Metroid Prime Federation Force Announced (Next Level, 3DS, 4 Player, Mission Based)

After today I can see the Metroid Prime section in the name getting removed.

Feel a bit sorry for NextLevel. The game will probably be good but gets punished for having a name people expected more.
 
There's a video of gameplay posted a couple of posts before mine where they show a team of 4 use different weapons/ load outs to work together and capture a beast. Now, I don't know if that leads to getting better gear, but the goal of hunting monsters/ space pirates or whatever as a team feels very similar to monster hunter.

We don't really know enough about it now to judge whether the comparison is even more accurate, but that was my first impression when watching the gameplay video.

---

I also think it strange that the video got so many dislikes. Doing something new doesn't mean Nintendo is trying to pee in your food. the outrage is actually hilarious.

That's a pretty tenuous link to MH, especially since the other demo was a simple horde mode mission. I didn't mean to single you out, I just find it weird how many people are subbing in MH when they see coop like when people use "Metroidvania" when a game isn't a corridor crawl.

Also, if you can understand why Nintendo would use the Metroid name on this game you can understand why people who like Metroid would be annoyed by this completely different style of game.

I've been wanting a Metroid spinoff where you play as Federation Troopers for a long time now.

I didn't expect the chibi style but I'm still really excited. The Treehouse presentation was great and made the game look really fun.

I for one am glad that there's finally a Metroid spinoff title. The Metroid universe is so damn cool and lends itself very well to spinoff titles. Sure, I would've loved an actual Metroid game none the less but the existence of this game doesn't mean they stopped making real Metroid games.

One more thing, complaining about a spinoff title playing as a spinoff title makes no sense.

Look at something like Four Swords or Triforce Heroes which takes the concept of multiplayer but still is in spirit of the series. This is so barely connected, you play as chibi soldiers who are identified by the colour on their visor while they fight simple looking enemies. It's not even well immersed in the series that regard either outside of some names like Space Pirates and item names.
 
They've never really done more than one project at a time. These are games they made;

Super Mario Strikers - GCN - 2005
Mario Strikers: Charged - Wii - 2007
Punch-Out!! - Wii - 2009
Luigi's Mansion 2 - 3DS - 2013 (!)
This Wierd Thing - 3DS - 2016

Note that until LM2, they only needed 2 years to pump out great games, but needed more time for Dark Moon, and it showed. Before Dark Moon, they were thinking about making a new 2.5D Metroid game for 3DS, but Nintendo made them cancel it in favor of Dark Moon. Instead of going back to doing that, which bad Samus design or not, fans would have loved it, they go on and make this.

As Shiggy mentioned, you omit the third party games they made during that time as well, so they can do more than one project at a time. They may well have another game in development, but I'd be surprised if it's still on Wii U.
 
Basically this.

This isn't a proper Metroid game. This is like complaining that Mario Party or Zelda: Hyrule Warriors doesn't play like a typical installment.

This is more Metroid Prime Pinball than Metroid Prime.

And that's OKAY.
I think it's fair that people are mad there's not a Metroid game on 3DS or Wii U then.

And that even the spinoff looks terrible.
 
Suffice to say, everything that came out of Other M should - in my opinion - be jettisoned.

Fair enough. I dunno why, but I actually found the whole shifting from third-person to first-person interesting, especially considering what the series went through before then. In execution though it was a little sloppy. I haven't played much of Other M (Not because of quality but because other stuff has taken priority... since 2010), but I distinctly remember the first major boss being a pain because of the perspective switching.

Still, fair point. Metroid Prime should be the poster boy for 3D Metroid... but at the same time, I don't think they should make a "Prime 4". Something fresh, like maybe have the entire game be in third-person and take more inspiration from the 2D games. They could also flesh out the combat a bit, though maybe not in the extreme direction some games take.
 
Yeah, I agree. I don't know why people don't just play one of the traditional Metroids that are still being made

Right now there as much traditional Metroid games being made as traditional Megaman games being made, as much traditional Castlevania games being made, as...well you get the point.
 
I think it's fair that people are mad there's not a Metroid game on 3DS or Wii U then.

And that even the spinoff looks terrible.

As a spinoff, it looks fine, no worse than Pinball or Hunters.

It's like me saying Hyrule Warriors sucks because it's not a "real" Zelda or that Pokemon Snap isn't a "real" Pokemon game.

