Twintania was bugged. That is not the same.
Twintania had bugs in the fight, but Twisters were not. I was in BG when it was killed.
Either way, the way SE treats hardcore players in XIV has crippled the end game experience. Excalibur is a nightmare.
Twintania was bugged. That is not the same.
I'm really glad I decided to opt of participating in Alexander Savage. I decided to go casual for Heavensward (haven't even touched Thordan Extreme) and I've been enjoying my time with the game. Is it perfect? No. (i.e. relic is still a time consuming, soul devouring grind, but that's not unexpected) But I'm not hating my life/the game like so many hardcore top tier raid people are. Plus, I still have all my gatherers in the 50s, only Carpenter at level 50 out of my crafters, Machinist nearing 50, Vanu Vanu allegiance at like...rank 5 or so... In fact, my "big" focus right now actually is collecting all the left side esoteric gear for my Warrior. Basically, I've just been taking my time with everything and I have a lot to still do that doesn't involve raiding.
I still don't understand your group's fascination with A3S. I've beaten it now, I know what it all looks like. It's a fine fight but it's not some well designed masterpiece.
They may not but that doesn't change things? People seem to want a fight that gear directly correlates to the level of execution needed for the mechanics. A4S is balanced pretty closely on Discoid / Carnage / Carnage Zero being lethal off a second hit. Removing that and most the damage out pressure is removed.
I dunno then, maybe I'm wrong for thinking A3S could be preserved (as a final fight maybe) and they could dump the rest and come up with something better. I don't think A3S is necessarily a problem either.This is part of my worry, though. People treat A3S as the horrible raid-destroying boogeyman, when it's one of the best fights in the game that people just weren't prepared for in advance. I'd be fine with that fight, tuned like that, as a final fight. But we're going to get an overcorrection specifically to address the A3S complaints, and a lower-tuned A4S seems like more or less the answer to A3S beefs.
Your link is down, but it might be the same guy I encountered. Blasted the entire alliances healing and the other healer on my team and claimed we got the win because he switched to healer. Rolled my eyes when I saw I had top heals.
Still sounds like a shitty fate rush over a drab orange sky.
Twintania had bugs in the fight, but Twisters were not. I was in BG when it was killed.
Either way, the way SE treats hardcore players in XIV has crippled the end game experience. Excalibur is a nightmare.
Twintania had bugs in the fight, but Twisters were not. I was in BG when it was killed.
Either way, the way SE treats hardcore players in XIV has crippled the end game experience. Excalibur is a nightmare.
I dunno then, maybe I'm wrong for thinking A3S could be preserved (as a final fight maybe) and they could dump the rest and come up with something better. I don't think A3S is necessarily a problem either.
SE doesn't treat hardcore players like special snowflakes.
QQ.
Twintania weapons should actually still be the strongest in the game but only if you beat it world first.
Edit: This isn't me defending SE by the way. I just give no shits about hardcore players thinking they deserve high praise for beating a boss. Cool, you got a thing, new things will still come out later.
Hopefully they keep it as a final fight, I'm just expecting more things where gear can deal with a mechanic rather than pass/fail execution ones.
You sound like the perfect player for FFXIV.
Twintania had bugs in the fight, but Twisters were not. I was in BG when it was killed.
Either way, the way SE treats hardcore players in XIV has crippled the end game experience. Excalibur is a nightmare.
You sound like the perfect player for FFXIV.
He puts his sliders at the minimum so I hope not.
Only my height slider!
Bust slider is at 100 (which puts the character at all of an A cup)
RIP butt slider D:
I've noticed atleast half of the Lala I've run into are stuck up passive aggressive shitheads. /anecdotalLalas are the blatant racists of eorzea *shakes head*
Only my height slider!
Bust slider is at 100 (which puts the character at all of an A cup)
RIP butt slider D:
Gross
GrossOnly my height slider!
Was I ever anything else?Dead to me.
Disclaimer: I haven't set foot in A3S yet.
I'm not sure I would call A3S a well designed fight tbh, because of the massive amount of static deaths/drama/ or people just plain not raiding because of its reputation. In a way it pretty much killed the endgame for a bunch of raiders because in a game like this where pretty much all endgame activities are pretty much only justified on how useful it is to help you clear the raids. I mean why the shit would you go farm diadem for an hour and a half a shot, hoping to get a piece of raidworthy BiS gear if you feel you can't clear A3S? Why the hell should you grind out a new relicbecause it won't help you beat A3S? For that matter why should you pay a sub fee to play endgame stuff if you can't beat A3Susing the same grindy shit?or whatever raid fight
Its great and fantastic that you guys found enjoyment in the strategy and tactics of the fight, but to be realistic, nothing at this skill/difficulty level is ever coming back.
