Wii Titles (SMG2, Metroid Prime trilogy and Punch Out!) Announced for Wii U eShop

Don't expect to use that Gamepad in lots of titles! Nintendo published titles which supported the classic controller are, according to Wikipedia...

Endless Ocean 2: Adventures of the Deep
Fire Emblem: Radiant Dawn
Kirby's Dream Collection: Special Edition
Mario Kart Wii
Samurai Warriors 3: Xtreme Legends
Sin and Punishment: Star Successor
Super Mario All-Stars 25th Anniversary Edition
Super Robot Taisen NEO
Super Smash Bros. Brawl
Xenoblade Chronicles
Zangeki no Reginleiv
The Last Story
Pandora's Tower

Yeah, is that really all the Nintendo published titles that used the classic controller? That's such a small amount it feels like.

And lol at people still asking about if you can use the Gamepad with Galaxy. I swear, it's like people put absolutely no effort into even skimming a thread.
 
For Prime Trilogy: can I play on the gamepad rather than Wii remote?

Also, they really didn't make it possible to see the map on the gamepad screen for metroid? What a wasted opportunity.
 
For Prime Trilogy: can I play on the gamepad rather than Wii remote?

Also, they really didn't make it possible to see the map on the gamepad screen for metroid? What a wasted opportunity.

In the OP
4 - The Wii U Gamepad can be now used for both off-screen play AND as a control method in games that originally supported the Wii Classic Controller (Pro).

so no.

And they have change nothing in the games, the game pad can only be use as a screen like any Wii game.
 
For Prime Trilogy: can I play on the gamepad rather than Wii remote?

Also, they really didn't make it possible to see the map on the gamepad screen for metroid? What a wasted opportunity.

These are not ports, remasters, remakes, or rebuilds.

They're like PS1 classics available on PSN. The original game, an ISO.
 
With all games or only certain games?

all of them. the same small black bars are in every game and the Wii menu in both Wii and Wii U.
on Wii, the black bars aren't visible on my TV because it doesn't allow for 1:1 pixel-mapping with the component inputs but i see them with my capture card.

Yeah, is that really all the Nintendo published titles that used the classic controller? That's such a small amount it feels like.

And lol at people still asking about if you can use the Gamepad with Galaxy. I swear, it's like people put absolutely no effort into even skimming a thread.

it looks like a lot of people haven't used Wii BC on Wii U.

Nintendo might be looking at this and consider ditching BC for the sucessor since it doesn't seem to be a feature used by most.
 
it looks like a lot of people haven't used Wii BC on Wii U.

Nintendo might be looking at this and consider ditching BC for the sucessor since it doesn't seem to be a feature used by most.

I understand not being familiar with it and all, but the answer to that is clearly in the OP. It amazes me at times how people don't even bother reading that, it seems.
 
Is Super Mario Galaxy 2 playable just with the gamepad?
Nope. But you can play it as I do on the GamePad as a screen. It has its own IR sensor, you can play off TV with the bonus of having the game looking really good with less jaggies on the smaller screen.
 
if xseed released muramasa again i'll cry tears of joy.
to be honest the only reason i'm looking forward to this is off-tv play, which sucks if i have to use the wiimote

Yeah, there are lots of 3rd party games that used the Classic Controller, so they would be playable on the Wii U gamepad...
 
If Nintendo keeps up on this, they could really bring business to the eShop. I mean FFS, they have

NES
Super NES
N64
Wii
GBA
DS

DS has almost nothing, and Wii just started, so why are they being so cautious about their pace of releases?
 
Yeah, there are lots of 3rd party games that used the Classic Controller, so they would be playable on the Wii U gamepad...
i already knew that but didn't articulate myself very well.
thats why pandora's tower is the nintendo game i'm going to buy and also the reason a muramasa release would be so good.
 
ummm...

Why SMG2 instead of the original SMG? That's a clearly better game (IMO).

if I had to guess...

SMG is still WIDELY available in stores, both used and new, for a very reasonable price.

SMG2 has largely been unavailable for much less than like $50-60 for a while now.

Outside of Punch Out, all of the games they have announced are OOP and on the pricier side. I'd be shocked that they didn't have Xenoblade in there if it weren't coming out for n3DS.
 
I wonder if third parties actually will jump on board, I imagine Resident Evil 4 is a shoe in from Capcom.

If Nintendo was smart they'd look at the sales made from day one price drops and offer the one week discounts for all virtual console and Wii arrivals on the eShop from now on. Surely several sales at a discount beat very few people buying at full price.
 