It's a spinoff.
 
Don't see the problem with that.

Misplaced Anger: The Game

Well, if 3DS is your only video game system, then I guess I can understand why you might be hyped finally being able to play a generic co op FPS.
 
105893-Godzilla-fuck-this-bridge-gif-A9u5.gif
 
I think people are kind of annoyed with this because there hasn't been a Metroid game since 2004. If it were being announced in tandem with a new Metroid game, people would be more forgiving.
 
It's a shame that a potentially great game from Next Level games is getting all this unfair hate just because it has Metroid in the title. I'm not saying it's devoid of criticism, but to say it deserves all the dislikes is absurd.

I love Metroid lore. I would love a Galactic Federation Metroid spin off done by Next Level Games.
This is not the way to make it.
 
Right now there as much traditional Metroid games being made as traditional Megaman games being made, as much traditional Castlevania games being made, as...well you get the point.

Maybe I should have ended that comment with /s

To be fair, we don't know what Metroid games are being made.

If we knew for sure they did have another Metroid in the works, I'm sure the backlash to this wouldn't be as strong. The issue is we don't.
 
The difference between NLG's work and FG's work is that what FG made was a pinball remake of Metroid Prime. This just feels like MP is tacked on.

I'm not disagreeing with at all, and it's not like having the Metroid brand is going to help it sell with how mainline titles have done, but we're still talking about a pinball game here.

I think people are kind of annoyed with this because there hasn't been a Metroid game since 2004. If it were being announced in tandem with a new Metroid game, people would be more forgiving.

Oh god, did I miss the memo of Prime 3 being unforgivably bad or something?
 
At least we'll finally get a metroid prime that doesn't have a terrible sense of depth perception

For real though, I'm expecting this to look very good in 3D
 
As a spinoff, it looks fine, no worse than Pinball or Hunters.

It's like me saying Hyrule Warriors sucks because it's not a "real" Zelda or that Pokemon Snap isn't a "real" Pokemon game.

It's a spinoff.

We got a (weak) traditional Zelda game on 3DS and we'll get a traditional Zelda game on Wii U.

We won't get a traditional Metroid game on 3DS and we will never get a traditional Metroid game on Wii U.

We didn't get either a traditional Metroid game on Wii, and we got 2 traditional Zelda games on Wii.

I'm sure you can see a pattern here.
 
If we knew for sure they did have another Metroid in the works, I'm sure the backlash to this wouldn't be as strong. The issue is we don't.

Yep. All they had to do was say a traditional Metroid was in development and it would have prevented a ton of backlash. They had to have known this but they didn't say anything. That's got to mean something.
 
Oh god, did I miss the memo of Prime 3 being unforgivably bad or something?

Probably discounting the Prime games entirely, not just Prime 3.

Which I get, 2D Metroid is easily better even if the Prime games are still good. Zero Mission was great return to form from Fusion and we've seen nothing following that up since.
 
Well, there was that five year gap between Link's Awakening in 1993 and Ocarina of Time in 1998.

Zelda was a rather slow start at the beginning. Once Ocarina Of Time came out, though, it was full stream ahead;

1986 - Zelda 1
1988 - Zelda 2
1992 - A Link To The Past (4 Year Hiatus)
1993 - Link's Awakening
1998 - OoT (5 Year Hiatus)
1999 - Link's Awakening DX
2000 - Majora's Mask
2001 - Oracles
2002 - Link To The Past GBA + Four Sword (Also Wind Waker in japan)
2003 - Wind Waker (US)
2004 - Four Swords Adventures (Also Minish Cap in EU and JPN)
2005 - Minish Cap (US)
2006 - Twilight Princess
2007 - Phantom Hourglass + Crossbow Training + Tingle Rosy Rupeeland
2009 - Spirit Tracks
2011 - OoT 3D + Skyward Sword
2013 - Wind Waker HD + Link Between Worlds
2014 - Hyrule Warriors WiiU
2015 - Majora's Mask 3D + Triforce Heroes
2016 - Hyrule Warriors 3DS + Zelda U

(Let me know if I missed any, guys)

if anything, Zelda started getting MORE releases as time went on, even if a large part of it are remakes and ports. Metroid received one port/compilation and one remake. :(
 
That's a pretty tenuous link to MH, especially since the other demo was a simple horde mode mission. I didn't mean to single you out, I just find it weird how many people are subbing in MH when they see coop like when people use "Metroidvania" when a game isn't a corridor crawl.

