I see Massan without cam, is he also still doing the voice changer thing?
Sort it out Twitch, ffs.
How do they know who is a view bot? I think the vast majority of viewers don't even make accounts.
Also, still sounds like Massan tbh. I used to watch him pretty consistently in the morning.
Paladin is pretty hilarious in this brawl since no one seems to be running anything to clear the dudes. If you mulligan into muster it's pretty much gg.
I disagree with the first part. I do like that current brawls go 50/50 because building is fun, and so is fighting with premade.
Also, before oil rogue was coined, I called the deck weapon rogue. The people who popularized the style coined it oil, which I always felt was just one aspect of the deck and not the entirety. After oil is cycled out, I'll call it weapon rogue again![]()
I don't mean any offense, but 'weapon' rogue was a thing way before oil came out already. A friend and I called a certain Rogue deck that and it was very weapon-heavy, obviously. I think it also had stuff like Captain Greenskin in it. In fact, it wasn't too bad if I remember right. It just got destroyed by a well-timed Harrison or even an Ooze as the point of the deck was to upgrade your weapons. Even a taunt like Sludge Belcher could be a killer if you didn't have a sap ready. These days such a deck would probably look very different though.
I've been playing a little Miracle Rogue again. With Elise in it. It's my latest 'experiment.' I'm very likely not the first person to try this though. Too many people play this game. The deck hasn't done too badly so far. It won its first 4 games. Not on account of Elise though. Miracle just holds up better than I expected I guess. So far I have yet to actually draw into the Golden Monkey before having lethal anyway.![]()
I don't mean any offense, but 'weapon' rogue was a thing way before oil came out already. A friend and I called a certain Rogue deck that and it was very weapon-heavy, obviously. I think it also had stuff like Captain Greenskin in it. In fact, it wasn't too bad if I remember right. It just got destroyed by a well-timed Harrison or even an Ooze as the point of the deck was to upgrade your weapons. Even a taunt like Sludge Belcher could be a killer if you didn't have a sap ready. These days such a deck would probably look very different though.
I've been playing a little Miracle Rogue again. With Elise in it. It's my latest 'experiment.' I'm very likely not the first person to try this though. Too many people play this game. The deck hasn't done too badly so far. It won its first 4 games. Not on account of Elise though. Miracle just holds up better than I expected I guess. So far I have yet to actually draw into the Golden Monkey before having lethal anyway.![]()
The class cards seem to not be what I'm looking. If your C'Thun has stats, gain more stats.
The Divine Shield C'Thun card works, but even that doesn't actually do much to Big-C besides a stat buff. The interaction I'm looking for is giving more than stats (Divine Shield, Taunt, Windfury, Enrage, etc.) to C'Thun or sacrificing something to bring him out quicker, like a summoning ritual.
As it stands now, every class is going to have to have a C'Thun exclusive card, all of which will not be equal by the very nature of how each class plays. The one who wins is the one that gets a card which subverts the standard action of "Play Cultist - Wait to Draw C'Thun". There doesn't seem to be much room for 2 old gods in a deck if you need all the pieces for 1 to work properly. And if everyone is playing C'Thuns n' Ladders, why would I play the class with the least to gain?
Considering that these old gods are 10 mana... breaking crystals at 10 mana isn't all that unless is something crazy like you break 5 of their crystals.I wonder if one of the Old Gods will break some of your opponent's mana crystals. That would be a pretty wild ability.
I was thinking 5.Considering that these old gods are 10 mana... breaking crystals at 10 mana isn't all that unless is something crazy like you break 5 of their crystals.
Haha, that would be way too good. You just killed a C'Thun deck with a battlecry on turn 6 or something.We need a corrupted emperor, raise cost of opponents hand by 1 mana at the end of every turn.
The devs were way less stingy during early development. Can you even imagine getting 5 packs of cards for 10 wins?Early versions of the Forge had players keeping all the cards they drew for their deck. Admission cost several card packs, and would win packs in exchange for achieving wins. One snapshot of the development process shows the player earning a pack for each win above 4, with 10, 15 and 20 wins granting 5, 15, and 30 additional packs.
Just reading about Arena's history, and wow:
The devs were way less stingy during early development. Can you even imagine getting 5 packs of cards for 10 wins?
Those legendary picks would be so exciting...or keeping all the cards you drew? Most people would just pick cards they don't own, regardless of how well they'll do. I'd pay several packs to be able to pick and choose cards I don't have.
Randomly discarding my own cards isn't fun, either.Blizzard doesn't like doing things that they feel players find unfun like being forced to discard cards by your opponent.
I really doubt they would let you break an opponent's mana crystals for similar reasons.
Overdrawing is something that at least lets you have 10 cards in hand by comparison.
Randomly discarding my own cards isn't fun, either.![]()
Those legendary picks would be so exciting...
Only to see this.
Don't know if it would be worse than seeing the yellow glow before opening a pack and seeing Cho later.
every single day...
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Sort it out Twitch, ffs.
What am I looking at here?
I don't own cho, i'd pick cho. Cho is good in tavern brawls sometimes.
Or, like everyone else who plays a Warlock, I choose not to use the card because it sucks and isn't fun.You randomly discard your own cards because you chose to play a card with that mechanic. It sacrifices your cards to reduce its own mana cost, but at least YOU made the choice to discard them.
Millhouse Manastorm isn't as bad as people say. There aren't that many spells that wreck your tempo hard in arena by being free.Only to see this.
Don't know if it would be worse than seeing the yellow glow before opening a pack and seeing Cho later.
Or, like everyone else who plays a Warlock, I choose not to use the card because it sucks and isn't fun.
That doesn't seem too good. It's costed the same as draw 3 cards, but you're pulling cards at random rather than from your deck. You could wind up with a bunch of Spellbenders and Vaporizes. I don't see this getting any serious play.
Warlocks use Doomguard because Voidcaller is in the game, and because zoolock can usually have an empty hand by turn 5 to play Doomguard without consequence.??? Warlocks use doomguard and soulfire all the time. They're really really strong if they're the last card in your hand, too. And yeah, if it's not fun for you, then of course don't play decks that use them. I don't play secret paladin because it's not fun for me. I'm just saying I appreciate the discard mechanic because it allows for cheaper powerful cards.
So C'Than basically comes with an entire vanilla curve, unbelievably boring. His class cards are super binary as well, either their text is strong enough to include or not. Unless he's got a major mechanic they haven't shown yet I am not impressed whatsoever.
Again, this is the expansion's poster boy while all other legendaries so far range from kind of okay to hypertrash. Elise/Reno/Brann still shit on everything, even Finley is more exciting tbh despite being Spelleater 2.0