That's what glamour is for.Playable viera will save the game.
That's what glamour is for.
Disclaimer: I haven't set foot in A3S yet.
There will still be an orange sky!Uh, all we know so far is that they're talking about expanding the Mission Goals you get at the beginning of Diadem. That tells us very VERY little about their plans for Diadem.
I mean, I can understand lack of optimism, but drawing conclusions based on literally no information is kinda bad form.![]()
I'm a little confused. Wasn't SCoB built around insta-wipe mechanics and that was a complaint from everyone? It's kind of the same idea, I mean A3S as an example is still basically the same, the failure of mechanics wasn't an auto-wipe but it was just going to be an auto-enrage down the line anyway when doing it at more appropriate gear level.
Its great and fantastic that you guys found enjoyment in the strategy and tactics of the fight, but to be realistic, nothing at this skill/difficulty level is ever coming back.
I think there is a lot of sense in the theory that the group killer has been that A3S wasn't the last fight. It's a good cap-off fight mechanically but the community took a morale hit when the actual cap-off fight was so shitty that the "correct" way to beat it is by cheesing a mechanic and relying on weakness timers to wear off on scripted party member deaths. People had nothing to look forward to. Your reward for beating A3S was a broken fight. T13 was about as mechanically challenging IMO but the reward for beating T13 was you won, you did it. The mental game is what got people.
Good point, I suppose the double ears is also an issue, my only gripe would be another petite race which would seem like pandering at that point.Viera are like 6'+ though. I don't think my cat is that tall at max height.
I think there is a lot of sense in the theory that the group killer has been that A3S wasn't the last fight. It's a good cap-off fight mechanically but the community took a morale hit when the actual cap-off fight was so shitty that the "correct" way to beat it is by cheesing a mechanic and relying on weakness timers to wear off on scripted party member deaths. People had nothing to look forward to. Your reward for beating A3S was a broken fight. T13 was about as mechanically challenging IMO but the reward for beating T13 was you won, you did it. The mental game is what got people.
I don't mean mechanics that you do or wipe the raid but things that you have to do the mechanic, period, rather than gear letting you cope. It's more obvious with A4S primary mechanics being all damage-related. I'm not a fan of basically just getting to go "well, we can't do the mechanics right but in 10 more ilvls we won't have to!"
So somewhere in between, basically? Mechanics you have to do but aren't strictly because they deal too much damage.
I think there is a lot of sense in the theory that the group killer has been that A3S wasn't the last fight. It's a good cap-off fight mechanically but the community took a morale hit when the actual cap-off fight was so shitty that the "correct" way to beat it is by cheesing a mechanic and relying on weakness timers to wear off on scripted party member deaths. People had nothing to look forward to. Your reward for beating A3S was a broken fight. T13 was about as mechanically challenging IMO but the reward for beating T13 was you won, you did it. The mental game is what got people.
But what's in between? Do the mechanic or fail is the premise and I agree, I like that premise more. But there is no real difference between do the mechanic and insta-wipe or do the mechanic and fail to enrage later other than the fact that the second one lets you practice the fight more which I completely approve of.
Idk, I seem to remember alot of people just quit A3S way before it came out that A4S was a shitty fight. Perhaps I'm remembering wrong.
This is a huge part of it, IMO, combined with A3S week 1 reputation letting people psych themselves out. A3S with Ravana weapons isn't A3S with Eso weapons (and it certainly isn't A3S at i209.) Hand of Pain was this rumored 2:40 insane wipe mechanic, which stuck with people, but a lot of why it was so bad so early on is nobody had any idea how it worked (it's roughly Faust damage. If you're in A3S you should be able to Faust. NBD.) A3S got a rep for being unbeatably hard early on, and so when people got there and struggled it was easier to just blame the fight being too hard and wait for somebody to address it. Since, yeah, beating Waterman means you get to deal with seven minutes of leg bullshit followed by six minutes of suicide jumps.