The bottom line is that Nintendo's wack approach to control schemes came back to bite them (or us) in the ass.

I could see this coming from 100000000 miles away. Even made a thread back then.

Could've been easily mitigated with a more sensitive set of measures, like deep encouraging of an alternative traditional control scheme for the games that can afford to have them (they didn't even do that for their own games), or even a Gamepad and controller designs that could emulate some, if not all features of the Wii Remote + nunchuck. Or keep backing the Wii Remote, making a new version that would eliminate the need for traditional controllers (eg, making it have an analogue stick, etc) instead of pulling the current 'switcheroo, but not really'.

Unify and sanitise should be keywords for Nintendo's next system.
 
Anywhere to buy Wii points card codes digitally and legitimately?



That seems like it'd be really hard to do considering all the motion control stuff.

I could sell you eshop cards. Sadly they are for the Mexico store only. So I don't think they would work.
Good thing is that I bought Mario Galaxy for around $8 dlls yesterday. Digital only games are cheaper in Mexico. Digital/Retail games are sold at much higher prices on the eshop.
 
The bottom line is that Nintendo's wack approach to control schemes came back to bite them (or us) in the ass.

I could see this coming from 100000000 miles away. Even made a thread back then.

Could've been easily mitigated with a more sensitive set of measures, like deep encouraging of an alternative traditional control scheme for the games that can afford to have them (they didn't even do that for their own games), or even a Gamepad and controller designs that could emulate some, if not all features of the Wii Remote + nunchuck. Or keep backing the Wii Remote, making a new version that would eliminate the need for traditional controllers (eg, making it have an analogue stick, etc) instead of pulling the current 'switcheroo, but not really'.

Unify and sanitise should be keywords for Nintendo's next system.

Dude just get a Wii Remote. It's useful in a bunch of Wii U games anyway.

You needed a classic controller to buy most virtual console games on Wii so I don't see how this is so different.
 
Dude just get a Wii Remote. It's useful in a bunch of Wii U games anyway.

You needed a classic controller to buy most virtual console games on Wii so I don't see how this is so different.

I have a bunch of Wii Remotes, that is not my point.

My point is that I'd love, for example, to chill in bed playing some Super Mario Galaxy with the Gamepad.

Or at least Metroid Prime 1 & 2 because those were first designed with traditional controls in mind, so it would have been brainless to include that scheme.

Take Resident Evil 4. If the Wii version of that game ever gets released on the eShop, you'll be able to control it fully with the Gamepad, because it was well designed enough to include the classic control scheme as an alternative control scheme.

But really the problems don't stop there. Nintendo may have hacked their way to emulate a CC with the Gamepad, but what about the Wii U Pro? Hopefully they will be able to let you use it in the future, but it just shows how Nintendo's whole strategy and approach wasn't properly thought through.
 
Whilst this is pleasant news, I'm not all that surprised. Nintendo needs to get the current Wii U audience to spend as much money as possible, because there clearly isn't going to be a whole host of new owners.
 
Not sure if it has been discussed yet in this thread, but I just remembered that Metroid Prime Trilogy required Nintendo Wi-Fi Connection to trade "friend vouchers" with other MPT owners to get "green credits", which where needed to unlock bonus material in the game.

Since Nintendo shut down the Wi-Fi Connection servers for Wii and DS, I'm pretty sure that you won't be able to unlock everything in the Trilogy now.

Not sure how important this is for you guys, but I thought I would mention it.
(From all the games planned to be released, MPT is the only one that "required" an online connection.)
 
I have a bunch of Wii Remotes, that is not my point.

My point is that I'd love, for example, to chill in bed playing some Super Mario Galaxy with the Gamepad.

Or at least Metroid Prime 1 & 2 because those were first designed with traditional controls in mind, so it would have been brainless to include that scheme.

Prime Trilogy's first person graphics were remade to support full on aiming. I wouldn't be surprised if most of the GCN control stuff was entirely gutted from the remakes. It's not "brainless" at all. Just shows that you have no concept of game development at all.

I'm basically ignoring Mario Galaxy 2 on a pad comment. It's impossible. The pointer is required.The game wasn't designed with a pad in mind, it probably makes the game slower or unbalanced (like the amount of star bits required to move on would have to be drastically decreased). This is also ignoring the balance ball and flying bird levels.
 