Yeah, I only saw the video of them capturing the ice monster. The thing is, monster hunter is the leading name in these kind of 4 player co-op games, so any comparisons to it is usually do to it being the ring leader (also big fish in a small pond).

Also, I don't mind that you singled me out. I actually didn't know other people said the same thing until I read your post.

Also, if you can understand why Nintendo would use the Metroid name on this game you can understand why people who like Metroid would be annoyed by this completely different style of game.

I can understand that people are annoyed because they're attached to a singular notion of what the franchise should be. I'm not going to buy this game, but I love metroid, I think it's an interesting idea to expand the universe; however, I wasn't expecting this to be the next big thing for the franchise or anything but a way to gauge interest in the brand.

I get that people really love metroid, but a lot of the hate for this seems overly emotional to me.
 
As a spinoff, it looks fine, no worse than Pinball or Hunters.

It's like me saying Hyrule Warriors sucks because it's not a "real" Zelda or that Pokemon Snap isn't a "real" Pokemon game.

It's a spinoff.
No, I mean it actually looks terrible haha. Like in style and textures and animation.

It's amateur hour at NLG.
 
Metroid sells like shit pretty much, folks. They're trying to expand the fanbase of the franchise by targeting this at 3DS-carrying kids who've never played a proper installment. You know that when you see Retro/SPD's next mainline game, all will be forgiven.

Of course it will, but i think that showing this without the mainline game first - or just after - was a pretty bad idea. Look at what Square did with World of FF and KH Mobile: they showed them, and then they dropped FFVII Remake and KH3 gameplay. That's clever in many ways, what Nintendo did with this spin off (and with Animal Crossing's, but especially with Metroid) simply wasn't.
 
i'm afraid that if there is in fact a new MP in progres next level can come up with a shitty samus design ,i like smash 4 samus ,i hope they dont screw that
 
You're right to be critical of how dated the graphics look because of how old Kid Icarus is but the games are definitely comparable techwise. It's the art direction which sucks especially when compared to previous art work in the Prime series.

Agreed. I thought Kid Icarus did a nice job presentation wise and ran nicely, something I'm not seeing a lot of here.

3 years is considered "many, many" now? Please forgive my assumption, but surely you must be a child, to think that? Or possible someone who is overly obsessed with tech?

When looking at the lifespan of the 3DS, I feel confident in saying Kid Icarus is an early game and thus the "many, many years" part seemed appropriate when comparing against something that's launching next year near what is likely the tail end of the system's life. So no, neither a child nor someone overly obsessed with tech and I think my post history here makes that pretty clear. This is a disappointing looking game for something that is bringing back what was once one of Nintendo's flagship IPs, both from a graphics standpoint and also from a thematic one.

A multiplayer focused Metroid with a competitive sports/FPS minigame being featured as a main selling point? I don't know how some folks are defending that for Metroid's return. Looking bad is the least of the game's problems.
 
As a spinoff, it looks fine, no worse than Pinball or Hunters.

It's like me saying Hyrule Warriors sucks because it's not a "real" Zelda or that Pokemon Snap isn't a "real" Pokemon game.

It's a spinoff.
Captain Toad is a spinoff that fully retains the look and feel of the Mario universe with a known and loved character.

This achieves none of that.
 
It's not that this game exists. It's that this game exists with neither hide nor hair of an actual mainline game in the works.

And they didn't even give it a reasonable presentation.

They could have easily made this the ODST of metroid, but they didn't.
 
I tried to keep an open mind in watching the trailer but uh, yeah, this game is not for me. What a disappointment.

They had to promote some stupid soccer type mini game in the trailer for this game.
 
Captain Toad is a spinoff that fully retains the look and feel of the Mario universe with a known and loved character.

This achieves none of that.

*nods* I can't understand their decision to make the characters look like they do.

There's something to be said about Captain Toad being too similar to Mario's style, but that's a different discussion.
 
