Wii Titles (SMG2, Metroid Prime trilogy and Punch Out!) Announced for Wii U eShop

I just want to be able to use the Wii Gamepad as a Classic Controller in Wii Mode. I'm interested in what exactly is different about the Eshop versions that allows that.

I would love if Virtual Console games from systems not from the Eshop could be launched directly from Wii U. I'm interested in how much work that would take though. I would pay a small allowance fee per game.

As for games I'll get Punch-Out, Sin & Punishment and Metroid Prime Trilogy to show support. And probably Galaxy 2.

I hope Xenoblade comes in the next few months. Knowing Nintendo they will avoid release to spur purchases of New Nintendo 3DS. That's horrible and they should release it on Wii U too before the sequel hits in the West.

Here's what I wanted, HD collections of Mario Galaxy, the first two Pikmin and Trilogy. I would have paid $60 Nintendo. Hopefully they are just releasing these first so they can release HD collections next year.
 
Wii software, and SD content in general, looks fine on my Samsung HDTV when Picture Mode is set to Movie. It doesn't seem to add any noticeable input lag either.
 
It'd be nice if they mapped the gyro and right analogue stick to mimic the original wii pointer. Captain Toad does it on the mine cart levels and it works surprisingly well.

Reading around it sounds like Metroid doesn't support the classic controller. Can anyone confirm this? I'd love to get this and play it on the controller's screen. Doing so with a wiimote would be awkward as, not to mention I don't have a wiimote.
 
It'd be nice if they mapped the gyro and right analogue stick to mimic the original wii pointer. Captain Toad does it on the mine cart levels and it works surprisingly well.

Reading around it sounds like Metroid doesn't support the classic controller. Can anyone confirm this? I'd love to get this and play it on the controller's screen. Doing so with a wiimote would be awkward as, not to mention I don't have a wiimote.
No, the point of re-releasing Metroid Prime games on Wii was actually that, to use the motion controls.
 
So if I have this right, these aren't going to playable without the Wiimote, right?

That's lame. I was hoping to play those games without it.
 
Just last week I was wanting to play Punch Out and almost bit on the steep ebay prices for a copy. Love how nintendo announces stuff so soon to launch.
 
I already have the first three games (and should probably sell my Prime Trilogy copy while I can get a good price for it) but I can see myself going for a few of the later four.
 
No, the point of re-releasing Metroid Prime games on Wii was actually that, to use the motion controls.
What's wrong with options though, right?

Games like Resi 4 do it the best. Pointer or CC or even Gamecube. You choose.
 
Just last week I was wanting to play Punch and almost bit on the steep ebay prices for a copy. Love how nintendo announces stuff so soon to launch.

Nintendo has refurbished copies on their online store, the one I got looks brand new. It smells new too.
 
Super Mario Galaxy 2 works wonderfully. One of the few Wii games I wanted but had yet to buy - Kirby and S&P2 as well! - so I'm happy.

Definitely buying MPT just so I don't have to use my precious disc too.
 
So if I have this right, these aren't going to playable without the Wiimote, right?

That's lame. I was hoping to play those games without it.

You can play 2 of them without the wiimote, on Gamecube. The entire point of bringing Prime 1/2 on Wii was to give people the same experience they got with 3 since motion controls seemed to go over well with it. Can guarantee as much shit motion controls get, these games didn't play nearly as well on GC as they did on Wii, and that's coming from someone who played both versions of them multiple times.

Options are nice, but so is not having to pay the premium of them adding extra controls when the best option is already available. The more Wii games they bring over that don't use the CC, the better the investment is of going out and buying a Wiimote/nunchuk.
 
You can play 2 of them without the wiimote, on Gamecube. The entire point of bringing Prime 1/2 on Wii was to give people the same experience they got with 3 since motion controls seemed to go over well with it. Can guarantee as much shit motion controls get, these games didn't play nearly as well on GC as they did on Wii, and that's coming from someone who played both versions of them multiple times.

Options are nice, but so is not having to pay the premium of them adding extra controls when the best option is already available. The more Wii games they bring over that don't use the CC, the better the investment is of going out and buying a Wiimote/nunchuk.

We're not on Wii, we're on Wii U. The entire point of the new console is the screen in the controller. Without classic controls you have to play it on the main screen. In my case it is 90 inches big. 1080p and 720p look great, but 480p is like looking at a huge array of light bulbs.
 
We're not on Wii, we're on Wii U. The entire point of the new console is the screen in the controller. Without classic controls you have to play it on the main screen. In my case it is 90 inches big. 1080p and 720p look great, but 480p is like looking at a huge array of light bulbs.

You can still play it on the game pad screen, you just still need to use the inputs that the game was designed around.
 
I got black bar'd; not sure why many devs did this. If it was to compensate for overscan, a screen adjustment option would have been better in the long run if the game had widescreen support. TvC was the only game to almost fill it up entirely. 'Tis a shame, but oh well.
 
We're not on Wii, we're on Wii U. The entire point of the new console is the screen in the controller. Without classic controls you have to play it on the main screen. In my case it is 90 inches big. 1080p and 720p look great, but 480p is like looking at a huge array of light bulbs.
Metroid Prime 3 incorporates extensive use of the Wiimote that frankly would be very hard to get working with another controller. DKCR, sure, but there's pretty much no way they could've easily added CC support to Metroid Prime Trilogy without a lot of effort, and clearly Retro was focused on their other projects, treating Trilogy like the collectors edition that it is.
 
Seriously debating between SMG 2 now or Punchout next week. I think I would get a lot more mileage out of Punch out, because it's frakking awesome and fun to play, but I never played a lot of SMG 2, I was kind of burnt out after SMG.

Prime Trilogy is a no brainer.