Heart was racing when people were saying MPT could be played with the classic controller. Dammit. MPT with a standard FPS control scheme would have really pushed me to get a Wii U.
 
yeah but after playing through it with the wiimote i don't want to go back to dual sticks.

even on wii i never used the ccpro for it.

You won't want to use dual sticks for Pandora's Tower, either. It relies just as heavily on pointer controls as S&P.
 
YES! Punchout, Kirby Adventure, Sin and Punishment and Pandoras Tower! 4 of the 5 or 6 top games I missed last gen! I CAN NOT WAIT! YABADABADOO!!!!
 
I am really interested to see if classic controller play via the gamepad is extended to Wii mode.

This is purely my speculation, but it seems like SMG2 uses a patched IOS as returning to the Wii Menu from in-game restarts the machine altogether rather than going back to the Wii Menu. There's been no recent updates that have patched the v-Wii to my knowledge, so that leads me to believe that they've included a patched IOS alongside the download for SMG2 rather than patching the IOS in the v-Wii, I expect they'll do the same for Sin and Punishment 2 for classic controller support. On that basis they may not do the same for the v-Wii and will only support it for games sold via the eshop (paticularly as they may need to test classic controller mode for each game that may support it).

Like I said, only my speculation and this has nothing to do with games that didn't already support the classic controller.
 
I like this initiative. It allows people that skipped the Wii generation to play some great games. And even better, allows them to play some games that are hard to find for a decent price. Metroid Prime Trilogy for $10 is insane.

I will support this. I already bought SMG2 last night even though I own a physical copy. I'll be buying MPT as well.

My only small issue is that I wish they were GameCube games. They are harder to find, and when you do it's much more expensive. For cross-gen games between the GCN and Wii, I prefer the non-waggle control scheme (I.e., the GameCube's). And now with the GameCube adapter, you would be able to play those games on the Wii U either with the Gamepad, the Pro Controller, or the original GameCube controller. Giving us this kind of awesome choice would earn Nintendo some goodwill from us customers.
 
I am about half-way through a disc-based MG2 play through on my Wii U using the Wii mode. Does anyone know if the game save transfers over when you download the digital version? Would be nice to not have to switch discs but I would hate to lose my progress.
 
My only small issue is that I wish they were GameCube games. They are harder to find, and when you do it's much more expensive. For cross-gen games between the GCN and Wii, I prefer the non-waggle control scheme (I.e., the GameCube's). And now with the GameCube adapter, you would be able to play those games on the Wii U either with the Gamepad, the Pro Controller, or the original GameCube controller. Giving us this kind of awesome choice would earn Nintendo some goodwill from us customers.
GCN will be tricky. They have to emulate a memory card some how, Wii U controllers lack analog triggers (important to Mario Sunshine!) and figure out something to do to access the home menu so you aren't just left hanging when you're done playing.

I think it'll come eventually, but there's certainly more technical hurdles than Wii Ports.

I am about half-way through a disc-based MG2 play through on my Wii U using the Wii mode. Does anyone know if the game save transfers over when you download the digital version? Would be nice to not have to switch discs but I would hate to lose my progress.

They transfer. My disc saves were there on the downloaded copy.
 
Prime Trilogy's first person graphics were remade to support full on aiming. I wouldn't be surprised if most of the GCN control stuff was entirely gutted from the remakes. It's not "brainless" at all. Just shows that you have no concept of game development at all.

I'm basically ignoring Mario Galaxy 2 on a pad comment. It's impossible. The pointer is required.The game wasn't designed with a pad in mind, it probably makes the game slower or unbalanced (like the amount of star bits required to move on would have to be drastically decreased). This is also ignoring the balance ball and flying bird levels.
Huh, yeah, I don't actually develop games, but don't need to act so high and mighty tbh, seeing how other games could do it, and how I still seriously doubt it would be impossible to engineer the game to switch to Gamecube graphics if you wanted to use the original control scheme.

Mario is a more valid concern, BUT that's also what I am talking about. It was designed with complete disregard for future machines, when what that brought to table was truly minimal. A no-pointer mode would've been smart.

You don't need to ignore the balance ball and flying bird bits because the Gamepad's motion capabilities frankly leave the original Wii Remote ones in the dust.
 
GCN will be tricky. They have to emulate a memory card some how, Wii U controllers lack analog triggers (important to Mario Sunshine!) and figure out something to do to access the home menu so you aren't just left hanging when you're done playing.

I think it'll come eventually, but there's certainly more technical hurdles than Wii Ports.



They transfer. My disc saves were there on the downloaded copy.

Nintendo can't do what Nintendont does?
 
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