Just for the sake of a bit of conversational kicking-around, if we assume that Retro isn't in fact working on an NX-Metroid...how much do you think Sakamoto's (lack of) involvement is playing into the lack of Metroid compared to some of Nintendo's other tentpole franchises? Mario is Mario, that's not going anywhere, Zelda is always a popular showpiece, but also has Aonuma constantly juggling at least two teams working on various Zelda-related ideas. Sakamoto, seemingly, has been one of the major project heads for "traditional" Metroids for some time now, but after Other M he's been on record mentioning wanting to pursue other projects, and obviously lately he's been into quirkier fare like the Tomodachi games. Without Sakamoto and his team or Tanabe alongside Retro, who exactly would Nintendo even have left as a proper champion of Metroid's core characters and playstyle? The other EAD teams all have their own projects to consider, and we already saw with Next Level's first proposal that Samus isn't something approved by just anybody.

Until Retro takes it up again or someone else within EAD is trusted enough to pick up the Metroid mantle from Sakamoto, side-projects like Federation Force might be the only way the series manages to stay relevant in the meantime. But I guess people would rather the series just remain completely dead, just because?
 
Metroid sells like shit pretty much, folks. They're trying to expand the fanbase of the franchise by targeting this at 3DS-carrying kids who've never played a proper installment. You know that when you see Retro/SPD's next mainline game, all will be forgiven.
Since when? All of the Prime games sold well. How does this game expand the audience more than a new game would, considering a new game hasn't been out in nearly a decade?

This doesn't make sense lol. "Expand your audience by doing something nobody wants... because I say that will expand your audience based on nothing at all"

Like no kid wants to play something this ugly where you play soccer instead of killing aliens in a cool robot suit.
 
This is a disappointing looking game for something that is bringing back what was once one of Nintendo's flagship IPs, both from a graphics standpoint and also from a thematic one.

Regardless of your previous statement, this is 100% true and I fully agree.
You do not need to commit sudoku.
 
Any moreso than, I dunno, the Pinball game, which also carried the Prime moniker and was basically little more than them finding a way to sell rumble paks?

At least in this case, Next Level's most recent game wasn't fucking Mario Pinball Land.

You totally have a point here. That said, when Metroid Prime Pinball came out, it didn't come with the weight of expectation that the past eight years (since Prime 3's 2007 release) have created. Plopping out Federation Force with nary a mention of a core Metroid game -- especially in the context of an already extremely lackluster conference -- showed pretty huge lack of self-awareness, at least from where I'm standing.
 
Just for the sake of a bit of conversational kicking-around, if we assume that Retro isn't in fact working on an NX-Metroid...how much do you think Sakamoto's (lack of) involvement is playing into the lack of Metroid compared to some of Nintendo's other tentpole franchises? Mario is Mario, that's not going anywhere, Zelda is always a popular showpiece, but also has Aonuma constantly juggling at least two teams working on various Zelda-related ideas. Sakamoto, seemingly, has been one of the major project heads for "traditional" Metroids for some time now, but after Other M he's been on record mentioning wanting to pursue other projects, and obviously lately he's been into quirkier fare like the Tomodachi games. Without Sakamoto and his team or Tanabe alongside Retro, who exactly would Nintendo even have left as a proper champion of Metroid's core characters and playstyle? The other EAD teams all have their own projects to consider, and we already saw with Next Level's first proposal that Samus isn't something approved by just anybody.

Until Retro takes it up again or someone else within EAD is trusted enough to pick up the Metroid mantle from Sakamoto, side-projects like Federation Force might be the only way the series manages to stay relevant in the meantime. But I guess people would rather the series just remain completely dead, just because?

I wouldn't trust Sakamoto with the game anyway. If it was between him and nothing, I'm not sure where I'd fall.
 
Captain Toad is a spinoff that fully retains the look and feel of the Mario universe with a known and loved character.

This achieves none of that.

So does Wind Waker have "the look and feel" of Majora's Mask or Twilight Princess (or how about those Tingle games)? Does the new Tomb Raider have the "look and feel" of the Lara Croft games? Does Final Fantasy Type-0 have the "look and feel" of World of Final Fantasy or Theatrythm?

It's a freaking spinoff.

And, yes, the gameplay DOES resemble Prime and Hunters quite a bit.
 
People making comparisons to Hunters and Pinball, Hunters and Pinball were spinoffs released in the wake of four unique quality Metroid games. Meanwhile, this is Metroid's grand revival after the disaster that was Other M. Of course it's fucking different.

Which is worse: Megaman's fate or Metroid's fate?
Fuck if I know.
 
Since when? All of the Prime games sold well. How does this game expand the audience more than a new game would, considering a new game hasn't been out in nearly a decade?

