter using buttons in menus is adjustment - not that I care about it for long.

It really, really is though. You can't compare "moving your thumbs" to needing to switch your holding style from a traditional style to pointer style. Further, there is little to no risk of a motion-based game's hypothetical traditional menu controls impacting future releases, as future releases will likely be able to replicate physical controls. For no other reason than menu controls, I cannot play Punch-Out!! without a sensor bar, which means that I can't play it when I'm using the Wii U without a TV (unless I do a very awkward setup). It was a poor design decision that resulted in the game ceasing to be future-proof, without any benefit for anyone.
 
I don't know why people keep saying "Never" to Xenoblade. Donkey Kong Country Returns is coming and there is a 3DS port of that, too.

I hope that's the case. With classic controller support I'd rather play Xenoblade on the gamepad rather than n3DSxl especially if it's only $10.

I'm betting it won't come out this year and will probably be one of the last ones if it releases at all. Don't want to cannibalize n3DS version sales too soon.
 
I don't know why people keep saying "Never" to Xenoblade. Donkey Kong Country Returns is coming and there is a 3DS port of that, too.

Xenoblade is new and is the only game exclusive to the N3DS. Donkey Kong is old and isn't a selling point. I mean, it is possible, but not anytime soon and I don't trust Nintendo to have a regular release schedule for these games.
 
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