So there is noway to have a aim cursor onscreen when playing with the controller?
What should I do with this poor creature?!
![]()
What should I do with this poor creature?!
![]()
Where do you find health extenders?, I've done tons of runs and never found one.
You can drop items for him if you hold F, not sure about the controller button, and in exchange he gives you money.
Thanks! I have only one gun at this point.Feed him guns!!, infact there are a number of things that like to be fed guns in this game.
Think you get them by killing bosses without getting hit. Not sure how else.
Thanks! I have only one gun at this point.![]()
Think you get them by killing bosses without getting hit. Not sure how else.
How do I discover hidden rooms? I see them on the map (found an item that reveals the entire floor) but I don't know how to get to them, tried the blanks and everything.
And how do I find them without that map item?
Secret rooms can be opened by blanks, unless they're special secret rooms opened by other things. I'm not quite sure how to reliably find them, but usually the path to them will be cracked. I think you're supposed to create those cracks by shooting the wall with a non-starter weapon, but honestly I don't know. Right now I'm still in the stage where I need the map to find them.
How do I discover hidden rooms? I see them on the map (found an item that reveals the entire floor) but I don't know how to get to them, tried the blanks and everything.
And how do I find them without that map item?
Holy shit, how did you get seven hearts?
I'd also argue that the dodge roll makes Enter The Gungeon way more skill centric than BoI or Nuclear Throne ever were. With correct timing and dodging at the right angles, you can basically dodge anything. So even if you're having a bad run, you always have that powerful dodge roll at your disposalYes you need to get lucky for most of those, but so do you in BoI. There are also plenty of items that can make you not even need to shoot most of the time!
I don't know in Spelunky because I've never played it, but saying you can't adapt and that there's no flexibility in EtG seems wrong to me. I'll even argue it's much easier to turn a run around in EtG than in BoI, cause in Isaac past a certain point if you've been screwed by RNG it's incredibly hard to get good amounts of damage, while in EtG one good gun can completely flip a run on its head.
I can agree with you on the lack of coloured variants though, it would add a nice touch, even if I think the scaling hp is fine. There is also some functional overlap over some weapons, but at the same time there are so many weapons that it's hard to get that overlap on a run.
Rogue likeIs this a roguelike? Or are the stages the same?
Is this a roguelike? Or are the stages the same?
What is the consensus on controls for PC?
Better to play with KB&M or Controller?
I always seem to get further with controller but I am sure it is because of luck!
btw, it seems that the game does not drop keys for the jail cells in co-op
I played for hours with my brother and we never got a key to open them, as soon I played alone the keys spawned again...
But...the game already has that. Check out the encyclopedia, the different colored mages/books/etc are different/more powerful variations whose colors indicate their level of veterancyI think giving the enemies a colour scheme to show their level of veterancy might help a lot.
Here is a little trick for getting some quick money:
You can shoot of the locks from chests with guns that have finite ammo. This sometimes result in you getting the items inside the chest, but most of the time you will get some junk. If you give this passive and useless item to the little guy under the grate he will give you a bunch of money. There's a gold shell in it for you which is worth a lot (don't know the exact amount. I managed to gather 3 junks in my most recent run so I was pretty much loaded.
But...the game already has that. Check out the encyclopedia, the different colored mages/books/etc are different/more powerful variations whose colors indicate their level of veterancy
Enemies have increased health for every floor you go down. You know what floor you're on; there is no need for an indicator once you realize this is happening.
Trying to get 3 shield items for the chamber 3 shortcut = fffffffffffff
I certainly wouldn't want them to resort to different colors for the ever increasing enemy health because they already use different colors to indicate different enemy behaviors and that would get incredibly confusing, and the only real status effects are jammed enemies which are incredibly easy to notice with their extremely distinctive color, and the boosted enemies which have the green arrow. Making new enemy types is not easy, and you would need at least 4 additional ones per currently existing enemy because every floor has a different health value for a given enemy type; this is not reasonable. The only reasonable solution to your complaint is to add a health bar to every enemy. I'm ok with this as long as it is an option, because I don't need more visual clutter.
Is it possible to get a water barrel away from the wall?
Good lord lolI just found the most amazing chest
and how cool is that little turtle dude that follows you around and shots enemies![]()