This doesn't make sense lol. "Expand your audience by doing something nobody wants... because I say that will expand your audience based on nothing at all"

Like no kid wants to play something this ugly where you play soccer instead of killing aliens in a cool robot suit.

Has this been confirmed as a F2P game, eShop, or retail game yet? It might make a lot more sense if this were F2P.
 
So does Wind Waker have "the look and feel" of Majora's Mask or Twilight Princess (or how about those Tingle games)? Does the new Tomb Raider have the "look and feel" of the Lara Croft games? Does Final Fantasy Type-0 have the "look and feel" of World of Final Fantasy or Theatrythm?

It's a freaking spinoff.

And, yes, the gameplay DOES resemble Prime and Hunters quite a bit.
Are you saying Wind Waker is a spinoff? Because it captures the look and feel of LoZ regardless, arguably better than any of the 3D Zelda's.
 
Feels like Metroid fans have become the new Mega Man fans.

Not willing to make up my mind on the game based on a few moments in a presentation.

I will say that the prospect of coop metroid with friends sounds like a great game in theory.
 
So does Wind Waker have "the look and feel" of Majora's Mask or Twilight Princess (or how about those Tingle games)? Does the new Tomb Raider have the "look and feel" of the Lara Croft games? Does Final Fantasy Type-0 have the "look and feel" of World of Final Fantasy or Theatrythm?

It's a freaking spinoff.

And, yes, the gameplay DOES resemble Prime and Hunters quite a bit.
You've gone completely off the rails.
 
So does Wind Waker have "the look and feel" of Majora's Mask or Twilight Princess (or how about those Tingle games)? Does the new Tomb Raider have the "look and feel" of the Lara Croft games? Does Final Fantasy Type-0 have the "look and feel" of World of Final Fantasy or Theatrythm?

It's a freaking spinoff.

And, yes, the gameplay DOES resemble Prime and Hunters quite a bit.

Yes, doubly so when compared to ATTP and Zelda 1.
 
Zelda was a rather slow start at the beginning. Once Ocarina Of Time came out, though, it was full stream ahead;

1986 - Zelda 1
1988 - Zelda 2
1993 - Link's Awakening
1998 - OoT
1999 - Link's Awakening DX
2000 - Majora's Mask
2001 - Oracles
2002 - Link To The Past GBA + Four Sword (Also Wind Waker in japan)
2003 - Wind Waker (US)
2004 - Four Swords Adventures (Also Minish Cap in EU and JPN)
2005 - Minish Cap (US)
2006 - Twilight Princess
2007 - Phantom Hourglass + Crossbow Training + Tingle Rosy Rupeeland
2009 - Spirit Tracks
2011 - OoT 3D + Skyward Sword
2013 - Wind Waker HD + Link Between Worlds
2014 - Hyrule Warriors WiiU
2015 - Majora's Mask 3D + Triforce Heroes
2016 - Hyrule Warriors 3DS + Zelda U

(Let me know if I missed any, guys)

if anything, Zelda started getting MORE releases as time went on, even if a large part of it are remakes and ports. Metroid received one port/compilation and one remake. :(
You missed A Link to the Past!

I get what you're saying, though. Looking back, it's hard for me to believe that OoT was only the fifth game in the series since it felt like such a massive cultural juggernaut even then.
 
I wouldn't trust Sakamoto with the game anyway. If it was between him and nothing, I'm not sure where I'd fall.
I love how offhandedly people dismiss the man at the helm of Metroid, Super Metroid, Metroid Fusion, and Metroid Zero Mission. All because of one awkward misstep. The funny thing is Other M, flawed as it is, still isn't nearly as bad as it's often painted. I'd go so far as to say it got some important elements right that the Prime series failed to translate into 3D. And I'd sure as shit take an Other M sequel that strove to fix some of the issues with the first game over a title like Federation Force which blatantly ignores everything that makes the franchise unique in exchange for a shallow looking co-op shooter that lazily follows the conventions of one of the most over saturated genres today.

Not to mention Sakamoto originally intended for Other M to be 2.5D until Team Ninja pushed for something else. The end result was an uneasy compromise no one asked for. You can blame Sakamoto for a bad script, but I don't think the blame for Other M's design shortcomings falls entirely at his feet, especially if you look at his output over several decades versus Team Ninja's output post-Itagaki.

But sure, let's shit on an industry legend all because "the baby". :p
 
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