But what's in between? Do the mechanic or fail is the premise and I agree, I like that premise more. But there is no real difference between do the mechanic and insta-wipe or do the mechanic and fail to enrage later other than the fact that the second one lets you practice the fight more which I completely approve of.
One of the things about A3S I don't think people fully realize is: If you fail to pass off damage down, you can drastically reduce the amount your group suffers for it by having the person involved suicide. Weakness is a much smaller hit to damage done, which is particularly relevant if you're looking at a Gaol section coming up.
Assuming you view 'appropriate' gearing for A3S as somewhere between i200 and i205, it was possible to do with a failed DPS debuff pass and subsequent suicide. Likewise, you could fail the tank pickup and have a tank death and recover. You couldn't fail debuff swaps multiple times in a fight and not enrage, so you still need a plan that works, but a single error wasn't the killer I think people let it be.
I want a fight where I don't need to gear up for weeks to clear it. If you can work out the mechanics and figure out the patterns/strategy, you can win without needing "better" gear (or having to spend ridiculous amounts of GIL to make sufficient gear to survive). No "shit, our HP is going to be too low for another 2-3 weeks till we get some more left side pieces, herp derp /sundrop dance until then" nonsense. This is another major reason why I love primal EX battles. You don't have to grind for X weeks to be geared to take them on successfully. I just wish we could get more.
I want a fight where I don't need to gear up for weeks to clear it. If you can work out the mechanics and figure out the patterns/strategy, you can win without needing "better" gear (or having to spend ridiculous amounts of GIL to make sufficient gear to survive). No "shit, our HP is going to be too low for another 2-3 weeks till we get some more left side pieces, herp derp /sundrop dance until then" nonsense. This is another major reason why I love primal EX battles. You don't have to grind for X weeks to be geared to take them on successfully. I just wish we could get more.
However, I'm never getting this in an MMO raid. That would allow people to clear too soon and unsub.
I wonder if their Savage difficulty experiment would have been more well-received being placed mid or late 3.x rather than right at the start, when people are looking or hoping for a new expansion to also mean new beginnings and not a new avenue to getting face kicked in.
I'm not sure there's anything you can really offer to get more then the top raid groups to really hit those fights with gusto.
have you seen the spider tank mount
the gun wobbles
!!!!
Oh, I want the mount bad. Other players don't seem to care that much.
No one but tanks really used crafted gear this time though, compared to everyone getting VIT melds for T13.
Also those early week kill groups kind of prove a lot of stuff is doable without better gear! Those people just push their job better instead of writing book-long posts complaining about things.
First point: Was just accounting for a way it was done before. I don't want that option to ever come back, and by the looks of it, it won't with the updated melding rules.
Second point: I removed wording in my original post that said "elite hardcore" to refer to a very small portion of the player base that should never, ever have input on how to shape the overall game (except when THEY say something is too hard...) that had been attached to the statement. Basically, "Except for elite hardcore who are the extremely rare, definitely not the norm for everyone else, most all of FF XIV raid content is designed with gear progression in mind." And no offense, raid content is a team thing. You could be the Daigo Umehara or Faker, but without a supporting team, you don't win/clear stuff. I don't think you were suggesting that I should git gud, but I believe if all of this content could be done in a single player fashion, I would have been done with this shit a long time ago. No offense to people who like team-based/co-op stuff, it's never been my favorite part of playing a video game.
If you're the Daigo of FFXIV and you know it, you wouldn't restrict yourself to Totino's tier Ultros.
Ultros is where all the cool kids started, though.
And FYI, Gilgamesh horror stories are becoming more frequent. It's like the midwest college kid trying to go to the big city and getting chewed up and spit back out and coming home with their tail between their legs. It is not the promised land, the so called "promised land" is an exclusive club with Trump style borders built around it that unless you have a "no bonus" on A4S you don't even get considered. The rest are left to fend with the rising mediocrity of the PF pool of players left out and encountering the same frustrations they found on Ultros (or elsewhere), only they don't know anybodyon Gilga. The exodus is going to end as soon as word spreads more that it's a trap to move there and think things are better.
The cross server raid group finder tool should help with this too.
Let's wait for details on that, I would hate for people to get excited for something that will have inane restrictions attached (I'm assuming here).
Let's wait for details on that, I would hate for people to get excited for something that will have inane restrictions attached (I'm assuming here).
You back out of 3 cross-server queues, you get locked out of your account for 30 mins! JK.