Still hoping for a lot of games to hit the eshop. I mean, shoot, 2 or 3 rare-ish Wii games a month and I would be happy. Hopefully they keep iterating on the functionality and maybe we get future improvements down the line.
 
Metroid Prime 3 incorporates extensive use of the Wiimote that frankly would be very hard to get working with another controller. DKCR, sure, but there's pretty much no way they could've easily added CC support to Metroid Prime Trilogy without a lot of effort, and clearly Retro was focused on their other projects, treating Trilogy like the collectors edition that it is.

3 I can understand. But 1 and 2? They were designed around traditional controls.

I mentioned it before, ideally they'd map the Wii U's gyro and right analogue stick to emulate the pointer and gyros on the wii. But they ain't going to do that.
 
Maybe we can get SMG1 HD Remaster though... because SMG2 came out first maybe... I'm grasping at straws, guys.

MPT would have been nicer as an HD Remaster too but ah well, $10 is a steal. I might bite on that considering I have the DDP eShop Credits to use and I'm not sure I'll ever use them on anything else. Plus I've never played Metroid Prime 1, 2, or 3. We'll see though I already have a plate full of games to play so I may never even get to MPT so... it might not be worth it. :/
 
Wow, the system reboots on exiting?

So this is one of those half-assed implementations due to hardware limitations (like GBA games on the 3DS; too bad these aren't free Ambassador games to apologize for the Wii U price).

If you don't like the black bars (which are present because Wii/GCN games on the Wii U are scaled to 960p with simple pixel doubling) simply switch your system from 1080p to 480p before loading the games.

Ahh, so that's why using my TV's scaler looks so
much better than letting the Wii u do it.
 
Here's a thing -- I see that there's now a "Shared Saved Data" file on my Wii U in the Galaxy files. Can I now delete the old saved data Wii-side, or do I need to keep that old save file?
 
Here's a thing -- I see that there's now a "Shared Saved Data" file on my Wii U in the Galaxy files. Can I now delete the old saved data Wii-side, or do I need to keep that old save file?

Hmm could try backing the Wii save on an SD card and the delete it to see what happens. The WiiU file might just be a system config save or something.
 
It really is disappointing that they aren't at least being rendered at 720p.

They are literally iso dumps, and at least the convenience is there of just booting from WiiU mode, but the art of all three of the NA releases could have been so much more with a resolution boost.

To this day the best uses of DX7 caliber hardware ever seen. Toss in Skyward Sword and you've got perfect candidates for a resolution boost.
 
It really is disappointing that they aren't at least being rendered at 720p.

They are literally iso dumps, and at least the convenience is there of just booting from WiiU mode, but the art of all three of the NA releases could have been so much more with a resolution boost.

To this day the best uses of DX7 caliber hardware ever seen. Toss in Skyward Sword and you've got perfect candidates for a resolution boost.
That ship sailed when they elected to not include upscaling in the Wii U's Wii BC.

This is just piggybacking off the hardware that's already there.
 
Man playing Super Mario Galaxy 2 makes me think 2 things (other then that it's awesome and that 9.99 was a steal)

1. Wish that they would have released Super Mario Galaxy 1 first then 2 later, strange to go with the sequel first imo.

2. The Galaxy games simply outclassed 3D World. It's no contest. They are more fun, more imaginative, and the music is better.
 
Metroid Prime Trilogy for $10 is madness.

Whoever doesn't buy this if they haven't played these games yet is a damn fool.

Whoever doesn't buy this even if they already played these games is a damn fool. Arguably the greatest package in gaming history and it's only $9.99. Support Metroid and play them again!
 
Is Gamecube damned to never appear on a VC or downloadable service? I missed Paper Mario : Thousand Year Door and I regret it every day.


I have almost every big wii game, so this list is a little underwhelming. I may grab Pandora's Tower for 10 bucks when it hits, but I havn't heard great things about it.
 
They are literally iso dumps, and at least the convenience is there of just booting from WiiU mode, but the art of all three of the NA releases could have been so much more with a resolution boost.

They can't be ISO dumps of the originals, or else the Gamepad wouldn't work in select games. They must have patched in a new IOS (system software) into the game image in order for games to recognise the WiiU controller.

Plus they're running under hardware emulation, which rules out major changes.
 
I asked this in another thread, but does anybody think that using a Wii-mode shell with classic controller to gamepad support will be Nintendo's way of getting N64 VC games to the WiiU? (by using the N64 VC games that are already in the Wiishop?)
 
2. The Galaxy games simply outclassed 3D World. It's no contest. They are more fun, more imaginative, and the music is better.

I went straight from the middle of another playthrough of 3D World to Galaxy 2 today, and I'm finding the opposite to be true. Galaxy is very much more simply designed. The tasks they ask you to do in Galaxy are very easy, and the platforming sections are short and also pretty easy.

Both are amazing games.
 
That ship sailed when they elected to not include upscaling in the Wii U's Wii BC.

This is just piggybacking off the hardware that's already there.

They can't be ISO dumps of the originals, or else the Gamepad wouldn't work in select games. They must have patched in a new IOS (system software) into the game image in order for games to recognise the WiiU controller.

Plus they're running under hardware emulation, which rules out major changes.
You both are right.

It's just so damn disappointing after seeing what these games can be, even just rendered at higher resolutions with competent AA solutions, to think such impeccable artistic design is so consistently let down by less than adequate image quality.
 
You both are right.

It's just so damn disappointing after seeing what these games can be, even just rendered at higher resolutions with competent AA solutions, to think such impeccable artistic design is so consistently let down by less than adequate image quality.

Galaxy and Galaxy 2 definitely should have released this past Fall as an HD remaster. Still, I'm very glad to have Galaxy 2 even in its raw form. Can't wait for more Wii games to start dropping.
 
Top Bottom